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README.md

mds

Ryan Burnside (Pixel_Outlaw)

Note: This is /not/ a good example of how to write clean code. This is a rushed mess of spread logic and spaghetti code, don't use as a base for your project...please.

This is my entry for the Lisp Game Jam (Spring 2018) Special thanks to "borodust" for trivial-gamekit https://github.com/borodust

Requires Quicklisp and trivial-gamekit

Then unzip the source code to your "~/quicklisp/local-projects/" folder (ql:quickload :mds) (mds:run)

Note The game is locked to the monitor refresh rate. Please purchase a 60hz monitor to play the game as intended. :P

How To Play: Move your player (circle) around and touch enemy bullets with the outside ring. If the dot inside touches an enemy shot you lose a life.

  • W A S D or ARROW KEYS (movement)
  • Z or Y (slow ship speed for precision)

There are 3 sloppily made levels. (Feel free to toy with levels.lisp to make more)

License

Released under GPL v3

About

Minimal Danmaku Simulator (Lisp Game Jam entry with sloppy code)

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