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|@@ -1605,7 +1605,7 @@|
|description: 'When you protect a crewmate, resist with +1d. When you take harm, clear 1 stress.'|
|name: 'Flesh Wound',|
|description: 'If you\'re wounded at the beginning of downtime, mark +3 segments on your healing clock. When you push yourself to ignore wound penalties you take only 1 stress (not 2).'|
|@@ -1810,7 +1810,7 @@|
|name: 'When the Chips are Down',|
|description: 'You gain a second use of special armor between each downtime.'|
|name: 'Devil\'s Own Luck',|
|description: 'You may expend your special armor to resist the consequences of blaster fire, or to push yourself when talking your way out of (or running) from trouble.'|