@RobertBeckebans RobertBeckebans released this Apr 11, 2016 · 164 commits to master since this release

Assets 3
  • True 64 bit HDR lighting with adaptive filmic tone mapping and gamma-correct rendering in linear RGB space
  • Enhanced Subpixel Morphological Antialiasing
    For more information see "Anti-Aliasing Methods in CryENGINE 3" and the docs at http://www.iryoku.com/smaa/
  • Filmic post process effects like Technicolor color grading and film grain
  • Fixed issues with Mesa drivers and allowed them to use shadow mapping
  • Defaulted fs_resourceLoadPriority to 0 so it is not necessary anymore to specify when running a modification
  • Additional ambient render pass to make the game less dark similar to the Quake 4 r_forceAmbient technique
  • Screen Space Ambient Occlusion http://graphics.cs.williams.edu/papers/SAOHPG12/
  • Did some fine tuning to the Half-Lambert lighting curve so bump mapping doesn't loose too much details

For HDR comparison screenshots see:

@RobertBeckebans RobertBeckebans released this Mar 7, 2015 · 303 commits to master since this release

Assets 3

Community maintenance release:

  • SDL 2 is the default for Linux
  • CMake options like -DUSE_SYSTEM_LIBJPEG to aid Linux distribution package maintainers
  • SDL gamepad support and other SDL input improvements like support for more mouse buttons
  • Mac OS X support (experimental)
  • XAudio 2, Windows 8 SDK fixes
  • Better Mesa support (not including advanced shadow mapping)
  • Added back dmap and aas compilers (mapping tools)
  • Cinematic sequences can be skipped
  • Localization support for other languages than English
  • Improved modding support through loading of custom models and animations (see section 12 MODIFICATIONS in the README)

Many thanks to all contributors :)

@RobertBeckebans RobertBeckebans released this May 17, 2014 · 420 commits to master since this release

Assets 3

This release doubles the shadow mapping performance and allows the game to be played at solid 120 fps in 1080p with a Nvidia GTX 660 Ti.
It also adds a graphics option to enable/disable shadow mapping and fixes a few problems with FFmpeg playing Bink videos.

May 16, 2014
Disabled MSAA 16x option which is a performance killer in combination…
… with shadow mapping
May 12, 2014
Reduced FFmpeg debug console prints
Assets 3

This release improves the performance drastically and adds shadow mapping support for translucent surfaces like grates.