diff --git a/redist/redist-client/Assembly-CSharp.dll b/redist/redist-client/Assembly-CSharp.dll
index ea5098af..b6aeb7ca 100755
Binary files a/redist/redist-client/Assembly-CSharp.dll and b/redist/redist-client/Assembly-CSharp.dll differ
diff --git a/redist/redist-client/Assembly-CSharp.xml b/redist/redist-client/Assembly-CSharp.xml
index 1d579b50..38c0d0a9 100755
--- a/redist/redist-client/Assembly-CSharp.xml
+++ b/redist/redist-client/Assembly-CSharp.xml
@@ -2610,6 +2610,19 @@
If true, the server will replicate the event to clients.
+
+
+ If true, players can interact with the barricade to open storage.
+ Defaults to true.
+ Useful for pre-placed sentries to prevent stealing their guns.
+
+
+
+
+ If true, any stored items are despawned rather than dropped when destroyed.
+ Defaults to false.
+
+
Compares weather intensity to value.
@@ -3053,7 +3066,7 @@
Should texture non-power-of-two warnings be ignored?
- Unfortunately some third party assets have odd setups.
+ Unfortunately some already-included third-party assets have NPOT textures.
@@ -3584,56 +3597,56 @@
Is the Ctrl-C or Ctrl-Break signal being handled?
-
+
- Payload for the DamageTool.damagePlayer function.
+ Marker for counting number of tips.
-
+
- Should armor worn on matching limb be factored in?
+ Camera used while transitioning between scenes to prevent the "no cameras rendering" warning.
-
+
- Should game mode config damage multiplier be factored in?
+ Shown when game connection ping is significantly higher than server browser ping. At the time of writing
+ (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache.
-
+
- If player dies should it count towards quests?
+ Set to Time.frameCount + 1 while loading.
+ In the past used realtime, but that was unreliable if an individual frame took too long.
-
+
- Effect to apply to ragdoll if dead.
+ Select a loading image while on the startup screen or a level without any images.
-
+
- Marker for counting number of tips.
+ Payload for the DamageTool.damagePlayer function.
-
+
- Camera used while transitioning between scenes to prevent the "no cameras rendering" warning.
+ Should armor worn on matching limb be factored in?
-
+
- Shown when game connection ping is significantly higher than server browser ping. At the time of writing
- (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache.
+ Should game mode config damage multiplier be factored in?
-
+
- Set to Time.frameCount + 1 while loading.
- In the past used realtime, but that was unreliable if an individual frame took too long.
+ If player dies should it count towards quests?
-
+
- Select a loading image while on the startup screen or a level without any images.
+ Effect to apply to ragdoll if dead.
@@ -6461,7 +6474,7 @@
- Kick players maybe trying to impersonate me. I guess nobody else named Nelson is allowed in the game!
+ Kick players maybe trying to impersonate devs. (Reports of sad/bad experiences with pretenders, unfortunately.)
2023-09-19: relaxed this a bit by trimming names and using Equals/Starts/Ends rather than Contains
because there was a player with Nelson in their username.
@@ -11774,6 +11787,22 @@
Maximum number of items to recover when salvaged.
+
+
+ Item or spawn table recovered when picked up at 100% health.
+ Defaults to self.
+
+
+
+
+ Minimum number of items to recover when salvaged at full health.
+
+
+
+
+ Maximum number of items to recover when salvaged at full health.
+
+
Minimum number of items to drop when destroyed.
@@ -16606,6 +16635,13 @@
transform's localRotation when the vehicle was instantiated.
+
+
+ Objects transform relative to Root.
+ Identity in vanilla, but may be otherwise in mods.
+ Necessary for fix interpolation issue with front/back transform.
+
+
Rigidbody component on the root game object.
@@ -17807,7 +17843,7 @@
Should player/animal/zombie surface be nulled on hit?
- Requested by spyjack for a chainsaw-style shield that was overboard with the blood.
