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all: nx
nx: main.o game.o object.o ObjManager.o \
map.o TextBox/TextBox.o TextBox/YesNoPrompt.o TextBox/ItemImage.o TextBox/StageSelect.o \
TextBox/SaveSelect.o profile.o settings.o platform.o platform/Linux/vbesync.o \
caret.o slope.o player.o playerstats.o p_arms.o \
statusbar.o tsc.o screeneffect.o floattext.o input.o \
replay.o trig.o inventory.o map_system.o debug.o \
console.o niku.o ai/ai.o ai/first_cave/first_cave.o ai/village/village.o \
ai/village/balrog_boss_running.o ai/village/ma_pignon.o ai/egg/egg.o ai/egg/igor.o ai/egg/egg2.o \
ai/weed/weed.o ai/weed/balrog_boss_flying.o ai/weed/frenzied_mimiga.o ai/sand/sand.o ai/sand/puppy.o \
ai/sand/curly_boss.o ai/sand/toroko_frenzied.o ai/maze/maze.o ai/maze/critter_purple.o ai/maze/gaudi.o \
ai/maze/pooh_black.o ai/maze/balrog_boss_missiles.o ai/maze/labyrinth_m.o ai/almond/almond.o ai/oside/oside.o \
ai/plantation/plantation.o ai/last_cave/last_cave.o ai/final_battle/balcony.o ai/final_battle/misery.o ai/final_battle/final_misc.o \
ai/final_battle/doctor.o ai/final_battle/doctor_frenzied.o ai/final_battle/doctor_common.o ai/final_battle/sidekicks.o ai/hell/hell.o \
ai/hell/ballos_priest.o ai/hell/ballos_misc.o ai/npc/balrog.o ai/npc/curly.o ai/npc/curly_ai.o \
ai/npc/misery.o ai/npc/npcregu.o ai/npc/npcguest.o ai/npc/npcplayer.o ai/weapons/weapons.o \
ai/weapons/polar_mgun.o ai/weapons/missile.o ai/weapons/fireball.o ai/weapons/blade.o ai/weapons/snake.o \
ai/weapons/nemesis.o ai/weapons/bubbler.o ai/weapons/spur.o ai/weapons/whimstar.o ai/sym/sym.o \
ai/sym/smoke.o ai/balrog_common.o ai/IrregularBBox.o stageboss.o ai/boss/omega.o \
ai/boss/balfrog.o ai/boss/x.o ai/boss/core.o ai/boss/ironhead.o ai/boss/sisters.o \
ai/boss/undead_core.o ai/boss/heavypress.o ai/boss/ballos.o endgame/island.o endgame/misc.o \
endgame/credits.o endgame/CredReader.o intro/intro.o intro/title.o pause/pause.o \
pause/options.o pause/dialog.o pause/message.o pause/objects.o graphics/nxsurface.o \
graphics/graphics.o graphics/sprites.o graphics/tileset.o graphics/font.o graphics/safemode.o \
graphics/palette.o sound/sound.o sound/sslib.o sound/org.o sound/pxt.o \
siflib/sif.o siflib/sifloader.o siflib/sectSprites.o siflib/sectStringArray.o extract/extract.o \
extract/extractpxt.o extract/extractfiles.o extract/extractstages.o extract/crc.o autogen/AssignSprites.o \
autogen/objnames.o stagedata.o common/FileBuffer.o common/InitList.o common/BList.o \
common/StringList.o common/DBuffer.o common/DString.o common/bufio.o common/stat.o \
common/misc.o
g++ -o nx \
main.o game.o object.o ObjManager.o \
map.o TextBox/TextBox.o TextBox/YesNoPrompt.o TextBox/ItemImage.o TextBox/StageSelect.o \
TextBox/SaveSelect.o profile.o settings.o platform.o platform/Linux/vbesync.o \
caret.o slope.o player.o playerstats.o p_arms.o \
statusbar.o tsc.o screeneffect.o floattext.o input.o \
replay.o trig.o inventory.o map_system.o debug.o \
console.o niku.o ai/ai.o ai/first_cave/first_cave.o ai/village/village.o \
ai/village/balrog_boss_running.o ai/village/ma_pignon.o ai/egg/egg.o ai/egg/igor.o ai/egg/egg2.o \
ai/weed/weed.o ai/weed/balrog_boss_flying.o ai/weed/frenzied_mimiga.o ai/sand/sand.o ai/sand/puppy.o \
ai/sand/curly_boss.o ai/sand/toroko_frenzied.o ai/maze/maze.o ai/maze/critter_purple.o ai/maze/gaudi.o \
ai/maze/pooh_black.o ai/maze/balrog_boss_missiles.o ai/maze/labyrinth_m.o ai/almond/almond.o ai/oside/oside.o \
ai/plantation/plantation.o ai/last_cave/last_cave.o ai/final_battle/balcony.o ai/final_battle/misery.o ai/final_battle/final_misc.o \
ai/final_battle/doctor.o ai/final_battle/doctor_frenzied.o ai/final_battle/doctor_common.o ai/final_battle/sidekicks.o ai/hell/hell.o \
ai/hell/ballos_priest.o ai/hell/ballos_misc.o ai/npc/balrog.o ai/npc/curly.o ai/npc/curly_ai.o \
ai/npc/misery.o ai/npc/npcregu.o ai/npc/npcguest.o ai/npc/npcplayer.o ai/weapons/weapons.o \
ai/weapons/polar_mgun.o ai/weapons/missile.o ai/weapons/fireball.o ai/weapons/blade.o ai/weapons/snake.o \
ai/weapons/nemesis.o ai/weapons/bubbler.o ai/weapons/spur.o ai/weapons/whimstar.o ai/sym/sym.o \
ai/sym/smoke.o ai/balrog_common.o ai/IrregularBBox.o stageboss.o ai/boss/omega.o \
ai/boss/balfrog.o ai/boss/x.o ai/boss/core.o ai/boss/ironhead.o ai/boss/sisters.o \
ai/boss/undead_core.o ai/boss/heavypress.o ai/boss/ballos.o endgame/island.o endgame/misc.o \
endgame/credits.o endgame/CredReader.o intro/intro.o intro/title.o pause/pause.o \
pause/options.o pause/dialog.o pause/message.o pause/objects.o graphics/nxsurface.o \
graphics/graphics.o graphics/sprites.o graphics/tileset.o graphics/font.o graphics/safemode.o \
graphics/palette.o sound/sound.o sound/sslib.o sound/org.o sound/pxt.o \
siflib/sif.o siflib/sifloader.o siflib/sectSprites.o siflib/sectStringArray.o extract/extract.o \
extract/extractpxt.o extract/extractfiles.o extract/extractstages.o extract/crc.o autogen/AssignSprites.o \
autogen/objnames.o stagedata.o common/FileBuffer.o common/InitList.o common/BList.o \
common/StringList.o common/DBuffer.o common/DString.o common/bufio.o common/stat.o \
common/misc.o \
`sdl-config --libs` -lSDL_ttf -lstdc++ -lm
main.o: main.cpp main.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h graphics/safemode.h
g++ -g -O2 -c main.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o main.o
game.o: game.cpp game.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h endgame/island.h endgame/credits.h \
endgame/CredReader.h intro/intro.h intro/title.h \
pause/pause.h pause/options.h inventory.h \
map_system.h profile.h
g++ -g -O2 -c game.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o game.o
object.o: object.cpp object.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h common/llist.h
g++ -g -O2 -c object.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o object.o
ObjManager.o: ObjManager.cpp ObjManager.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h common/llist.h
g++ -g -O2 -c ObjManager.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ObjManager.o
map.o: map.cpp map.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c map.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o map.o
