diff --git a/.editorconfig b/.editorconfig
index 50272ee2..60c11a10 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -65,28 +65,33 @@ end_of_line = lf
# .NET Code Style Settings
[*.{cs,csx,cake,vb}]
+
# "this." and "Me." qualifiers
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#this_and_me
-dotnet_style_qualification_for_field = true:warning
-dotnet_style_qualification_for_property = true:warning
-dotnet_style_qualification_for_method = true:warning
-dotnet_style_qualification_for_event = true:warning
+dotnet_style_qualification_for_field = false:warning
+dotnet_style_qualification_for_property = false:warning
+dotnet_style_qualification_for_method = false:warning
+dotnet_style_qualification_for_event = false:warning
+
# Language keywords instead of framework type names for type references
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#language_keywords
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
dotnet_style_predefined_type_for_member_access = true:warning
+
# Modifier preferences
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#normalize_modifiers
dotnet_style_require_accessibility_modifiers = always:warning
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async
visual_basic_preferred_modifier_order = Partial,Default,Private,Protected,Public,Friend,NotOverridable,Overridable,MustOverride,Overloads,Overrides,MustInherit,NotInheritable,Static,Shared,Shadows,ReadOnly,WriteOnly,Dim,Const,WithEvents,Widening,Narrowing,Custom,Async
dotnet_style_readonly_field = true:warning
+
# Parentheses preferences
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#parentheses
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:warning
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:warning
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:warning
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:suggestion
+
# Expression-level preferences
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#expression_level
dotnet_style_object_initializer = true:warning
@@ -98,6 +103,7 @@ dotnet_style_prefer_auto_properties = true:warning
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:warning
dotnet_style_prefer_conditional_expression_over_assignment = false:suggestion
dotnet_style_prefer_conditional_expression_over_return = false:suggestion
+
# Null-checking preferences
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#null_checking
dotnet_style_coalesce_expression = true:warning
@@ -105,11 +111,13 @@ dotnet_style_null_propagation = true:warning
# C# Code Style Settings
[*.{cs,csx,cake}]
+
# Implicit and explicit types
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#implicit-and-explicit-types
csharp_style_var_for_built_in_types = true:warning
csharp_style_var_when_type_is_apparent = true:warning
csharp_style_var_elsewhere = true:warning
+
# Expression-bodied members
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#expression_bodied_members
csharp_style_expression_bodied_methods = true:warning
@@ -118,25 +126,31 @@ csharp_style_expression_bodied_operators = true:warning
csharp_style_expression_bodied_properties = true:warning
csharp_style_expression_bodied_indexers = true:warning
csharp_style_expression_bodied_accessors = true:warning
+
# Pattern matching
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#pattern_matching
csharp_style_pattern_matching_over_is_with_cast_check = true:warning
csharp_style_pattern_matching_over_as_with_null_check = true:warning
+
# Inlined variable declarations
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#inlined_variable_declarations
csharp_style_inlined_variable_declaration = true:warning
+
# Expression-level preferences
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#expression_level_csharp
csharp_prefer_simple_default_expression = true:warning
csharp_style_deconstructed_variable_declaration = true:warning
csharp_style_pattern_local_over_anonymous_function = true:warning
+
# "Null" checking preferences
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#null_checking_csharp
csharp_style_throw_expression = true:warning
csharp_style_conditional_delegate_call = true:warning
+
# Code block preferences
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#code_block
csharp_prefer_braces = true:warning
+csharp_style_prefer_top_level_statements = false:warning
#############################
# .NET Formatting Conventions
@@ -146,6 +160,7 @@ csharp_prefer_braces = true:warning
# Organize usings
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#usings
dotnet_sort_system_directives_first = true
+
# C# formatting settings
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#c-formatting-settings
csharp_new_line_before_open_brace = all
@@ -155,31 +170,36 @@ csharp_new_line_before_finally = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_between_query_expression_clauses = true
+
# Indentation options
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#indent
csharp_indent_case_contents = true
csharp_indent_switch_labels = true
csharp_indent_labels = no_change
+
# Spacing options
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#spacing
csharp_space_after_cast = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_method_call_parameter_list_parentheses = false
-csharp_space_between_parentheses = expressions
+csharp_space_between_parentheses = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_around_binary_operators = before_and_after
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
+
# Wrapping options
# https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference#wrapping
csharp_preserve_single_line_statements = false
csharp_preserve_single_line_blocks = true
+
# More Indentation options (Undocumented)
csharp_indent_block_contents = true
csharp_indent_braces = false
+
# Spacing Options (Undocumented)
csharp_space_after_comma = true
csharp_space_after_dot = false
@@ -199,86 +219,135 @@ csharp_space_between_square_brackets = false
#########################
[*.{cs,csx,cake,vb}]
+
# Naming Symbols
+
# constant_fields - Define constant fields
dotnet_naming_symbols.constant_fields.applicable_kinds = field
dotnet_naming_symbols.constant_fields.required_modifiers = const
+
# non_private_readonly_fields - Define public, internal and protected readonly fields
dotnet_naming_symbols.non_private_readonly_fields.applicable_accessibilities = public, internal, protected
dotnet_naming_symbols.non_private_readonly_fields.applicable_kinds = field
dotnet_naming_symbols.non_private_readonly_fields.required_modifiers = readonly
+
# static_readonly_fields - Define static and readonly fields
dotnet_naming_symbols.static_readonly_fields.applicable_kinds = field
dotnet_naming_symbols.static_readonly_fields.required_modifiers = static, readonly
+
# private_readonly_fields - Define private readonly fields
dotnet_naming_symbols.private_readonly_fields.applicable_accessibilities = private
dotnet_naming_symbols.private_readonly_fields.applicable_kinds = field
dotnet_naming_symbols.private_readonly_fields.required_modifiers = readonly
+
# public_internal_fields - Define public and internal fields
dotnet_naming_symbols.public_internal_fields.applicable_accessibilities = public, internal
dotnet_naming_symbols.public_internal_fields.applicable_kinds = field
-# private_protected_fields - Define private and protected fields
-dotnet_naming_symbols.private_protected_fields.applicable_accessibilities = private, protected
-dotnet_naming_symbols.private_protected_fields.applicable_kinds = field
+
+# protected_fields - Define protected fields
+dotnet_naming_symbols.protected_fields.applicable_accessibilities = protected
+dotnet_naming_symbols.protected_fields.applicable_kinds = field
+
+# private_fields - Define private fields
+dotnet_naming_symbols.private_fields.applicable_accessibilities = private
+dotnet_naming_symbols.private_fields.applicable_kinds = field
+
# public_symbols - Define any public symbol
dotnet_naming_symbols.public_symbols.applicable_accessibilities = public, internal, protected, protected_internal
dotnet_naming_symbols.public_symbols.applicable_kinds = method, property, event, delegate
+
# parameters - Defines any parameter
dotnet_naming_symbols.parameters.applicable_kinds = parameter
+
# non_interface_types - Defines class, struct, enum and delegate types
dotnet_naming_symbols.non_interface_types.applicable_kinds = class, struct, enum, delegate
+
# interface_types - Defines interfaces
dotnet_naming_symbols.interface_types.applicable_kinds = interface
+# local_variables - Defines local_variables
+dotnet_naming_symbols.local_variables.applicable_kinds = local
+
# Naming Styles
+
# camel_case - Define the camelCase style
dotnet_naming_style.camel_case.capitalization = camel_case
+
+# underscored_camel_case - Define the camelCase style with an underscore prefix
+dotnet_naming_style.underscored_camel_case.capitalization = camel_case
+dotnet_naming_style.underscored_camel_case.required_prefix = _
+
# pascal_case - Define the Pascal_case style
dotnet_naming_style.pascal_case.capitalization = pascal_case
+
# first_upper - The first character must start with an upper-case character
dotnet_naming_style.first_upper.capitalization = first_word_upper
+
# prefix_interface_interface_with_i - Interfaces must be PascalCase and the first character of an interface must be an 'I'
dotnet_naming_style.prefix_interface_interface_with_i.capitalization = pascal_case
dotnet_naming_style.prefix_interface_interface_with_i.required_prefix = I
# Naming Rules
+
# Constant fields must be PascalCase
dotnet_naming_rule.constant_fields_must_be_pascal_case.severity = warning
dotnet_naming_rule.constant_fields_must_be_pascal_case.symbols = constant_fields
dotnet_naming_rule.constant_fields_must_be_pascal_case.style = pascal_case
+
# Public, internal and protected readonly fields must be PascalCase
dotnet_naming_rule.non_private_readonly_fields_must_be_pascal_case.severity = warning
dotnet_naming_rule.non_private_readonly_fields_must_be_pascal_case.symbols = non_private_readonly_fields
dotnet_naming_rule.non_private_readonly_fields_must_be_pascal_case.style = pascal_case
-# Static readonly fields must be PascalCase
-dotnet_naming_rule.static_readonly_fields_must_be_pascal_case.severity = warning
-dotnet_naming_rule.static_readonly_fields_must_be_pascal_case.symbols = static_readonly_fields
-dotnet_naming_rule.static_readonly_fields_must_be_pascal_case.style = pascal_case
-# Private readonly fields must be camelCase
-dotnet_naming_rule.private_readonly_fields_must_be_camel_case.severity = warning
-dotnet_naming_rule.private_readonly_fields_must_be_camel_case.symbols = private_readonly_fields
-dotnet_naming_rule.private_readonly_fields_must_be_camel_case.style = camel_case
+
# Public and internal fields must be PascalCase
dotnet_naming_rule.public_internal_fields_must_be_pascal_case.severity = warning
dotnet_naming_rule.public_internal_fields_must_be_pascal_case.symbols = public_internal_fields
dotnet_naming_rule.public_internal_fields_must_be_pascal_case.style = pascal_case
-# Private and protected fields must be camelCase
-dotnet_naming_rule.private_protected_fields_must_be_camel_case.severity = warning
-dotnet_naming_rule.private_protected_fields_must_be_camel_case.symbols = private_protected_fields
-dotnet_naming_rule.private_protected_fields_must_be_camel_case.style = camel_case
+
+# Protected fields must be camelCase
+dotnet_naming_rule.protected_fields_must_be_camel_case.severity = warning
+dotnet_naming_rule.protected_fields_must_be_camel_case.symbols = protected_fields
+dotnet_naming_rule.protected_fields_must_be_camel_case.style = camel_case
+
+# Private fields must be _camelCase
+dotnet_naming_rule.private_fields_must_be_underscored_camel_case.severity = warning
+dotnet_naming_rule.private_fields_must_be_underscored_camel_case.symbols = private_fields
+dotnet_naming_rule.private_fields_must_be_underscored_camel_case.style = underscored_camel_case
+
# Public members must be capitalized
dotnet_naming_rule.public_members_must_be_capitalized.severity = warning
dotnet_naming_rule.public_members_must_be_capitalized.symbols = public_symbols
dotnet_naming_rule.public_members_must_be_capitalized.style = first_upper
+
# Parameters must be camelCase
dotnet_naming_rule.parameters_must_be_camel_case.severity = warning
dotnet_naming_rule.parameters_must_be_camel_case.symbols = parameters
dotnet_naming_rule.parameters_must_be_camel_case.style = camel_case
+
# Class, struct, enum and delegates must be PascalCase
dotnet_naming_rule.non_interface_types_must_be_pascal_case.severity = warning
dotnet_naming_rule.non_interface_types_must_be_pascal_case.symbols = non_interface_types
dotnet_naming_rule.non_interface_types_must_be_pascal_case.style = pascal_case
+
# Interfaces must be PascalCase and start with an 'I'
dotnet_naming_rule.interface_types_must_be_prefixed_with_i.severity = warning
dotnet_naming_rule.interface_types_must_be_prefixed_with_i.symbols = interface_types
dotnet_naming_rule.interface_types_must_be_prefixed_with_i.style = prefix_interface_interface_with_i
+
+# Local variables must be camelCase
+dotnet_naming_rule.local_variables_must_be_camel_case.severity = warning
+dotnet_naming_rule.local_variables_must_be_camel_case.symbols = local_variables
+dotnet_naming_rule.local_variables_must_be_camel_case.style = camel_case
+
+####################
+# Configure severity
+####################
+
+# IDE0130: Namespace does not match folder structure
+dotnet_diagnostic.IDE0130.severity = suggestion
+
+# IDE0060: Remove unused parameter
+dotnet_diagnostic.IDE0060.severity = suggestion
+
+# CA1805: Do not initialize unnecessarily
+dotnet_diagnostic.CA1805.severity = warning
\ No newline at end of file
diff --git a/SFML.CodeStyle.props b/SFML.CodeStyle.props
new file mode 100644
index 00000000..110d2673
--- /dev/null
+++ b/SFML.CodeStyle.props
@@ -0,0 +1,13 @@
+
+
+
+
+
+ true
+ true
+ all
+ all
+ all
+
+
+
diff --git a/SFML.Module.props b/SFML.Module.props
index 7b3ca3ff..f6a6da25 100644
--- a/SFML.Module.props
+++ b/SFML.Module.props
@@ -3,6 +3,7 @@
+
true
diff --git a/SFML.sln b/SFML.sln
index 1974829e..f25045b8 100644
--- a/SFML.sln
+++ b/SFML.sln
@@ -1,17 +1,22 @@
Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 15
-VisualStudioVersion = 15.0.26124.0
+# Visual Studio Version 17
+VisualStudioVersion = 17.11.35208.52
MinimumVisualStudioVersion = 15.0.26124.0
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SFML.Audio", "src\SFML.Audio\SFML.Audio.csproj", "{A1E4E9AA-7468-4FCF-8091-A9A96E818E50}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SFML.Audio", "src\SFML.Audio\SFML.Audio.csproj", "{A1E4E9AA-7468-4FCF-8091-A9A96E818E50}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SFML.Graphics", "src\SFML.Graphics\SFML.Graphics.csproj", "{0C118BA2-904B-4AB1-ADC6-5C22DEFCEFA9}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SFML.Graphics", "src\SFML.Graphics\SFML.Graphics.csproj", "{0C118BA2-904B-4AB1-ADC6-5C22DEFCEFA9}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SFML.Net", "src\SFML.Net\SFML.Net.csproj", "{E5467355-AB84-41E9-A80D-3044A45904B0}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SFML.Net", "src\SFML.Net\SFML.Net.csproj", "{E5467355-AB84-41E9-A80D-3044A45904B0}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SFML.System", "src\SFML.System\SFML.System.csproj", "{FCD90AB3-EAF7-429A-876A-4DB80D6CC6D8}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SFML.System", "src\SFML.System\SFML.System.csproj", "{FCD90AB3-EAF7-429A-876A-4DB80D6CC6D8}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SFML.Window", "src\SFML.Window\SFML.Window.csproj", "{88DD6B5D-3013-4737-A77C-EC2563FCED38}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SFML.Window", "src\SFML.Window\SFML.Window.csproj", "{88DD6B5D-3013-4737-A77C-EC2563FCED38}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{4BBA7B74-E003-4D9B-826A-43BD6BA48111}"
+ ProjectSection(SolutionItems) = preProject
+ .editorconfig = .editorconfig
+ EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -22,9 +27,6 @@ Global
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A1E4E9AA-7468-4FCF-8091-A9A96E818E50}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A1E4E9AA-7468-4FCF-8091-A9A96E818E50}.Debug|Any CPU.Build.0 = Debug|Any CPU
@@ -87,4 +89,10 @@ Global
{88DD6B5D-3013-4737-A77C-EC2563FCED38}.Release|x86.ActiveCfg = Release|x86
{88DD6B5D-3013-4737-A77C-EC2563FCED38}.Release|x86.Build.0 = Release|x86
EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {384AFDD8-7EEF-462A-B496-B5F71D0EEF1D}
+ EndGlobalSection
EndGlobal
diff --git a/code_style.md b/code_style.md
index 7b0a08d6..f0884b86 100644
--- a/code_style.md
+++ b/code_style.md
@@ -1,5 +1,5 @@
# Code style
-## VS Code references
+Visual Studio and VS Code use the rules defined in [.editorconfig](./.editorconfig) for code style and formatting.
