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ordering_and_paritioning.rs
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ordering_and_paritioning.rs
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use blueriver::run_topology_1_with_batcher;
#[tokio::main]
async fn main() {
let producer_factory = || Prod;
let producer_concurrency = 3;
let producer_router = RouterType::RoundRobin;
let producer_buffer_pool = 100;
let proc1_factory = || Layer1Process;
let proc1_concurrency = 3;
let proc1_router = RouterType::Partition;
let proc1_buffer_size = 10;
let proc2_factory = || Layer2Process;
let proc2_concurrency = 2;
let proc2_buffer_size = 10;
// ***********************************
// *
// * for ordering/paritioning
// *
// * it's cost efficient to have equal number of concurrency with partition key
// * if set more concurrency than partition_key
// * others instances is inactive whole time
// *
// *
// *
// ***********************************
// 1. create X processor instances by 'proc_concurrency'
//
// 2. create X producer instances by 'producer_concurrency'
//
// 3. create topology and syncing
//
// / processor-1 \
// producer-1 / -----> processor[admin_type]
// producer-2 ---- processor-2
// producer-3 \ -----> processor[client_type]
// \ processor-3 /
//
let safe_shutdown =
run_topology_1_with_batcher(
producer_factory,
producer_concurrency,
producer_router,
producer_buffer_pool,
proc1_factory,
proc1_concurrency,
proc1_router,
proc1_buffer_size,
proc2_factory,
proc2_concurrency,
proc2_buffer_size
);
// Safe Shutdown from (Producer) to (Layer_X_Processor)
safe_shutdown.send(());
}
enum UserType {
Admin,
Client
}
struct User {
utype: UserType,
resource_lock: String
}
struct Prod;
#[async_trait]
impl Producer<User> for Prod {
async fn init(&mut self) {}
async fn terminate(&mut self) {}
async fn drain(&mut self, _buffer: VecDeque<User>) {}
async fn fill_buffer(&mut self, buffer_size: usize) -> Result<VecDeque<User>, Terminate> {
Ok((0..buffer_size)
.into_iter()
.map(|i| {
User {
utype: if i % 2 == 0 { UserType::Admin } else { UserType::Client },
resource_lock: i
}
})
.collect::<VecDeque<User>>())
}
}
struct Layer1Process;
#[async_trait]
impl Processor<User, User> for Layer1Process {
async fn init(&mut self) {}
async fn terminate(&mut self) {}
async fn handle_message(&mut self, msg: User) -> ProcResult<User> {
// Parition_key
let pk = match msg.utype {
UserType::Admin => "admin".to_owned(),
UserType::Client => "client".to_owned(),
};
ProcResult::Dispatch(msg, Some(pk))
}
}
struct Layer2Process;
impl Layer2Process {
pub fn admin_handle(&self, msg: User) {
println!("==> Alyaws get admin request{}", msg);
}
pub fn client_handle(&self, msg: User) {
println!("==> Alyaws get client request{}", msg);
}
}
#[async_trait]
impl Processor<User, ()> for Layer2Process {
async fn init(&mut self) {}
async fn terminate(&mut self) {}
async fn handle_message(&mut self, msg: User) -> ProcResult<()> {
match msg.utype {
UserType::Admin => {
// Guarantee all Admin tied to a given 'UserType' are processed in order and not concurrently
// by this instance
self.admin_handle(msg);
}
UserType::Client => {
// Guarantee all Client tied to a given 'UserType' are processed in order and not concurrently
// by this instance
self.client_handle(msg);
}
}
ProcResult::Continue
}
}