TextBox/TextBox.o: TextBox/TextBox.cpp TextBox/TextBox.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c TextBox/TextBox.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o TextBox/TextBox.o
TextBox/YesNoPrompt.o: TextBox/YesNoPrompt.cpp TextBox/YesNoPrompt.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c TextBox/YesNoPrompt.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o TextBox/YesNoPrompt.o
TextBox/ItemImage.o: TextBox/ItemImage.cpp TextBox/ItemImage.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c TextBox/ItemImage.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o TextBox/ItemImage.o
TextBox/StageSelect.o: TextBox/StageSelect.cpp TextBox/StageSelect.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c TextBox/StageSelect.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o TextBox/StageSelect.o
TextBox/SaveSelect.o: TextBox/SaveSelect.cpp TextBox/SaveSelect.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h profile.h inventory.h
g++ -g -O2 -c TextBox/SaveSelect.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o TextBox/SaveSelect.o
profile.o: profile.cpp profile.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h profile.h
g++ -g -O2 -c profile.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o profile.o
settings.o: settings.cpp settings.fdh settings.h input.h \
replay.h common/FileBuffer.h common/DBuffer.h \
common/basics.h
g++ -g -O2 -c settings.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o settings.o
platform.o: platform.cpp platform.fdh config.h
g++ -g -O2 -c platform.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o platform.o
platform/Linux/vbesync.o: platform/Linux/vbesync.c platform/Linux/vbesync.fdh
g++ -g -O2 -c platform/Linux/vbesync.c -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o platform/Linux/vbesync.o
caret.o: caret.cpp caret.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h common/llist.h
g++ -g -O2 -c caret.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o caret.o
slope.o: slope.cpp slope.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c slope.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o slope.o
player.o: player.cpp player.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c player.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o player.o
playerstats.o: playerstats.cpp playerstats.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c playerstats.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o playerstats.o
p_arms.o: p_arms.cpp p_arms.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c p_arms.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o p_arms.o
statusbar.o: statusbar.cpp statusbar.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c statusbar.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o statusbar.o
tsc.o: tsc.cpp tsc.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h vararray.h tsc_cmdtbl.cpp
g++ -g -O2 -c tsc.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o tsc.o
screeneffect.o: screeneffect.cpp screeneffect.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c screeneffect.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o screeneffect.o
floattext.o: floattext.cpp floattext.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c floattext.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o floattext.o
input.o: input.cpp input.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c input.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o input.o
replay.o: replay.cpp replay.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h profile.h
g++ -g -O2 -c replay.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o replay.o
trig.o: trig.cpp trig.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c trig.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o trig.o
inventory.o: inventory.cpp inventory.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h inventory.h
g++ -g -O2 -c inventory.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o inventory.o
map_system.o: map_system.cpp map_system.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h map_system.h
g++ -g -O2 -c map_system.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o map_system.o
debug.o: debug.cpp debug.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c debug.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o debug.o
console.o: console.cpp console.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c console.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o console.o
niku.o: niku.cpp niku.fdh
g++ -g -O2 -c niku.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o niku.o
ai/ai.o: ai/ai.cpp ai/ai.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/ai.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/ai.o
ai/first_cave/first_cave.o: ai/first_cave/first_cave.cpp ai/first_cave/first_cave.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/first_cave/first_cave.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/first_cave/first_cave.o
ai/village/village.o: ai/village/village.cpp ai/village/village.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/village/village.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/village/village.o
ai/village/balrog_boss_running.o: ai/village/balrog_boss_running.cpp ai/village/balrog_boss_running.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/balrog_common.h
g++ -g -O2 -c ai/village/balrog_boss_running.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/village/balrog_boss_running.o
ai/village/ma_pignon.o: ai/village/ma_pignon.cpp ai/village/ma_pignon.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/village/ma_pignon.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/village/ma_pignon.o
ai/egg/egg.o: ai/egg/egg.cpp ai/egg/egg.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/egg/egg.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/egg/egg.o
ai/egg/igor.o: ai/egg/igor.cpp ai/egg/igor.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/egg/igor.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/egg/igor.o
ai/egg/egg2.o: ai/egg/egg2.cpp ai/egg/egg2.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/egg/egg2.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/egg/egg2.o
