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#version 430 core
in vec2 v_texture;
uniform sampler2D u_frame_buffer_texture;
uniform sampler2D u_depth_buffer_texture;
uniform sampler2D u_input_texture0;
layout(location = 0) out vec4 fragColor;
void main()
vec4 col = texture(u_frame_buffer_texture, v_texture);
vec4 bloom = texture(u_input_texture0, v_texture);
fragColor = col + bloom;
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