diff --git a/redist/redist-client/Assembly-CSharp.dll b/redist/redist-client/Assembly-CSharp.dll index ea5098af..b6aeb7ca 100755 Binary files a/redist/redist-client/Assembly-CSharp.dll and b/redist/redist-client/Assembly-CSharp.dll differ diff --git a/redist/redist-client/Assembly-CSharp.xml b/redist/redist-client/Assembly-CSharp.xml index 1d579b50..38c0d0a9 100755 --- a/redist/redist-client/Assembly-CSharp.xml +++ b/redist/redist-client/Assembly-CSharp.xml @@ -2610,6 +2610,19 @@ If true, the server will replicate the event to clients. + + + If true, players can interact with the barricade to open storage. + Defaults to true. + Useful for pre-placed sentries to prevent stealing their guns. + + + + + If true, any stored items are despawned rather than dropped when destroyed. + Defaults to false. + + Compares weather intensity to value. @@ -3053,7 +3066,7 @@ Should texture non-power-of-two warnings be ignored? - Unfortunately some third party assets have odd setups. + Unfortunately some already-included third-party assets have NPOT textures. @@ -3584,56 +3597,56 @@ Is the Ctrl-C or Ctrl-Break signal being handled? - + - Payload for the DamageTool.damagePlayer function. + Marker for counting number of tips. - + - Should armor worn on matching limb be factored in? + Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. - + - Should game mode config damage multiplier be factored in? + Shown when game connection ping is significantly higher than server browser ping. At the time of writing + (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. - + - If player dies should it count towards quests? + Set to Time.frameCount + 1 while loading. + In the past used realtime, but that was unreliable if an individual frame took too long. - + - Effect to apply to ragdoll if dead. + Select a loading image while on the startup screen or a level without any images. - + - Marker for counting number of tips. + Payload for the DamageTool.damagePlayer function. - + - Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. + Should armor worn on matching limb be factored in? - + - Shown when game connection ping is significantly higher than server browser ping. At the time of writing - (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. + Should game mode config damage multiplier be factored in? - + - Set to Time.frameCount + 1 while loading. - In the past used realtime, but that was unreliable if an individual frame took too long. + If player dies should it count towards quests? - + - Select a loading image while on the startup screen or a level without any images. + Effect to apply to ragdoll if dead. @@ -6461,7 +6474,7 @@ - Kick players maybe trying to impersonate me. I guess nobody else named Nelson is allowed in the game! + Kick players maybe trying to impersonate devs. (Reports of sad/bad experiences with pretenders, unfortunately.) 2023-09-19: relaxed this a bit by trimming names and using Equals/Starts/Ends rather than Contains because there was a player with Nelson in their username. @@ -11774,6 +11787,22 @@ Maximum number of items to recover when salvaged. + + + Item or spawn table recovered when picked up at 100% health. + Defaults to self. + + + + + Minimum number of items to recover when salvaged at full health. + + + + + Maximum number of items to recover when salvaged at full health. + + Minimum number of items to drop when destroyed. @@ -16606,6 +16635,13 @@ transform's localRotation when the vehicle was instantiated. + + + Objects transform relative to Root. + Identity in vanilla, but may be otherwise in mods. + Necessary for fix interpolation issue with front/back transform. + + Rigidbody component on the root game object. @@ -17807,7 +17843,7 @@ Should player/animal/zombie surface be nulled on hit? - Requested by spyjack for a chainsaw-style shield that was overboard with the blood. + May be useful for weapons going overboard with the blood splatters. @@ -18596,7 +18632,8 @@ - Temporary until something better makes sense? For Spyjack. + Temporary until something better makes sense? + Originally added for modded animals triggering damage from animations. @@ -19578,7 +19615,7 @@ Defaults to false. If true, attachments must specify at least one non-zero caliber. - Requested by Great Hero J to block vanilla attachments in VGR. + Useful for blocking vanilla attachments. diff --git a/redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec b/redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec index 5e7e8e2d..c533a934 100644 --- a/redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec +++ b/redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec @@ -2,7 +2,7 @@ RocketModFix.Unturned.Redist.Client - 3.25.10.1 + 3.26.1.0 Unturned 3 Client-side redistributables. Standalone and always up-to-date. diff --git a/redist/redist-client/manifest.sha256.json b/redist/redist-client/manifest.sha256.json index 518d7de8..23dd2ea9 100644 --- a/redist/redist-client/manifest.sha256.json +++ b/redist/redist-client/manifest.sha256.json @@ -1,9 +1,9 @@ { "SDG.HostBans.Runtime.dll": "f747ce788400638d948c0cfdff8994def67ac95a30ecfb1de46dde6b3a04130e", "com.rlabrecque.steamworks.net.dll": "610215e9588efe25a417d3ec8b04f166080af2c67ec7e6e49e807ac184d0a00f", - "Assembly-CSharp.dll": "b23dc5221e5f55eef203acf3bb5fabf3a625a929814dc0cc3e2a511bfbfea7a5", + "Assembly-CSharp.dll": "c9195341ee44ae62d3219da3f7bb4e29c62d7c316cfac1d6ca6426924986f604", "SDG.NetTransport.dll": "28f5f0d2337c1d2f33a5f40dd7b2eb12c3ef1485d4e734155e0e37b2b2fe9131", - "Assembly-CSharp.xml": "82477f67f70e2b0267b30f496fb15b385ecb83094bbb0e9c95b14626816208b9", + "Assembly-CSharp.xml": "a2f79d913661a7a1a1438f6626ae5e7dcedaeebd912f156d25400efeb5be6213", "SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11", "SystemEx.dll": "3764ea4f8c213b1caf5c417f00eec8bab9950ecac9a2283f592cd65f7ede14d6", "UnturnedDat.dll": "d1dd5d11ee0d6a51612a1cc4ab9f871000af1a9793b09c36a3c2070ad5272451", diff --git a/redist/redist-client/version.json b/redist/redist-client/version.json index 19a67956..371043bd 100644 --- a/redist/redist-client/version.json +++ b/redist/redist-client/version.json @@ -1,7 +1,7 @@ { - "GameVersion": "3.25.10.1", - "BuildId": "21060830", - "NuGetVersion": "3.25.10.1", - "FilesHash": "9881A501D0DB3D614485D229F410536967484A6C9C983A67E131B0CBEE60EAD8", - "LastUpdated": "2025-12-08T17:55:15.1367308Z" + "GameVersion": "3.26.1.0", + "BuildId": "21606335", + "NuGetVersion": "3.26.1.0", + "FilesHash": "C420DFB57BA1B3BCFAEC81BFE96C2EA7C799A067403A6C86828631A873BCC48F", + "LastUpdated": "2026-01-22T19:06:07.8883726Z" } \ No newline at end of file diff --git a/redist/redist-manifests/.manifest.redist-client.txt b/redist/redist-manifests/.manifest.redist-client.txt index 7ce1ca0f..af3d9977 100644 --- a/redist/redist-manifests/.manifest.redist-client.txt +++ b/redist/redist-manifests/.manifest.redist-client.txt @@ -1 +1 @@ -4023272513007084377 +8333810219554418465