/
worley.h
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/
worley.h
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// < begin copyright >
// Copyright Ryan Marcus 2017
//
// This file is part of worley.
//
// worley is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// worley is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with worley. If not, see <http://www.gnu.org/licenses/>.
//
// < end copyright >
#include <vector>
#include <random>
#include <memory>
#include <time.h>
#include "color_funcs.h"
#include "trajectory.h"
enum DistType {
euclidean, manhattan
};
struct Point {
double x;
double y;
};
class WorleyGrid {
public:
WorleyGrid(DistType d);
void addRandomPoint();
void addRandomPoints(unsigned int n);
void resetPoints();
void getNearestPoints(double x, double y,
std::vector<double>& dists,
std::vector<unsigned int>& pointIDs,
size_t numPoints);
template <typename T>
void createTrajectories();
void setTime(double t);
std::unique_ptr<std::vector<unsigned char>> toImage(size_t width,
size_t height,
ColorFunc& wf);
private:
DistType D;
std::default_random_engine generator;
std::vector<std::unique_ptr<Point>> points;
std::vector<std::unique_ptr<Trajectory>> trajectories;
};