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SSAO problem (Radeon 7859 + Catalyst 16.4) #308
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It SSAO works when "r_useHDR 0" weirdly enough. |
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Yes, but brightness falls down to 0. |
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If it works with r_useHDR 0 then I have an idea how to fix it. I'm going try it this week. |
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Brightness falls down _HOT_switching (in-game) the "r_useHDR" variable. |
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When you change r_useHDR then you have to recompile the GLSL shaders by the command "reloadShaders" in the console. |
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I have the same issue on NVIDEA K1100M |
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I'm seeing that too on my Intel HD Graphics 4000 (embedded in an i3-3227U ) rboom3bfg is compiled from trunk git repo, however using system libraries in Debian. shows errors: (reloadShaders throws plenty of errors) You said you have an idea how to fix it: Did you come up with some patch which I could test? |
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reloadShaders fix it for a second, but if I move camera, black blobs and dots appears again |
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I had a similar problem (screen blacks out after a few seconds of play). Disabling SSAO and HDR fixed it for me. |
With SSAO enabled a black blob forms on glass surfaces (->shader accumulation/integration problem I think) and remains on the screen, moving around.
https://s30.postimg.org/5s6ruc741/RBDoom3BFG_2016_04_13_21_03_45_484.png
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