@@ -1,15 +1,27 @@
params["_client","_jip"];

//if (!hasInterface) exitWith {}; //Headless Client
if (isPlayer _client) then {
waitUntil { (missionNamespace getVariable ["INF_ServerStarted",false])
&& !isNull player && getClientState == "BRIEFING READ"};
waitUntil { !isNull (findDisplay 46) };

waitUntil { (missionNamespace getVariable ["INF_ServerStarted",false])
&& !isNull player && !isNull (findDisplay 46) };

"SETUP" cutText ["Setting Up Client...","BLACK OUT",0,false];

_client call compile preProcessFileLineNumbers "Core\init.sqf";

waitUntil { _client getVariable ["INF_ClientReady",false] };
"SETUP" cutText ["Setting Up Client...","BLACK OUT",0,false];
_handle = [
[
["ARMA III: ","align = 'center' shadow = '1' size = '2.5' font='PuristaBold'"],
["INFECTION","align = 'center' shadow = '1' size = '2.5'","#ffff00"],
["","<br/>"],
["Welcome to the Fray...","align = 'center' shadow = '2' size = '1.5'"]
],-.2,1
] spawn BIS_fnc_typeText2;

"SETUP" cutText ["Setup Complete","BLACK IN",2,false];
waitUntil { scriptDone _handle; };
_client call compile preProcessFileLineNumbers "Core\init.sqf";
_client setVariable ["INF_ClientReady",true,true];

waitUntil {_client getVariable ["INF_ClientReady",false]};
"SETUP" cutText ["Setup Complete","BLACK IN",2,false];
} else {
_client call compile preProcessFileLineNumbers "Core\init.sqf";
_client setVariable ["INF_ClientReady",true,true];
};
BIN +0 Bytes (100%) mission.sqm
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