From 2a3eba2d7e869903a3d1957ebafcc7147537b981 Mon Sep 17 00:00:00 2001 From: KenBauer Date: Mon, 18 Jun 2012 10:09:36 -0500 Subject: [PATCH 1/5] Update gh-pages --- _posts/2012-05-01-macros.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/_posts/2012-05-01-macros.markdown b/_posts/2012-05-01-macros.markdown index 5dd33fa..de81dd1 100644 --- a/_posts/2012-05-01-macros.markdown +++ b/_posts/2012-05-01-macros.markdown @@ -21,7 +21,7 @@ If I want to create a macro that will include an emote, plus my attack and damag /roll 1d20+10 vs AC
/roll 1d4+9 Damage
-Then, simply by typing #dagger it would run the entire script and look like this: +Then, simply by typing #dagger it would run the entire script and look like this: Macros can also include a mix of command and non-command lines, for example: From 6dcec6a30339ddcd197ca6c0736a85b8a8eb1a0c Mon Sep 17 00:00:00 2001 From: KenBauer Date: Thu, 28 Jun 2012 08:36:27 -0700 Subject: [PATCH 2/5] Created 2012-06-28-page-settings.md --- _posts/2012-06-28-page-settings.md | 62 ++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 _posts/2012-06-28-page-settings.md diff --git a/_posts/2012-06-28-page-settings.md b/_posts/2012-06-28-page-settings.md new file mode 100644 index 0000000..1087311 --- /dev/null +++ b/_posts/2012-06-28-page-settings.md @@ -0,0 +1,62 @@ +--- +layout: default +published: false +--- +--- +layout: default +title: Page Settings +categories: beginner +--- + +There are a number of page specific settings that can be set for each page on your map. To access them, click the page button located on the top right hand corner of your map
+
+To edit the settings for a specific page, click the gear icon next to the page you'd like to edit.
+ + +You will be presented with the Page Settings dialogue.
+ + + +Page Size +-------- +The size of the page canvass can be adjusted here, by changing the width and height values. Page size is measured in inches, with the scale of one inch = five feet, so if you require a map that is fifty feet squared, you would adjust your page size to be ten inches by ten inches.
+ + +Background Color +-------- +Using the Background Color palette, you can select a fill color for the entire map. Click on the color swatch (white box by default) which will pull up the color chooser. From there, you can either select the color you'd like from the palette, or, for advanced users, enter a specific hexadecimal color code. (For a list of colors, try http://www.december.com/html/spec/colorhex.html out).
+ + +Grid +-------- +There are a number of different grid options to choose from, including size of the grid, type of grid (square, horizontal hex and vertical hex) color and opacity of the grid, or, you can disable it completely. + +To enable or disable the grid, simply select the Enabled checkbox. If it's checked, the grid is on, unchecked and the grid is completely off.
+Note: disabling the grid will also disable any grid snapping effects, since there's nothing for the objects to snap to.
+ + +The grid can also be made smaller or larger by adjusting the size. For example, if I entered 0.5 inches into the size box, it would make the grid half the size that it is by default. Likewise, a size of 2 inches would double the grid size.
+ + +Just like the background color, you can also select what color you'd like your grid lines to be. By clicking on the color selection box, you'll be presented with a palette where you can either select a color, or enter a custom hex code.
+ + +If you'd like to make your grid lines darker or lighter, you can adjust the opacity using the grid opacity slider. This slider will make the grid more, or less transparent, so you can make it fade into the background, or boldly stand out. Simply slide it to the left to make the lines more transparent, or to the right to make them more opaque. If you slide the bar all the way to the right, your lines will become invisible. This is handy if you still want the snap to grid feature, but don't want to see the lines.
+ + +Fog of War +-------- +If you'd like to use the Fog of War feature, you must first enable it for the page. To do so, select the "Enabled" checkbox. This will turn it on for the page, and cover the entire map in fog. You can then use the "Reveal Areas" tool to remove sections of fog from the map. If you take too much off, or want to cover up a previously revealed area, use the "Hide Areas" tool to cover it back up.
+ + +The fog appears as a solid black area to players, but for the GM it's a semi-transparent layer. If you'd like to adjust how dark the fog appears to you (handy for dark maps where it's hard to tell where it is) use the "GM Opacity" slider to adjust how transparent or opaque it appears. Simply slide the slider to the left to make the fog lighter, or to the right to make it darker. If the slider is all the way to the left, the fog will be completely invisible, and if it's all the way right, it will be completely solid.
+ + + + + + + + + + From 9d142aacbd7457eb926d21a50050007216d0d9ee Mon Sep 17 00:00:00 2001 From: KenBauer Date: Thu, 28 Jun 2012 08:38:05 -0700 Subject: [PATCH 3/5] Updated 2012-06-28-page-settings.md --- _posts/2012-06-28-page-settings.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/_posts/2012-06-28-page-settings.md b/_posts/2012-06-28-page-settings.md index 1087311..cda9f7b 100644 --- a/_posts/2012-06-28-page-settings.md +++ b/_posts/2012-06-28-page-settings.md @@ -8,7 +8,7 @@ title: Page Settings categories: beginner --- -There are a number of page specific settings that can be set for each page on your map. To access them, click the page button located on the top right hand corner of your map
+There are a number of page specific settings that can be set for each page on your map. To access them, click the page button located on the top right hand corner of your map.

