Lua Player Plus for PSVITA
C C++ Makefile
Latest commit 55f3140 Jan 11, 2017 @Rinnegatamante Fixed arguments order in drawImageExtended.
Fixed arguments order in drawImageExtended.


Lua Player Plus Vita is the first lua interpreter made for the Sony PlayStation Vita.

The interpreter currently runs under Lua 5.3.3. It has also a debug FTP server to correct your errors in runtime.

Official documentation:
Official support board:


  • Advanced 2D Graphics Rendering (GPU)
  • Native support to TTF fonts
  • Native support to BMP/PNG/JPG images
  • Sound system with support for WAV/MP3/MIDI/OGG audio files
  • Controls system with full console support
  • Support to dualshock rumble feature for PSTV.
  • Built-in debug FTP server
  • Complete sockets system support
  • Access to a lot of Sony syscalls
  • I/O access for any filesystem
  • Native support to ZIP archives
  • Timer system
  • Advanced arithmetical functions support (math library)

Nightly Builds

We offer an automated builder service for our nightly builds. Nightly builds are automatically updated every 4 hours by a server we own. To take advantage of this service, you should visit this page.


Here are some PSVITA homebrews made using Lua Player Plus Vita:

Engines & Interpreters

Compiling the source

To correctly compile lpp-vita you'll need vitasdk installed and correctly set in your PATH environment variable. You'll also need the following libraries: zlib, libmpg123, libogg, libvorbis, libsndfile, vita2dlib, libftpvita, libpng, libjpeg, freetype, libspeexdsp. You can install most of them with vita-portlibs and EasyRPG Vita toolchain.

Lua Player Plus Vita supports different flags to enables some features:
-DSKIP_ERROR_HANDLING disables error handling for faster code execution.


  • Everyone involved in vitasdk creation
  • xerpi for vita2dlib and debug FTP server code
  • gnmmarechal for testing the interpreter
  • Misledz for the Lua Player Plus logo
  • EasyRPG Team for the Audio Decoder used for Sound module