Little tool that helps package a unreal plugin for multiple engine versions without the need of adding it to a project. The engine versions to build for have to be installed via the UnrealLauncher.
The plugin automatically changes the engine version of the plugin in the .uplugin file. Therefore the .uplugin file must be writeable ( might not be cause of SourceControl).
- Build the executeable (change YOUREPICGAMESDIRECTORY in main.cpp if needed).
- Place the executable where ever you want (The directory name should not be to long, otherwise packaging might not work, subfolder on Desktop is fine).
- Drop a plugin folder onto the executeable and follow the instructions.
- Packaged plugin will be output next to the executeable, one folder per version.