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LibVolV.galaxy
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LibVolV.galaxy
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include "TriggerLibs/NativeLib"
include "TriggerLibs/HeroesLib"
include "TriggerLibs/GameLib"
include "TriggerLibs/MapMechanicsLib"
include "TriggerLibs/AILib"
include "TriggerLibs/UILib"
include "LibVolV_h"
//--------------------------------------------------------------------------------------------------
// Library: Volskaya Vehicle Library
//--------------------------------------------------------------------------------------------------
// External Library Initialization
void libVolV_InitLibraries () {
libNtve_InitVariables();
libCore_InitVariables();
libGame_InitVariables();
libMapM_InitVariables();
libAIAI_InitVariables();
libUIUI_InitVariables();
}
// Variable Initialization
bool libVolV_InitVariables_completed = false;
void libVolV_InitVariables () {
int init_i;
if (libVolV_InitVariables_completed) {
return;
}
libVolV_InitVariables_completed = true;
libVolV_gv_vehicleStartingDuration = 50.0;
libVolV_gv_vehicleDurationIncrementAmount = 3.0;
for (init_i = 0; init_i <= libCore_gv_bALMaxPlayers; init_i += 1) {
libVolV_gv_debug_ShowOverlay[init_i] = true;
}
}
// Functions
fixed libVolV_gf_OWVol_VehicleDuration () {
// Automatic Variable Declarations
// Implementation
return (libVolV_gv_vehicleStartingDuration+libVolV_gv_vehicleDurationIncrementAmount*TimerGetElapsed(libGame_gv_gameTimer)/60);
}
trigger auto_libVolV_gf_VolskayaVehicleMoveGunnerToVehicleTriggers_Trigger = null;
unit auto_libVolV_gf_VolskayaVehicleMoveGunnerToVehicleTriggers_lp_gunnerUnit;
void libVolV_gf_VolskayaVehicleMoveGunnerToVehicleTriggers (unit lp_gunnerUnit) {
auto_libVolV_gf_VolskayaVehicleMoveGunnerToVehicleTriggers_lp_gunnerUnit = lp_gunnerUnit;
if (auto_libVolV_gf_VolskayaVehicleMoveGunnerToVehicleTriggers_Trigger == null) {
auto_libVolV_gf_VolskayaVehicleMoveGunnerToVehicleTriggers_Trigger = TriggerCreate("auto_libVolV_gf_VolskayaVehicleMoveGunnerToVehicleTriggers_TriggerFunc");
}
TriggerExecute(auto_libVolV_gf_VolskayaVehicleMoveGunnerToVehicleTriggers_Trigger, false, false);
}
bool auto_libVolV_gf_VolskayaVehicleMoveGunnerToVehicleTriggers_TriggerFunc (bool testConds, bool runActions) {
unit lp_gunnerUnit = auto_libVolV_gf_VolskayaVehicleMoveGunnerToVehicleTriggers_lp_gunnerUnit;
// Variable Declarations
int lv_gunnerIndex;
unit lv_pilotUnit;
int lv_pilotIndex;
fixed lv_gunnerBlendDistance;
// Automatic Variable Declarations
// Variable Initialization
lv_gunnerIndex = libMapM_gf_GetVehicleIndexOfUnit(lp_gunnerUnit);
lv_pilotUnit = libMapM_gv_vehicle[lv_gunnerIndex].lv_unit_LinkedVehicle;
lv_pilotIndex = libMapM_gf_GetVehicleIndexOfUnit(lv_pilotUnit);
lv_gunnerBlendDistance = 4.0;
// Implementation
while ((libGame_gv_gameOver == false) && (UnitIsValid(lp_gunnerUnit) == true) && (UnitIsAlive(lp_gunnerUnit) == true) && (UnitIsAlive(lv_pilotUnit) == true)) {
if ((DistanceSquaredBetweenPoints(UnitGetPosition(EventUnit()), UnitGetPosition(EventUnit())) >= (lv_gunnerBlendDistance * lv_gunnerBlendDistance))) {
UnitSetPosition(lp_gunnerUnit, UnitGetPosition(lv_pilotUnit), false);
}
else {
UnitSetPosition(lp_gunnerUnit, UnitGetPosition(lv_pilotUnit), true);
}
UnitSetPropertyFixed(lp_gunnerUnit, c_unitPropLifeMax, UnitGetPropertyFixed(lv_pilotUnit, c_unitPropLifeMax, c_unitPropCurrent));
UnitSetPropertyFixed(lp_gunnerUnit, c_unitPropLife, UnitGetPropertyFixed(lv_pilotUnit, c_unitPropLife, c_unitPropCurrent));
UnitSetPropertyFixed(lv_pilotUnit, c_unitPropEnergy, UnitGetPropertyFixed(lp_gunnerUnit, c_unitPropEnergy, c_unitPropCurrent));
Wait(0.0625, c_timeGame);
}
return true;
}
// Triggers
//--------------------------------------------------------------------------------------------------
// Trigger: Signal Merc Capture Slab Doodad Active
//--------------------------------------------------------------------------------------------------
bool libVolV_gt_SignalMercCaptureSlabDoodadActive_Func (bool testConds, bool runActions) {
// Variable Declarations
unit lv_slabUnit;
// Automatic Variable Declarations
// Variable Initialization
lv_slabUnit = UnitGroupUnit(UnitGroup("VolskayaMercCaptureSlab", libCore_gv_cOMPUTER_Neutral, libAIAI_gf_DefenderLeashRegion(libGame_gf_JungleDefenderAIAllDefendersKilledIndex()), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1), 1);
