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Possible Incompatibility with ZetAspects (Turns out its Thrayonlosa-ItemBlacklist) #1
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Could you please provide more information as at the moment I can't replicate this. Are elite enemies targetted properly with the tricorn custom target icon but activating the equipment does nothing? I would need the logs to see if an error occurs at that point. Are enemies not highlighted at all? It might be a hook incompatibility - again logs would be helpful. If you have changed any config values from their defaults, that may be relevant as well. At the moment the only case I can think of this occuring is if you're targetting an umbra that has aspects as items. This mod's behaviour is very simple; it checks if the target holds an equipment with a non-zero drop chance to both decide whether to highlight the target and what to drop when killing it with the tricorn. If either of these conditions is not satisfied, the tricorn won't do anything. |
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I'll send longs as soon as I can. As for the targeting, they 100% are targetable but when pressing the activation button nothing happens. I've tried this with vanilla and modded elites. I'm not sure if this matters but when the aspects drop I've set them to drop as standard yellow items and not equipment. Thanks! |
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Make sure you provide a log with minimal mods required to reproduce the issue, along with any specific config settings/game scenarios. It will save time on any back and forth to reproduce the issue if the logs themselves don't reveal anything. I know, for example, that just this mod and ZetAspects with default settings seems to behave as expected, at least early in the run. |
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Weirdly enough, any of the Elite effecting mods work fine with your mod. When I re-enable the rest of my mods though it stops working, so its gonna be hard to tell what mod is effecting it. I'll give annother shot at trying to figure out what mod is messing with it. This is the part of the log where its throwing errors when I attempt to use the equipment. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object LogOutput.log |
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This is looking good, thanks. Actually, I think the offending mod is Thrayonlosa-ItemBlacklist. It modifies the method for firing the tricorn before my mod attempts the same, which results in an error in the log
What then probably happens is when you fire it on an elite enemy that doesn't have a boss drop, it fails to find one and as my patch to default to the target's equipment hasn't gone through, it results to a null exception. That's a guess for now until I get near my computer to test things, but you can do two things to test this hypothesis for now:
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Yep, you're 100% right. Both those things happened during testing! |

Doesnt work when highlighting enemies with zetAspects enabled
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