To edit the settings for a specific page, click the gear icon next to the page you'd like to edit.
From f0b83bba81f4b9d6ed19cc2d8f49a88578cf830a Mon Sep 17 00:00:00 2001 From: KenBauer Date: Thu, 28 Jun 2012 10:38:57 -0500 Subject: [PATCH 4/5] Update gh-pages --- _posts/2012-06-28-page-settings.md | 1 - 1 file changed, 1 deletion(-) diff --git a/_posts/2012-06-28-page-settings.md b/_posts/2012-06-28-page-settings.md index cda9f7b..359dce4 100644 --- a/_posts/2012-06-28-page-settings.md +++ b/_posts/2012-06-28-page-settings.md @@ -1,6 +1,5 @@ --- layout: default -published: false --- --- layout: default From a89787c9d76c0adf85522de4c5e44795d8452b9c Mon Sep 17 00:00:00 2001 From: Riley Dutton Date: Thu, 28 Jun 2012 10:43:05 -0500 Subject: [PATCH 5/5] argh line endings --- _posts/2012-05-01-macros.markdown | 150 ++++++++++++------------ _posts/2012-06-09-keyboard-shortcuts.md | 78 ++++++------ 2 files changed, 114 insertions(+), 114 deletions(-) diff --git a/_posts/2012-05-01-macros.markdown b/_posts/2012-05-01-macros.markdown index aa78f1d..df9bdc4 100644 --- a/_posts/2012-05-01-macros.markdown +++ b/_posts/2012-05-01-macros.markdown @@ -1,76 +1,76 @@ ---- -layout: default -title: Macros -categories: beginner ---- - -__Macros__ are user-defined shortcuts to functions you regularly want to repeat. Go to the Settings tab (housed under the small gear image) at the top right of the Roll20 interface. To enter a macro, first type what you want to call the command. Example: "*test*". Then to the right, put in the command. This could be typed text, a roll, or emote. Press "Enter" after this information to save the command. - - To use the macro, type _#_ and the command (so *#test*) and press enter. There is also a tab auto-complete function for macros. - -Multiple commands --------- -One of the strengths of the macro system is it's ability to execute multiple actions with a single command. To do this, simply put each item on it's own line, and they will be executed in order when you run the macro. - -###Example - -If I want to create a macro that will include an emote, plus my attack and damage rolls it would look like this: - -#dagger -/me rams his dagger home
-/roll 1d20+10 vs AC
-/roll 1d4+9 Damage
- -Then, simply by typing #dagger it would run the entire script and look like this: - - - -Macros can also include a mix of command and non-command lines, for example: - -#lof
-/me calls upon the power of Moradin!
-I smite you!
-/roll 1d20+4 vs reflex
-/roll 1d8+4 damage - -This would first emote, then send "I smite you!" to the chat, and then make the two rolls afterwards. - - -Nesting Macros --------- -Macros can be nested inside each other, which gives the ability to combine macros, and call multiple macros with a single action. To nest a macro, simply include the name of the macro you wish to call on its own line inside your macro. - -###Example - -In this example, we'll have three macros: #damage #attack and #both - -Macro #damage = /roll 1d4+11
-Macro #attack = /roll 1d20+9
-Macro #both =
-#attack
-#damage - -Using a variable with a Macro --------- - If you'd like to use a variable modifier with your macro roll, simply end the macro command with the modifier, and then specify it when calling your macro - -###Example - - If I want a macro for 1d20+x (where x is my variable value) I could create the following macro:
- #d20 /roll 1d20+
- then, when running the macro, type #d204 to get /roll 1d20+4
- -Macro Bar --------- - -You can also create quick access buttons for any of your macros that will appear in a bar at the bottom of the screen. First, create your macro like normal. Then, to enable the macro quick bar, check off "Show macro quick bar" in the settings menu
- - - -Then, to add a macro to the bar, simply check the "In bar" option next to the macro's name - - - -The quickbar, and any macros that you have selected should now appear on the bottom of your screen, underneath the character portraits. If you'd like to re-arrange the buttons on the bar, hover your mouse over the button that you'd like to move. A handle will appear on the right side of the button. You can drag the button around the bar by using this handle. - +--- +layout: default +title: Macros +categories: beginner +--- + +__Macros__ are user-defined shortcuts to functions you regularly want to repeat. Go to the Settings tab (housed under the small gear image) at the top right of the Roll20 interface. To enter a macro, first type what you want to call the command. Example: "*test*". Then to the right, put in the command. This could be typed text, a roll, or emote. Press "Enter" after this information to save the command. + + To use the macro, type _#_ and the command (so *#test*) and press enter. There is also a tab auto-complete function for macros. + +Multiple commands +-------- +One of the strengths of the macro system is it's ability to execute multiple actions with a single command. To do this, simply put each item on it's own line, and they will be executed in order when you run the macro. + +###Example + +If I want to create a macro that will include an emote, plus my attack and damage rolls it would look like this: + +#dagger +/me rams his dagger home
+/roll 1d20+10 vs AC
+/roll 1d4+9 Damage
+ +Then, simply by typing #dagger it would run the entire script and look like this: + + + +Macros can also include a mix of command and non-command lines, for example: + +#lof
+/me calls upon the power of Moradin!