ai/weed/weed.o: ai/weed/weed.cpp ai/weed/weed.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/weed/weed.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/weed/weed.o
ai/weed/balrog_boss_flying.o: ai/weed/balrog_boss_flying.cpp ai/weed/balrog_boss_flying.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/weed/balrog_boss_flying.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/weed/balrog_boss_flying.o
ai/weed/frenzied_mimiga.o: ai/weed/frenzied_mimiga.cpp ai/weed/frenzied_mimiga.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/weed/frenzied_mimiga.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/weed/frenzied_mimiga.o
ai/sand/sand.o: ai/sand/sand.cpp ai/sand/sand.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/sand/sand.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/sand/sand.o
ai/sand/puppy.o: ai/sand/puppy.cpp ai/sand/puppy.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/sand/puppy.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/sand/puppy.o
ai/sand/curly_boss.o: ai/sand/curly_boss.cpp ai/sand/curly_boss.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/sand/curly_boss.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/sand/curly_boss.o
ai/sand/toroko_frenzied.o: ai/sand/toroko_frenzied.cpp ai/sand/toroko_frenzied.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/sand/toroko_frenzied.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/sand/toroko_frenzied.o
ai/maze/maze.o: ai/maze/maze.cpp ai/maze/maze.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/maze/maze.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/maze/maze.o
ai/maze/critter_purple.o: ai/maze/critter_purple.cpp ai/maze/critter_purple.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/maze/critter_purple.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/maze/critter_purple.o
ai/maze/gaudi.o: ai/maze/gaudi.cpp ai/maze/gaudi.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/maze/gaudi.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/maze/gaudi.o
ai/maze/pooh_black.o: ai/maze/pooh_black.cpp ai/maze/pooh_black.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/maze/pooh_black.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/maze/pooh_black.o
ai/maze/balrog_boss_missiles.o: ai/maze/balrog_boss_missiles.cpp ai/maze/balrog_boss_missiles.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/balrog_common.h
g++ -g -O2 -c ai/maze/balrog_boss_missiles.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/maze/balrog_boss_missiles.o
ai/maze/labyrinth_m.o: ai/maze/labyrinth_m.cpp ai/maze/labyrinth_m.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/maze/labyrinth_m.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/maze/labyrinth_m.o
ai/almond/almond.o: ai/almond/almond.cpp ai/almond/almond.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/almond/almond.h
g++ -g -O2 -c ai/almond/almond.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/almond/almond.o
ai/oside/oside.o: ai/oside/oside.cpp ai/oside/oside.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/oside/oside.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/oside/oside.o
ai/plantation/plantation.o: ai/plantation/plantation.cpp ai/plantation/plantation.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/plantation/plantation.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/plantation/plantation.o
ai/last_cave/last_cave.o: ai/last_cave/last_cave.cpp ai/last_cave/last_cave.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/last_cave/last_cave.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/last_cave/last_cave.o
ai/final_battle/balcony.o: ai/final_battle/balcony.cpp ai/final_battle/balcony.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/final_battle/balcony.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/final_battle/balcony.o
ai/final_battle/misery.o: ai/final_battle/misery.cpp ai/final_battle/misery.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/final_battle/misery.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/final_battle/misery.o
ai/final_battle/final_misc.o: ai/final_battle/final_misc.cpp ai/final_battle/final_misc.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/final_battle/final_misc.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/final_battle/final_misc.o
ai/final_battle/doctor.o: ai/final_battle/doctor.cpp ai/final_battle/doctor.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/final_battle/doctor.h
g++ -g -O2 -c ai/final_battle/doctor.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/final_battle/doctor.o
ai/final_battle/doctor_frenzied.o: ai/final_battle/doctor_frenzied.cpp ai/final_battle/doctor_frenzied.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/final_battle/doctor.h
g++ -g -O2 -c ai/final_battle/doctor_frenzied.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/final_battle/doctor_frenzied.o
ai/final_battle/doctor_common.o: ai/final_battle/doctor_common.cpp ai/final_battle/doctor_common.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/final_battle/doctor_common.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/final_battle/doctor_common.o
ai/final_battle/sidekicks.o: ai/final_battle/sidekicks.cpp ai/final_battle/sidekicks.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/final_battle/sidekicks.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/final_battle/sidekicks.o
ai/hell/hell.o: ai/hell/hell.cpp ai/hell/hell.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/hell/hell.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/hell/hell.o
ai/hell/ballos_priest.o: ai/hell/ballos_priest.cpp ai/hell/ballos_priest.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/hell/ballos_priest.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/hell/ballos_priest.o
ai/hell/ballos_misc.o: ai/hell/ballos_misc.cpp ai/hell/ballos_misc.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/hell/ballos_misc.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/hell/ballos_misc.o
ai/npc/balrog.o: ai/npc/balrog.cpp ai/npc/balrog.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/npc/balrog.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/npc/balrog.o
