5,261 changes: 5,261 additions & 0 deletions config/DIAdvancedCompatibility/CombinedConfig.cfg

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# Configuration file

####################
# extrabiomes
####################

extrabiomes {
####################
# scarecrow adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"scarecrow adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/Mystcraft_Linkbook.cfg
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# Configuration file

####################
# linkbook adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"linkbook adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=true

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


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# Configuration file

####################
# portalgun
####################

portalgun {
####################
# portal_entityturret adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"portal_entityturret adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# soulshards
####################

soulshards {
####################
# spawnedblaze adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"spawnedblaze adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# soulshards
####################

soulshards {
####################
# spawnedskeleton adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"spawnedskeleton adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# soulshards
####################

soulshards {
####################
# spawnedzombie adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"spawnedzombie adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/Thaumcraft_entBrainyZombie.cfg
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# Configuration file

####################
# entbrainyzombie adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"entbrainyzombie adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/Thaumcraft_entFirebat.cfg
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# Configuration file

####################
# entfirebat adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"entfirebat adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/Thaumcraft_entGiantBrainyZombie.cfg
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# Configuration file

####################
# entgiantbrainyzombie adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"entgiantbrainyzombie adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/Thaumcraft_entGolemClay.cfg
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# Configuration file

####################
# entgolemclay adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"entgolemclay adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/Thaumcraft_entGolemClayAdv.cfg
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# Configuration file

####################
# entgolemclayadv adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"entgolemclayadv adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/Thaumcraft_entGolemIron.cfg
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# Configuration file

####################
# entgolemiron adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"entgolemiron adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/Thaumcraft_entGolemStone.cfg
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# Configuration file

####################
# entgolemstone adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"entgolemstone adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/Thaumcraft_entGolemStoneAdv.cfg
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# Configuration file

####################
# entgolemstoneadv adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"entgolemstoneadv adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/Thaumcraft_entGolemStraw.cfg
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# Configuration file

####################
# entgolemstraw adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"entgolemstraw adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/Thaumcraft_entGolemTallow.cfg
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# Configuration file

####################
# entgolemtallow adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"entgolemtallow adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/Thaumcraft_entGolemWood.cfg
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# Configuration file

####################
# entgolemwood adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"entgolemwood adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/Thaumcraft_entWisp.cfg
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# Configuration file

####################
# entwisp adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"entwisp adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# bighorn sheep adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"bighorn sheep adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# boggard adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"boggard adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# death tome adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"death tome adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# fire beetle adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"fire beetle adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# firefly adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"firefly adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# forest bunny adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"forest bunny adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# forest raven adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"forest raven adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# forest squirrel adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"forest squirrel adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# hedge spider adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"hedge spider adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# hostile wolf adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"hostile wolf adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# hydra adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"hydra adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# hydrahead adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"hydrahead adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# king spider adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"king spider adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# lich minion adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"lich minion adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# loyal zombie adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"loyal zombie adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# maze slime adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"maze slime adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# mini ghast adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"mini ghast adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# minoshroom adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"minoshroom adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# minotaur adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"minotaur adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# mist wolf adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"mist wolf adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# mosquito swarm adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"mosquito swarm adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# naga segment adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"naga segment adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# naga adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"naga adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# penguin adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"penguin adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# pinch beetle adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"pinch beetle adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# questing ram adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"questing ram adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# redcap sapper adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"redcap sapper adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# redcap adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"redcap adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


Original file line number Diff line number Diff line change
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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# redscale broodling adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"redscale broodling adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# skeleton druid adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"skeleton druid adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# slime beetle adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"slime beetle adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# swarm spider adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"swarm spider adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# tiny bird adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"tiny bird adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# tower boss adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"tower boss adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# tower ghast adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"tower ghast adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# tower golem adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"tower golem adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# tower termite adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"tower termite adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# twilight kobold adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilight kobold adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# twilight lich adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilight lich adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# twilight wraith adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"twilight wraith adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


Original file line number Diff line number Diff line change
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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# wild boar adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"wild boar adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


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# Configuration file

####################
# twilightforest
####################

twilightforest {
####################
# wild deer adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"wild deer adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}

}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/bah_OtherPlayers.cfg
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# Configuration file

####################
# otherplayers adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"otherplayers adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/md_Mob.cfg
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# Configuration file

####################
# mob adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"mob adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/ow_Bat.cfg
Original file line number Diff line number Diff line change
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# Configuration file

####################
# bat adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"bat adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/oy_Chicken.cfg
Original file line number Diff line number Diff line change
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# Configuration file

####################
# chicken adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"chicken adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/oz_Cow.cfg
Original file line number Diff line number Diff line change
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# Configuration file

####################
# cow adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"cow adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/pb_MushroomCow.cfg
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# Configuration file

####################
# mushroomcow adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"mushroomcow adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/pc_Ozelot.cfg
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# Configuration file

####################
# ozelot adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"ozelot adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=25.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/pd_Pig.cfg
Original file line number Diff line number Diff line change
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# Configuration file

####################
# pig adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"pig adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/pe_Sheep.cfg
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# Configuration file

####################
# sheep adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"sheep adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/pg_SnowMan.cfg
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# Configuration file

####################
# snowman adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"snowman adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/ph_Squid.cfg
Original file line number Diff line number Diff line change
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# Configuration file

####################
# squid adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"squid adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-17.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/pi_VillagerGolem.cfg
Original file line number Diff line number Diff line change
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# Configuration file

####################
# villagergolem adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"villagergolem adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=16.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/pk_Wolf.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,35 @@
# Configuration file

####################
# wolf adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"wolf adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


35 changes: 35 additions & 0 deletions config/DIAdvancedCompatibility/pp_EnderDragon.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,35 @@
# Configuration file

####################
# enderdragon adjustment configuration
#===================
# These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
####################

"enderdragon adjustment configuration" {
# Append Baby to this entity type if it is a baby.
B:AppendBabyName=true

# If and how much to scale the mob is a baby.
S:"Baby Scale Modifier"=2.0

# Should the portrait display should ignore this entity entirely?
B:IgnoreThisMob=false

# Entities Name to use if overriden.
S:Name=

# How much to upscale the image. 0 will cause it to disappear entirely. 22 is OK for most mobs
S:ScaleFactor=22.0

# If and how much to scale the mob is it has a size modifier(like slimes)
S:"Size Modifier"=0.0

# How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
S:"X Offset"=0.0

# How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
S:"Y Offset"=-5.0
}


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