Navigation Menu

Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix Multithreaded Compilation of Shader Cache on OpenGL #3540

Merged
merged 1 commit into from Aug 3, 2022

Conversation

riperiperi
Copy link
Member

This was broken by the Vulkan changes - OpenGL was building host caches at boot on one thread, which is very notably slower than when it is multithreaded.

This was caused by trying to get the program binary immediately after compilation started, which blocks. Now it does it after compilation has completed.

This was broken by the Vulkan changes - OpenGL was building host caches at boot on one thread, which is very notably slower than when it is multithreaded.

This was caused by trying to get the program binary immediately after compilation started, which blocks. Now it does it after compilation has completed.
@riperiperi riperiperi added gpu Related to Ryujinx.Graphics fix Fix something performance Performance issue or improvement labels Aug 3, 2022
Copy link
Member

@gdkchan gdkchan left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

lgtm, thanks.

@gdkchan gdkchan merged commit c48a759 into Ryujinx:master Aug 3, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
fix Fix something gpu Related to Ryujinx.Graphics performance Performance issue or improvement
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

4 participants