+I smite you!
+/roll 1d20+4 vs reflex
+/roll 1d8+4 damage + +This would first emote, then send "I smite you!" to the chat, and then make the two rolls afterwards. + + +Nesting Macros +-------- +Macros can be nested inside each other, which gives the ability to combine macros, and call multiple macros with a single action. To nest a macro, simply include the name of the macro you wish to call on its own line inside your macro. + +###Example + +In this example, we'll have three macros: #damage #attack and #both + +Macro #damage = /roll 1d4+11
+Macro #attack = /roll 1d20+9
+Macro #both =
+#attack
+#damage + +Using a variable with a Macro +-------- + If you'd like to use a variable modifier with your macro roll, simply end the macro command with the modifier, and then specify it when calling your macro + +###Example + + If I want a macro for 1d20+x (where x is my variable value) I could create the following macro:
+ #d20 /roll 1d20+
+ then, when running the macro, type #d204 to get /roll 1d20+4
+ +Macro Bar +-------- + +You can also create quick access buttons for any of your macros that will appear in a bar at the bottom of the screen. First, create your macro like normal. Then, to enable the macro quick bar, check off "Show macro quick bar" in the settings menu
+ + + +Then, to add a macro to the bar, simply check the "In bar" option next to the macro's name + + + +The quickbar, and any macros that you have selected should now appear on the bottom of your screen, underneath the character portraits. If you'd like to re-arrange the buttons on the bar, hover your mouse over the button that you'd like to move. A handle will appear on the right side of the button. You can drag the button around the bar by using this handle. + \ No newline at end of file diff --git a/_posts/2012-06-09-keyboard-shortcuts.md b/_posts/2012-06-09-keyboard-shortcuts.md index 78e30d3..92ff6f9 100644 --- a/_posts/2012-06-09-keyboard-shortcuts.md +++ b/_posts/2012-06-09-keyboard-shortcuts.md @@ -1,40 +1,40 @@ - ---- -layout: default -title: Keyboard Shortcuts -categories: advanced ---- - -Layers --------- -* Ctrl/Cmd+O: Switch to token layer -* Ctrl/Cmd+K: Switch to GM layer -* Ctrl/Cmd+M: Switch to map layer -* Ctrl/Cmd+Shift+O: Move selected object to token layer -* Ctrl/Cmd+Shift+K: Move selected object to GM layer -* Ctrl/Cmd+Shift+M: Move selected object to map layer - -Tools --------- -* Ctrl/Cmd+S: Select tool -* Ctrl/Cmd+D: Drawing select tool -* Ctrl/Cmd+F: Brush tool -* Ctrl/Cmd+G: Text tool -* Ctrl/Cmd+U: Add selected object(s) to turn tracker -* Ctrl/Cmd+A: Select everything on current layer -* Ctrl/Cmd+C: Copy selected object(s) -* Ctrl/Cmd+V: Paste copied object(s) -* Ctrl/Cmd+Z: Undo previous action -* Backspace or Delete: Delete selected object(s) - -Drawing --------- -* Shift+Draw: Straight line (snapped to grid) -* Alt+Draw: Draw an ellipses -* Shift+Alt+Draw: Draw a circle - -Moving and Resizing --------- -* Shift+Resize: Constrain proportions -* Alt+Move: Ignore grid snapping + +--- +layout: default +title: Keyboard Shortcuts +categories: advanced +--- + +Layers +-------- +* Ctrl/Cmd+O: Switch to token layer +* Ctrl/Cmd+K: Switch to GM layer +* Ctrl/Cmd+M: Switch to map layer +* Ctrl/Cmd+Shift+O: Move selected object to token layer +* Ctrl/Cmd+Shift+K: Move selected object to GM layer +* Ctrl/Cmd+Shift+M: Move selected object to map layer + +Tools +-------- +* Ctrl/Cmd+S: Select tool +* Ctrl/Cmd+D: Drawing select tool +* Ctrl/Cmd+F: Brush tool +* Ctrl/Cmd+G: Text tool +* Ctrl/Cmd+U: Add selected object(s) to turn tracker +* Ctrl/Cmd+A: Select everything on current layer +* Ctrl/Cmd+C: Copy selected object(s) +* Ctrl/Cmd+V: Paste copied object(s) +* Ctrl/Cmd+Z: Undo previous action +* Backspace or Delete: Delete selected object(s) + +Drawing +-------- +* Shift+Draw: Straight line (snapped to grid) +* Alt+Draw: Draw an ellipses +* Shift+Alt+Draw: Draw a circle + +Moving and Resizing +-------- +* Shift+Resize: Constrain proportions +* Alt+Move: Ignore grid snapping * Right Mouse Button+Drag: Pan \ No newline at end of file