-VS Code uses Omnisharp.json instead `.editorconfig` for setting up formatting style. References to setup can be found [here](https://github.com/OmniSharp/omnisharp-roslyn/wiki/Configuration-Options).
+For VS Code, you may need to install [C# Dev Kit](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csdevkit) and [EditorConfig for VS Code](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) for the configuration to function correctly.
diff --git a/examples/Examples.sln b/examples/Examples.sln
index 9452b426..a114aeac 100644
--- a/examples/Examples.sln
+++ b/examples/Examples.sln
@@ -29,6 +29,11 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SFML.Window", "..\src\SFML.
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "netcore", "netcore\netcore.csproj", "{93B8425A-AC40-4486-96AF-20027B738C09}"
EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{A64BFAB3-DD36-4ABE-AABB-8A594327CCDD}"
+ ProjectSection(SolutionItems) = preProject
+ ..\.editorconfig = ..\.editorconfig
+ EndProjectSection
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
diff --git a/examples/netcore/Program.cs b/examples/netcore/Program.cs
index 88e7666a..08351421 100644
--- a/examples/netcore/Program.cs
+++ b/examples/netcore/Program.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
using SFML.Audio;
using SFML.Graphics;
using SFML.System;
@@ -6,9 +6,9 @@
namespace netcore
{
- class Program
+ internal class Program
{
- static void Main(string[] args)
+ private static void Main()
{
var shape = new RectangleShape(new Vector2f(100, 100))
{
@@ -18,7 +18,7 @@ static void Main(string[] args)
var sound = new Sound(GenerateSineWave(frequency: 440.0, volume: .25, seconds: 1));
var window = new RenderWindow(new VideoMode(800, 600), "SFML running in .NET Core");
- window.Closed += (_, __) => window.Close();
+ window.Closed += (_, _) => window.Close();
sound.Play();
@@ -36,8 +36,10 @@ private static SoundBuffer GenerateSineWave(double frequency, double volume, int
uint sampleRate = 44100;
var samples = new short[seconds * sampleRate];
- for (int i = 0; i < samples.Length; i++)
+ for (var i = 0; i < samples.Length; i++)
+ {
samples[i] = (short)(Math.Sin(frequency * (2 * Math.PI) * i / sampleRate) * volume * short.MaxValue);
+ }
return new SoundBuffer(samples, 1, sampleRate);
}
diff --git a/examples/netcore/netcore.csproj b/examples/netcore/netcore.csproj
index 86e47ebb..004005c2 100644
--- a/examples/netcore/netcore.csproj
+++ b/examples/netcore/netcore.csproj
@@ -1,5 +1,7 @@
+
+
Exe
net6.0
diff --git a/examples/opengl/OpenGL.cs b/examples/opengl/OpenGL.cs
index ebb177f9..3c51d401 100644
--- a/examples/opengl/OpenGL.cs
+++ b/examples/opengl/OpenGL.cs
@@ -7,22 +7,24 @@
namespace opengl
{
- static class Program
+ internal static class Program
{
///
/// The main entry point for the application.
///
- static void Main()
+ private static void Main()
{
// NOTE : This is workaround to create a functioning opengl context for OpenTK (for current OpenTK version)
var gameWindow = new OpenTK.GameWindow();
// Request a 24-bits depth buffer when creating the window
- var contextSettings = new ContextSettings();
- contextSettings.DepthBits = 24;
+ var contextSettings = new ContextSettings
+ {
+ DepthBits = 24
+ };
// Create the main window
- RenderWindow window = new RenderWindow(new VideoMode(800, 600), "SFML graphics with OpenGL", Styles.Default, contextSettings);
+ var window = new RenderWindow(new VideoMode(800, 600), "SFML graphics with OpenGL", Styles.Default, contextSettings);
window.SetVerticalSyncEnabled(true);
// Initialize OpenTK
@@ -39,17 +41,19 @@ static void Main()
var background = new Sprite(new Texture("resources/background.jpg"));
// Create a text to display on top of the OpenGL object
- var text = new Text("SFML / OpenGL demo", new Font("resources/sansation.ttf"));
- text.Position = new Vector2f(250, 450);
- text.FillColor = new SFML.Graphics.Color(255, 255, 255, 170);
+ var text = new Text("SFML / OpenGL demo", new Font("resources/sansation.ttf"))
+ {
+ Position = new Vector2f(250, 450),
+ FillColor = new SFML.Graphics.Color(255, 255, 255, 170)
+ };
// Make the window the active target for OpenGL calls
- window.SetActive();
+ _ = window.SetActive();
// Load an OpenGL texture.
// We could directly use a SFML.Graphics.Texture as an OpenGL texture (with its Bind() member function),
// but here we want more control on it (generate mipmaps, ...) so we create a new one
- int texture = 0;
+ var texture = 0;
using (var image = new SFML.Graphics.Image("resources/texture.jpg"))
{
GL.GenTextures(1, out texture);
@@ -73,7 +77,7 @@ static void Main()
// Setup a perspective projection
GL.MatrixMode(MatrixMode.Projection);
GL.LoadIdentity();
- float ratio = (float)( window.Size.X ) / window.Size.Y;
+ var ratio = (float)window.Size.X / window.Size.Y;
GL.Frustum(-ratio, ratio, -1, 1, 1, 500);
// Bind the texture
@@ -81,7 +85,7 @@ static void Main()
GL.BindTexture(TextureTarget.Texture2D, texture);
// Define a 3D cube (6 faces made of 2 triangles composed by 3 vertices)
- float[] cube = new float[]
+ var cube = new float[]
{
// positions // texture coordinates
-20, -20, -20, 0, 0,
@@ -157,8 +161,8 @@ static void Main()
GL.Clear(ClearBufferMask.DepthBufferBit);
// We get the position of the mouse cursor, so that we can move the box accordingly
- float x = Mouse.GetPosition(window).X * 200.0F / window.Size.X - 100.0F;
- float y = -Mouse.GetPosition(window).Y * 200.0F / window.Size.Y + 100.0F;
+ var x = (Mouse.GetPosition(window).X * 200.0F / window.Size.X) - 100.0F;
+ var y = (-Mouse.GetPosition(window).Y * 200.0F / window.Size.Y) + 100.0F;
// Apply some transformations
GL.MatrixMode(MatrixMode.Modelview);
@@ -187,18 +191,18 @@ static void Main()
///
/// Function called when the window is closed
///
- static void OnClosed(object sender, EventArgs e)
+ private static void OnClosed(object sender, EventArgs e)
{
- RenderWindow window = (RenderWindow)sender;
+ var window = (RenderWindow)sender;
window.Close();
}
///
/// Function called when a key is pressed
///
- static void OnKeyPressed(object sender, KeyEventArgs e)
+ private static void OnKeyPressed(object sender, KeyEventArgs e)
{
- RenderWindow window = (RenderWindow)sender;
+ var window = (RenderWindow)sender;
if (e.Code == Keyboard.Key.Escape)
{
window.Close();
@@ -208,9 +212,6 @@ static void OnKeyPressed(object sender, KeyEventArgs e)
///
/// Function called when the window is resized
///
- static void OnResized(object sender, SizeEventArgs e)
- {
- GL.Viewport(0, 0, (int)e.Width, (int)e.Height);
- }
+ private static void OnResized(object sender, SizeEventArgs e) => GL.Viewport(0, 0, (int)e.Width, (int)e.Height);
}
}
diff --git a/examples/opengl/opengl.csproj b/examples/opengl/opengl.csproj
index 247d18c9..fb1aa4d6 100644
--- a/examples/opengl/opengl.csproj
+++ b/examples/opengl/opengl.csproj
@@ -1,35 +1,37 @@
-
- Exe
- net48
- opengl
- opengl
- Debug;Release
- 2.6.0
- AnyCPU;x64;x86
-
+
-
-
-
+
+ Exe
+ net48
+ opengl
+ opengl
+ Debug;Release
+ 2.6.0
+ AnyCPU;x64;x86
+
-
-
-
-
-
+
+
+
-
-
- PreserveNewest
-
-
- PreserveNewest
-
-
- PreserveNewest
-
-
+
+
+
+
+
+
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
diff --git a/examples/shader/Shader.cs b/examples/shader/Shader.cs
index c176d718..f2c09694 100644
--- a/examples/shader/Shader.cs
+++ b/examples/shader/Shader.cs
@@ -6,14 +6,11 @@
namespace shader
{
/// Base class for effects
- abstract class Effect : Drawable
+ internal abstract class Effect : IDrawable
{
- protected Effect(string name)
- {
- myName = name;
- }
+ protected Effect(string name) => Name = name;
- public string Name => myName;
+ public string Name { get; }
public void Update(float time, float x, float y)
{
if (Shader.IsAvailable)
@@ -22,7 +19,7 @@ public void Update(float time, float x, float y)
}
}
- public void Draw(RenderTarget target, RenderStates states)
+ public void Draw(IRenderTarget target, RenderStates states)
{
if (Shader.IsAvailable)
{
@@ -30,7 +27,7 @@ public void Draw(RenderTarget target, RenderStates states)
}
else
{
- var error = new Text("Shader not\nsupported", GetFont())
+ var error = new Text("Shader not\nsupported", Font)
{
Position = new Vector2f(320, 200),
CharacterSize = 36
@@ -39,63 +36,49 @@ public void Draw(RenderTarget target, RenderStates states)
}
}
- public static void SetFont(Font font)
- {
- ourFont = font;
- }
-
protected abstract void OnUpdate(float time, float x, float y);
- protected abstract void OnDraw(RenderTarget target, RenderStates states);
-
- protected Font GetFont()
- {
- return ourFont;
- }
+ protected abstract void OnDraw(IRenderTarget target, RenderStates states);
- private readonly string myName;
- private static Font ourFont;
+ public static Font Font { get; set; }
}
/// "Pixelate" fragment shader
- class Pixelate : Effect
+ internal class Pixelate : Effect
{
public Pixelate() : base("pixelate")
{
// Load the texture and initialize the sprite
- myTexture = new Texture("resources/background.jpg");
- mySprite = new Sprite(myTexture);
+ _texture = new Texture("resources/background.jpg");
+ _sprite = new Sprite(_texture);
// Load the shader
- myShader = new Shader(null, null, "resources/pixelate.frag");
- myShader.SetUniform("texture", Shader.CurrentTexture);
+ _shader = new Shader(null, null, "resources/pixelate.frag");
+ _shader.SetUniform("texture", Shader.CurrentTexture);
}
- protected override void OnUpdate(float time, float x, float y)
- {
- myShader.SetUniform("pixel_threshold", ( x + y ) / 30);
- }
+ protected override void OnUpdate(float time, float x, float y) => _shader.SetUniform("pixel_threshold", (x + y) / 30);
- protected override void OnDraw(RenderTarget target, RenderStates states)
+ protected override void OnDraw(IRenderTarget target, RenderStates states)
{
states = new RenderStates(states)
{
- Shader = myShader
+ Shader = _shader
};
- target.Draw(mySprite, states);
+ target.Draw(_sprite, states);
}
- private readonly Texture myTexture;
- private readonly Sprite mySprite;
- private Shader myShader;
+ private readonly Texture _texture;
+ private readonly Sprite _sprite;
+ private readonly Shader _shader;
}
/// "Wave" vertex shader + "blur" fragment shader
- class WaveBlur : Effect
+ internal class WaveBlur : Effect
{
public WaveBlur() : base("wave + blur")
{
// Create the text
- myText = new Text
+ _text = new Text
{
DisplayedString = "Praesent suscipit augue in velit pulvinar hendrerit varius purus aliquam.\n" +
"Mauris mi odio, bibendum quis fringilla a, laoreet vel orci. Proin vitae vulputate tortor.\n" +
@@ -115,165 +98,169 @@ public WaveBlur() : base("wave + blur")
"Mauris ultricies dolor sed massa convallis sed aliquet augue fringilla.\n" +
"Duis erat eros, porta in accumsan in, blandit quis sem.\n" +
"In hac habitasse platea dictumst. Etiam fringilla est id odio dapibus sit amet semper dui laoreet.\n",
- Font = GetFont(),
+ Font = Font,
CharacterSize = 22,
Position = new Vector2f(30, 20)
};
// Load the shader
- myShader = new Shader("resources/wave.vert", null, "resources/blur.frag");
+ _shader = new Shader("resources/wave.vert", null, "resources/blur.frag");
}
protected override void OnUpdate(float time, float x, float y)
{
- myShader.SetUniform("wave_phase", time);
- myShader.SetUniform("wave_amplitude", new Vector2f(x * 40, y * 40));
- myShader.SetUniform("blur_radius", ( x + y ) * 0.008F);
+ _shader.SetUniform("wave_phase", time);
+ _shader.SetUniform("wave_amplitude", new Vector2f(x * 40, y * 40));
+ _shader.SetUniform("blur_radius", (x + y) * 0.008F);
}
- protected override void OnDraw(RenderTarget target, RenderStates states)
+ protected override void OnDraw(IRenderTarget target, RenderStates states)
{
states = new RenderStates(states)
{
- Shader = myShader
+ Shader = _shader
};
- target.Draw(myText, states);