ai/npc/curly.o: ai/npc/curly.cpp ai/npc/curly.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/npc/curly.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/npc/curly.o
ai/npc/curly_ai.o: ai/npc/curly_ai.cpp ai/npc/curly_ai.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/npc/curly_ai.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/npc/curly_ai.o
ai/npc/misery.o: ai/npc/misery.cpp ai/npc/misery.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/npc/misery.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/npc/misery.o
ai/npc/npcregu.o: ai/npc/npcregu.cpp ai/npc/npcregu.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/final_battle/doctor.h
g++ -g -O2 -c ai/npc/npcregu.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/npc/npcregu.o
ai/npc/npcguest.o: ai/npc/npcguest.cpp ai/npc/npcguest.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/npc/npcguest.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/npc/npcguest.o
ai/npc/npcplayer.o: ai/npc/npcplayer.cpp ai/npc/npcplayer.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/npc/npcplayer.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/npc/npcplayer.o
ai/weapons/weapons.o: ai/weapons/weapons.cpp ai/weapons/weapons.fdh ai/weapons/weapons.h ai/stdai.h \
nx.h config.h common/basics.h \
common/BList.h common/SupportDefs.h common/StringList.h \
common/DBuffer.h common/DString.h common/InitList.h \
graphics/graphics.h graphics/nxsurface.h graphics/tileset.h \
graphics/sprites.h siflib/sif.h trig.h \
autogen/sprites.h dirnames.h TextBox/TextBox.h \
TextBox/YesNoPrompt.h TextBox/ItemImage.h TextBox/StageSelect.h \
TextBox/SaveSelect.h graphics/font.h input.h \
tsc.h stageboss.h ai/ai.h \
map.h maprecord.h stagedata.h \
statusbar.h floattext.h object.h \
ObjManager.h console.h debug.h \
game.h caret.h screeneffect.h \
settings.h slope.h player.h \
p_arms.h ai/weapons/whimstar.h replay.h \
common/FileBuffer.h platform.h sound/sound.h
g++ -g -O2 -c ai/weapons/weapons.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/weapons/weapons.o
ai/weapons/polar_mgun.o: ai/weapons/polar_mgun.cpp ai/weapons/polar_mgun.fdh ai/weapons/weapons.h ai/stdai.h \
nx.h config.h common/basics.h \
common/BList.h common/SupportDefs.h common/StringList.h \
common/DBuffer.h common/DString.h common/InitList.h \
graphics/graphics.h graphics/nxsurface.h graphics/tileset.h \
graphics/sprites.h siflib/sif.h trig.h \
autogen/sprites.h dirnames.h TextBox/TextBox.h \
TextBox/YesNoPrompt.h TextBox/ItemImage.h TextBox/StageSelect.h \
TextBox/SaveSelect.h graphics/font.h input.h \
tsc.h stageboss.h ai/ai.h \
map.h maprecord.h stagedata.h \
statusbar.h floattext.h object.h \
ObjManager.h console.h debug.h \
game.h caret.h screeneffect.h \
settings.h slope.h player.h \
p_arms.h ai/weapons/whimstar.h replay.h \
common/FileBuffer.h platform.h sound/sound.h
g++ -g -O2 -c ai/weapons/polar_mgun.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/weapons/polar_mgun.o
ai/weapons/missile.o: ai/weapons/missile.cpp ai/weapons/missile.fdh ai/weapons/weapons.h ai/stdai.h \
nx.h config.h common/basics.h \
common/BList.h common/SupportDefs.h common/StringList.h \
common/DBuffer.h common/DString.h common/InitList.h \
graphics/graphics.h graphics/nxsurface.h graphics/tileset.h \
graphics/sprites.h siflib/sif.h trig.h \
autogen/sprites.h dirnames.h TextBox/TextBox.h \
TextBox/YesNoPrompt.h TextBox/ItemImage.h TextBox/StageSelect.h \
TextBox/SaveSelect.h graphics/font.h input.h \
tsc.h stageboss.h ai/ai.h \
map.h maprecord.h stagedata.h \
statusbar.h floattext.h object.h \
ObjManager.h console.h debug.h \
game.h caret.h screeneffect.h \
settings.h slope.h player.h \
p_arms.h ai/weapons/whimstar.h replay.h \
common/FileBuffer.h platform.h sound/sound.h
g++ -g -O2 -c ai/weapons/missile.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/weapons/missile.o
ai/weapons/fireball.o: ai/weapons/fireball.cpp ai/weapons/fireball.fdh ai/weapons/weapons.h ai/stdai.h \
nx.h config.h common/basics.h \
common/BList.h common/SupportDefs.h common/StringList.h \
common/DBuffer.h common/DString.h common/InitList.h \
graphics/graphics.h graphics/nxsurface.h graphics/tileset.h \
graphics/sprites.h siflib/sif.h trig.h \
autogen/sprites.h dirnames.h TextBox/TextBox.h \
TextBox/YesNoPrompt.h TextBox/ItemImage.h TextBox/StageSelect.h \
TextBox/SaveSelect.h graphics/font.h input.h \
tsc.h stageboss.h ai/ai.h \
map.h maprecord.h stagedata.h \
statusbar.h floattext.h object.h \
ObjManager.h console.h debug.h \
game.h caret.h screeneffect.h \
settings.h slope.h player.h \
p_arms.h ai/weapons/whimstar.h replay.h \
common/FileBuffer.h platform.h sound/sound.h
g++ -g -O2 -c ai/weapons/fireball.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/weapons/fireball.o
ai/weapons/blade.o: ai/weapons/blade.cpp ai/weapons/blade.fdh ai/weapons/weapons.h ai/stdai.h \
nx.h config.h common/basics.h \
common/BList.h common/SupportDefs.h common/StringList.h \
common/DBuffer.h common/DString.h common/InitList.h \
graphics/graphics.h graphics/nxsurface.h graphics/tileset.h \
graphics/sprites.h siflib/sif.h trig.h \
autogen/sprites.h dirnames.h TextBox/TextBox.h \
TextBox/YesNoPrompt.h TextBox/ItemImage.h TextBox/StageSelect.h \
TextBox/SaveSelect.h graphics/font.h input.h \
tsc.h stageboss.h ai/ai.h \
map.h maprecord.h stagedata.h \
statusbar.h floattext.h object.h \
ObjManager.h console.h debug.h \
game.h caret.h screeneffect.h \
settings.h slope.h player.h \
p_arms.h ai/weapons/whimstar.h replay.h \
common/FileBuffer.h platform.h sound/sound.h
g++ -g -O2 -c ai/weapons/blade.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/weapons/blade.o
ai/weapons/snake.o: ai/weapons/snake.cpp ai/weapons/snake.fdh ai/weapons/weapons.h ai/stdai.h \
nx.h config.h common/basics.h \
common/BList.h common/SupportDefs.h common/StringList.h \
common/DBuffer.h common/DString.h common/InitList.h \
graphics/graphics.h graphics/nxsurface.h graphics/tileset.h \
graphics/sprites.h siflib/sif.h trig.h \
autogen/sprites.h dirnames.h TextBox/TextBox.h \
TextBox/YesNoPrompt.h TextBox/ItemImage.h TextBox/StageSelect.h \
TextBox/SaveSelect.h graphics/font.h input.h \
tsc.h stageboss.h ai/ai.h \
map.h maprecord.h stagedata.h \
statusbar.h floattext.h object.h \