+ May be useful for weapons going overboard with the blood splatters.
@@ -18596,7 +18632,8 @@
- Temporary until something better makes sense? For Spyjack.
+ Temporary until something better makes sense?
+ Originally added for modded animals triggering damage from animations.
@@ -19578,7 +19615,7 @@
Defaults to false. If true, attachments must specify at least one non-zero caliber.
- Requested by Great Hero J to block vanilla attachments in VGR.
+ Useful for blocking vanilla attachments.
diff --git a/redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec b/redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec
index 5e7e8e2d..c533a934 100644
--- a/redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec
+++ b/redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec
@@ -2,7 +2,7 @@
RocketModFix.Unturned.Redist.Client
- 3.25.10.1
+ 3.26.1.0
Unturned 3 Client-side redistributables. Standalone and always up-to-date.
diff --git a/redist/redist-client/manifest.sha256.json b/redist/redist-client/manifest.sha256.json
index 518d7de8..23dd2ea9 100644
--- a/redist/redist-client/manifest.sha256.json
+++ b/redist/redist-client/manifest.sha256.json
@@ -1,9 +1,9 @@
{
"SDG.HostBans.Runtime.dll": "f747ce788400638d948c0cfdff8994def67ac95a30ecfb1de46dde6b3a04130e",
"com.rlabrecque.steamworks.net.dll": "610215e9588efe25a417d3ec8b04f166080af2c67ec7e6e49e807ac184d0a00f",
- "Assembly-CSharp.dll": "b23dc5221e5f55eef203acf3bb5fabf3a625a929814dc0cc3e2a511bfbfea7a5",
+ "Assembly-CSharp.dll": "c9195341ee44ae62d3219da3f7bb4e29c62d7c316cfac1d6ca6426924986f604",
"SDG.NetTransport.dll": "28f5f0d2337c1d2f33a5f40dd7b2eb12c3ef1485d4e734155e0e37b2b2fe9131",
- "Assembly-CSharp.xml": "82477f67f70e2b0267b30f496fb15b385ecb83094bbb0e9c95b14626816208b9",
+ "Assembly-CSharp.xml": "a2f79d913661a7a1a1438f6626ae5e7dcedaeebd912f156d25400efeb5be6213",
"SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11",
"SystemEx.dll": "3764ea4f8c213b1caf5c417f00eec8bab9950ecac9a2283f592cd65f7ede14d6",
"UnturnedDat.dll": "d1dd5d11ee0d6a51612a1cc4ab9f871000af1a9793b09c36a3c2070ad5272451",
diff --git a/redist/redist-client/version.json b/redist/redist-client/version.json
index 19a67956..371043bd 100644
--- a/redist/redist-client/version.json
+++ b/redist/redist-client/version.json
@@ -1,7 +1,7 @@
{
- "GameVersion": "3.25.10.1",
- "BuildId": "21060830",
- "NuGetVersion": "3.25.10.1",
- "FilesHash": "9881A501D0DB3D614485D229F410536967484A6C9C983A67E131B0CBEE60EAD8",
- "LastUpdated": "2025-12-08T17:55:15.1367308Z"
+ "GameVersion": "3.26.1.0",
+ "BuildId": "21606335",
+ "NuGetVersion": "3.26.1.0",
+ "FilesHash": "C420DFB57BA1B3BCFAEC81BFE96C2EA7C799A067403A6C86828631A873BCC48F",
+ "LastUpdated": "2026-01-22T19:06:07.8883726Z"
}
\ No newline at end of file
diff --git a/redist/redist-manifests/.manifest.redist-client.txt b/redist/redist-manifests/.manifest.redist-client.txt
index 7ce1ca0f..af3d9977 100644
--- a/redist/redist-manifests/.manifest.redist-client.txt
+++ b/redist/redist-manifests/.manifest.redist-client.txt
@@ -1 +1 @@
-4023272513007084377
+8333810219554418465