// Actions
if (!runActions) {
return true;
}
libNtve_gf_SendActorMessageToUnit(lv_slabUnit, "Signal Active");
return true;
}
//--------------------------------------------------------------------------------------------------
void libVolV_gt_SignalMercCaptureSlabDoodadActive_Init () {
libVolV_gt_SignalMercCaptureSlabDoodadActive = TriggerCreate("libVolV_gt_SignalMercCaptureSlabDoodadActive_Func");
libGame_gf_JungleDefenderAIAllDefendersKilled(libVolV_gt_SignalMercCaptureSlabDoodadActive);
}
//--------------------------------------------------------------------------------------------------
// Trigger: Signal Merc Capture Slab Doodad Capped
//--------------------------------------------------------------------------------------------------
bool libVolV_gt_SignalMercCaptureSlabDoodadCapped_Func (bool testConds, bool runActions) {
// Variable Declarations
unit lv_slabUnit;
// Automatic Variable Declarations
// Variable Initialization
lv_slabUnit = UnitGroupUnit(UnitGroup("VolskayaMercCaptureSlab", libCore_gv_cOMPUTER_Neutral, libMapM_gv_jungleCreepCamps[libGame_gf_MercCampRewardGrantedCampIndex()].lv_mapDataDefenderLeashRegion, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1), 1);
// Actions
if (!runActions) {
return true;
}
UnitSetOwner(lv_slabUnit, libGame_gf_TeamNumberOfPlayer(libGame_gf_MercCampRewardGrantedPlayer()), true);
libNtve_gf_SendActorMessageToUnit(lv_slabUnit, "Signal Capped");
Wait(2.0, c_timeGame);
UnitSetOwner(lv_slabUnit, libCore_gv_cOMPUTER_Neutral, true);
return true;
}
//--------------------------------------------------------------------------------------------------
void libVolV_gt_SignalMercCaptureSlabDoodadCapped_Init () {
libVolV_gt_SignalMercCaptureSlabDoodadCapped = TriggerCreate("libVolV_gt_SignalMercCaptureSlabDoodadCapped_Func");
libGame_gf_MercCampRewardGranted(libVolV_gt_SignalMercCaptureSlabDoodadCapped);
}
//--------------------------------------------------------------------------------------------------
// Trigger: Volskaya Vehicle - Pilot Created (Create and Link Gunner)
//--------------------------------------------------------------------------------------------------
bool libVolV_gt_VolskayaVehiclePilotCreatedCreateandLinkGunner_Func (bool testConds, bool runActions) {
// Variable Declarations
int lv_pilotIndex;
int lv_gunnerIndex;
int lv_robotOwnerTeam;
// Automatic Variable Declarations
playergroup auto024D0824_g;
int auto024D0824_var;
playergroup autoE5F32650_g;
int autoE5F32650_var;
// Variable Initialization
lv_robotOwnerTeam = libGame_gf_TeamNumberOfPlayer(UnitGetOwner(EventUnit()));
// Actions
if (!runActions) {
return true;
}
libMapM_gf_AddVehicle(EventUnit());
lv_pilotIndex = libMapM_gf_GetVehicleIndexOfUnit(EventUnit());
UnitBehaviorSetDuration(libMapM_gv_vehicle[lv_pilotIndex].lv_unit_Vehicle, "VehicleDragonTimedLife", (libVolV_gv_vehicleStartingDuration+libVolV_gv_vehicleDurationIncrementAmount*TimerGetElapsed(libGame_gv_gameTimer)/60));
UnitBehaviorSetDurationRemaining(libMapM_gv_vehicle[lv_pilotIndex].lv_unit_Vehicle, "VehicleDragonTimedLife", (libVolV_gv_vehicleStartingDuration+libVolV_gv_vehicleDurationIncrementAmount*TimerGetElapsed(libGame_gv_gameTimer)/60));
CatalogFieldValueSet(c_gameCatalogAbil, "VolskayaVehicleActivateParticleCannon", "Range", libGame_gf_ComputerPlayerInTeam(lv_robotOwnerTeam), "20");
libNtve_gf_SendActorMessageToUnit(libMapM_gv_vehicle[lv_pilotIndex].lv_unit_Vehicle, (("TimerSet " + FixedToString(((libVolV_gv_vehicleStartingDuration+libVolV_gv_vehicleDurationIncrementAmount*TimerGetElapsed(libGame_gv_gameTimer)/60) - 0.6875), c_fixedPrecisionAny) + " AlmostDead")));
UnitBehaviorAdd(EventUnit(), "VehicleGenericIsMainVehicle", EventUnit(), 1);
libGame_gf_UpdateScalingForUnit(EventUnit(), libGame_gv_scalingTicks, 0);
auto024D0824_g = libGame_gv_teams[libGame_gf_TeamNumberOfPlayer(EventPlayer())].lv_teamPlayerGroup;
auto024D0824_var = -1;
while (true) {
auto024D0824_var = PlayerGroupNextPlayer(auto024D0824_g, auto024D0824_var);
if (auto024D0824_var<0) { break; }
libGame_gf_UpdateUpgradesForPlayer(auto024D0824_var, EventUnit(), libGame_gv_scalingTicks);
}
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VolskayaVehicleGunner", c_unitCreateIgnorePlacement, EventPlayer(), UnitGetPosition(libMapM_gv_vehicle[lv_pilotIndex].lv_unit_Vehicle), null);
libGame_gf_UpdateScalingForUnit(UnitLastCreated(), libGame_gv_scalingTicks, 0);