+ target.Draw(_text, states);
}
- private readonly Text myText;
- private Shader myShader;
+ private readonly Text _text;
+ private readonly Shader _shader;
}
/// "Storm" vertex shader + "blink" fragment shader
- class StormBlink : Effect
+ internal class StormBlink : Effect
{
public StormBlink() : base("storm + blink")
{
- Random random = new Random();
+ var random = new Random();
// Create the points
- myPoints = new VertexArray(PrimitiveType.Points);
- for (int i = 0; i < 40000; ++i)
+ _points = new VertexArray(PrimitiveType.Points);
+ for (var i = 0; i < 40000; ++i)
{
float x = random.Next(0, 800);
float y = random.Next(0, 600);
- byte r = (byte)random.Next(0, 255);
- byte g = (byte)random.Next(0, 255);
- byte b = (byte)random.Next(0, 255);
- myPoints.Append(new Vertex(new Vector2f(x, y), new Color(r, g, b)));
+ var r = (byte)random.Next(0, 255);
+ var g = (byte)random.Next(0, 255);
+ var b = (byte)random.Next(0, 255);
+ _points.Append(new Vertex(new Vector2f(x, y), new Color(r, g, b)));
}
// Load the shader
- myShader = new Shader("resources/storm.vert", null, "resources/blink.frag");
+ _shader = new Shader("resources/storm.vert", null, "resources/blink.frag");
}
protected override void OnUpdate(float time, float x, float y)
{
- float radius = 200 + (float)Math.Cos(time) * 150;
- myShader.SetUniform("storm_position", new Vector2f(x * 800, y * 600));
- myShader.SetUniform("storm_inner_radius", radius / 3);
- myShader.SetUniform("storm_total_radius", radius);
- myShader.SetUniform("blink_alpha", 0.5F + (float)Math.Cos(time * 3) * 0.25F);
+ var radius = 200 + ((float)Math.Cos(time) * 150);
+ _shader.SetUniform("storm_position", new Vector2f(x * 800, y * 600));
+ _shader.SetUniform("storm_inner_radius", radius / 3);
+ _shader.SetUniform("storm_total_radius", radius);
+ _shader.SetUniform("blink_alpha", 0.5F + ((float)Math.Cos(time * 3) * 0.25F));
}
- protected override void OnDraw(RenderTarget target, RenderStates states)
+ protected override void OnDraw(IRenderTarget target, RenderStates states)
{
- states = new RenderStates(states);
- states.Shader = myShader;
- target.Draw(myPoints, states);
+ states = new RenderStates(states)
+ {
+ Shader = _shader
+ };
+ target.Draw(_points, states);
}
- private VertexArray myPoints;
- private Shader myShader;
+ private readonly VertexArray _points;
+ private readonly Shader _shader;
}
/// "Edge" post-effect fragment shader
- class Edge : Effect
+ internal class Edge : Effect
{
public Edge() : base("edge post-effect")
{
// Create the off-screen surface
- mySurface = new RenderTexture(800, 600)
+ _surface = new RenderTexture(800, 600)
{
Smooth = true
};
// Load the textures
- myBackgroundTexture = new Texture("resources/sfml.png")
+ _backgroundTexture = new Texture("resources/sfml.png")
{
Smooth = true
};
- myEntityTexture = new Texture("resources/devices.png")
+ _entityTexture = new Texture("resources/devices.png")
{
Smooth = true
};
// Initialize the background sprite
- myBackgroundSprite = new Sprite(myBackgroundTexture);
- myBackgroundSprite.Position = new Vector2f(135, 100);
+ _backgroundSprite = new Sprite(_backgroundTexture)
+ {
+ Position = new Vector2f(135, 100)
+ };
// Load the moving entities
- myEntities = new Sprite[6];
- for (int i = 0; i < myEntities.Length; ++i)
+ _entities = new Sprite[6];
+ for (var i = 0; i < _entities.Length; ++i)
{
- myEntities[i] = new Sprite(myEntityTexture, new IntRect(96 * i, 0, 96, 96));
+ _entities[i] = new Sprite(_entityTexture, new IntRect(96 * i, 0, 96, 96));
}
// Load the shader
- myShader = new Shader(null, null, "resources/edge.frag");
- myShader.SetUniform("texture", Shader.CurrentTexture);
+ _shader = new Shader(null, null, "resources/edge.frag");
+ _shader.SetUniform("texture", Shader.CurrentTexture);
}
protected override void OnUpdate(float time, float x, float y)
{
- myShader.SetUniform("edge_threshold", 1 - ( x + y ) / 2);
+ _shader.SetUniform("edge_threshold", 1 - ((x + y) / 2));
// Update the position of the moving entities
- for (var i = 0; i < myEntities.Length; ++i)
+ for (var i = 0; i < _entities.Length; ++i)
{
- float posX = (float)Math.Cos(0.25F * ( time * i + ( myEntities.Length - i ) )) * 300 + 350;
- float posY = (float)Math.Sin(0.25F * ( time * ( myEntities.Length - i ) + i )) * 200 + 250;
- myEntities[i].Position = new Vector2f(posX, posY);
+ var posX = ((float)Math.Cos(0.25F * ((time * i) + (_entities.Length - i))) * 300) + 350;
+ var posY = ((float)Math.Sin(0.25F * ((time * (_entities.Length - i)) + i)) * 200) + 250;
+ _entities[i].Position = new Vector2f(posX, posY);
}
// Render the updated scene to the off-screen surface
- mySurface.Clear(Color.White);
- mySurface.Draw(myBackgroundSprite);
- foreach (Sprite entity in myEntities)
+ _surface.Clear(Color.White);
+ _surface.Draw(_backgroundSprite);
+ foreach (var entity in _entities)
{
- mySurface.Draw(entity);
+ _surface.Draw(entity);
}
- mySurface.Display();
+ _surface.Display();
}
- protected override void OnDraw(RenderTarget target, RenderStates states)
+ protected override void OnDraw(IRenderTarget target, RenderStates states)
{
states = new RenderStates(states)
{
- Shader = myShader
+ Shader = _shader
};
- target.Draw(new Sprite(mySurface.Texture), states);
+ target.Draw(new Sprite(_surface.Texture), states);
}
- private RenderTexture mySurface;
- private readonly Texture myBackgroundTexture;
- private readonly Texture myEntityTexture;
- private Sprite myBackgroundSprite;
- Sprite[] myEntities;
- private Shader myShader;
+ private readonly RenderTexture _surface;
+ private readonly Texture _backgroundTexture;
+ private readonly Texture _entityTexture;
+ private readonly Sprite _backgroundSprite;
+ private readonly Sprite[] _entities;
+ private readonly Shader _shader;
}
- static class Program
+ internal static class Program
{
- private static Effect[] effects;
- private static int current;
- private static Text description;
+ private static Effect[] _effects;
+ private static int _current;
+ private static Text _description;
///
/// The main entry point for the application.
///
- static void Main()
+ private static void Main()
{
// Create the main window
var window = new RenderWindow(new VideoMode(800, 600), "SFML.Net Shader");
@@ -285,17 +272,17 @@ static void Main()
// Load the application font and pass it to the Effect class
var font = new Font("resources/sansation.ttf");
- Effect.SetFont(font);
+ Effect.Font = font;
// Create the effects
- effects = new Effect[]
+ _effects = new Effect[]
{
new Pixelate(),
new WaveBlur(),
new StormBlink(),
new Edge()
};
- current = 0;
+ _current = 0;
// Create the messages background
var textBackgroundTexture = new Texture("resources/text-background.png");
@@ -306,7 +293,7 @@ static void Main()
};
// Create the description text
- description = new Text("Current effect: " + effects[current].Name, font, 20)
+ _description = new Text("Current effect: " + _effects[_current].Name, font, 20)
{
Position = new Vector2f(10, 530),
FillColor = new Color(80, 80, 80)
@@ -329,18 +316,18 @@ static void Main()
// Update the current example
var x = (float)Mouse.GetPosition(window).X / window.Size.X;
var y = (float)Mouse.GetPosition(window).Y / window.Size.Y;
- effects[current].Update(clock.ElapsedTime.AsSeconds(), x, y);
+ _effects[_current].Update(clock.ElapsedTime.AsSeconds(), x, y);
// Clear the window
window.Clear(new Color(255, 128, 0));
// Draw the current example
- window.Draw(effects[current]);
+ window.Draw(_effects[_current]);
// Draw the text
window.Draw(textBackground);
window.Draw(instructions);
- window.Draw(description);
+ window.Draw(_description);
// Finally, display the rendered frame on screen
window.Display();
@@ -350,7 +337,7 @@ static void Main()
///
/// Function called when the window is closed
///
- static void OnClosed(object sender, EventArgs e)
+ private static void OnClosed(object sender, EventArgs e)
{
var window = (RenderWindow)sender;
window.Close();
@@ -359,7 +346,7 @@ static void OnClosed(object sender, EventArgs e)
///
/// Function called when a key is pressed
///
- static void OnKeyPressed(object sender, KeyEventArgs e)
+ private static void OnKeyPressed(object sender, KeyEventArgs e)
{
var window = (RenderWindow)sender;
@@ -373,31 +360,31 @@ static void OnKeyPressed(object sender, KeyEventArgs e)
// Left arrow key: previous shader
if (e.Code == Keyboard.Key.Left)
{
- if (current == 0)
+ if (_current == 0)
{
- current = effects.Length - 1;
+ _current = _effects.Length - 1;
}
else
{
- current--;
+ _current--;
}
- description.DisplayedString = $"Current effect: {effects[current].Name}";
+ _description.DisplayedString = $"Current effect: {_effects[_current].Name}";
}
// Right arrow key: next shader
if (e.Code == Keyboard.Key.Right)
{
- if (current == effects.Length - 1)
+ if (_current == _effects.Length - 1)
{
- current = 0;
+ _current = 0;
}
else
{
- current++;
+ _current++;
}
- description.DisplayedString = $"Current effect: {effects[current].Name}";
+ _description.DisplayedString = $"Current effect: {_effects[_current].Name}";
}
}
}
diff --git a/examples/shader/shader.csproj b/examples/shader/shader.csproj
index a76127c5..fee32556 100644
--- a/examples/shader/shader.csproj
+++ b/examples/shader/shader.csproj
@@ -1,55 +1,57 @@
-
- Exe
- net48
- shader
- shader
- Debug;Release
- 2.6.0
- AnyCPU;x64;x86
-
+
-
-
-
-
-
+
+ Exe
+ net48
+ shader
+ shader
+ Debug;Release
+ 2.6.0
+ AnyCPU;x64;x86
+
-
-
- PreserveNewest
-
-
- PreserveNewest
-
-
- PreserveNewest
-
-
- PreserveNewest
-
-
- PreserveNewest
-
-
- PreserveNewest
-
-
- PreserveNewest
-
-
- PreserveNewest
-
-
- PreserveNewest
-
-
- PreserveNewest
-
-
- PreserveNewest
-
-
+
+
+
+
+
+
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
diff --git a/examples/sound/Sound.cs b/examples/sound/Sound.cs
index 6859cbab..7ea43582 100644
--- a/examples/sound/Sound.cs
+++ b/examples/sound/Sound.cs
@@ -4,12 +4,12 @@
namespace sound
{
- static class Program
+ internal static class Program
{
///
/// The main entry point for the application.
///
- static void Main(string[] args)
+ private static void Main()
{
// Play a sound
PlaySound();
@@ -25,7 +25,7 @@ static void Main(string[] args)
private static void PlaySound()
{
// Load a sound buffer from a wav file
- SoundBuffer buffer = new SoundBuffer("resources/canary.wav");
+ var buffer = new SoundBuffer("resources/canary.wav");
// Display sound information
Console.WriteLine("canary.wav :");
@@ -34,7 +34,7 @@ private static void PlaySound()
Console.WriteLine(" " + buffer.ChannelCount + " channels");
// Create a sound instance and play it
- Sound sound = new Sound(buffer);
+ var sound = new Sound(buffer);
sound.Play();
// Loop while the sound is playing
@@ -55,7 +55,7 @@ private static void PlaySound()
private static void PlayMusic()
{
// Load an ogg music file
- Music music = new Music("resources/orchestral.ogg");
+ var music = new Music("resources/orchestral.ogg");
// Display music information
Console.WriteLine("orchestral.ogg :");
diff --git a/examples/sound/sound.csproj b/examples/sound/sound.csproj
index ba1790c2..99a3afe2 100644
--- a/examples/sound/sound.csproj
+++ b/examples/sound/sound.csproj
@@ -1,29 +1,31 @@
-
- Exe
- net48
- sound
- sound
- Debug;Release
- 2.6.0
- AnyCPU;x64;x86
-
+
-
-
-
-
-
-
+
+ Exe
+ net48
+ sound
+ sound
+ Debug;Release
+ 2.6.0
+ AnyCPU;x64;x86
+
-
-
- PreserveNewest
-
-
- PreserveNewest
-
-
+
+
+
+
+
+
+
+
+
+ PreserveNewest
+
+
+ PreserveNewest
+
+
diff --git a/examples/sound_capture/SoundCapture.cs b/examples/sound_capture/SoundCapture.cs
index 7a813ae1..961ab67b 100644
--- a/examples/sound_capture/SoundCapture.cs
+++ b/examples/sound_capture/SoundCapture.cs
@@ -4,15 +4,15 @@
namespace sound_capture
{
- static class Program
+ internal static class Program
{
///
/// The main entry point for the application.
