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Game Physics For Unity 2019
A high-level game system manager for the PyGame gaming framework using the Python language.
A simple system to organize high-level "manager" classes in your Unity projects.
Detecting matches in a Match3 game
Learning Shaders and ShaderGraph
A Fun Tower Defense Game
A theoretical approach to a SoundManager for gameplay.
A simple, complete game using Unity & C#
Here are coding standards templates
Several projects exploring new features in Unity 2017 public and 2018 beta
These are all the files for a Unity Training Course.
Port of my EntitasPong project to use Unity's new ECS system (https://github.com/Spy-Shifty/BrokenBricksECS)
Demo of the free Unity Asset Store package "UniRx" (Unity Reactive Extensions)
A Unity3D Demo using JSON to load from an server side API and GUI Scroll to display results.
A helpful starting point for new games using - https://github.com/sschmid/Entitas-CSharp/
Basic enum example and some enum alternatives
Using Unity Could Build to Test Some VR w/ Google Cardboard (with iOS)
A 3D game using - https://github.com/sschmid/Entitas-CSharp/
A 2D game using - https://github.com/sschmid/Entitas-CSharp/
Unity Port of the Reactive Extensions (RX) Library. Open Source From Microsoft
An Observer Pattern Implementation for C# and Unity.
Loom Game Engine (http://theengine.co) Demos