autoE5F32650_g = libGame_gv_teams[libGame_gf_TeamNumberOfPlayer(EventPlayer())].lv_teamPlayerGroup;
autoE5F32650_var = -1;
while (true) {
autoE5F32650_var = PlayerGroupNextPlayer(autoE5F32650_g, autoE5F32650_var);
if (autoE5F32650_var<0) { break; }
libGame_gf_UpdateUpgradesForPlayer(autoE5F32650_var, UnitLastCreated(), libGame_gv_scalingTicks);
}
libMapM_gf_AddVehicle(UnitLastCreated());
lv_gunnerIndex = libMapM_gf_GetVehicleIndexOfUnit(UnitLastCreated());
libMapM_gf_LinkVehicleToVehicle(libMapM_gv_vehicle[lv_gunnerIndex].lv_unit_Vehicle, libMapM_gv_vehicle[lv_pilotIndex].lv_unit_Vehicle);
UnitCreateEffectUnit(libMapM_gv_vehicle[lv_pilotIndex].lv_unit_Vehicle, "VolskayaVehicleApplyGunnerLinkBehavior", libMapM_gv_vehicle[lv_gunnerIndex].lv_unit_Vehicle);
libVolV_gf_VolskayaVehicleMoveGunnerToVehicleTriggers(libMapM_gv_vehicle[lv_gunnerIndex].lv_unit_Vehicle);
Wait(0.125, c_timeGame);
UnitBehaviorAdd(libMapM_gv_vehicle[lv_gunnerIndex].lv_unit_Vehicle, "VehicleGenericIsAttachedVehicle", libMapM_gv_vehicle[lv_pilotIndex].lv_unit_Vehicle, 1);
UnitBehaviorAdd(libMapM_gv_vehicle[lv_pilotIndex].lv_unit_Vehicle, "VehicleGenericCanSwap", libMapM_gv_vehicle[lv_gunnerIndex].lv_unit_Vehicle, 1);
UnitBehaviorAdd(libMapM_gv_vehicle[lv_gunnerIndex].lv_unit_Vehicle, "VehicleGenericCanSwap", libMapM_gv_vehicle[lv_pilotIndex].lv_unit_Vehicle, 1);
UnitBehaviorAdd(libMapM_gv_vehicle[lv_pilotIndex].lv_unit_Vehicle, "VehicleGenericAttachedVehicleOccupied", libMapM_gv_vehicle[lv_gunnerIndex].lv_unit_Vehicle, 1);
UnitCreateEffectUnit(libMapM_gv_vehicle[lv_gunnerIndex].lv_unit_Vehicle, "VolskayaVehicleLinkPersistent", libMapM_gv_vehicle[lv_pilotIndex].lv_unit_Vehicle);
Wait(8.0, c_timeGame);
AddUnitOfInterest(libMapM_gv_vehicle[lv_pilotIndex].lv_unit_Vehicle, 2.0, 0.0, "VolskayaRobotPilot", libAIAI_gf_ConvertIntegertoGoalTeam(lv_robotOwnerTeam), 0);
AddUnitOfInterest(libMapM_gv_vehicle[lv_gunnerIndex].lv_unit_LinkedVehicle, 2.0, 0.0, "VolskayaRobotGunner", libAIAI_gf_ConvertIntegertoGoalTeam(lv_robotOwnerTeam), 0);
return true;
}
//--------------------------------------------------------------------------------------------------
void libVolV_gt_VolskayaVehiclePilotCreatedCreateandLinkGunner_Init () {
libVolV_gt_VolskayaVehiclePilotCreatedCreateandLinkGunner = TriggerCreate("libVolV_gt_VolskayaVehiclePilotCreatedCreateandLinkGunner_Func");
TriggerAddEventUnitBehaviorChange(libVolV_gt_VolskayaVehiclePilotCreatedCreateandLinkGunner, null, "VolskayaVehicleBehavior", c_unitBehaviorChangeCreate);
}
//--------------------------------------------------------------------------------------------------
// Trigger: Vehicles - Gunner Stasis Forwarding
//--------------------------------------------------------------------------------------------------
bool libVolV_gt_VehiclesGunnerStasisForwarding_Func (bool testConds, bool runActions) {
// Variable Declarations
string lv_triggeringBehavior;
unit lv_pilotUnit;
unit lv_gunnerUnit;
// Automatic Variable Declarations
// Variable Initialization
lv_triggeringBehavior = EventUnitBehavior();
lv_pilotUnit = EventUnit();
// Conditions
if (testConds) {
if (!((UnitGetType(lv_pilotUnit) == "VolskayaVehicle"))) {
return false;
}
}
// Actions
if (!runActions) {
return true;
}
lv_gunnerUnit = libMapM_gv_vehicle[libMapM_gf_GetVehicleIndexOfUnit(lv_pilotUnit)].lv_unit_LinkedVehicle;
UnitBehaviorAdd(lv_gunnerUnit, "VolskayaVehicleGunnerForwardedStasis", lv_gunnerUnit, 1);
while ((UnitHasBehavior2(lv_pilotUnit, lv_triggeringBehavior) == true)) {
Wait(0.0625, c_timeGame);
}
UnitBehaviorRemove(lv_gunnerUnit, "VolskayaVehicleGunnerForwardedStasis", 1);
return true;
}
//--------------------------------------------------------------------------------------------------
void libVolV_gt_VehiclesGunnerStasisForwarding_Init () {
libVolV_gt_VehiclesGunnerStasisForwarding = TriggerCreate("libVolV_gt_VehiclesGunnerStasisForwarding_Func");
TriggerAddEventUnitBehaviorChangeFromCategory(libVolV_gt_VehiclesGunnerStasisForwarding, null, c_behaviorCategoryDebuffStasis, c_unitBehaviorChangeCreate);
TriggerAddEventUnitBehaviorChangeFromCategory(libVolV_gt_VehiclesGunnerStasisForwarding, null, c_behaviorCategoryTimeStop, c_unitBehaviorChangeCreate);
}
//--------------------------------------------------------------------------------------------------
// Trigger: Vehicle Entered
//--------------------------------------------------------------------------------------------------