///
- static void Main(string[] args)
+ private static void Main()
{
// Check that the device can capture audio
- if (SoundRecorder.IsAvailable == false)
+ if (!SoundRecorder.IsAvailable)
{
Console.WriteLine("Sorry, audio capture is not supported by your system");
return;
@@ -20,23 +20,23 @@ static void Main(string[] args)
// Choose the sample rate
Console.WriteLine("Please choose the sample rate for sound capture (44100 is CD quality) : ");
- uint sampleRate = uint.Parse(Console.ReadLine());
+ var sampleRate = uint.Parse(Console.ReadLine());
// Wait for user input...
Console.WriteLine("Press enter to start recording audio");
- Console.ReadLine();
+ _ = Console.ReadLine();
// Here we'll use an integrated custom recorder, which saves the captured data into a SoundBuffer
- SoundBufferRecorder recorder = new SoundBufferRecorder();
+ var recorder = new SoundBufferRecorder();
// Audio capture is done in a separate thread, so we can block the main thread while it is capturing
- recorder.Start(sampleRate);
+ _ = recorder.Start(sampleRate);
Console.WriteLine("Recording... press enter to stop");
- Console.ReadLine();
+ _ = Console.ReadLine();
recorder.Stop();
// Get the buffer containing the captured data
- SoundBuffer buffer = recorder.SoundBuffer;
+ var buffer = recorder.SoundBuffer;
// Display captured sound information
Console.WriteLine("Sound information :");
@@ -46,21 +46,21 @@ static void Main(string[] args)
// Choose what to do with the recorded sound data
Console.WriteLine("What do you want to do with captured sound (p = play, s = save) ? ");
- char choice = char.Parse(Console.ReadLine());
+ var choice = char.Parse(Console.ReadLine());
if (choice == 's')
{
// Choose the filename
Console.WriteLine("Choose the file to create : ");
- string filename = Console.ReadLine();
+ var filename = Console.ReadLine();
// Save the buffer
- buffer.SaveToFile(filename);
+ _ = buffer.SaveToFile(filename);
}
else
{
// Create a sound instance and play it
- Sound sound = new Sound(buffer);
+ var sound = new Sound(buffer);
sound.Play();
// Wait until finished
diff --git a/examples/sound_capture/sound_capture.csproj b/examples/sound_capture/sound_capture.csproj
index 15811fbe..7c75da44 100644
--- a/examples/sound_capture/sound_capture.csproj
+++ b/examples/sound_capture/sound_capture.csproj
@@ -1,20 +1,22 @@
-
- Exe
- net48
- sound_capture
- sound_capture
- Debug;Release
- 2.6.0
- AnyCPU;x64;x86
-
+
-
-
-
-
-
-
+
+ Exe
+ net48
+ sound_capture
+ sound_capture
+ Debug;Release
+ 2.6.0
+ AnyCPU;x64;x86
+
+
+
+
+
+
+
+
diff --git a/examples/visualbasic/My Project/AssemblyInfo.vb b/examples/visualbasic/My Project/AssemblyInfo.vb
index 23527f4b..f831d3ff 100644
--- a/examples/visualbasic/My Project/AssemblyInfo.vb
+++ b/examples/visualbasic/My Project/AssemblyInfo.vb
@@ -1,4 +1,3 @@
-Imports System
Imports System.Reflection
Imports System.Runtime.InteropServices
@@ -8,17 +7,17 @@ Imports System.Runtime.InteropServices
' Review the values of the assembly attributes
-
-
-
-
-
-
+
+
+
+
+
+
'The following GUID is for the ID of the typelib if this project is exposed to COM
-
+
' Version information for an assembly consists of the following four values:
'
@@ -31,5 +30,5 @@ Imports System.Runtime.InteropServices
' by using the '*' as shown below:
'
-
-
+
+
diff --git a/examples/visualbasic/OpenGL.vb b/examples/visualbasic/OpenGL.vb
index 98ea2ced..d7642c87 100644
--- a/examples/visualbasic/OpenGL.vb
+++ b/examples/visualbasic/OpenGL.vb
@@ -1,4 +1,3 @@
-Imports System
Imports System.Runtime.InteropServices
Imports SFML.System
Imports SFML.Window
@@ -7,37 +6,38 @@ Imports OpenTK
Imports OpenTK.Graphics
Imports OpenTk.Graphics.OpenGL
-Module OpenGL
-
- Dim WithEvents window As RenderWindow
+Friend Module OpenGL
+ Private WithEvents window As RenderWindow
'''
''' Entry point of application
'''
- Sub Main()
+ Public Sub Main()
' Request a 24-bits depth buffer when creating the window
- Dim contextSettings As New ContextSettings()
- contextSettings.DepthBits = 24
+ Dim contextSettings As New ContextSettings With {
+ .DepthBits = 24
+ }
' Create main window
window = New RenderWindow(New VideoMode(800, 600), "SFML graphics with OpenGL (Visual Basic)", Styles.Default, contextSettings)
window.SetVerticalSyncEnabled(True)
' Initialize OpenTK
- Toolkit.Init()
- Dim context As GraphicsContext = New GraphicsContext(New ContextHandle(IntPtr.Zero), Nothing)
+ Dim unused1 = Toolkit.Init()
+ Dim context As New GraphicsContext(New ContextHandle(IntPtr.Zero), Nothing)
' Create a sprite for the background
Dim background = New Sprite(New Texture("resources/background.jpg"))
' Create a text to display on top of the OpenGL object
- Dim text = New Text("SFML / OpenGL demo", New Font("resources/sansation.ttf"))
- text.Position = New Vector2f(250, 450)
- text.FillColor = New SFML.Graphics.Color(255, 255, 255, 170)
+ Dim text = New Text("SFML / OpenGL demo", New Font("resources/sansation.ttf")) With {
+ .Position = New Vector2f(250, 450),
+ .FillColor = New SFML.Graphics.Color(255, 255, 255, 170)
+ }
' Make it the active window for OpenGL calls
- window.SetActive(True)
+ Dim unused2 = window.SetActive(True)
' Load an OpenGL texture
' We could directly use a SFML.Graphics.Texture as an OpenGL texture (with its Bind() member function),
@@ -131,7 +131,7 @@ Module OpenGL
Dim clock = New Clock()
' Start the game loop
- While (window.IsOpen)
+ While window.IsOpen
' Process events
window.DispatchEvents()
@@ -145,8 +145,8 @@ Module OpenGL
window.PopGLStates()
' We get the position of the mouse cursor, so that we can move the box accordingly
- Dim x = Mouse.GetPosition(window).X * 200.0F / window.Size.X - 100.0F
- Dim y = -Mouse.GetPosition(window).Y * 200.0F / window.Size.Y + 100.0F
+ Dim x = (Mouse.GetPosition(window).X * 200.0F / window.Size.X) - 100.0F
+ Dim y = (-Mouse.GetPosition(window).Y * 200.0F / window.Size.Y) + 100.0F
' Apply some transformations
GL.MatrixMode(MatrixMode.Modelview)
@@ -177,7 +177,7 @@ Module OpenGL
'''
''' Function called when the window is closed
'''
- Sub App_Closed(ByVal sender As Object, ByVal e As EventArgs) Handles window.Closed
+ Public Sub App_Closed(sender As Object, e As EventArgs) Handles window.Closed
Dim window = CType(sender, RenderWindow)
window.Close()
End Sub
@@ -185,7 +185,7 @@ Module OpenGL
'''
''' Function called when a key is pressed
'''
- Sub App_KeyPressed(ByVal sender As Object, ByVal e As KeyEventArgs) Handles window.KeyPressed
+ Public Sub App_KeyPressed(sender As Object, e As KeyEventArgs) Handles window.KeyPressed
Dim window = CType(sender, RenderWindow)
If e.Code = Keyboard.Key.Escape Then
window.Close()
@@ -195,7 +195,7 @@ Module OpenGL
'''
''' Function called when the window is resized
'''
- Sub App_Resized(ByVal sender As Object, ByVal e As SizeEventArgs) Handles window.Resized
+ Public Sub App_Resized(sender As Object, e As SizeEventArgs) Handles window.Resized
GL.Viewport(0, 0, e.Width, e.Height)
End Sub
diff --git a/examples/visualbasic/visualbasic.vbproj b/examples/visualbasic/visualbasic.vbproj
index 52856b58..e5bcc7a3 100644
--- a/examples/visualbasic/visualbasic.vbproj
+++ b/examples/visualbasic/visualbasic.vbproj
@@ -1,4 +1,5 @@
+
net48
WinExe
diff --git a/examples/window/Program.cs b/examples/window/Program.cs
index 89969278..1c94acb2 100644
--- a/examples/window/Program.cs
+++ b/examples/window/Program.cs
@@ -2,9 +2,9 @@
namespace window_core
{
- static class Program
+ internal static class Program
{
- static void Main(string[] args)
+ private static void Main()
{
Console.WriteLine("Press ESC key to close window");
var window = new SimpleWindow();
@@ -14,7 +14,7 @@ static void Main(string[] args)
}
}
- class SimpleWindow
+ internal class SimpleWindow
{
public void Run()
{
diff --git a/examples/window/window.csproj b/examples/window/window.csproj
index fb888aad..72dce20d 100644
--- a/examples/window/window.csproj
+++ b/examples/window/window.csproj
@@ -1,19 +1,21 @@
-
- Exe
- net48
- window
- window
- Debug;Release
- 2.6.0
- AnyCPU;x64;x86
-
+
-
-
-
-
-
+
+ Exe
+ net48
+ window
+ window
+ Debug;Release
+ 2.6.0
+ AnyCPU;x64;x86
+
+
+
+
+
+
+
diff --git a/omnisharp.json b/omnisharp.json
deleted file mode 100644
index 74d21aff..00000000
--- a/omnisharp.json
+++ /dev/null
@@ -1,53 +0,0 @@
-{
- "FormattingOptions": {
- "UseTabs": false,
- "TabSize": 4,
- "IndentationSize": 4,
- "SpacingAfterMethodDeclarationName": false,
- "SpaceWithinMethodDeclarationParenthesis": false,
- "SpaceBetweenEmptyMethodDeclarationParentheses": false,
- "SpaceAfterMethodCallName": false,
- "SpaceWithinMethodCallParentheses": false,
- "SpaceBetweenEmptyMethodCallParentheses": false,
- "SpaceAfterControlFlowStatementKeyword": true,
- "SpaceWithinExpressionParentheses": false,
- "SpaceWithinCastParentheses": false,
- "SpaceWithinOtherParentheses": false,
- "SpaceAfterCast": false,
- "SpacesIgnoreAroundVariableDeclaration": false,
- "SpaceBeforeOpenSquareBracket": false,
- "SpaceBetweenEmptySquareBrackets": false,
- "SpaceWithinSquareBrackets": false,
- "SpaceAfterColonInBaseTypeDeclaration": true,
- "SpaceAfterComma": true,
- "SpaceAfterDot": false,
- "SpaceAfterSemicolonsInForStatement": true,
- "SpaceBeforeColonInBaseTypeDeclaration": true,
- "SpaceBeforeComma": false,
- "SpaceBeforeDot": false,
- "SpaceBeforeSemicolonsInForStatement": false,
- "SpacingAroundBinaryOperator": "single",
- "IndentBraces": false,
- "IndentBlock": true,
- "IndentSwitchSection": true,
- "IndentSwitchCaseSection": true,
- "LabelPositioning": "oneLess",
- "WrappingPreserveSingleLine": true,
- "WrappingKeepStatementsOnSingleLine": true,
- "NewLinesForBracesInTypes": true,
- "NewLinesForBracesInMethods": true,
- "NewLinesForBracesInProperties": true,
- "NewLinesForBracesInAccessors": true,
- "NewLinesForBracesInAnonymousMethods": true,
- "NewLinesForBracesInControlBlocks": true,
- "NewLinesForBracesInAnonymousTypes": true,
- "NewLinesForBracesInObjectCollectionArrayInitializers": true,
- "NewLinesForBracesInLambdaExpressionBody": true,
- "NewLineForElse": true,
- "NewLineForCatch": true,
- "NewLineForFinally": true,
- "NewLineForMembersInObjectInit": true,
- "NewLineForMembersInAnonymousTypes": true,
- "NewLineForClausesInQuery": true
- }
-}
\ No newline at end of file
diff --git a/src/SFML.Audio/Listener.cs b/src/SFML.Audio/Listener.cs
index 76f2daa4..bea4d727 100644
--- a/src/SFML.Audio/Listener.cs
+++ b/src/SFML.Audio/Listener.cs
@@ -21,8 +21,8 @@ public class Listener
////////////////////////////////////////////////////////////
public static float GlobalVolume
{
- get { return sfListener_getGlobalVolume(); }
- set { sfListener_setGlobalVolume(value); }
+ get => sfListener_getGlobalVolume();
+ set => sfListener_setGlobalVolume(value);
}
////////////////////////////////////////////////////////////
@@ -32,8 +32,8 @@ public static float GlobalVolume
////////////////////////////////////////////////////////////
public static Vector3f Position
{
- get { return sfListener_getPosition(); }
- set { sfListener_setPosition(value); }
+ get => sfListener_getPosition();
+ set => sfListener_setPosition(value);
}
////////////////////////////////////////////////////////////
@@ -48,8 +48,8 @@ public static Vector3f Position
////////////////////////////////////////////////////////////
public static Vector3f Direction
{
- get { return sfListener_getDirection(); }
- set { sfListener_setDirection(value); }
+ get => sfListener_getDirection();
+ set => sfListener_setDirection(value);
}
////////////////////////////////////////////////////////////
@@ -64,33 +64,33 @@ public static Vector3f Direction
////////////////////////////////////////////////////////////
public static Vector3f UpVector
{
- get { return sfListener_getUpVector(); }
- set { sfListener_setUpVector(value); }
+ get => sfListener_getUpVector();
+ set => sfListener_setUpVector(value);
}
#region Imports
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfListener_setGlobalVolume(float Volume);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfListener_setGlobalVolume(float volume);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern float sfListener_getGlobalVolume();
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfListener_setPosition(Vector3f position);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern Vector3f sfListener_getPosition();
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfListener_setDirection(Vector3f direction);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern Vector3f sfListener_getDirection();
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfListener_setUpVector(Vector3f upVector);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern Vector3f sfListener_getUpVector();
#endregion
}
diff --git a/src/SFML.Audio/Music.cs b/src/SFML.Audio/Music.cs
index 612141ac..ffdd7b84 100644
--- a/src/SFML.Audio/Music.cs
+++ b/src/SFML.Audio/Music.cs
@@ -49,8 +49,8 @@ public Music(string filename) :
public Music(Stream stream) :
base(IntPtr.Zero)
{
- myStream = new StreamAdaptor(stream);
- CPointer = sfMusic_createFromStream(myStream.InputStreamPtr);
+ _stream = new StreamAdaptor(stream);
+ CPointer = sfMusic_createFromStream(_stream.InputStreamPtr);
if (IsInvalid)
{
@@ -74,7 +74,7 @@ public Music(Stream stream) :
public Music(byte[] bytes) :
base(IntPtr.Zero)
{
- GCHandle pin = GCHandle.Alloc(bytes, GCHandleType.Pinned);
+ var pin = GCHandle.Alloc(bytes, GCHandleType.Pinned);
try
{
CPointer = sfMusic_createFromMemory(pin.AddrOfPinnedObject(), (UIntPtr)bytes.Length);
@@ -100,10 +100,7 @@ public Music(byte[] bytes) :
/// the rest of the program while the stream is played.
