Note: This page is subject to change at any moment
Up to my(Oipo's) knowledge, only Rinum and me are currently semi-active. We started out from a reddit thread, with the desire to recreate Sim Ant in open source and modern technologies, and ultimately make it multiplayer over the internet. We have had help of a lot of people, as can be seen from our commit history.
No art design yet
The reason we went with python is that Oipo had a python/opengl project laying around that he hadn't used yet. Having more people experienced in python at that time, combined with that project, quickly gave rise to the PyQt + PyOpenGL combo we have now.
At current, we have a pretty fast rendering engine available, and a proof of concept-ish interface which allows us to showcase an ant moving around a map, avoiding obstacles. It's known to work on at least Linux and Windows. There is also some OS X work done, but without a way to check this for ourselves, we have no idea in what state it is.
The current state is that there still is quite some interest from multiple parties, but no one to take up lead of how to do things, leading to a lack of motivation from everyone who wants to get involved.
Now that I have some time again, I have decided to take upon myself the lead role, create documentation, help people understand the code and the decisions that lead up to this point, and lead the project to a state of usability.
This page is first of many steps, and further steps require a lot of interaction with the reddit community, as that is where most interested parties can be found, on what is necessary to help motivate people to continue this project.