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A game with generated dungeons.
C#
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DungeonGame
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README.md

README.md

DungeonGame

For this project I used C# inside Unity to first generate a plane mesh. After that I add 'rooms' to this plane mesh with portals connected the rooms. These rooms and portals are randomly generated every time you replay the game.

What I've Learned

  • How vertices, meshes, etc. work in the background
  • How to make a randomized dungeon
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