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structured_buffer.cc
57 lines (48 loc) · 2.06 KB
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structured_buffer.cc
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#include "structured_buffer.h"
#include "descriptor_heap.h"
#include "renderer.h"
#include "device.h"
#include "../get.h"
#include "command_context.h"
namespace tremble
{
//------------------------------------------------------------------------------------------------------
void StructuredBuffer::Destroy()
{
counter_buffer_.Destroy();
GpuResource::Destroy();
}
//------------------------------------------------------------------------------------------------------
void StructuredBuffer::CreateDerivedViews()
{
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = {};
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
srv_desc.Format = DXGI_FORMAT_UNKNOWN;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srv_desc.Buffer.NumElements = element_count_;
srv_desc.Buffer.StructureByteStride = element_size_;
srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE;
srv_id_ = Get::CbvSrvUavHeap().CreateShaderResourceView(resource_, &srv_desc);
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = {};
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Format = DXGI_FORMAT_UNKNOWN;
uav_desc.Buffer.CounterOffsetInBytes = 0;
uav_desc.Buffer.NumElements = element_count_;
uav_desc.Buffer.StructureByteStride = element_size_;
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
counter_buffer_.Create(L"StructuredBuffer::Counter", 1, 4);
uav_id_ = Get::CbvSrvUavHeap().CreateUnorderedAccessView(resource_, counter_buffer_, &uav_desc);
}
//------------------------------------------------------------------------------------------------------
const UINT& StructuredBuffer::GetCounterSRV(CommandContext& context)
{
context.TransitionResource(counter_buffer_, D3D12_RESOURCE_STATE_GENERIC_READ);
return counter_buffer_.GetSRV();
}
//------------------------------------------------------------------------------------------------------
const UINT& StructuredBuffer::GetCounterUAV(CommandContext& context)
{
context.TransitionResource(counter_buffer_, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
return counter_buffer_.GetUAV();
}
}