ObjManager.h console.h debug.h \
game.h caret.h screeneffect.h \
settings.h slope.h player.h \
p_arms.h ai/weapons/whimstar.h replay.h \
common/FileBuffer.h platform.h sound/sound.h
g++ -g -O2 -c ai/weapons/snake.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/weapons/snake.o
ai/weapons/nemesis.o: ai/weapons/nemesis.cpp ai/weapons/nemesis.fdh ai/weapons/weapons.h ai/stdai.h \
nx.h config.h common/basics.h \
common/BList.h common/SupportDefs.h common/StringList.h \
common/DBuffer.h common/DString.h common/InitList.h \
graphics/graphics.h graphics/nxsurface.h graphics/tileset.h \
graphics/sprites.h siflib/sif.h trig.h \
autogen/sprites.h dirnames.h TextBox/TextBox.h \
TextBox/YesNoPrompt.h TextBox/ItemImage.h TextBox/StageSelect.h \
TextBox/SaveSelect.h graphics/font.h input.h \
tsc.h stageboss.h ai/ai.h \
map.h maprecord.h stagedata.h \
statusbar.h floattext.h object.h \
ObjManager.h console.h debug.h \
game.h caret.h screeneffect.h \
settings.h slope.h player.h \
p_arms.h ai/weapons/whimstar.h replay.h \
common/FileBuffer.h platform.h sound/sound.h
g++ -g -O2 -c ai/weapons/nemesis.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/weapons/nemesis.o
ai/weapons/bubbler.o: ai/weapons/bubbler.cpp ai/weapons/bubbler.fdh ai/weapons/weapons.h ai/stdai.h \
nx.h config.h common/basics.h \
common/BList.h common/SupportDefs.h common/StringList.h \
common/DBuffer.h common/DString.h common/InitList.h \
graphics/graphics.h graphics/nxsurface.h graphics/tileset.h \
graphics/sprites.h siflib/sif.h trig.h \
autogen/sprites.h dirnames.h TextBox/TextBox.h \
TextBox/YesNoPrompt.h TextBox/ItemImage.h TextBox/StageSelect.h \
TextBox/SaveSelect.h graphics/font.h input.h \
tsc.h stageboss.h ai/ai.h \
map.h maprecord.h stagedata.h \
statusbar.h floattext.h object.h \
ObjManager.h console.h debug.h \
game.h caret.h screeneffect.h \
settings.h slope.h player.h \
p_arms.h ai/weapons/whimstar.h replay.h \
common/FileBuffer.h platform.h sound/sound.h
g++ -g -O2 -c ai/weapons/bubbler.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/weapons/bubbler.o
ai/weapons/spur.o: ai/weapons/spur.cpp ai/weapons/spur.fdh ai/weapons/weapons.h ai/stdai.h \
nx.h config.h common/basics.h \
common/BList.h common/SupportDefs.h common/StringList.h \
common/DBuffer.h common/DString.h common/InitList.h \
graphics/graphics.h graphics/nxsurface.h graphics/tileset.h \
graphics/sprites.h siflib/sif.h trig.h \
autogen/sprites.h dirnames.h TextBox/TextBox.h \
TextBox/YesNoPrompt.h TextBox/ItemImage.h TextBox/StageSelect.h \
TextBox/SaveSelect.h graphics/font.h input.h \
tsc.h stageboss.h ai/ai.h \
map.h maprecord.h stagedata.h \
statusbar.h floattext.h object.h \
ObjManager.h console.h debug.h \
game.h caret.h screeneffect.h \
settings.h slope.h player.h \
p_arms.h ai/weapons/whimstar.h replay.h \
common/FileBuffer.h platform.h sound/sound.h
g++ -g -O2 -c ai/weapons/spur.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/weapons/spur.o
ai/weapons/whimstar.o: ai/weapons/whimstar.cpp ai/weapons/whimstar.fdh ai/weapons/weapons.h ai/stdai.h \
nx.h config.h common/basics.h \
common/BList.h common/SupportDefs.h common/StringList.h \
common/DBuffer.h common/DString.h common/InitList.h \
graphics/graphics.h graphics/nxsurface.h graphics/tileset.h \
graphics/sprites.h siflib/sif.h trig.h \
autogen/sprites.h dirnames.h TextBox/TextBox.h \
TextBox/YesNoPrompt.h TextBox/ItemImage.h TextBox/StageSelect.h \
TextBox/SaveSelect.h graphics/font.h input.h \
tsc.h stageboss.h ai/ai.h \
map.h maprecord.h stagedata.h \
statusbar.h floattext.h object.h \
ObjManager.h console.h debug.h \
game.h caret.h screeneffect.h \
settings.h slope.h player.h \
p_arms.h ai/weapons/whimstar.h replay.h \
common/FileBuffer.h platform.h sound/sound.h
g++ -g -O2 -c ai/weapons/whimstar.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/weapons/whimstar.o
ai/sym/sym.o: ai/sym/sym.cpp ai/sym/sym.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/sym/sym.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/sym/sym.o
ai/sym/smoke.o: ai/sym/smoke.cpp ai/sym/smoke.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/sym/smoke.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/sym/smoke.o
ai/balrog_common.o: ai/balrog_common.cpp ai/balrog_common.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c ai/balrog_common.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/balrog_common.o
ai/IrregularBBox.o: ai/IrregularBBox.cpp ai/IrregularBBox.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h ai/IrregularBBox.h
g++ -g -O2 -c ai/IrregularBBox.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/IrregularBBox.o
stageboss.o: stageboss.cpp stageboss.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h ai/boss/omega.h ai/boss/balfrog.h \
ai/IrregularBBox.h ai/boss/x.h ai/boss/core.h \
ai/boss/ironhead.h ai/boss/sisters.h ai/boss/undead_core.h \
ai/boss/heavypress.h ai/boss/ballos.h
g++ -g -O2 -c stageboss.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o stageboss.o
ai/boss/omega.o: ai/boss/omega.cpp ai/boss/omega.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/boss/omega.h
g++ -g -O2 -c ai/boss/omega.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/boss/omega.o
ai/boss/balfrog.o: ai/boss/balfrog.cpp ai/boss/balfrog.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/boss/balfrog.h \
ai/IrregularBBox.h
g++ -g -O2 -c ai/boss/balfrog.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/boss/balfrog.o
ai/boss/x.o: ai/boss/x.cpp ai/boss/x.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/boss/x.h
g++ -g -O2 -c ai/boss/x.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/boss/x.o
ai/boss/core.o: ai/boss/core.cpp ai/boss/core.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/almond/almond.h \
ai/boss/core.h
g++ -g -O2 -c ai/boss/core.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/boss/core.o
ai/boss/ironhead.o: ai/boss/ironhead.cpp ai/boss/ironhead.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/boss/ironhead.h
g++ -g -O2 -c ai/boss/ironhead.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/boss/ironhead.o
ai/boss/sisters.o: ai/boss/sisters.cpp ai/boss/sisters.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/boss/sisters.h
