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Error ingame: Object reference not set to an instance of an object #5

@Sketaful

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@Sketaful

Running latest mod on latest Valheim

So this error keep popping up from time to time. It first show up when loggin in to a world, then it pops up in log when I get near a waypoint.

Don't know if it really does anything bad more than ruining my zero-errors-in-log I'd have without it. :P
I guess it's something wrong with the visual indication of an unused waypoint near you? I only go by what it looks like and that the visual indication doesn't show up as it used to ingame, but I know nothing about code so...

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: Waypoints.Behaviors.GlowTrails.Awake () (at <027bd7f5a722455897cc3cf35e3d8a4b>:0) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ExpandWorldData.Spawn:SharedBPO(BlueprintObject, Vector3, Quaternion, Vector3, Int32, Func3, Func2, List1)
ExpandWorldData.Spawn:BPO(BlueprintObject, Int32, Func3, Func2, List1) ExpandWorldData.LocationSpawning:Object(GameObject, Vector3, Quaternion, Int32, List1)
ZoneSystem:DMDZoneSystem::SpawnLocation(ZoneSystem, ZoneLocation, Int32, Vector3, Quaternion, SpawnMode, List1) ZoneSystem:PlaceLocations(Vector2i, Vector3, Transform, Heightmap, List1, SpawnMode, List1) ZoneSystem:SpawnZone(Vector2i, SpawnMode, GameObject&) ZoneSystem:CreateGhostZones(Vector3) ZoneSystem:Update()

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