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#ifndef _FLOATTEXT_H
#define _FLOATTEXT_H
#define FT_Y_START -4 // this starts it exactly centered, since the font is 8px tall
#define FT_Y_HOLD -19
#define FT_Y_RISEAWAY (FT_Y_HOLD - 8)
enum FloatTextStates
{
FT_IDLE,
FT_RISE,
FT_HOLD,
FT_SCROLL_AWAY,
};
class FloatText
{
public:
FloatText(int sprite);
~FloatText();
void Reset();
void AddQty(int amt);
bool IsScrollingAway();
void UpdatePos(Object *assoc_object);
static void DrawAll();
static void DeleteAll();
static void ResetAll(void);
bool ObjectDestroyed;
private:
void Draw();
uint8_t state;
int yoff; // how much we've risen
int shownAmount;
int sprite; // allows selecting font
int timer;
SDL_Rect cliprect;
int objX, objY; // the center pixel of the associated object (de-CSFd)
FloatText *next, *prev;
static FloatText *first, *last;
};
#endif
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