A collection of utilities aimed at making games easier to write. Currently targets the canvas tag of HTML 5 for rendering. Written in Haxe and compiles to Javascript. This is not the final product by any means, I'm still working out the kinks!
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titanium_reindeer
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README

README

Titanium-Reindeer is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Titanium-Reindeer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License
along with Titanium-Reindeer.  If not, see <http://www.gnu.org/licenses/>.

Developed by: Ryan Badour

Titanium-Reindeer is a collection of utilities for making video games.
Everything is written in Haxe and most of the rendering and asset code assumes
the game is running in a web browser. The remaining code can be used
independently and so can be useful in any of the languages Haxe supports.

Currently supported features are:
 - Game loop
 - Input management
 - Basic shape and image rendering
 - Basic 2D non-rotated collision detection
 - Collision R-Tree data structure for effiecent AABB lookups
 - Dozens of helpful functions for operating on 2D geometry and rotations
 - Tiling abstractions
 - Hexagonal tiling
 - Support for loading TMX files (Tiled editor files)
 - Asset loading
 - Basic Image Atlas
 - Pathfinding
 - Basic UI elements
 - Basic sprite/animation