Corium game engine, written in C++ using OpenGL, GLEW, GLFW, GLM, stb_image, pthreads
Builds for Linux and Windows
Requires GLEW and GLFW to run
Requires OpenGL 3.3, CPU with 4 cores optimal
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forward 3D renderer
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real-time point lights and shadow mapping
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per-vertex animation
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multi-threaded physics
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Coriumlang scripting
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on-the-fly configuration
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cross-platform
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chunky pixels
Press space or button 2 to start the game!
| Key | Action |
|---|---|
| WASD | Move |
| Mouse/Arrows | Rotate camera |
| Space | Jump |
| Shift | Sprint |
| T | Restart |
| Y | Enable fly mode |
| R | Fly up |
| F | Fly down |
| I | Reload map |
| O | Reload settings |
| U | Recompile shaders |
| M | Mute music |
| F11 | Toggle fullscreen |
| F2 | Show console |
| Button | Action |
|---|---|
| Left stick | Move |
| Right stick | Rotate camera |
| Button 1 | Charge |
| Button 2 | Jump |
| Button 3 | Flame |




