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A collection of fragment shaders I've written using markusfisch's ShaderEditor
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ShaderEditor Examples

A collection of over 50 fragment shaders I've created using ShaderEditor.

Note that some shaders contain unpolished or unoptimized code. I tediously wrote all of them on my smartphone as a pastime and to prototype ideas on the fly. Hopefully they will inspire you anyway.


How to display them

There are two options:

  1. Download Shader Editor and place the .glsl files in Download/ShaderEditor. In the app, navigate to Settings, scroll all the way down and choose "Import shaders".
  2. Be a shader wizard, copy the shader into an environment of your choice and supply similar uniform values to the shader.

Be aware that some shaders require specific input textures. Simply download them to your mobile device and import them into Shader Editor.


This project is licensed under the MIT License - see the LICENSE file for details.


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