Releases: UnsafePointer/nana
Releases · UnsafePointer/nana
Love for Nana
ROM compatibility is very limited. See ROM Compatibility list.
Changes:
- Push audio to SDL queue instead of relying on SDL callback (pull)
- Stereo channel separation is working correctly now
Known issues:
- Graphics artifacts with some "transparent" sprites
- Sound emulation is missing some components required for effects
- Frame drops to 45~50 occasionally
- Distributed binaries are dynamically linking SDL2. This should be addressed in future releases, for now you can add SDL2 to your library/search path. For example, on Windows you can download the SDL2 binaries and place them next to the nana executable
Punk Night from Nana
ROM compatibility is very limited. See ROM Compatibility list.
Changes:
- Graphics and sound pipelines now use SDL2 as backend in preparation for Horizon/ARM (Nintendo Switch) support
- Darwin/amd64 support is temporarily removed
Known issues:
- Graphics artifacts with some "transparent" sprites
- Sound is not in sync with graphics
- Sound emulation is missing some components required for effects
- Frame drops to 45~50 occasionally
Nana's Song
ROM compatibility is very limited. See ROM Compatibility list.
Known issues:
- Graphics artifacts with some "transparent" sprites
- Sound is not in sync with graphics
- Sound emulation is missing some components required for effects
- Frame drops to 45~50 occasionally