bool libVolV_gt_VehicleEntered_Func (bool testConds, bool runActions) {
// Variable Declarations
unit lv_vehicle;
unit lv_heroUseVehiclePassengerHeroUnit;
int lv_player;
int lv_pilotIndex;
// Automatic Variable Declarations
// Variable Initialization
lv_vehicle = libGame_gf_UseVehicleVehicleUnit();
lv_heroUseVehiclePassengerHeroUnit = libGame_gf_UseVehiclePassengerHero();
lv_player = libGame_gf_UseVehicleHeroPlayer();
// Conditions
if (testConds) {
if (!(((UnitGetType(lv_vehicle) == "VolskayaVehicle") || (UnitGetType(lv_vehicle) == "VolskayaVehicleGunner")))) {
return false;
}
}
// Actions
if (!runActions) {
return true;
}
SoundtrackStopCurrent(PlayerGroupSingle(lv_player), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupSingle(lv_player), c_soundtrackCategoryAmbience, "Amb_2D_Volskaya_Vehicle_INT", c_soundtrackCueAny, c_soundtrackIndexAny, false);
PlayerAddCooldown(lv_player, "Abil/LeaveVehicle", 5.0);
if ((UnitGetType(lv_vehicle) == "VolskayaVehicle")) {
lv_pilotIndex = libMapM_gf_GetVehicleIndexOfUnit(lv_vehicle);
}
else {
lv_pilotIndex = libMapM_gf_GetVehicleIndexOfUnit(libMapM_gv_vehicle[libMapM_gf_GetVehicleIndexOfUnit(lv_vehicle)].lv_unit_LinkedVehicle);
ActorSend(libNtve_gf_MainActorofUnit(libMapM_gv_vehicle[libMapM_gf_GetVehicleIndexOfUnit(lv_vehicle)].lv_unit_LinkedVehicle), "Signal GunnerEntered");
UnitBehaviorAdd(libMapM_gv_vehicle[libMapM_gf_GetVehicleIndexOfUnit(lv_vehicle)].lv_unit_LinkedVehicle, "VolskayaVehicleTurretTrackingBehavior", lv_heroUseVehiclePassengerHeroUnit, 1);
}
if ((UnitIsValid(libMapM_gv_vehicle[libMapM_gf_GetVehicleIndexOfUnit(lv_vehicle)].lv_unit_UnitInsideVehicle) == true) && (UnitIsValid(libMapM_gv_vehicle[libMapM_gf_GetVehicleIndexOfUnit(libMapM_gv_vehicle[libMapM_gf_GetVehicleIndexOfUnit(lv_vehicle)].lv_unit_LinkedVehicle)].lv_unit_UnitInsideVehicle) == true)) {
UnitBehaviorAdd(lv_vehicle, "NeuralLinked", lv_vehicle, 1);
UnitBehaviorAdd(libMapM_gv_vehicle[libMapM_gf_GetVehicleIndexOfUnit(lv_vehicle)].lv_unit_LinkedVehicle, "NeuralLinked", libMapM_gv_vehicle[libMapM_gf_GetVehicleIndexOfUnit(lv_vehicle)].lv_unit_LinkedVehicle, 1);
}
if ((UnitHasBehavior2(lv_heroUseVehiclePassengerHeroUnit, "HeroGenericIgnoreFullscreenOverlay") == false)) {
libUIUI_gf_FullscreenOverlayAddItemForPlayer(lv_player, libUIUI_ge_FullscreenOverlayPriorities_Stasis, "Cutscenes\\GameUI_VolskayaVehicleOverlay.StormCutscene", "UsingVehicle");
if ((UnitHasBehavior2(libMapM_gv_vehicle[lv_pilotIndex].lv_unit_Vehicle, "VehicleAboveCriticalHP") == false)) {
DialogControlSendAnimationEvent(libUIUI_gv_fullscreenOverlaysPanelRework.lv_overlayCutscene, libCore_gv_playerGroupFromPlayer[lv_player], "StartAlt");
}
}
return true;
}
//--------------------------------------------------------------------------------------------------
void libVolV_gt_VehicleEntered_Init () {
libVolV_gt_VehicleEntered = TriggerCreate("libVolV_gt_VehicleEntered_Func");
libGame_gf_HeroEnteredVehicleInstant(libVolV_gt_VehicleEntered);
}
//--------------------------------------------------------------------------------------------------
// Trigger: Vehicle Swapped
//--------------------------------------------------------------------------------------------------
bool libVolV_gt_VehicleSwapped_Func (bool testConds, bool runActions) {
// Variable Declarations
unit lv_originVehicle;
unit lv_newVehicleVehicleSwappedNewVehicleUnit;
int lv_index_OriginVehicle;
int lv_index_NewVehicle;
int lv_player;
unit lv_hero;
// Automatic Variable Declarations
// Variable Initialization
lv_originVehicle = libGame_gf_VehicleSwappedOriginVehicle();
lv_newVehicleVehicleSwappedNewVehicleUnit = libGame_gf_VehicleSwappedNewVehicle();
lv_index_OriginVehicle = libMapM_gf_GetVehicleIndexOfUnit(lv_originVehicle);
lv_index_NewVehicle = libMapM_gf_GetVehicleIndexOfUnit(lv_newVehicleVehicleSwappedNewVehicleUnit);
lv_player = libGame_gf_VehicleSwappedPlayer();
lv_hero = libMapM_gv_vehicle[lv_index_NewVehicle].lv_unit_UnitInsideVehicle;
// Actions
if (!runActions) {
return true;
}
if ((UnitGetType(lv_newVehicleVehicleSwappedNewVehicleUnit) == "VolskayaVehicle")) {
UnitBehaviorRemove(lv_newVehicleVehicleSwappedNewVehicleUnit, "VolskayaVehicleTurretTrackingBehavior", 1);
UnitBehaviorAdd(lv_originVehicle, "VolskayaVehicleDisableTurretBehavior", lv_originVehicle, 1);
ActorSend(libNtve_gf_MainActorofUnit(lv_newVehicleVehicleSwappedNewVehicleUnit), "Signal GunnerExited");
