Skip to content
Rockburg is a music industry simulation game. 🤘
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Type Name Latest commit message Commit time
Failed to load latest commit information.
.circleci Adding postgresql to the test configuration Jan 13, 2019
bin Initial push Dec 29, 2017
config Adding activity notifications Jan 17, 2019
doc start replacing ActivityWorker/ActivityController case statements wit… Apr 14, 2018
public Initial push Dec 29, 2017
spec Finishing the test Jan 17, 2019
vendor Initial push Dec 29, 2017
Gemfile.lock Adding activity notifications Jan 17, 2019
Procfile add foreman for running sidekiq locally Apr 14, 2018 update to link to redis installation Jan 19, 2019
package.json Getting actioncable started Apr 18, 2018


Rockburg is a music industry simulation game that I've had brewing in my (@Shpigford) head for years.

Back in the early 2000's I was super in to this game called Project Rockstar and it met an untimely death thanks to trademark issues with their name. Poor guys.

Ultimately what I'm trying to do here is build a fun, modern simulation game. I have no idea what I'm doing, so all input is more than welcome!

Playing the game

You can access the super-extra-alpha version of the game now:

But beware it will frequently be wiped clean until we officially launch.


The current codebase is vanilla Rails. Really nothing out of the ordinary here.


Local setup

You need to have redis installed to run sidekiq: follow installation instructions here

$ bundle && rake db:setup # sets up the database and loads seed data
$ bundle exec puma # starts webserver

# in another console tab...
$ redis-server & sidekiq # required for background jobs, which much of the app relies on


It's still very early days for this. It doesn't exist on any public servers yet...all dev work is still just local. So, your mileage will vary here and lots of things will break.

But almost any contribution will be beneficial at this point as all the work I've done has been sledgehammer type stuff instead of details.

If you've got an improvement, just send in a pull request. If you've got feature ideas, simply open a new issues!


We've set up a Slack channel for development (and general game discussion):

License & Copyright

Released under the MIT license, see the LICENSE file. Copyright (c) 2019 Sabotage Media LLC.

You can’t perform that action at this time.