RBDOOM-3-BFG 1.1.0-preview3

@RobertBeckebans RobertBeckebans released this Apr 11, 2016 · 119 commits to master since this release

  • True 64 bit HDR lighting with adaptive filmic tone mapping and gamma-correct rendering in linear RGB space
  • Enhanced Subpixel Morphological Antialiasing
    For more information see "Anti-Aliasing Methods in CryENGINE 3" and the docs at http://www.iryoku.com/smaa/
  • Filmic post process effects like Technicolor color grading and film grain
  • Fixed issues with Mesa drivers and allowed them to use shadow mapping
  • Defaulted fs_resourceLoadPriority to 0 so it is not necessary anymore to specify when running a modification
  • Additional ambient render pass to make the game less dark similar to the Quake 4 r_forceAmbient technique
  • Screen Space Ambient Occlusion http://graphics.cs.williams.edu/papers/SAOHPG12/
  • Did some fine tuning to the Half-Lambert lighting curve so bump mapping doesn't loose too much details

For HDR comparison screenshots see:
http://imgur.com/a/dKfLH

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RBDOOM-3-BFG 1.0.3

@RobertBeckebans RobertBeckebans released this Mar 7, 2015 · 258 commits to master since this release

Community maintenance release:

  • SDL 2 is the default for Linux
  • CMake options like -DUSE_SYSTEM_LIBJPEG to aid Linux distribution package maintainers
  • SDL gamepad support and other SDL input improvements like support for more mouse buttons
  • Mac OS X support (experimental)
  • XAudio 2, Windows 8 SDK fixes
  • Better Mesa support (not including advanced shadow mapping)
  • Added back dmap and aas compilers (mapping tools)
  • Cinematic sequences can be skipped
  • Localization support for other languages than English
  • Improved modding support through loading of custom models and animations (see section 12 MODIFICATIONS in the README)

Many thanks to all contributors :)

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RBDOOM-3-BFG 1.0.2

@RobertBeckebans RobertBeckebans released this May 17, 2014 · 375 commits to master since this release

This release doubles the shadow mapping performance and allows the game to be played at solid 120 fps in 1080p with a Nvidia GTX 660 Ti.
It also adds a graphics option to enable/disable shadow mapping and fixes a few problems with FFmpeg playing Bink videos.

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RBDOOM-3-BFG 1.0.1 with faster soft shadow mapping

@RobertBeckebans RobertBeckebans released this May 11, 2014 · 398 commits to master since this release

This release improves the performance drastically and adds shadow mapping support for translucent surfaces like grates.

rbdoom-3-bfg-20140510-181210-005
rbdoom-3-bfg-20140511-143426-001
rbdoom-3-bfg-20140511-230926-001
rbdoom-3-bfg-20140511-231021-005
rbdoom-3-bfg-20140510-181319-006
rbdoom-3-bfg-20140511-231548-007

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