if ((UnitHasBehavior2(lv_newVehicleVehicleSwappedNewVehicleUnit, "VehicleGenericCanSwap") == false)) {
UnitBehaviorAdd(lv_newVehicleVehicleSwappedNewVehicleUnit, "VehicleGenericCanSwap", lv_originVehicle, 1);
}
}
else {
UnitBehaviorAdd(lv_originVehicle, "VolskayaVehicleTurretTrackingBehavior", lv_hero, 1);
ActorSend(libNtve_gf_MainActorofUnit(lv_originVehicle), "Signal GunnerEntered");
if ((UnitHasBehavior2(lv_originVehicle, "VehicleGenericCanSwap") == false)) {
UnitBehaviorAdd(lv_originVehicle, "VehicleGenericCanSwap", lv_newVehicleVehicleSwappedNewVehicleUnit, 1);
}
}
return true;
}
//--------------------------------------------------------------------------------------------------
void libVolV_gt_VehicleSwapped_Init () {
libVolV_gt_VehicleSwapped = TriggerCreate("libVolV_gt_VehicleSwapped_Func");
libGame_gf_HeroSwappedVehicleInstant(libVolV_gt_VehicleSwapped);
}
//--------------------------------------------------------------------------------------------------
// Trigger: Vehicle Abandoned
//--------------------------------------------------------------------------------------------------
bool libVolV_gt_VehicleAbandoned_Func (bool testConds, bool runActions) {
// Variable Declarations
int lv_playerVehicleAbandonedPlayerInteger;
unit lv_vehicle;
int lv_index_VehicleGetVehicleIndexOfUnitVehicleInteger;
int lv_index_LinkedVehicle;
unit lv_heroVehicleAbandonedPassengerHeroUnit;
int lv_pilotIndex;
// Automatic Variable Declarations
// Variable Initialization
lv_playerVehicleAbandonedPlayerInteger = libGame_gf_VehicleAbandonedPlayer();
lv_vehicle = libGame_gf_VehicleAbandonedVehicle();
lv_index_VehicleGetVehicleIndexOfUnitVehicleInteger = libMapM_gf_GetVehicleIndexOfUnit(lv_vehicle);
lv_index_LinkedVehicle = libMapM_gf_GetVehicleIndexOfUnit(libMapM_gv_vehicle[lv_index_VehicleGetVehicleIndexOfUnitVehicleInteger].lv_unit_LinkedVehicle);
lv_heroVehicleAbandonedPassengerHeroUnit = libGame_gf_VehicleAbandonedPassengerHero();
// Conditions
if (testConds) {
if (!((lv_vehicle != null))) {
return false;
}
if (!(((UnitGetType(lv_vehicle) == "VolskayaVehicle") || (UnitGetType(lv_vehicle) == "VolskayaVehicleGunner")))) {
return false;
}
}
// Actions
if (!runActions) {
return true;
}
SoundtrackStopCurrent(PlayerGroupSingle(lv_playerVehicleAbandonedPlayerInteger), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupSingle(lv_playerVehicleAbandonedPlayerInteger), c_soundtrackCategoryAmbience, "Amb_2D_Volskaya_EXT", c_soundtrackCueAny, c_soundtrackIndexAny, true);
UnitBehaviorRemove(lv_vehicle, "NeuralLinked", 1);
UnitBehaviorRemove(libMapM_gv_vehicle[lv_index_VehicleGetVehicleIndexOfUnitVehicleInteger].lv_unit_LinkedVehicle, "NeuralLinked", 1);
if ((libMapM_gv_vehicle[lv_index_LinkedVehicle].lv_unit_UnitInsideVehicle != null)) {
UnitCreateEffectUnit(libMapM_gv_vehicle[lv_index_VehicleGetVehicleIndexOfUnitVehicleInteger].lv_unit_UnitInsideVehicle, "Event_Volskaya_Vehicle_Exit_End", libMapM_gv_vehicle[lv_index_LinkedVehicle].lv_unit_Vehicle);
}
if ((UnitGetType(lv_vehicle) == "VolskayaVehicleGunner")) {
UnitBehaviorRemove(libMapM_gv_vehicle[lv_index_VehicleGetVehicleIndexOfUnitVehicleInteger].lv_unit_LinkedVehicle, "VolskayaVehicleTurretTrackingBehavior", 1);
UnitBehaviorAdd(libMapM_gv_vehicle[lv_index_VehicleGetVehicleIndexOfUnitVehicleInteger].lv_unit_LinkedVehicle, "VolskayaVehicleDisableTurretBehavior", libMapM_gv_vehicle[lv_index_VehicleGetVehicleIndexOfUnitVehicleInteger].lv_unit_LinkedVehicle, 1);
ActorSend(libNtve_gf_MainActorofUnit(libMapM_gv_vehicle[lv_index_VehicleGetVehicleIndexOfUnitVehicleInteger].lv_unit_LinkedVehicle), "Signal GunnerExited");
lv_pilotIndex = lv_index_LinkedVehicle;
}
else {
lv_pilotIndex = lv_index_VehicleGetVehicleIndexOfUnitVehicleInteger;
}
if ((UnitHasBehavior2(libMapM_gv_vehicle[lv_pilotIndex].lv_unit_Vehicle, "VehicleGenericCanSwap") == false)) {
UnitBehaviorAdd(libMapM_gv_vehicle[lv_pilotIndex].lv_unit_Vehicle, "VehicleGenericCanSwap", libMapM_gv_vehicle[lv_pilotIndex].lv_unit_LinkedVehicle, 1);
}
if ((UnitHasBehavior2(libMapM_gv_vehicle[lv_pilotIndex].lv_unit_Vehicle, "VehicleAboveCriticalHP") == false)) {
libUIUI_gf_FullscreenOverlayRemoveItemFromQueueWithCustomStop(lv_playerVehicleAbandonedPlayerInteger, "Cutscenes\\GameUI_VolskayaVehicleOverlay.StormCutscene", "UsingVehicle", "StopAlt");
}
else {
