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An implementation of a preferred shading renderer in Vulkan and C++
C++ C Objective-C GLSL CMake Batchfile
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Preferred Shading Renderer

Ryan Needham


Provided in this Visual Studio solution is a Vulkan implementation
of a preferred shading renderer. This should build and run on the MSc
lab windows machines equipped with the Vulkan SDK. Controls are as follows

	w      - move camera forward
	s      - move camera backwards
	a      - move camera left
	d      - move camera right
	q      - move camera up
	e      - move camera down
	f      - regenerate shading materials

	space  - pause light animation
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