///
////////////////////////////////////////////////////////////
- public void Play()
- {
- sfMusic_play(CPointer);
- }
+ public void Play() => sfMusic_play(CPointer);
////////////////////////////////////////////////////////////
///
@@ -113,10 +110,7 @@ public void Play()
/// otherwise (stream already paused or stopped) it has no effect.
///
////////////////////////////////////////////////////////////
- public void Pause()
- {
- sfMusic_pause(CPointer);
- }
+ public void Pause() => sfMusic_pause(CPointer);
////////////////////////////////////////////////////////////
///
@@ -127,10 +121,7 @@ public void Pause()
/// It also resets the playing position (unlike Pause()).
///
////////////////////////////////////////////////////////////
- public void Stop()
- {
- sfMusic_stop(CPointer);
- }
+ public void Stop() => sfMusic_stop(CPointer);
////////////////////////////////////////////////////////////
///
@@ -140,43 +131,28 @@ public void Stop()
/// second. The higher, the better the quality.
///
////////////////////////////////////////////////////////////
- public uint SampleRate
- {
- get { return sfMusic_getSampleRate(CPointer); }
- }
+ public uint SampleRate => sfMusic_getSampleRate(CPointer);
////////////////////////////////////////////////////////////
///
/// Number of channels (1 = mono, 2 = stereo)
///
////////////////////////////////////////////////////////////
- public uint ChannelCount
- {
- get { return sfMusic_getChannelCount(CPointer); }
- }
+ public uint ChannelCount => sfMusic_getChannelCount(CPointer);
////////////////////////////////////////////////////////////
///
/// Current status of the music (see SoundStatus enum)
///
////////////////////////////////////////////////////////////
- public SoundStatus Status
- {
- get { return sfMusic_getStatus(CPointer); }
- }
+ public SoundStatus Status => sfMusic_getStatus(CPointer);
////////////////////////////////////////////////////////////
///
/// Total duration of the music
///
////////////////////////////////////////////////////////////
- public Time Duration
- {
- get
- {
- return sfMusic_getDuration(CPointer);
- }
- }
+ public Time Duration => sfMusic_getDuration(CPointer);
////////////////////////////////////////////////////////////
///
@@ -190,8 +166,8 @@ public Time Duration
////////////////////////////////////////////////////////////
public bool Loop
{
- get { return sfMusic_getLoop(CPointer); }
- set { sfMusic_setLoop(CPointer, value); }
+ get => sfMusic_getLoop(CPointer);
+ set => sfMusic_setLoop(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -207,8 +183,8 @@ public bool Loop
////////////////////////////////////////////////////////////
public float Pitch
{
- get { return sfMusic_getPitch(CPointer); }
- set { sfMusic_setPitch(CPointer, value); }
+ get => sfMusic_getPitch(CPointer);
+ set => sfMusic_setPitch(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -221,8 +197,8 @@ public float Pitch
////////////////////////////////////////////////////////////
public float Volume
{
- get { return sfMusic_getVolume(CPointer); }
- set { sfMusic_setVolume(CPointer, value); }
+ get => sfMusic_getVolume(CPointer);
+ set => sfMusic_setVolume(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -236,8 +212,8 @@ public float Volume
////////////////////////////////////////////////////////////
public Vector3f Position
{
- get { return sfMusic_getPosition(CPointer); }
- set { sfMusic_setPosition(CPointer, value); }
+ get => sfMusic_getPosition(CPointer);
+ set => sfMusic_setPosition(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -253,8 +229,8 @@ public Vector3f Position
////////////////////////////////////////////////////////////
public bool RelativeToListener
{
- get { return sfMusic_isRelativeToListener(CPointer); }
- set { sfMusic_setRelativeToListener(CPointer, value); }
+ get => sfMusic_isRelativeToListener(CPointer);
+ set => sfMusic_setRelativeToListener(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -271,8 +247,8 @@ public bool RelativeToListener
////////////////////////////////////////////////////////////
public float MinDistance
{
- get { return sfMusic_getMinDistance(CPointer); }
- set { sfMusic_setMinDistance(CPointer, value); }
+ get => sfMusic_getMinDistance(CPointer);
+ set => sfMusic_setMinDistance(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -291,8 +267,8 @@ public float MinDistance
////////////////////////////////////////////////////////////
public float Attenuation
{
- get { return sfMusic_getAttenuation(CPointer); }
- set { sfMusic_setAttenuation(CPointer, value); }
+ get => sfMusic_getAttenuation(CPointer);
+ set => sfMusic_setAttenuation(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -305,8 +281,8 @@ public float Attenuation
////////////////////////////////////////////////////////////
public Time PlayingOffset
{
- get { return sfMusic_getPlayingOffset(CPointer); }
- set { sfMusic_setPlayingOffset(CPointer, value); }
+ get => sfMusic_getPlayingOffset(CPointer);
+ set => sfMusic_setPlayingOffset(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -323,8 +299,8 @@ public Time PlayingOffset
////////////////////////////////////////////////////////////
public TimeSpan LoopPoints
{
- get { return sfMusic_getLoopPoints(CPointer); }
- set { sfMusic_setLoopPoints(CPointer, value); }
+ get => sfMusic_getLoopPoints(CPointer);
+ set => sfMusic_setLoopPoints(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -336,7 +312,9 @@ public TimeSpan LoopPoints
public override string ToString()
{
if (IsInvalid)
+ {
return MakeDisposedObjectString();
+ }
return "[Music]" +
" SampleRate(" + SampleRate + ")" +
@@ -364,16 +342,13 @@ protected override void Destroy(bool disposing)
{
if (disposing)
{
- if (myStream != null)
- {
- myStream.Dispose();
- }
+ _stream?.Dispose();
}
sfMusic_destroy(CPointer);
}
- private StreamAdaptor myStream = null;
+ private readonly StreamAdaptor _stream;
///
/// Structure defining a Time range.
@@ -404,92 +379,92 @@ public TimeSpan(Time offset, Time length)
}
#region Imports
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfMusic_createFromFile(string Filename);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfMusic_createFromFile(string filename);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private unsafe static extern IntPtr sfMusic_createFromStream(IntPtr stream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe IntPtr sfMusic_createFromStream(IntPtr stream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfMusic_createFromMemory(IntPtr data, UIntPtr size);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfMusic_destroy(IntPtr MusicStream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfMusic_destroy(IntPtr musicStream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfMusic_play(IntPtr Music);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfMusic_play(IntPtr music);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfMusic_pause(IntPtr Music);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfMusic_pause(IntPtr music);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfMusic_stop(IntPtr Music);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfMusic_stop(IntPtr music);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern SoundStatus sfMusic_getStatus(IntPtr Music);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern SoundStatus sfMusic_getStatus(IntPtr music);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Time sfMusic_getDuration(IntPtr Music);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Time sfMusic_getDuration(IntPtr music);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern TimeSpan sfMusic_getLoopPoints(IntPtr Music);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern TimeSpan sfMusic_getLoopPoints(IntPtr music);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfMusic_setLoopPoints(IntPtr Music, TimeSpan timePoints);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfMusic_setLoopPoints(IntPtr music, TimeSpan timePoints);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern uint sfMusic_getChannelCount(IntPtr Music);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern uint sfMusic_getChannelCount(IntPtr music);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern uint sfMusic_getSampleRate(IntPtr Music);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern uint sfMusic_getSampleRate(IntPtr music);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfMusic_setPitch(IntPtr Music, float Pitch);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfMusic_setPitch(IntPtr music, float pitch);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfMusic_setLoop(IntPtr Music, bool Loop);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfMusic_setLoop(IntPtr music, bool loop);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfMusic_setVolume(IntPtr Music, float Volume);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfMusic_setVolume(IntPtr music, float volume);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfMusic_setPosition(IntPtr Music, Vector3f position);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfMusic_setPosition(IntPtr music, Vector3f position);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfMusic_setRelativeToListener(IntPtr Music, bool Relative);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfMusic_setRelativeToListener(IntPtr music, bool relative);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfMusic_setMinDistance(IntPtr Music, float MinDistance);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfMusic_setMinDistance(IntPtr music, float minDistance);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfMusic_setAttenuation(IntPtr Music, float Attenuation);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfMusic_setAttenuation(IntPtr music, float attenuation);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfMusic_setPlayingOffset(IntPtr Music, Time TimeOffset);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfMusic_setPlayingOffset(IntPtr music, Time timeOffset);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfMusic_getLoop(IntPtr Music);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfMusic_getLoop(IntPtr music);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfMusic_getPitch(IntPtr Music);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfMusic_getPitch(IntPtr music);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfMusic_getVolume(IntPtr Music);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfMusic_getVolume(IntPtr music);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector3f sfMusic_getPosition(IntPtr Music);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector3f sfMusic_getPosition(IntPtr music);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfMusic_isRelativeToListener(IntPtr Music);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfMusic_isRelativeToListener(IntPtr music);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfMusic_getMinDistance(IntPtr Music);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfMusic_getMinDistance(IntPtr music);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfMusic_getAttenuation(IntPtr Music);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfMusic_getAttenuation(IntPtr music);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Time sfMusic_getPlayingOffset(IntPtr Music);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Time sfMusic_getPlayingOffset(IntPtr music);
#endregion
}
}
diff --git a/src/SFML.Audio/Properties/AssemblyInfo.cs b/src/SFML.Audio/Properties/AssemblyInfo.cs
index 1b73fe58..29bebc3b 100644
--- a/src/SFML.Audio/Properties/AssemblyInfo.cs
+++ b/src/SFML.Audio/Properties/AssemblyInfo.cs
@@ -1,5 +1,4 @@
-using System.Reflection;
-using System.Runtime.InteropServices;
+using System.Runtime.InteropServices;
// [assembly: AssemblyTitle("sfml-audio")]
//[assembly: AssemblyDescription("Audio module of the SFML library")]
diff --git a/src/SFML.Audio/Sound.cs b/src/SFML.Audio/Sound.cs
index 627c2432..b2507b4b 100644
--- a/src/SFML.Audio/Sound.cs
+++ b/src/SFML.Audio/Sound.cs
@@ -46,10 +46,7 @@ public Sound() :
/// Sound buffer containing the audio data to play with the sound
////////////////////////////////////////////////////////////
public Sound(SoundBuffer buffer) :
- base(sfSound_create())
- {
- SoundBuffer = buffer;
- }
+ base(sfSound_create()) => SoundBuffer = buffer;
////////////////////////////////////////////////////////////
///
@@ -58,10 +55,7 @@ public Sound(SoundBuffer buffer) :
/// Sound to copy
////////////////////////////////////////////////////////////
public Sound(Sound copy) :
- base(sfSound_copy(copy.CPointer))
- {
- SoundBuffer = copy.SoundBuffer;
- }
+ base(sfSound_copy(copy.CPointer)) => SoundBuffer = copy.SoundBuffer;
////////////////////////////////////////////////////////////
///
@@ -74,10 +68,7 @@ public Sound(Sound copy) :
/// the rest of the program while the sound is played.
///
////////////////////////////////////////////////////////////
- public void Play()
- {
- sfSound_play(CPointer);
- }
+ public void Play() => sfSound_play(CPointer);
////////////////////////////////////////////////////////////
///
@@ -87,10 +78,7 @@ public void Play()
/// otherwise (sound already paused or stopped) it has no effect.
///
////////////////////////////////////////////////////////////
- public void Pause()
- {
- sfSound_pause(CPointer);
- }
+ public void Pause() => sfSound_pause(CPointer);
////////////////////////////////////////////////////////////
///
@@ -101,10 +89,7 @@ public void Pause()
/// It also resets the playing position (unlike pause()).
