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Titanium-Reindeer is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Titanium-Reindeer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Titanium-Reindeer. If not, see <http://www.gnu.org/licenses/>. Developed by: Ryan Badour Titanium-Reindeer is a collection of utilities for making video games. Everything is written in Haxe and most of the rendering and asset code assumes the game is running in a web browser. The remaining code can be used independently and so can be useful in any of the languages Haxe supports. Currently supported features are: - Game loop - Input management - Basic shape and image rendering - Basic 2D non-rotated collision detection - Collision R-Tree data structure for effiecent AABB lookups - Dozens of helpful functions for operating on 2D geometry and rotations - Tiling abstractions - Hexagonal tiling - Support for loading TMX files (Tiled editor files) - Asset loading - Basic Image Atlas - Pathfinding - Basic UI elements - Basic sprite/animation