libUIUI_gf_FullscreenOverlayRemoveItemFromQueueForPlayer(lv_playerVehicleAbandonedPlayerInteger, "Cutscenes\\GameUI_VolskayaVehicleOverlay.StormCutscene", "UsingVehicle");
}
return true;
}
//--------------------------------------------------------------------------------------------------
void libVolV_gt_VehicleAbandoned_Init () {
libVolV_gt_VehicleAbandoned = TriggerCreate("libVolV_gt_VehicleAbandoned_Func");
libGame_gf_VehicleAbandonedInstant(libVolV_gt_VehicleAbandoned);
}
//--------------------------------------------------------------------------------------------------
// Trigger: Vehicle Destroyed
//--------------------------------------------------------------------------------------------------
bool libVolV_gt_VehicleDestroyed_Func (bool testConds, bool runActions) {
// Variable Declarations
int lv_player;
// Automatic Variable Declarations
// Variable Initialization
lv_player = libGame_gf_VehicleDestroyedPlayer();
// Conditions
if (testConds) {
if (!(((UnitGetType(libGame_gf_VehicleDestroyedVehicle()) == "VolskayaVehicle") || (UnitGetType(libGame_gf_VehicleDestroyedVehicle()) == "VolskayaVehicleGunner")))) {
return false;
}
}
// Actions
if (!runActions) {
return true;
}
SoundtrackStopCurrent(PlayerGroupSingle(lv_player), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupSingle(lv_player), c_soundtrackCategoryAmbience, "Amb_2D_Volskaya_EXT", c_soundtrackCueAny, c_soundtrackIndexAny, true);
libUIUI_gf_FullscreenOverlayRemoveItemFromQueueWithCustomStop(lv_player, "Cutscenes\\GameUI_VolskayaVehicleOverlay.StormCutscene", "UsingVehicle", "StopAlt");
return true;
}
//--------------------------------------------------------------------------------------------------
void libVolV_gt_VehicleDestroyed_Init () {
libVolV_gt_VehicleDestroyed = TriggerCreate("libVolV_gt_VehicleDestroyed_Func");
libGame_gf_VehicleDestroyedInstant(libVolV_gt_VehicleDestroyed);
}
//--------------------------------------------------------------------------------------------------
// Trigger: Vehicles - Show Critical Damage Overlay
//--------------------------------------------------------------------------------------------------
bool libVolV_gt_VehiclesShowCriticalDamageOverlay_Func (bool testConds, bool runActions) {
// Variable Declarations
int lv_pilotPlayer;
int lv_gunnerPlayer;
// Automatic Variable Declarations
// Variable Initialization
lv_pilotPlayer = UnitGetOwner(EventUnit());
// Conditions
if (testConds) {
if (!(((lv_pilotPlayer >= 1) && (lv_pilotPlayer <= libCore_gv_bALMaxPlayers)))) {
return false;
}
}
// Actions
if (!runActions) {
return true;
}
SoundPlayOnUnitForPlayer(SoundLink("Event_Volskaya_Vehicle_CriticalDamage", -1), c_maxPlayers, PlayerGroupSingle(lv_pilotPlayer), EventUnit(), 0.0, 100.0, 0.0);
DialogControlSendAnimationEvent(libUIUI_gv_fullscreenOverlaysPanelRework.lv_overlayCutscene, libCore_gv_playerGroupFromPlayer[lv_pilotPlayer], "StartAlt");
lv_gunnerPlayer = UnitGetOwner(libMapM_gv_vehicle[libMapM_gf_GetVehicleIndexOfUnit(EventUnit())].lv_unit_LinkedVehicle);
if (((lv_gunnerPlayer >= 1) && (lv_gunnerPlayer <= libCore_gv_bALMaxPlayers))) {
SoundPlayOnUnitForPlayer(SoundLink("Event_Volskaya_Vehicle_CriticalDamage", -1), c_maxPlayers, PlayerGroupSingle(lv_gunnerPlayer), EventUnit(), 0.0, 100.0, 0.0);
DialogControlSendAnimationEvent(libUIUI_gv_fullscreenOverlaysPanelRework.lv_overlayCutscene, libCore_gv_playerGroupFromPlayer[lv_gunnerPlayer], "StartAlt");
}
return true;
}
//--------------------------------------------------------------------------------------------------
void libVolV_gt_VehiclesShowCriticalDamageOverlay_Init () {
libVolV_gt_VehiclesShowCriticalDamageOverlay = TriggerCreate("libVolV_gt_VehiclesShowCriticalDamageOverlay_Func");
TriggerAddEventUnitBehaviorChange(libVolV_gt_VehiclesShowCriticalDamageOverlay, null, "VehicleAboveCriticalHP", c_unitBehaviorChangeDecrease);
}
//--------------------------------------------------------------------------------------------------
// Trigger: DEBUG - keep robot forever
//--------------------------------------------------------------------------------------------------
bool libVolV_gt_DEBUGkeeprobotforever_Func (bool testConds, bool runActions) {
// Variable Declarations
unit lv_robot;
// Automatic Variable Declarations
unitgroup auto8E5978B8_g;
int auto8E5978B8_u;
// Variable Initialization
// Conditions
if (testConds) {
if (!((GameCheatsEnabled(c_gameCheatCategoryDevelopment) == true))) {
return false;
}
}
// Actions