///
////////////////////////////////////////////////////////////
- public void Stop()
- {
- sfSound_stop(CPointer);
- }
+ public void Stop() => sfSound_stop(CPointer);
////////////////////////////////////////////////////////////
///
@@ -117,8 +102,8 @@ public void Stop()
////////////////////////////////////////////////////////////
public SoundBuffer SoundBuffer
{
- get { return myBuffer; }
- set { myBuffer = value; sfSound_setBuffer(CPointer, value != null ? value.CPointer : IntPtr.Zero); }
+ get => _buffer;
+ set { _buffer = value; sfSound_setBuffer(CPointer, value != null ? value.CPointer : IntPtr.Zero); }
}
////////////////////////////////////////////////////////////
@@ -126,10 +111,7 @@ public SoundBuffer SoundBuffer
/// Current status of the sound (see SoundStatus enum)
///
////////////////////////////////////////////////////////////
- public SoundStatus Status
- {
- get { return sfSound_getStatus(CPointer); }
- }
+ public SoundStatus Status => sfSound_getStatus(CPointer);
////////////////////////////////////////////////////////////
///
@@ -143,8 +125,8 @@ public SoundStatus Status
////////////////////////////////////////////////////////////
public bool Loop
{
- get { return sfSound_getLoop(CPointer); }
- set { sfSound_setLoop(CPointer, value); }
+ get => sfSound_getLoop(CPointer);
+ set => sfSound_setLoop(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -160,8 +142,8 @@ public bool Loop
////////////////////////////////////////////////////////////
public float Pitch
{
- get { return sfSound_getPitch(CPointer); }
- set { sfSound_setPitch(CPointer, value); }
+ get => sfSound_getPitch(CPointer);
+ set => sfSound_setPitch(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -174,8 +156,8 @@ public float Pitch
////////////////////////////////////////////////////////////
public float Volume
{
- get { return sfSound_getVolume(CPointer); }
- set { sfSound_setVolume(CPointer, value); }
+ get => sfSound_getVolume(CPointer);
+ set => sfSound_setVolume(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -188,8 +170,8 @@ public float Volume
////////////////////////////////////////////////////////////
public Time PlayingOffset
{
- get { return sfSound_getPlayingOffset(CPointer); }
- set { sfSound_setPlayingOffset(CPointer, value); }
+ get => sfSound_getPlayingOffset(CPointer);
+ set => sfSound_setPlayingOffset(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -203,8 +185,8 @@ public Time PlayingOffset
////////////////////////////////////////////////////////////
public Vector3f Position
{
- get { return sfSound_getPosition(CPointer); }
- set { sfSound_setPosition(CPointer, value); }
+ get => sfSound_getPosition(CPointer);
+ set => sfSound_setPosition(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -220,8 +202,8 @@ public Vector3f Position
////////////////////////////////////////////////////////////
public bool RelativeToListener
{
- get { return sfSound_isRelativeToListener(CPointer); }
- set { sfSound_setRelativeToListener(CPointer, value); }
+ get => sfSound_isRelativeToListener(CPointer);
+ set => sfSound_setRelativeToListener(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -238,8 +220,8 @@ public bool RelativeToListener
////////////////////////////////////////////////////////////
public float MinDistance
{
- get { return sfSound_getMinDistance(CPointer); }
- set { sfSound_setMinDistance(CPointer, value); }
+ get => sfSound_getMinDistance(CPointer);
+ set => sfSound_setMinDistance(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -258,8 +240,8 @@ public float MinDistance
////////////////////////////////////////////////////////////
public float Attenuation
{
- get { return sfSound_getAttenuation(CPointer); }
- set { sfSound_setAttenuation(CPointer, value); }
+ get => sfSound_getAttenuation(CPointer);
+ set => sfSound_setAttenuation(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -271,7 +253,9 @@ public float Attenuation
public override string ToString()
{
if (IsInvalid)
+ {
return MakeDisposedObjectString();
+ }
return "[Sound]" +
" Status(" + Status + ")" +
@@ -292,85 +276,82 @@ public override string ToString()
///
/// Is the GC disposing the object, or is it an explicit call ?
////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfSound_destroy(CPointer);
- }
+ protected override void Destroy(bool disposing) => sfSound_destroy(CPointer);
- private SoundBuffer myBuffer;
+ private SoundBuffer _buffer;
#region Imports
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfSound_create();
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfSound_copy(IntPtr Sound);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfSound_copy(IntPtr sound);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSound_destroy(IntPtr Sound);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSound_destroy(IntPtr sound);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSound_play(IntPtr Sound);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSound_play(IntPtr sound);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSound_pause(IntPtr Sound);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSound_pause(IntPtr sound);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSound_stop(IntPtr Sound);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSound_stop(IntPtr sound);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSound_setBuffer(IntPtr Sound, IntPtr Buffer);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSound_setBuffer(IntPtr sound, IntPtr buffer);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSound_setLoop(IntPtr Sound, bool Loop);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSound_setLoop(IntPtr sound, bool loop);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfSound_getLoop(IntPtr Sound);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfSound_getLoop(IntPtr sound);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern SoundStatus sfSound_getStatus(IntPtr Sound);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern SoundStatus sfSound_getStatus(IntPtr sound);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSound_setPitch(IntPtr Sound, float Pitch);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSound_setPitch(IntPtr sound, float pitch);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSound_setVolume(IntPtr Sound, float Volume);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSound_setVolume(IntPtr sound, float volume);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSound_setPosition(IntPtr Sound, Vector3f position);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSound_setPosition(IntPtr sound, Vector3f position);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSound_setRelativeToListener(IntPtr Sound, bool Relative);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSound_setRelativeToListener(IntPtr sound, bool relative);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSound_setMinDistance(IntPtr Sound, float MinDistance);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSound_setMinDistance(IntPtr sound, float minDistance);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSound_setAttenuation(IntPtr Sound, float Attenuation);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSound_setAttenuation(IntPtr sound, float attenuation);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSound_setPlayingOffset(IntPtr Sound, Time TimeOffset);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSound_setPlayingOffset(IntPtr sound, Time timeOffset);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfSound_getPitch(IntPtr Sound);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfSound_getPitch(IntPtr sound);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfSound_getVolume(IntPtr Sound);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfSound_getVolume(IntPtr sound);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector3f sfSound_getPosition(IntPtr Sound);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector3f sfSound_getPosition(IntPtr sound);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfSound_isRelativeToListener(IntPtr Sound);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfSound_isRelativeToListener(IntPtr sound);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfSound_getMinDistance(IntPtr Sound);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfSound_getMinDistance(IntPtr sound);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfSound_getAttenuation(IntPtr Sound);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfSound_getAttenuation(IntPtr sound);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Time sfSound_getPlayingOffset(IntPtr Sound);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Time sfSound_getPlayingOffset(IntPtr sound);
#endregion
}
}
diff --git a/src/SFML.Audio/SoundBuffer.cs b/src/SFML.Audio/SoundBuffer.cs
index 9e2138f5..cb032403 100644
--- a/src/SFML.Audio/SoundBuffer.cs
+++ b/src/SFML.Audio/SoundBuffer.cs
@@ -47,7 +47,7 @@ public SoundBuffer(string filename) :
public SoundBuffer(Stream stream) :
base(IntPtr.Zero)
{
- using (StreamAdaptor adaptor = new StreamAdaptor(stream))
+ using (var adaptor = new StreamAdaptor(stream))
{
CPointer = sfSoundBuffer_createFromStream(adaptor.InputStreamPtr);
}
@@ -72,7 +72,7 @@ public SoundBuffer(Stream stream) :
public SoundBuffer(byte[] bytes) :
base(IntPtr.Zero)
{
- GCHandle pin = GCHandle.Alloc(bytes, GCHandleType.Pinned);
+ var pin = GCHandle.Alloc(bytes, GCHandleType.Pinned);
try
{
CPointer = sfSoundBuffer_createFromMemory(pin.AddrOfPinnedObject(), (UIntPtr)bytes.Length);
@@ -101,9 +101,9 @@ public SoundBuffer(short[] samples, uint channelCount, uint sampleRate) :
{
unsafe
{
- fixed (short* SamplesPtr = samples)
+ fixed (short* samplesPtr = samples)
{
- CPointer = sfSoundBuffer_createFromSamples(SamplesPtr, (uint)samples.Length, channelCount, sampleRate);
+ CPointer = sfSoundBuffer_createFromSamples(samplesPtr, (uint)samples.Length, channelCount, sampleRate);
}
}
@@ -135,10 +135,7 @@ public SoundBuffer(SoundBuffer copy) :
/// Path of the sound file to write
/// True if saving has been successful
////////////////////////////////////////////////////////////
- public bool SaveToFile(string filename)
- {
- return sfSoundBuffer_saveToFile(CPointer, filename);
- }
+ public bool SaveToFile(string filename) => sfSoundBuffer_saveToFile(CPointer, filename);
////////////////////////////////////////////////////////////
///
@@ -148,30 +145,21 @@ public bool SaveToFile(string filename)
/// second. The higher, the better the quality.
///
////////////////////////////////////////////////////////////
- public uint SampleRate
- {
- get { return sfSoundBuffer_getSampleRate(CPointer); }
- }
+ public uint SampleRate => sfSoundBuffer_getSampleRate(CPointer);
////////////////////////////////////////////////////////////
///
/// Number of channels (1 = mono, 2 = stereo)
///
////////////////////////////////////////////////////////////
- public uint ChannelCount
- {
- get { return sfSoundBuffer_getChannelCount(CPointer); }
- }
+ public uint ChannelCount => sfSoundBuffer_getChannelCount(CPointer);
////////////////////////////////////////////////////////////
///
/// Total duration of the buffer
///
////////////////////////////////////////////////////////////
- public Time Duration
- {
- get { return sfSoundBuffer_getDuration(CPointer); }
- }
+ public Time Duration => sfSoundBuffer_getDuration(CPointer);
////////////////////////////////////////////////////////////
///
@@ -185,9 +173,9 @@ public short[] Samples
{
get
{
- short[] SamplesArray = new short[sfSoundBuffer_getSampleCount(CPointer)];
- Marshal.Copy(sfSoundBuffer_getSamples(CPointer), SamplesArray, 0, SamplesArray.Length);
- return SamplesArray;
+ var samplesArray = new short[sfSoundBuffer_getSampleCount(CPointer)];
+ Marshal.Copy(sfSoundBuffer_getSamples(CPointer), samplesArray, 0, samplesArray.Length);
+ return samplesArray;
}
}
@@ -200,7 +188,9 @@ public short[] Samples
public override string ToString()
{
if (IsInvalid)
+ {
return MakeDisposedObjectString();
+ }
return "[SoundBuffer]" +
" SampleRate(" + SampleRate + ")" +
@@ -214,47 +204,44 @@ public override string ToString()
///
/// Is the GC disposing the object, or is it an explicit call ?
////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfSoundBuffer_destroy(CPointer);
- }
+ protected override void Destroy(bool disposing) => sfSoundBuffer_destroy(CPointer);
#region Imports
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfSoundBuffer_createFromFile(string Filename);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfSoundBuffer_createFromFile(string filename);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private unsafe static extern IntPtr sfSoundBuffer_createFromStream(IntPtr stream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe IntPtr sfSoundBuffer_createFromStream(IntPtr stream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private unsafe static extern IntPtr sfSoundBuffer_createFromMemory(IntPtr data, UIntPtr size);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe IntPtr sfSoundBuffer_createFromMemory(IntPtr data, UIntPtr size);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private unsafe static extern IntPtr sfSoundBuffer_createFromSamples(short* Samples, ulong SampleCount, uint ChannelsCount, uint SampleRate);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe IntPtr sfSoundBuffer_createFromSamples(short* samples, ulong sampleCount, uint channelsCount, uint sampleRate);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfSoundBuffer_copy(IntPtr SoundBuffer);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfSoundBuffer_copy(IntPtr soundBuffer);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundBuffer_destroy(IntPtr SoundBuffer);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundBuffer_destroy(IntPtr soundBuffer);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfSoundBuffer_saveToFile(IntPtr SoundBuffer, string Filename);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfSoundBuffer_saveToFile(IntPtr soundBuffer, string filename);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfSoundBuffer_getSamples(IntPtr SoundBuffer);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfSoundBuffer_getSamples(IntPtr soundBuffer);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern ulong sfSoundBuffer_getSampleCount(IntPtr SoundBuffer);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern ulong sfSoundBuffer_getSampleCount(IntPtr soundBuffer);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern uint sfSoundBuffer_getSampleRate(IntPtr SoundBuffer);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern uint sfSoundBuffer_getSampleRate(IntPtr soundBuffer);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern uint sfSoundBuffer_getChannelCount(IntPtr SoundBuffer);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern uint sfSoundBuffer_getChannelCount(IntPtr soundBuffer);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Time sfSoundBuffer_getDuration(IntPtr SoundBuffer);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Time sfSoundBuffer_getDuration(IntPtr soundBuffer);
#endregion
}
}
diff --git a/src/SFML.Audio/SoundBufferRecorder.cs b/src/SFML.Audio/SoundBufferRecorder.cs
index 07968cb0..9ab0fb08 100644
--- a/src/SFML.Audio/SoundBufferRecorder.cs
+++ b/src/SFML.Audio/SoundBufferRecorder.cs
@@ -1,4 +1,3 @@
-using System;
using System.Collections.Generic;
namespace SFML.Audio
@@ -21,10 +20,7 @@ public class SoundBufferRecorder : SoundRecorder
/// to make any modifications to it.
///
////////////////////////////////////////////////////////////
- public SoundBuffer SoundBuffer
- {
- get { return mySoundBuffer; }
- }
+ public SoundBuffer SoundBuffer { get; private set; }
////////////////////////////////////////////////////////////
///
@@ -35,7 +31,9 @@ public SoundBuffer SoundBuffer
public override string ToString()
{
if (IsInvalid)
+ {
return MakeDisposedObjectString();
+ }
return "[SoundBufferRecorder]" +
" SampleRate(" + SampleRate + ")" +
@@ -50,7 +48,7 @@ public override string ToString()
////////////////////////////////////////////////////////////
protected override bool OnStart()
{
- mySamplesArray.Clear();
+ _samplesArray.Clear();
return true;
}
@@ -63,7 +61,7 @@ protected override bool OnStart()
////////////////////////////////////////////////////////////
protected override bool OnProcessSamples(short[] samples)
{
- mySamplesArray.AddRange(samples);
+ _samplesArray.AddRange(samples);
return true;
}
@@ -72,12 +70,8 @@ protected override bool OnProcessSamples(short[] samples)
/// Called when the current capture stops
///
////////////////////////////////////////////////////////////
- protected override void OnStop()
- {
- mySoundBuffer = new SoundBuffer(mySamplesArray.ToArray(), 1, SampleRate);
- }
+ protected override void OnStop() => SoundBuffer = new SoundBuffer(_samplesArray.ToArray(), 1, SampleRate);
- private List mySamplesArray = new List();
- private SoundBuffer mySoundBuffer = null;
+ private readonly List _samplesArray = new List();
}
}
diff --git a/src/SFML.Audio/SoundRecorder.cs b/src/SFML.Audio/SoundRecorder.cs
index cc3a34da..001416ce 100644
--- a/src/SFML.Audio/SoundRecorder.cs
+++ b/src/SFML.Audio/SoundRecorder.cs
@@ -20,11 +20,11 @@ public abstract class SoundRecorder : ObjectBase
public SoundRecorder() :
base(IntPtr.Zero)
{
- myStartCallback = new StartCallback(StartRecording);
- myProcessCallback = new ProcessCallback(ProcessSamples);
- myStopCallback = new StopCallback(StopRecording);
+ _startCallback = new StartCallback(StartRecording);
+ _processCallback = new ProcessCallback(ProcessSamples);
+ _stopCallback = new StopCallback(StopRecording);
- CPointer = sfSoundRecorder_create(myStartCallback, myProcessCallback, myStopCallback, IntPtr.Zero);
+ CPointer = sfSoundRecorder_create(_startCallback, _processCallback, _stopCallback, IntPtr.Zero);
}
////////////////////////////////////////////////////////////
@@ -34,10 +34,7 @@ public SoundRecorder() :
/// Please note that only one capture can happen at the same time.