g++ -g -O2 -c ai/boss/sisters.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/boss/sisters.o
ai/boss/undead_core.o: ai/boss/undead_core.cpp ai/boss/undead_core.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/boss/undead_core.h
g++ -g -O2 -c ai/boss/undead_core.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/boss/undead_core.o
ai/boss/heavypress.o: ai/boss/heavypress.cpp ai/boss/heavypress.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/boss/heavypress.h
g++ -g -O2 -c ai/boss/heavypress.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/boss/heavypress.o
ai/boss/ballos.o: ai/boss/ballos.cpp ai/boss/ballos.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h ai/boss/ballos.h
g++ -g -O2 -c ai/boss/ballos.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o ai/boss/ballos.o
endgame/island.o: endgame/island.cpp endgame/island.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c endgame/island.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o endgame/island.o
endgame/misc.o: endgame/misc.cpp endgame/misc.fdh ai/stdai.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c endgame/misc.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o endgame/misc.o
endgame/credits.o: endgame/credits.cpp endgame/credits.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h endgame/credits.h endgame/CredReader.h
g++ -g -O2 -c endgame/credits.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o endgame/credits.o
endgame/CredReader.o: endgame/CredReader.cpp endgame/CredReader.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h endgame/CredReader.h
g++ -g -O2 -c endgame/CredReader.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o endgame/CredReader.o
intro/intro.o: intro/intro.cpp intro/intro.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h ai/stdai.h
g++ -g -O2 -c intro/intro.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o intro/intro.o
intro/title.o: intro/title.cpp intro/title.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c intro/title.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o intro/title.o
pause/pause.o: pause/pause.cpp pause/pause.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c pause/pause.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o pause/pause.o
pause/options.o: pause/options.cpp pause/options.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h pause/options.h pause/dialog.h \
pause/message.h
g++ -g -O2 -c pause/options.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o pause/options.o
pause/dialog.o: pause/dialog.cpp pause/dialog.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h pause/dialog.h pause/options.h
g++ -g -O2 -c pause/dialog.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o pause/dialog.o
pause/message.o: pause/message.cpp pause/message.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h pause/message.h pause/options.h
g++ -g -O2 -c pause/message.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o pause/message.o
pause/objects.o: pause/objects.cpp pause/objects.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h common/llist.h pause/options.h
g++ -g -O2 -c pause/objects.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o pause/objects.o
graphics/nxsurface.o: graphics/nxsurface.cpp graphics/nxsurface.fdh settings.h input.h \
config.h graphics/graphics.h graphics/nxsurface.h \
common/basics.h
g++ -g -O2 -c graphics/nxsurface.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o graphics/nxsurface.o
graphics/graphics.o: graphics/graphics.cpp graphics/graphics.fdh config.h graphics/graphics.h \
graphics/nxsurface.h common/basics.h graphics/tileset.h \
graphics/sprites.h siflib/sif.h dirnames.h
g++ -g -O2 -c graphics/graphics.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o graphics/graphics.o
graphics/sprites.o: graphics/sprites.cpp graphics/sprites.fdh graphics/graphics.h graphics/nxsurface.h \
common/basics.h siflib/sif.h siflib/sifloader.h \
common/BList.h common/SupportDefs.h siflib/sectSprites.h \
siflib/sectStringArray.h autogen/sprites.h common/StringList.h \
dirnames.h settings.h input.h \
graphics/sprites.h
g++ -g -O2 -c graphics/sprites.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o graphics/sprites.o
graphics/tileset.o: graphics/tileset.cpp graphics/tileset.fdh graphics/graphics.h graphics/nxsurface.h \
common/basics.h graphics/tileset.h
g++ -g -O2 -c graphics/tileset.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o graphics/tileset.o
graphics/font.o: graphics/font.cpp graphics/font.fdh config.h nx.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h
g++ -g -O2 -c graphics/font.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o graphics/font.o
graphics/safemode.o: graphics/safemode.cpp graphics/safemode.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h graphics/safemode.h
g++ -g -O2 -c graphics/safemode.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o graphics/safemode.o
graphics/palette.o: graphics/palette.cpp graphics/palette.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h graphics/palette.h
g++ -g -O2 -c graphics/palette.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o graphics/palette.o
sound/sound.o: sound/sound.cpp sound/sound.fdh nx.h config.h \
common/basics.h common/BList.h common/SupportDefs.h \
common/StringList.h common/DBuffer.h common/DString.h \
common/InitList.h graphics/graphics.h graphics/nxsurface.h \
graphics/tileset.h graphics/sprites.h siflib/sif.h \
trig.h autogen/sprites.h dirnames.h \
TextBox/TextBox.h TextBox/YesNoPrompt.h TextBox/ItemImage.h \
TextBox/StageSelect.h TextBox/SaveSelect.h graphics/font.h \
input.h tsc.h stageboss.h \
ai/ai.h map.h maprecord.h \
stagedata.h statusbar.h floattext.h \
object.h ObjManager.h console.h \
debug.h game.h caret.h \
screeneffect.h settings.h slope.h \
player.h p_arms.h ai/weapons/whimstar.h \
replay.h common/FileBuffer.h platform.h \
sound/sound.h sound/pxt.h
g++ -g -O2 -c sound/sound.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o sound/sound.o
sound/sslib.o: sound/sslib.cpp sound/sslib.fdh common/basics.h sound/sslib.h
g++ -g -O2 -c sound/sslib.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o sound/sslib.o
