Super Monkey Ball 2 Sakura Edition Vita
This is a wrapper/port of Super Monkey Ball 2: Sakura Edition for the PS Vita.
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
Changelog
v1.1
- Reworked Livearea assets.
- Added an option to use left analog in place of accelerometer.
v1.0
- Initial release.
Note
This port works only with versions of the game prior it being made free to play (formerly either v.1.0, v.1.1 or v.1.2).
Setup Instructions (For End Users)
In order to properly install the game, you'll have to follow these steps precisely:
- Install kubridge and FdFix by copying
kubridge.skprxandfd_fix.skprxto your taiHEN plugins folder (usuallyux0:tai) and adding two entries to yourconfig.txtunder*KERNEL:
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell to overclock your device to 500Mhz.
- Install
libshacccg.suprx, if you don't have it already, by following this guide. - Obtain your copy of Super Monkey Ball 2: Sakura Edition legally for Android in form of an
.apkfile and cache files. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. - Open the apk with your zip explorer and extract the file
libsmb2.sofrom thelib/armeabi-v7afolder toux0:data/smb2. - Extract the folder
assetsinsideux0:data/smb2. - Grab cache data (can be obtained by running once the application on your phone and letting it download required game data files) in form of a
assetsfolder (usually can be found inAndroid/data/com.ooi.android.smb2). - Place the
assetsfolder from the cache data insideux0:data/smb2.
Build Instructions (For Developers)
In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here: https://github.com/vitasdk/buildscripts/actions/runs/1102643776.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp added to their CFLAGS:
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make install
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make install
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mkdir build && cd build cmake .. && make install
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make SOFTFP_ABI=1 NO_DEBUG=1 HAVE_GLSL_SUPPORT=1 install
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After all these requirements are met, you can compile the loader with the following commands:
mkdir build && cd build
cmake .. && makeCredits
- TheFloW for the original .so loader.
- CatoTheYounger for testing the homebrew and providing screenshots.