///
////////////////////////////////////////////////////////////
- public bool Start()
- {
- return Start(44100);
- }
+ public bool Start() => Start(44100);
////////////////////////////////////////////////////////////
///
@@ -53,20 +50,14 @@ public bool Start()
///
/// Sound frequency; the more samples, the higher the quality (44100 by default = CD quality)
////////////////////////////////////////////////////////////
- public bool Start(uint sampleRate)
- {
- return sfSoundRecorder_start(CPointer, sampleRate);
- }
+ public bool Start(uint sampleRate) => sfSoundRecorder_start(CPointer, sampleRate);
////////////////////////////////////////////////////////////
///
/// Stop the capture
///
////////////////////////////////////////////////////////////
- public void Stop()
- {
- sfSoundRecorder_stop(CPointer);
- }
+ public void Stop() => sfSoundRecorder_stop(CPointer);
////////////////////////////////////////////////////////////
///
@@ -79,10 +70,7 @@ public void Stop()
/// (for example, 44100 samples/sec is CD quality).
///
////////////////////////////////////////////////////////////
- public uint SampleRate
- {
- get { return sfSoundRecorder_getSampleRate(CPointer); }
- }
+ public uint SampleRate => sfSoundRecorder_getSampleRate(CPointer);
////////////////////////////////////////////////////////////
///
@@ -97,8 +85,8 @@ public uint SampleRate
////////////////////////////////////////////////////////////
public uint ChannelCount
{
- get { return sfSoundRecorder_getChannelCount(CPointer); }
- set { sfSoundRecorder_setChannelCount(CPointer, value); }
+ get => sfSoundRecorder_getChannelCount(CPointer);
+ set => sfSoundRecorder_setChannelCount(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -113,10 +101,7 @@ public uint ChannelCount
/// classes will fail.
///
////////////////////////////////////////////////////////////
- public static bool IsAvailable
- {
- get { return sfSoundRecorder_isAvailable(); }
- }
+ public static bool IsAvailable => sfSoundRecorder_isAvailable();
////////////////////////////////////////////////////////////
///
@@ -127,7 +112,9 @@ public static bool IsAvailable
public override string ToString()
{
if (IsInvalid)
+ {
return MakeDisposedObjectString();
+ }
return "[SoundRecorder]" + " SampleRate(" + SampleRate + ")";
}
@@ -143,11 +130,9 @@ public override string ToString()
///
/// False to abort recording audio data, true to continue
////////////////////////////////////////////////////////////
- protected virtual bool OnStart()
- {
+ protected virtual bool OnStart() =>
// Does nothing by default
- return true;
- }
+ true;
////////////////////////////////////////////////////////////
///
@@ -191,10 +176,7 @@ protected virtual void OnStop()
/// The default processing interval is 100 ms.
///
////////////////////////////////////////////////////////////
- protected void SetProcessingInterval(Time interval)
- {
- sfSoundRecorder_setProcessingInterval(CPointer, interval);
- }
+ protected void SetProcessingInterval(Time interval) => sfSoundRecorder_setProcessingInterval(CPointer, interval);
////////////////////////////////////////////////////////////
///
@@ -207,15 +189,14 @@ public static string[] AvailableDevices
{
unsafe
{
- UIntPtr Count;
- IntPtr* DevicesPtr = sfSoundRecorder_getAvailableDevices(out Count);
- string[] Devices = new string[(int)Count];
- for (int i = 0; i < (int)Count; ++i)
+ var devicesPtr = sfSoundRecorder_getAvailableDevices(out var count);
+ var devices = new string[(int)count];
+ for (var i = 0; i < (int)count; ++i)
{
- Devices[i] = Marshal.PtrToStringAnsi(DevicesPtr[i]);
+ devices[i] = Marshal.PtrToStringAnsi(devicesPtr[i]);
}
- return Devices;
+ return devices;
}
}
}
@@ -225,22 +206,16 @@ public static string[] AvailableDevices
/// Get the name of the default audio capture device
///
////////////////////////////////////////////////////////////
- public static string DefaultDevice
- {
- get { return Marshal.PtrToStringAnsi(sfSoundRecorder_getDefaultDevice()); }
- }
+ public static string DefaultDevice => Marshal.PtrToStringAnsi(sfSoundRecorder_getDefaultDevice());
////////////////////////////////////////////////////////////
///
/// Set the audio capture device
///
- /// The name of the audio capture device
+ /// The name of the audio capture device
/// True, if it was able to set the requested device
////////////////////////////////////////////////////////////
- public bool SetDevice(string Name)
- {
- return sfSoundRecorder_setDevice(CPointer, Name);
- }
+ public bool SetDevice(string name) => sfSoundRecorder_setDevice(CPointer, name);
////////////////////////////////////////////////////////////
///
@@ -248,10 +223,7 @@ public bool SetDevice(string Name)
///
/// The name of the current audio capture device
////////////////////////////////////////////////////////////
- public string GetDevice()
- {
- return Marshal.PtrToStringAnsi(sfSoundRecorder_getDevice(CPointer));
- }
+ public string GetDevice() => Marshal.PtrToStringAnsi(sfSoundRecorder_getDevice(CPointer));
////////////////////////////////////////////////////////////
///
@@ -259,10 +231,7 @@ public string GetDevice()
///
/// Is the GC disposing the object, or is it an explicit call ?
////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfSoundRecorder_destroy(CPointer);
- }
+ protected override void Destroy(bool disposing) => sfSoundRecorder_destroy(CPointer);
////////////////////////////////////////////////////////////
///
@@ -272,10 +241,7 @@ protected override void Destroy(bool disposing)
/// User data -- unused
/// False to stop recording audio data, true to continue
////////////////////////////////////////////////////////////
- private bool StartRecording(IntPtr userData)
- {
- return OnStart();
- }
+ private bool StartRecording(IntPtr userData) => OnStart();
////////////////////////////////////////////////////////////
///
@@ -289,7 +255,7 @@ private bool StartRecording(IntPtr userData)
////////////////////////////////////////////////////////////
private bool ProcessSamples(IntPtr samples, UIntPtr nbSamples, IntPtr userData)
{
- short[] samplesArray = new short[(int)nbSamples];
+ var samplesArray = new short[(int)nbSamples];
Marshal.Copy(samples, samplesArray, 0, samplesArray.Length);
return OnProcessSamples(samplesArray);
@@ -302,10 +268,7 @@ private bool ProcessSamples(IntPtr samples, UIntPtr nbSamples, IntPtr userData)
///
/// User data -- unused
////////////////////////////////////////////////////////////
- private void StopRecording(IntPtr userData)
- {
- OnStop();
- }
+ private void StopRecording(IntPtr userData) => OnStop();
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate bool StartCallback(IntPtr userData);
@@ -316,49 +279,49 @@ private void StopRecording(IntPtr userData)
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void StopCallback(IntPtr userData);
- private readonly StartCallback myStartCallback;
- private readonly ProcessCallback myProcessCallback;
- private readonly StopCallback myStopCallback;
+ private readonly StartCallback _startCallback;
+ private readonly ProcessCallback _processCallback;
+ private readonly StopCallback _stopCallback;
#region Imports
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfSoundRecorder_create(StartCallback OnStart, ProcessCallback OnProcess, StopCallback OnStop, IntPtr UserData);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfSoundRecorder_create(StartCallback onStart, ProcessCallback onProcess, StopCallback onStop, IntPtr userData);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundRecorder_destroy(IntPtr SoundRecorder);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundRecorder_destroy(IntPtr soundRecorder);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfSoundRecorder_start(IntPtr SoundRecorder, uint SampleRate);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfSoundRecorder_start(IntPtr soundRecorder, uint sampleRate);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundRecorder_stop(IntPtr SoundRecorder);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundRecorder_stop(IntPtr soundRecorder);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern uint sfSoundRecorder_getSampleRate(IntPtr SoundRecorder);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern uint sfSoundRecorder_getSampleRate(IntPtr soundRecorder);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern bool sfSoundRecorder_isAvailable();
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundRecorder_setProcessingInterval(IntPtr SoundRecorder, Time Interval);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundRecorder_setProcessingInterval(IntPtr soundRecorder, Time interval);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private unsafe static extern IntPtr* sfSoundRecorder_getAvailableDevices(out UIntPtr Count);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe IntPtr* sfSoundRecorder_getAvailableDevices(out UIntPtr count);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfSoundRecorder_getDefaultDevice();
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfSoundRecorder_setDevice(IntPtr SoundRecorder, string Name);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfSoundRecorder_setDevice(IntPtr soundRecorder, string name);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfSoundRecorder_getDevice(IntPtr SoundRecorder);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfSoundRecorder_getDevice(IntPtr soundRecorder);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundRecorder_setChannelCount(IntPtr SoundRecorder, uint channelCount);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundRecorder_setChannelCount(IntPtr soundRecorder, uint channelCount);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern uint sfSoundRecorder_getChannelCount(IntPtr SoundRecorder);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern uint sfSoundRecorder_getChannelCount(IntPtr soundRecorder);
#endregion
}
}
diff --git a/src/SFML.Audio/SoundStream.cs b/src/SFML.Audio/SoundStream.cs
index 06fd9b29..f009930d 100644
--- a/src/SFML.Audio/SoundStream.cs
+++ b/src/SFML.Audio/SoundStream.cs
@@ -33,10 +33,7 @@ public SoundStream() :
/// the rest of the program while the stream is played.
///
////////////////////////////////////////////////////////////
- public void Play()
- {
- sfSoundStream_play(CPointer);
- }
+ public void Play() => sfSoundStream_play(CPointer);
////////////////////////////////////////////////////////////
///
@@ -46,10 +43,7 @@ public void Play()
/// otherwise (stream already paused or stopped) it has no effect.
///
////////////////////////////////////////////////////////////
- public void Pause()
- {
- sfSoundStream_pause(CPointer);
- }
+ public void Pause() => sfSoundStream_pause(CPointer);
////////////////////////////////////////////////////////////
///
@@ -60,10 +54,7 @@ public void Pause()
/// It also resets the playing position (unlike pause()).
///
////////////////////////////////////////////////////////////
- public void Stop()
- {
- sfSoundStream_stop(CPointer);
- }
+ public void Stop() => sfSoundStream_stop(CPointer);
////////////////////////////////////////////////////////////
///
@@ -73,30 +64,21 @@ public void Stop()
/// second. The higher, the better the quality.
///
////////////////////////////////////////////////////////////
- public uint SampleRate
- {
- get { return sfSoundStream_getSampleRate(CPointer); }
- }
+ public uint SampleRate => sfSoundStream_getSampleRate(CPointer);
////////////////////////////////////////////////////////////
///
/// Number of channels (1 = mono, 2 = stereo)
///
////////////////////////////////////////////////////////////
- public uint ChannelCount
- {
- get { return sfSoundStream_getChannelCount(CPointer); }
- }
+ public uint ChannelCount => sfSoundStream_getChannelCount(CPointer);
////////////////////////////////////////////////////////////
///
/// Current status of the sound stream (see SoundStatus enum)
///
////////////////////////////////////////////////////////////
- public SoundStatus Status
- {
- get { return sfSoundStream_getStatus(CPointer); }
- }
+ public SoundStatus Status => sfSoundStream_getStatus(CPointer);
////////////////////////////////////////////////////////////
///
@@ -110,8 +92,8 @@ public SoundStatus Status
////////////////////////////////////////////////////////////
public bool Loop
{
- get { return sfSoundStream_getLoop(CPointer); }
- set { sfSoundStream_setLoop(CPointer, value); }
+ get => sfSoundStream_getLoop(CPointer);
+ set => sfSoundStream_setLoop(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -127,8 +109,8 @@ public bool Loop
////////////////////////////////////////////////////////////
public float Pitch
{
- get { return sfSoundStream_getPitch(CPointer); }
- set { sfSoundStream_setPitch(CPointer, value); }
+ get => sfSoundStream_getPitch(CPointer);
+ set => sfSoundStream_setPitch(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -141,8 +123,8 @@ public float Pitch
////////////////////////////////////////////////////////////
public float Volume
{
- get { return sfSoundStream_getVolume(CPointer); }
- set { sfSoundStream_setVolume(CPointer, value); }
+ get => sfSoundStream_getVolume(CPointer);
+ set => sfSoundStream_setVolume(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -156,8 +138,8 @@ public float Volume
////////////////////////////////////////////////////////////
public Vector3f Position
{
- get { return sfSoundStream_getPosition(CPointer); }
- set { sfSoundStream_setPosition(CPointer, value); }
+ get => sfSoundStream_getPosition(CPointer);
+ set => sfSoundStream_setPosition(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -173,8 +155,8 @@ public Vector3f Position
////////////////////////////////////////////////////////////
public bool RelativeToListener
{
- get { return sfSoundStream_isRelativeToListener(CPointer); }
- set { sfSoundStream_setRelativeToListener(CPointer, value); }
+ get => sfSoundStream_isRelativeToListener(CPointer);
+ set => sfSoundStream_setRelativeToListener(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -191,8 +173,8 @@ public bool RelativeToListener
////////////////////////////////////////////////////////////
public float MinDistance
{
- get { return sfSoundStream_getMinDistance(CPointer); }
- set { sfSoundStream_setMinDistance(CPointer, value); }
+ get => sfSoundStream_getMinDistance(CPointer);
+ set => sfSoundStream_setMinDistance(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -211,8 +193,8 @@ public float MinDistance
////////////////////////////////////////////////////////////
public float Attenuation
{
- get { return sfSoundStream_getAttenuation(CPointer); }
- set { sfSoundStream_setAttenuation(CPointer, value); }
+ get => sfSoundStream_getAttenuation(CPointer);
+ set => sfSoundStream_setAttenuation(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -225,8 +207,8 @@ public float Attenuation
////////////////////////////////////////////////////////////
public Time PlayingOffset
{
- get { return sfSoundStream_getPlayingOffset(CPointer); }
- set { sfSoundStream_setPlayingOffset(CPointer, value); }
+ get => sfSoundStream_getPlayingOffset(CPointer);
+ set => sfSoundStream_setPlayingOffset(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -238,7 +220,9 @@ public Time PlayingOffset
public override string ToString()
{
if (IsInvalid)
+ {
return MakeDisposedObjectString();
+ }
return "[SoundStream]" +
" SampleRate(" + SampleRate + ")" +
@@ -263,9 +247,9 @@ public override string ToString()
////////////////////////////////////////////////////////////
protected void Initialize(uint channelCount, uint sampleRate)
{
- myGetDataCallback = new GetDataCallbackType(GetData);
- mySeekCallback = new SeekCallbackType(Seek);
- CPointer = sfSoundStream_create(myGetDataCallback, mySeekCallback, channelCount, sampleRate, IntPtr.Zero);
+ _getDataCallback = new GetDataCallbackType(GetData);
+ _seekCallback = new SeekCallbackType(Seek);
+ CPointer = sfSoundStream_create(_getDataCallback, _seekCallback, channelCount, sampleRate, IntPtr.Zero);
}
////////////////////////////////////////////////////////////
@@ -291,10 +275,7 @@ protected void Initialize(uint channelCount, uint sampleRate)
///
/// Is the GC disposing the object, or is it an explicit call ?
