Provide a world class audio representation of a complex audio environment.
The project is compilable code with no errors or warnings, however it represents only theory. The implementation details are purposefully missing.
- To play the project, open "Main.unity"
- To review the code, open [SoundManagerExample.cs] (SoundManagerTheory/Assets/Scripts/RMC/SoundManager/Runtime/SoundManagerExample.cs)
- [README.md] (SoundManagerTheory/Assets/Documentation/README.md)