if (!runActions) {
return true;
}
auto8E5978B8_g = UnitGroup("VolskayaVehicle", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, 0, (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto8E5978B8_u = UnitGroupCount(auto8E5978B8_g, c_unitCountAll);
for (;; auto8E5978B8_u -= 1) {
lv_robot = UnitGroupUnitFromEnd(auto8E5978B8_g, auto8E5978B8_u);
if (lv_robot == null) { break; }
if ((UnitHasBehavior2(lv_robot, "VolskayaVehicleTimedLifeDisabler") == true)) {
TriggerDebugOutput(1, StringExternal("Param/Value/lib_VolV_16B4B54A"), true);
UnitBehaviorRemove(lv_robot, "VolskayaVehicleTimedLifeDisabler", 1);
}
else {
TriggerDebugOutput(1, StringExternal("Param/Value/lib_VolV_C58ADD57"), true);
UnitBehaviorAdd(lv_robot, "VolskayaVehicleTimedLifeDisabler", lv_robot, 1);
}
}
return true;
}
//--------------------------------------------------------------------------------------------------
void libVolV_gt_DEBUGkeeprobotforever_Init () {
libVolV_gt_DEBUGkeeprobotforever = TriggerCreate("libVolV_gt_DEBUGkeeprobotforever_Func");
TriggerAddEventChatMessage(libVolV_gt_DEBUGkeeprobotforever, c_playerAny, "keeprobot", true);
}
//--------------------------------------------------------------------------------------------------
// Trigger: Show Gunner
//--------------------------------------------------------------------------------------------------
bool libVolV_gt_ShowGunner_Func (bool testConds, bool runActions) {
// Variable Declarations
unit lv_pilotUnit;
// Automatic Variable Declarations
// Variable Initialization
lv_pilotUnit = UnitGroupUnit(UnitGroup("VolskayaVehicle", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1);
// Conditions
if (testConds) {
if (!((libCore_gv_dEBUGDebuggingEnabled == true))) {
return false;
}
}
// Actions
if (!runActions) {
return true;
}
if ((lv_pilotUnit != null)) {
libNtve_gf_SendActorMessageToUnit(libMapM_gv_vehicle[libMapM_gf_GetVehicleIndexOfUnit(lv_pilotUnit)].lv_unit_LinkedVehicle, "ModelSwap HeroRehgar");
}
return true;
}
//--------------------------------------------------------------------------------------------------
void libVolV_gt_ShowGunner_Init () {
libVolV_gt_ShowGunner = TriggerCreate("libVolV_gt_ShowGunner_Func");
TriggerAddEventChatMessage(libVolV_gt_ShowGunner, c_playerAny, "-showgunner", true);
}
//--------------------------------------------------------------------------------------------------
// Trigger: create robot and control it
//--------------------------------------------------------------------------------------------------
bool libVolV_gt_createrobotandcontrolit_Func (bool testConds, bool runActions) {
// Automatic Variable Declarations
// Conditions
if (testConds) {
if (!((libCore_gv_dEBUGDebuggingEnabled == true))) {
return false;
}
}
// Actions
if (!runActions) {
return true;
}
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VolskayaVehicle", 0, libGame_gf_ComputerPlayerInTeam(libGame_gf_TeamNumberOfPlayer(EventPlayer())), UnitGetPosition(libGame_gv_players[EventPlayer()].lv_heroUnit), null);
UnitBehaviorAdd(UnitLastCreated(), "VolskayaVehicleTimedLifeDisabler", UnitLastCreated(), 1);
CatalogFieldValueSet(c_gameCatalogEffect, "UseVehiclePersistent", "PeriodCount", EventPlayer(), "0");
UnitIssueOrder(libGame_gv_players[EventPlayer()].lv_heroUnit, OrderTargetingUnit(AbilityCommand("UseVehicle", 0), UnitLastCreated()), c_orderQueueReplace);
return true;
}
//--------------------------------------------------------------------------------------------------
void libVolV_gt_createrobotandcontrolit_Init () {
libVolV_gt_createrobotandcontrolit = TriggerCreate("libVolV_gt_createrobotandcontrolit_Func");
TriggerAddEventChatMessage(libVolV_gt_createrobotandcontrolit, c_playerAny, "-rb", true);
}
//--------------------------------------------------------------------------------------------------
// Trigger: Use Mech Overlay
//--------------------------------------------------------------------------------------------------
bool libVolV_gt_UseMechOverlay_Func (bool testConds, bool runActions) {
// Automatic Variable Declarations
// Conditions
if (testConds) {
if (!((libCore_gv_dEBUGDebuggingEnabled == true))) {
return false;
}
}
// Actions
if (!runActions) {
return true;
}
libVolV_gv_debug_ShowOverlay[EventPlayer()] = true;
return true;
}
//--------------------------------------------------------------------------------------------------
void libVolV_gt_UseMechOverlay_Init () {
