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SSAO problem (Radeon 7859 + Catalyst 16.4) #308

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donizettilorenzo opened this issue Apr 13, 2016 · 10 comments
Closed

SSAO problem (Radeon 7859 + Catalyst 16.4) #308

donizettilorenzo opened this issue Apr 13, 2016 · 10 comments

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@donizettilorenzo
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With SSAO enabled a black blob forms on glass surfaces (->shader accumulation/integration problem I think) and remains on the screen, moving around.

https://s30.postimg.org/5s6ruc741/RBDoom3BFG_2016_04_13_21_03_45_484.png

@Eyef
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Eyef commented Apr 21, 2016

#291

@Lullabye
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Lullabye commented May 2, 2016

It SSAO works when "r_useHDR 0" weirdly enough.

@donizettilorenzo
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Yes, but brightness falls down to 0.

@RobertBeckebans
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If it works with r_useHDR 0 then I have an idea how to fix it. I'm going try it this week.

@donizettilorenzo
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donizettilorenzo commented May 2, 2016

Brightness falls down _HOT_switching (in-game) the "r_useHDR" variable.
Restarting the game the brightness is fine.

@RobertBeckebans
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When you change r_useHDR then you have to recompile the GLSL shaders by the command "reloadShaders" in the console.

@wwizz
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wwizz commented Jul 27, 2016

I have the same issue on NVIDEA K1100M

@coldtobi
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coldtobi commented Oct 9, 2016

I'm seeing that too on my Intel HD Graphics 4000 (embedded in an i3-3227U )

rboom3bfg is compiled from trunk git repo, however using system libraries in Debian.

shows errors:
./rbdoom3bfg +set r_useSSAO 1 +set r_useHDR 1
works fine:
./rbdoom3bfg +set r_useSSAO 1 +set r_useHDR 0
./rbdoom3bfg +set r_useSSAO 0 +set r_useHDR 1
./rbdoom3bfg +set r_useSSAO 0 +set r_useHDR 0

(reloadShaders throws plenty of errors)

You said you have an idea how to fix it: Did you come up with some patch which I could test?

@Evilbaka
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Evilbaka commented Nov 4, 2016

reloadShaders fix it for a second, but if I move camera, black blobs and dots appears again

@ashalkhakov
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I had a similar problem (screen blacks out after a few seconds of play). Disabling SSAO and HDR fixed it for me. lspci | grep VGA gives me 00:02.0 VGA compatible controller: Intel Corporation Haswell-ULT Integrated Graphics Controller (rev 0b) and I use the RBDOOM-3-BFG-1.1.0.

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8 participants