sound/org.o: sound/org.cpp sound/org.fdh common/basics.h sound/org.h \
sound/pxt.h sound/sslib.h
g++ -g -O2 -c sound/org.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o sound/org.o
sound/pxt.o: sound/pxt.cpp sound/pxt.fdh config.h sound/pxt.h \
common/basics.h sound/sslib.h
g++ -g -O2 -c sound/pxt.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o sound/pxt.o
siflib/sif.o: siflib/sif.cpp siflib/sif.fdh siflib/sif.h siflib/sifloader.h \
common/BList.h common/SupportDefs.h siflib/sectSprites.h \
siflib/sectStringArray.h
g++ -g -O2 -c siflib/sif.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o siflib/sif.o
siflib/sifloader.o: siflib/sifloader.cpp siflib/sifloader.fdh siflib/sifloader.h common/BList.h \
common/SupportDefs.h
g++ -g -O2 -c siflib/sifloader.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o siflib/sifloader.o
siflib/sectSprites.o: siflib/sectSprites.cpp siflib/sectSprites.fdh common/DBuffer.h common/basics.h \
common/bufio.h siflib/sectSprites.h siflib/sif.h
g++ -g -O2 -c siflib/sectSprites.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o siflib/sectSprites.o
siflib/sectStringArray.o: siflib/sectStringArray.cpp siflib/sectStringArray.fdh common/DBuffer.h common/basics.h \
common/DString.h common/bufio.h common/StringList.h \
common/BList.h common/SupportDefs.h siflib/sectStringArray.h
g++ -g -O2 -c siflib/sectStringArray.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o siflib/sectStringArray.o
extract/extract.o: extract/extract.cpp extract/extract.fdh graphics/safemode.h
g++ -g -O2 -c extract/extract.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o extract/extract.o
extract/extractpxt.o: extract/extractpxt.cpp extract/extractpxt.fdh graphics/safemode.h common/basics.h
g++ -g -O2 -c extract/extractpxt.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o extract/extractpxt.o
extract/extractfiles.o: extract/extractfiles.cpp extract/extractfiles.fdh common/basics.h graphics/safemode.h
g++ -g -O2 -c extract/extractfiles.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o extract/extractfiles.o
extract/extractstages.o: extract/extractstages.cpp extract/extractstages.fdh graphics/safemode.h common/StringList.h \
common/BList.h common/SupportDefs.h common/basics.h \
stagedata.h maprecord.h
g++ -g -O2 -c extract/extractstages.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o extract/extractstages.o
extract/crc.o: extract/crc.cpp extract/crc.fdh
g++ -g -O2 -c extract/crc.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o extract/crc.o
autogen/AssignSprites.o: autogen/AssignSprites.cpp autogen/AssignSprites.fdh autogen/asdefs.h nx.h \
config.h common/basics.h common/BList.h \
common/SupportDefs.h common/StringList.h common/DBuffer.h \
common/DString.h common/InitList.h graphics/graphics.h \
graphics/nxsurface.h graphics/tileset.h graphics/sprites.h \
siflib/sif.h trig.h autogen/sprites.h \
dirnames.h TextBox/TextBox.h TextBox/YesNoPrompt.h \
TextBox/ItemImage.h TextBox/StageSelect.h TextBox/SaveSelect.h \
graphics/font.h input.h tsc.h \
stageboss.h ai/ai.h map.h \
maprecord.h stagedata.h statusbar.h \
floattext.h object.h ObjManager.h \
console.h debug.h game.h \
caret.h screeneffect.h settings.h \
slope.h player.h p_arms.h \
ai/weapons/whimstar.h replay.h common/FileBuffer.h \
platform.h sound/sound.h
g++ -g -O2 -c autogen/AssignSprites.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o autogen/AssignSprites.o
autogen/objnames.o: autogen/objnames.cpp autogen/objnames.fdh
g++ -g -O2 -c autogen/objnames.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o autogen/objnames.o
stagedata.o: stagedata.cpp stagedata.fdh stagedata.h
g++ -g -O2 -c stagedata.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o stagedata.o
common/FileBuffer.o: common/FileBuffer.cpp common/FileBuffer.fdh common/FileBuffer.h common/DBuffer.h \
common/basics.h
g++ -g -O2 -c common/FileBuffer.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o common/FileBuffer.o
common/InitList.o: common/InitList.cpp common/InitList.fdh common/InitList.h
g++ -g -O2 -c common/InitList.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o common/InitList.o
common/BList.o: common/BList.cpp common/BList.fdh common/BList.h common/SupportDefs.h
g++ -g -O2 -c common/BList.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o common/BList.o
common/StringList.o: common/StringList.cpp common/StringList.fdh common/StringList.h common/BList.h \
common/SupportDefs.h
g++ -g -O2 -c common/StringList.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o common/StringList.o
common/DBuffer.o: common/DBuffer.cpp common/DBuffer.fdh common/DBuffer.h common/basics.h
g++ -g -O2 -c common/DBuffer.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o common/DBuffer.o
common/DString.o: common/DString.cpp common/DString.fdh common/DString.h common/basics.h \
common/DBuffer.h
g++ -g -O2 -c common/DString.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o common/DString.o
common/bufio.o: common/bufio.cpp common/bufio.fdh common/DBuffer.h common/basics.h
g++ -g -O2 -c common/bufio.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o common/bufio.o
common/stat.o: common/stat.cpp common/stat.fdh common/basics.h
g++ -g -O2 -c common/stat.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o common/stat.o
common/misc.o: common/misc.cpp common/misc.fdh common/basics.h
g++ -g -O2 -c common/misc.cpp -D DEBUG `sdl-config --cflags` -Wreturn-type -Wformat -Wno-multichar -o common/misc.o
clean:
rm -f main.o
rm -f game.o
rm -f object.o
rm -f ObjManager.o
rm -f map.o
rm -f TextBox/TextBox.o
rm -f TextBox/YesNoPrompt.o
rm -f TextBox/ItemImage.o
rm -f TextBox/StageSelect.o
rm -f TextBox/SaveSelect.o
rm -f profile.o
rm -f settings.o
rm -f platform.o
rm -f platform/Linux/vbesync.o
rm -f caret.o
rm -f slope.o
rm -f player.o
rm -f playerstats.o
rm -f p_arms.o
rm -f statusbar.o
rm -f tsc.o
rm -f screeneffect.o
rm -f floattext.o
rm -f input.o
rm -f replay.o
rm -f trig.o
rm -f inventory.o
rm -f map_system.o
rm -f debug.o
rm -f console.o
rm -f niku.o
rm -f ai/ai.o
rm -f ai/first_cave/first_cave.o
rm -f ai/village/village.o
rm -f ai/village/balrog_boss_running.o
rm -f ai/village/ma_pignon.o
rm -f ai/egg/egg.o
rm -f ai/egg/igor.o
rm -f ai/egg/egg2.o