libVolV_gt_UseMechOverlay = TriggerCreate("libVolV_gt_UseMechOverlay_Func");
TriggerAddEventChatMessage(libVolV_gt_UseMechOverlay, c_playerAny, "-useoverlay", true);
}
//--------------------------------------------------------------------------------------------------
// Trigger: Show Mech Overlay
//--------------------------------------------------------------------------------------------------
bool libVolV_gt_ShowMechOverlay_Func (bool testConds, bool runActions) {
// Automatic Variable Declarations
// Conditions
if (testConds) {
if (!((libCore_gv_dEBUGDebuggingEnabled == true))) {
return false;
}
}
// Actions
if (!runActions) {
return true;
}
libUIUI_gf_FullscreenOverlayAddItemForPlayer(EventPlayer(), libUIUI_ge_FullscreenOverlayPriorities_Stasis, "Cutscenes\\GameUI_VolskayaVehicleOverlay.StormCutscene", "UsingVehicle");
return true;
}
//--------------------------------------------------------------------------------------------------
void libVolV_gt_ShowMechOverlay_Init () {
libVolV_gt_ShowMechOverlay = TriggerCreate("libVolV_gt_ShowMechOverlay_Func");
TriggerAddEventChatMessage(libVolV_gt_ShowMechOverlay, c_playerAny, "-showoverlay", true);
}
//--------------------------------------------------------------------------------------------------
// Trigger: Hide Mech Overlay
//--------------------------------------------------------------------------------------------------
bool libVolV_gt_HideMechOverlay_Func (bool testConds, bool runActions) {
// Automatic Variable Declarations
// Conditions
if (testConds) {
if (!((libCore_gv_dEBUGDebuggingEnabled == true))) {
return false;
}
}
// Actions
if (!runActions) {
return true;
}
libUIUI_gf_FullscreenOverlayRemoveItemFromQueueForPlayer(EventPlayer(), "Cutscenes\\GameUI_VolskayaVehicleOverlay.StormCutscene", "UsingVehicle");
return true;
}
//--------------------------------------------------------------------------------------------------
void libVolV_gt_HideMechOverlay_Init () {
libVolV_gt_HideMechOverlay = TriggerCreate("libVolV_gt_HideMechOverlay_Func");
TriggerAddEventChatMessage(libVolV_gt_HideMechOverlay, c_playerAny, "-hideoverlay", true);
}
//--------------------------------------------------------------------------------------------------
// Trigger: Show Damaged Mech Overlay
//--------------------------------------------------------------------------------------------------
bool libVolV_gt_ShowDamagedMechOverlay_Func (bool testConds, bool runActions) {
// Automatic Variable Declarations
// Conditions
if (testConds) {
if (!((libCore_gv_dEBUGDebuggingEnabled == true))) {
return false;
}
}
// Actions
if (!runActions) {
return true;
}
TriggerDebugOutput(1, StringExternal("Param/Value/lib_VolV_57C30E65"), true);
DialogControlSendAnimationEvent(libUIUI_gv_fullscreenOverlaysPanelRework.lv_overlayCutscene, libCore_gv_playerGroupFromPlayer[EventPlayer()], "StartAlt");
return true;
}
//--------------------------------------------------------------------------------------------------
void libVolV_gt_ShowDamagedMechOverlay_Init () {
libVolV_gt_ShowDamagedMechOverlay = TriggerCreate("libVolV_gt_ShowDamagedMechOverlay_Func");
TriggerAddEventChatMessage(libVolV_gt_ShowDamagedMechOverlay, c_playerAny, "-damageoverlay", true);
}
void libVolV_InitTriggers () {
libVolV_gt_SignalMercCaptureSlabDoodadActive_Init();
libVolV_gt_SignalMercCaptureSlabDoodadCapped_Init();
libVolV_gt_VolskayaVehiclePilotCreatedCreateandLinkGunner_Init();
libVolV_gt_VehiclesGunnerStasisForwarding_Init();
libVolV_gt_VehicleEntered_Init();
libVolV_gt_VehicleSwapped_Init();
libVolV_gt_VehicleAbandoned_Init();
libVolV_gt_VehicleDestroyed_Init();
libVolV_gt_VehiclesShowCriticalDamageOverlay_Init();
libVolV_gt_DEBUGkeeprobotforever_Init();
libVolV_gt_ShowGunner_Init();
libVolV_gt_createrobotandcontrolit_Init();
libVolV_gt_UseMechOverlay_Init();
libVolV_gt_ShowMechOverlay_Init();
libVolV_gt_HideMechOverlay_Init();
libVolV_gt_ShowDamagedMechOverlay_Init();
}
//--------------------------------------------------------------------------------------------------
// Library Initialization
//--------------------------------------------------------------------------------------------------
bool libVolV_InitLib_completed = false;
void libVolV_InitLib () {
if (libVolV_InitLib_completed) {
return;
}
libVolV_InitLib_completed = true;
libVolV_InitLibraries();
libVolV_InitVariables();
libVolV_InitTriggers();
}