A theoretical approach to a SoundManager for gameplay.
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SoundManagerTheory
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README.md

README.md

SoundManager Theory

Provide a world class audio representation of a complex audio environment.

The project is compilable code with no errors or warnings, however it represents only theory. The implementation details are purposefully missing.

Highlights

  • To play the project, open "Main.unity"
  • To review the code, open [SoundManagerExample.cs] (SoundManagerTheory/Assets/Scripts/RMC/SoundManager/Runtime/SoundManagerExample.cs)

Documentation

  • [README.md] (SoundManagerTheory/Assets/Documentation/README.md)