rm -f ai/weed/weed.o
rm -f ai/weed/balrog_boss_flying.o
rm -f ai/weed/frenzied_mimiga.o
rm -f ai/sand/sand.o
rm -f ai/sand/puppy.o
rm -f ai/sand/curly_boss.o
rm -f ai/sand/toroko_frenzied.o
rm -f ai/maze/maze.o
rm -f ai/maze/critter_purple.o
rm -f ai/maze/gaudi.o
rm -f ai/maze/pooh_black.o
rm -f ai/maze/balrog_boss_missiles.o
rm -f ai/maze/labyrinth_m.o
rm -f ai/almond/almond.o
rm -f ai/oside/oside.o
rm -f ai/plantation/plantation.o
rm -f ai/last_cave/last_cave.o
rm -f ai/final_battle/balcony.o
rm -f ai/final_battle/misery.o
rm -f ai/final_battle/final_misc.o
rm -f ai/final_battle/doctor.o
rm -f ai/final_battle/doctor_frenzied.o
rm -f ai/final_battle/doctor_common.o
rm -f ai/final_battle/sidekicks.o
rm -f ai/hell/hell.o
rm -f ai/hell/ballos_priest.o
rm -f ai/hell/ballos_misc.o
rm -f ai/npc/balrog.o
rm -f ai/npc/curly.o
rm -f ai/npc/curly_ai.o
rm -f ai/npc/misery.o
rm -f ai/npc/npcregu.o
rm -f ai/npc/npcguest.o
rm -f ai/npc/npcplayer.o
rm -f ai/weapons/weapons.o
rm -f ai/weapons/polar_mgun.o
rm -f ai/weapons/missile.o
rm -f ai/weapons/fireball.o
rm -f ai/weapons/blade.o
rm -f ai/weapons/snake.o
rm -f ai/weapons/nemesis.o
rm -f ai/weapons/bubbler.o
rm -f ai/weapons/spur.o
rm -f ai/weapons/whimstar.o
rm -f ai/sym/sym.o
rm -f ai/sym/smoke.o
rm -f ai/balrog_common.o
rm -f ai/IrregularBBox.o
rm -f stageboss.o
rm -f ai/boss/omega.o
rm -f ai/boss/balfrog.o
rm -f ai/boss/x.o
rm -f ai/boss/core.o
rm -f ai/boss/ironhead.o
rm -f ai/boss/sisters.o
rm -f ai/boss/undead_core.o
rm -f ai/boss/heavypress.o
rm -f ai/boss/ballos.o
rm -f endgame/island.o
rm -f endgame/misc.o
rm -f endgame/credits.o
rm -f endgame/CredReader.o
rm -f intro/intro.o
rm -f intro/title.o
rm -f pause/pause.o
rm -f pause/options.o
rm -f pause/dialog.o
rm -f pause/message.o
rm -f pause/objects.o
rm -f graphics/nxsurface.o
rm -f graphics/graphics.o
rm -f graphics/sprites.o
rm -f graphics/tileset.o
rm -f graphics/font.o
rm -f graphics/safemode.o
rm -f graphics/palette.o
rm -f sound/sound.o
rm -f sound/sslib.o
rm -f sound/org.o
rm -f sound/pxt.o
rm -f siflib/sif.o
rm -f siflib/sifloader.o
rm -f siflib/sectSprites.o
rm -f siflib/sectStringArray.o
rm -f extract/extract.o
rm -f extract/extractpxt.o
rm -f extract/extractfiles.o
rm -f extract/extractstages.o
rm -f extract/crc.o
rm -f autogen/AssignSprites.o
rm -f autogen/objnames.o
rm -f stagedata.o
rm -f common/FileBuffer.o
rm -f common/InitList.o
rm -f common/BList.o
rm -f common/StringList.o
rm -f common/DBuffer.o
rm -f common/DString.o
rm -f common/bufio.o
rm -f common/stat.o
rm -f common/misc.o
cleanfdh:
rm -f main.fdh
rm -f game.fdh
rm -f object.fdh
rm -f ObjManager.fdh
rm -f map.fdh
rm -f TextBox/TextBox.fdh
rm -f TextBox/YesNoPrompt.fdh
rm -f TextBox/ItemImage.fdh
rm -f TextBox/StageSelect.fdh
rm -f TextBox/SaveSelect.fdh
rm -f profile.fdh
rm -f settings.fdh
rm -f platform.fdh
rm -f platform/Linux/vbesync.fdh
rm -f caret.fdh
rm -f slope.fdh
rm -f player.fdh
rm -f playerstats.fdh
rm -f p_arms.fdh
rm -f statusbar.fdh
rm -f tsc.fdh
rm -f screeneffect.fdh
rm -f floattext.fdh
rm -f input.fdh
rm -f replay.fdh
rm -f trig.fdh
rm -f inventory.fdh
rm -f map_system.fdh
rm -f debug.fdh
rm -f console.fdh
rm -f niku.fdh
rm -f ai/ai.fdh
rm -f ai/first_cave/first_cave.fdh
rm -f ai/village/village.fdh
rm -f ai/village/balrog_boss_running.fdh
rm -f ai/village/ma_pignon.fdh
rm -f ai/egg/egg.fdh
rm -f ai/egg/igor.fdh
rm -f ai/egg/egg2.fdh
rm -f ai/weed/weed.fdh
rm -f ai/weed/balrog_boss_flying.fdh
rm -f ai/weed/frenzied_mimiga.fdh
rm -f ai/sand/sand.fdh
rm -f ai/sand/puppy.fdh
rm -f ai/sand/curly_boss.fdh
rm -f ai/sand/toroko_frenzied.fdh
rm -f ai/maze/maze.fdh
rm -f ai/maze/critter_purple.fdh
rm -f ai/maze/gaudi.fdh
rm -f ai/maze/pooh_black.fdh
rm -f ai/maze/balrog_boss_missiles.fdh
rm -f ai/maze/labyrinth_m.fdh
rm -f ai/almond/almond.fdh
rm -f ai/oside/oside.fdh
rm -f ai/plantation/plantation.fdh
rm -f ai/last_cave/last_cave.fdh
rm -f ai/final_battle/balcony.fdh
rm -f ai/final_battle/misery.fdh
rm -f ai/final_battle/final_misc.fdh
rm -f ai/final_battle/doctor.fdh
rm -f ai/final_battle/doctor_frenzied.fdh
rm -f ai/final_battle/doctor_common.fdh
rm -f ai/final_battle/sidekicks.fdh
rm -f ai/hell/hell.fdh
rm -f ai/hell/ballos_priest.fdh
rm -f ai/hell/ballos_misc.fdh
rm -f ai/npc/balrog.fdh
rm -f ai/npc/curly.fdh
rm -f ai/npc/curly_ai.fdh
rm -f ai/npc/misery.fdh
rm -f ai/npc/npcregu.fdh
rm -f ai/npc/npcguest.fdh
rm -f ai/npc/npcplayer.fdh
rm -f ai/weapons/weapons.fdh
rm -f ai/weapons/polar_mgun.fdh
rm -f ai/weapons/missile.fdh
rm -f ai/weapons/fireball.fdh
rm -f ai/weapons/blade.fdh
rm -f ai/weapons/snake.fdh
rm -f ai/weapons/nemesis.fdh
rm -f ai/weapons/bubbler.fdh
rm -f ai/weapons/spur.fdh
rm -f ai/weapons/whimstar.fdh
rm -f ai/sym/sym.fdh
rm -f ai/sym/smoke.fdh
rm -f ai/balrog_common.fdh
rm -f ai/IrregularBBox.fdh
rm -f stageboss.fdh
rm -f ai/boss/omega.fdh
rm -f ai/boss/balfrog.fdh
rm -f ai/boss/x.fdh
rm -f ai/boss/core.fdh
rm -f ai/boss/ironhead.fdh
rm -f ai/boss/sisters.fdh
rm -f ai/boss/undead_core.fdh
rm -f ai/boss/heavypress.fdh
rm -f ai/boss/ballos.fdh
rm -f endgame/island.fdh
rm -f endgame/misc.fdh
rm -f endgame/credits.fdh
rm -f endgame/CredReader.fdh
rm -f intro/intro.fdh
rm -f intro/title.fdh
rm -f pause/pause.fdh
rm -f pause/options.fdh
rm -f pause/dialog.fdh
rm -f pause/message.fdh
rm -f pause/objects.fdh
rm -f graphics/nxsurface.fdh
rm -f graphics/graphics.fdh
rm -f graphics/sprites.fdh
rm -f graphics/tileset.fdh
rm -f graphics/font.fdh
rm -f graphics/safemode.fdh
rm -f graphics/palette.fdh
rm -f sound/sound.fdh
rm -f sound/sslib.fdh
rm -f sound/org.fdh
rm -f sound/pxt.fdh
rm -f siflib/sif.fdh
rm -f siflib/sifloader.fdh
rm -f siflib/sectSprites.fdh
rm -f siflib/sectStringArray.fdh
rm -f extract/extract.fdh
rm -f extract/extractpxt.fdh
rm -f extract/extractfiles.fdh
rm -f extract/extractstages.fdh
rm -f extract/crc.fdh
rm -f autogen/AssignSprites.fdh
rm -f autogen/objnames.fdh
rm -f stagedata.fdh
rm -f common/FileBuffer.fdh
rm -f common/InitList.fdh
rm -f common/BList.fdh
rm -f common/StringList.fdh
rm -f common/DBuffer.fdh
rm -f common/DString.fdh
rm -f common/bufio.fdh
rm -f common/stat.fdh
rm -f common/misc.fdh
cleanall: clean cleanfdh
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