A Swift Autolayout DSL for iOS & OS X - dependencies iGap-Client-iOS
Clone or download
Pull request Compare This branch is 7 commits ahead, 9 commits behind SnapKit:develop.
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
CodeSnippets
Documentation
Example-iOS
SnapKit.xcodeproj
SnapKit.xcworkspace
Source
Tests
.gitignore
.swift-version
.travis.yml
CONTRIBUTING.md
ISSUE_TEMPLATE.md
LICENSE
Package.swift
README.md
SnapKit.podspec

README.md

SnapKit is a DSL to make Auto Layout easy on both iOS and OS X.

Build Status Platform Cocoapods Compatible Carthage compatible

⚠️ To use with Swift 3.x please ensure you are using >= 3.0.0 ⚠️

⚠️ To use with Swift 4.x please ensure you are using >= 4.0.0 ⚠️

Contents

Requirements

  • iOS 8.0+ / Mac OS X 10.11+ / tvOS 9.0+
  • Xcode 9.0+
  • Swift 3.0+

Communication

  • If you need help, use Stack Overflow. (Tag 'snapkit')
  • If you'd like to ask a general question, use Stack Overflow.
  • If you found a bug, open an issue.
  • If you have a feature request, open an issue.
  • If you want to contribute, submit a pull request.

Installation

CocoaPods

CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:

$ gem install cocoapods

CocoaPods 1.1.0+ is required to build SnapKit 4.0.0+.

To integrate SnapKit into your Xcode project using CocoaPods, specify it in your Podfile:

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '10.0'
use_frameworks!

target '<Your Target Name>' do
    pod 'SnapKit', '~> 4.0.0'
end

Then, run the following command:

$ pod install

Carthage

Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.

You can install Carthage with Homebrew using the following command:

$ brew update
$ brew install carthage

To integrate SnapKit into your Xcode project using Carthage, specify it in your Cartfile:

github "SnapKit/SnapKit" ~> 4.0.0

Run carthage update to build the framework and drag the built SnapKit.framework into your Xcode project.

Manually

If you prefer not to use either of the aforementioned dependency managers, you can integrate SnapKit into your project manually.


Usage

Quick Start

import SnapKit

class MyViewController: UIViewController {

    lazy var box = UIView()

    override func viewDidLoad() {
        super.viewDidLoad()

        self.view.addSubview(box)
        box.snp.makeConstraints { (make) -> Void in
           make.width.height.equalTo(50)
           make.center.equalTo(self.view)
        }
    }

}

Resources

Credits

License

SnapKit is released under the MIT license. See LICENSE for details.