| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # extrabiomes | ||
| #################### | ||
|
|
||
| extrabiomes { | ||
| #################### | ||
| # scarecrow adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "scarecrow adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # linkbook adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "linkbook adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=true | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # portalgun | ||
| #################### | ||
|
|
||
| portalgun { | ||
| #################### | ||
| # portal_entityturret adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "portal_entityturret adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # soulshards | ||
| #################### | ||
|
|
||
| soulshards { | ||
| #################### | ||
| # spawnedblaze adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "spawnedblaze adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # soulshards | ||
| #################### | ||
|
|
||
| soulshards { | ||
| #################### | ||
| # spawnedskeleton adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "spawnedskeleton adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # soulshards | ||
| #################### | ||
|
|
||
| soulshards { | ||
| #################### | ||
| # spawnedzombie adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "spawnedzombie adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # entbrainyzombie adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "entbrainyzombie adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # entfirebat adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "entfirebat adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # entgiantbrainyzombie adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "entgiantbrainyzombie adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # entgolemclay adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "entgolemclay adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # entgolemclayadv adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "entgolemclayadv adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # entgolemiron adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "entgolemiron adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # entgolemstone adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "entgolemstone adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # entgolemstoneadv adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "entgolemstoneadv adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # entgolemstraw adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "entgolemstraw adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # entgolemtallow adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "entgolemtallow adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # entgolemwood adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "entgolemwood adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # entwisp adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "entwisp adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # bighorn sheep adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "bighorn sheep adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # boggard adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "boggard adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # death tome adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "death tome adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # fire beetle adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "fire beetle adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # firefly adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "firefly adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # forest bunny adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "forest bunny adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # forest raven adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "forest raven adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # forest squirrel adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "forest squirrel adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # hedge spider adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "hedge spider adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # hostile wolf adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "hostile wolf adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # hydra adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "hydra adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # hydrahead adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "hydrahead adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # king spider adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "king spider adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # lich minion adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "lich minion adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # loyal zombie adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "loyal zombie adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # maze slime adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "maze slime adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # mini ghast adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "mini ghast adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # minoshroom adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "minoshroom adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # minotaur adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "minotaur adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # mist wolf adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "mist wolf adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # mosquito swarm adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "mosquito swarm adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # naga segment adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "naga segment adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # naga adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "naga adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # penguin adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "penguin adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # pinch beetle adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "pinch beetle adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # questing ram adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "questing ram adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # redcap sapper adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "redcap sapper adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # redcap adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "redcap adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # redscale broodling adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "redscale broodling adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # skeleton druid adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "skeleton druid adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # slime beetle adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "slime beetle adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # swarm spider adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "swarm spider adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # tiny bird adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "tiny bird adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # tower boss adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "tower boss adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # tower ghast adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "tower ghast adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # tower golem adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "tower golem adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # tower termite adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "tower termite adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # twilight kobold adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "twilight kobold adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # twilight lich adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "twilight lich adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # twilight wraith adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "twilight wraith adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # wild boar adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "wild boar adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,42 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # twilightforest | ||
| #################### | ||
|
|
||
| twilightforest { | ||
| #################### | ||
| # wild deer adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "wild deer adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # otherplayers adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "otherplayers adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # mob adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "mob adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # bat adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "bat adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # chicken adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "chicken adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # cow adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "cow adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # mushroomcow adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "mushroomcow adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # ozelot adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "ozelot adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=25.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # pig adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "pig adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # sheep adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "sheep adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # snowman adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "snowman adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # squid adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "squid adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-17.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # villagergolem adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "villagergolem adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=16.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # wolf adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "wolf adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,35 @@ | ||
| # Configuration file | ||
|
|
||
| #################### | ||
| # enderdragon adjustment configuration | ||
| #=================== | ||
| # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. | ||
| #################### | ||
|
|
||
| "enderdragon adjustment configuration" { | ||
| # Append Baby to this entity type if it is a baby. | ||
| B:AppendBabyName=true | ||
|
|
||
| # If and how much to scale the mob is a baby. | ||
| S:"Baby Scale Modifier"=2.0 | ||
|
|
||
| # Should the portrait display should ignore this entity entirely? | ||
| B:IgnoreThisMob=false | ||
|
|
||
| # Entities Name to use if overriden. | ||
| S:Name= | ||
|
|
||
| # How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs | ||
| S:ScaleFactor=22.0 | ||
|
|
||
| # If and how much to scale the mob is it has a size modifier(like slimes) | ||
| S:"Size Modifier"=0.0 | ||
|
|
||
| # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. | ||
| S:"X Offset"=0.0 | ||
|
|
||
| # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. | ||
| S:"Y Offset"=-5.0 | ||
| } | ||
|
|
||
|
|