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Corium v1.4 Dynamic 3D Game Engine
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README.md

Corium Engine v1.4

Corium engine (CRM) v1.4.1, written in C++ using OpenGL, GLEW, GLFW, GLM, stb_image, pthreads

Builds for Linux (Fedora 27) and Windows

Requires GLEW and GLFW to run

Requires OpenGL 3.1, CPU with 4 cores optimal

FEATURES

  • fully dynamic high-performance forward 3D renderer

  • real-time point lights and shadow mapping

  • per-vertex animation

  • dynamic multi-threaded physics

  • CRMLANG scripting

  • on-the-fly configuration

  • cross-platform

  • chunky pixels

CONTROLS

Press space or button 2 to start the game!

Keyboard:

WASD ----------- Move

Mouse/Arrows --- Rotate camera

Space ---------- Jump

Shift ---------- Sprint

T -------------- Restart

Y -------------- Fly

R -------------- Fly up

F -------------- Fly down

I -------------- Reload map

O -------------- Reload settings

U -------------- Recompile shaders

M -------------- Mute music

F11 ------------ Toggle fullscreen

F2 ------------- Show console

Gamepad:

Left stick ---- Move

Right stick --- Rotate camera

Button 1 ------ Charge

Button 2 ------ Jump

Button 3 ------ Flame
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