////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfSoundStream_destroy(CPointer);
- }
+ protected override void Destroy(bool disposing) => sfSoundStream_destroy(CPointer);
////////////////////////////////////////////////////////////
///
@@ -304,8 +285,8 @@ protected override void Destroy(bool disposing)
[StructLayout(LayoutKind.Sequential)]
private struct Chunk
{
- unsafe public short* samples;
- public uint sampleCount;
+ public unsafe short* Samples;
+ public uint SampleCount;
}
////////////////////////////////////////////////////////////
@@ -318,14 +299,14 @@ private struct Chunk
////////////////////////////////////////////////////////////
private bool GetData(ref Chunk dataChunk, IntPtr userData)
{
- if (OnGetData(out myTempBuffer))
+ if (OnGetData(out _tempBuffer))
{
unsafe
{
- fixed (short* samplesPtr = myTempBuffer)
+ fixed (short* samplesPtr = _tempBuffer)
{
- dataChunk.samples = samplesPtr;
- dataChunk.sampleCount = (uint)myTempBuffer.Length;
+ dataChunk.Samples = samplesPtr;
+ dataChunk.SampleCount = (uint)_tempBuffer.Length;
}
}
@@ -345,93 +326,90 @@ private bool GetData(ref Chunk dataChunk, IntPtr userData)
/// User data -- unused
/// If false is returned, the playback is aborted
////////////////////////////////////////////////////////////
- private void Seek(Time timeOffset, IntPtr userData)
- {
- OnSeek(timeOffset);
- }
+ private void Seek(Time timeOffset, IntPtr userData) => OnSeek(timeOffset);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- private delegate bool GetDataCallbackType(ref Chunk dataChunk, IntPtr UserData);
+ private delegate bool GetDataCallbackType(ref Chunk dataChunk, IntPtr userData);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- private delegate void SeekCallbackType(Time timeOffset, IntPtr UserData);
+ private delegate void SeekCallbackType(Time timeOffset, IntPtr userData);
- private GetDataCallbackType myGetDataCallback;
- private SeekCallbackType mySeekCallback;
- private short[] myTempBuffer;
+ private GetDataCallbackType _getDataCallback;
+ private SeekCallbackType _seekCallback;
+ private short[] _tempBuffer;
#region Imports
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfSoundStream_create(GetDataCallbackType OnGetData, SeekCallbackType OnSeek, uint ChannelCount, uint SampleRate, IntPtr UserData);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfSoundStream_create(GetDataCallbackType onGetData, SeekCallbackType onSeek, uint channelCount, uint sampleRate, IntPtr userData);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundStream_destroy(IntPtr SoundStreamStream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundStream_destroy(IntPtr soundStream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundStream_play(IntPtr SoundStream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundStream_play(IntPtr soundStream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundStream_pause(IntPtr SoundStream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundStream_pause(IntPtr soundStream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundStream_stop(IntPtr SoundStream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundStream_stop(IntPtr soundStream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern SoundStatus sfSoundStream_getStatus(IntPtr SoundStream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern SoundStatus sfSoundStream_getStatus(IntPtr soundStream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern uint sfSoundStream_getChannelCount(IntPtr SoundStream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern uint sfSoundStream_getChannelCount(IntPtr soundStream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern uint sfSoundStream_getSampleRate(IntPtr SoundStream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern uint sfSoundStream_getSampleRate(IntPtr soundStream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundStream_setLoop(IntPtr SoundStream, bool Loop);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundStream_setLoop(IntPtr soundStream, bool loop);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundStream_setPitch(IntPtr SoundStream, float Pitch);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundStream_setPitch(IntPtr soundStream, float pitch);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundStream_setVolume(IntPtr SoundStream, float Volume);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundStream_setVolume(IntPtr soundStream, float volume);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundStream_setPosition(IntPtr SoundStream, Vector3f position);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundStream_setPosition(IntPtr soundStream, Vector3f position);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundStream_setRelativeToListener(IntPtr SoundStream, bool Relative);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundStream_setRelativeToListener(IntPtr soundStream, bool relative);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundStream_setMinDistance(IntPtr SoundStream, float MinDistance);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundStream_setMinDistance(IntPtr soundStream, float minDistance);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundStream_setAttenuation(IntPtr SoundStream, float Attenuation);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundStream_setAttenuation(IntPtr soundStream, float attenuation);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSoundStream_setPlayingOffset(IntPtr SoundStream, Time TimeOffset);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSoundStream_setPlayingOffset(IntPtr soundStream, Time timeOffset);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfSoundStream_getLoop(IntPtr SoundStream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfSoundStream_getLoop(IntPtr soundStream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfSoundStream_getPitch(IntPtr SoundStream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfSoundStream_getPitch(IntPtr soundStream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfSoundStream_getVolume(IntPtr SoundStream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfSoundStream_getVolume(IntPtr soundStream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector3f sfSoundStream_getPosition(IntPtr SoundStream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector3f sfSoundStream_getPosition(IntPtr soundStream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfSoundStream_isRelativeToListener(IntPtr SoundStream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfSoundStream_isRelativeToListener(IntPtr soundStream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfSoundStream_getMinDistance(IntPtr SoundStream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfSoundStream_getMinDistance(IntPtr soundStream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfSoundStream_getAttenuation(IntPtr SoundStream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfSoundStream_getAttenuation(IntPtr soundStream);
- [DllImport(CSFML.audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Time sfSoundStream_getPlayingOffset(IntPtr SoundStream);
+ [DllImport(CSFML.Audio, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Time sfSoundStream_getPlayingOffset(IntPtr soundStream);
#endregion
}
}
diff --git a/src/SFML.Graphics/BlendMode.cs b/src/SFML.Graphics/BlendMode.cs
index 651569f1..5c100ee3 100644
--- a/src/SFML.Graphics/BlendMode.cs
+++ b/src/SFML.Graphics/BlendMode.cs
@@ -96,11 +96,11 @@ public enum Equation
///
/// Construct the blend mode given the factors and equation
///
- /// Specifies how to compute the source factor for the color and alpha channels.
- /// Specifies how to compute the destination factor for the color and alpha channels.
+ /// Specifies how to compute the source factor for the color and alpha channels.
+ /// Specifies how to compute the destination factor for the color and alpha channels.
////////////////////////////////////////////////////////////
- public BlendMode(Factor SourceFactor, Factor DestinationFactor)
- : this(SourceFactor, DestinationFactor, Equation.Add)
+ public BlendMode(Factor sourceFactor, Factor destinationFactor)
+ : this(sourceFactor, destinationFactor, Equation.Add)
{
}
@@ -108,12 +108,12 @@ public BlendMode(Factor SourceFactor, Factor DestinationFactor)
///
/// Construct the blend mode given the factors and equation
///
- /// Specifies how to compute the source factor for the color and alpha channels.
- /// Specifies how to compute the destination factor for the color and alpha channels.
- /// Specifies how to combine the source and destination colors and alpha.
+ /// Specifies how to compute the source factor for the color and alpha channels.
+ /// Specifies how to compute the destination factor for the color and alpha channels.
+ /// Specifies how to combine the source and destination colors and alpha.
////////////////////////////////////////////////////////////
- public BlendMode(Factor SourceFactor, Factor DestinationFactor, Equation BlendEquation)
- : this(SourceFactor, DestinationFactor, BlendEquation, SourceFactor, DestinationFactor, BlendEquation)
+ public BlendMode(Factor sourceFactor, Factor destinationFactor, Equation blendEquation)
+ : this(sourceFactor, destinationFactor, blendEquation, sourceFactor, destinationFactor, blendEquation)
{
}
@@ -121,21 +121,21 @@ public BlendMode(Factor SourceFactor, Factor DestinationFactor, Equation BlendEq
///
/// Construct the blend mode given the factors and equation
///
- /// Specifies how to compute the source factor for the color channels.
- /// Specifies how to compute the destination factor for the color channels.
- /// Specifies how to combine the source and destination colors.
- /// Specifies how to compute the source factor.
- /// Specifies how to compute the destination factor.
- /// Specifies how to combine the source and destination alphas.
- ////////////////////////////////////////////////////////////
- public BlendMode(Factor ColorSourceFactor, Factor ColorDestinationFactor, Equation ColorBlendEquation, Factor AlphaSourceFactor, Factor AlphaDestinationFactor, Equation AlphaBlendEquation)
+ /// Specifies how to compute the source factor for the color channels.
+ /// Specifies how to compute the destination factor for the color channels.
+ /// Specifies how to combine the source and destination colors.
+ /// Specifies how to compute the source factor.
+ /// Specifies how to compute the destination factor.
+ /// Specifies how to combine the source and destination alphas.
+ ////////////////////////////////////////////////////////////
+ public BlendMode(Factor colorSourceFactor, Factor colorDestinationFactor, Equation colorBlendEquation, Factor alphaSourceFactor, Factor alphaDestinationFactor, Equation alphaBlendEquation)
{
- ColorSrcFactor = ColorSourceFactor;
- ColorDstFactor = ColorDestinationFactor;
- ColorEquation = ColorBlendEquation;
- AlphaSrcFactor = AlphaSourceFactor;
- AlphaDstFactor = AlphaDestinationFactor;
- AlphaEquation = AlphaBlendEquation;
+ ColorSrcFactor = colorSourceFactor;
+ ColorDstFactor = colorDestinationFactor;
+ ColorEquation = colorBlendEquation;
+ AlphaSrcFactor = alphaSourceFactor;
+ AlphaDstFactor = alphaDestinationFactor;
+ AlphaEquation = alphaBlendEquation;
}
////////////////////////////////////////////////////////////
@@ -161,7 +161,7 @@ public BlendMode(Factor ColorSourceFactor, Factor ColorDestinationFactor, Equati
/// Object to check
/// Object and blend mode are equal
////////////////////////////////////////////////////////////
- public override bool Equals(object obj) => ( obj is BlendMode ) && Equals((BlendMode)obj);
+ public override bool Equals(object obj) => (obj is BlendMode mode) && Equals(mode);
///////////////////////////////////////////////////////////
///
@@ -170,15 +170,12 @@ public BlendMode(Factor ColorSourceFactor, Factor ColorDestinationFactor, Equati
/// Blend Mode to check
/// blend modes are equal
////////////////////////////////////////////////////////////
- public bool Equals(BlendMode other)
- {
- return ( ColorSrcFactor == other.ColorSrcFactor ) &&
- ( ColorDstFactor == other.ColorDstFactor ) &&
- ( ColorEquation == other.ColorEquation ) &&
- ( AlphaSrcFactor == other.AlphaSrcFactor ) &&
- ( AlphaDstFactor == other.AlphaDstFactor ) &&
- ( AlphaEquation == other.AlphaEquation );
- }
+ public bool Equals(BlendMode other) => (ColorSrcFactor == other.ColorSrcFactor) &&
+ (ColorDstFactor == other.ColorDstFactor) &&
+ (ColorEquation == other.ColorEquation) &&
+ (AlphaSrcFactor == other.AlphaSrcFactor) &&
+ (AlphaDstFactor == other.AlphaDstFactor) &&
+ (AlphaEquation == other.AlphaEquation);
////////////////////////////////////////////////////////////
///
@@ -186,15 +183,12 @@ public bool Equals(BlendMode other)
///
/// Integer description of the object
////////////////////////////////////////////////////////////
- public override int GetHashCode()
- {
- return ColorSrcFactor.GetHashCode() ^
+ public override int GetHashCode() => ColorSrcFactor.GetHashCode() ^
ColorDstFactor.GetHashCode() ^
ColorEquation.GetHashCode() ^
AlphaSrcFactor.GetHashCode() ^
AlphaDstFactor.GetHashCode() ^
AlphaEquation.GetHashCode();
- }
/// Source blending factor for the color channels
public Factor ColorSrcFactor;
diff --git a/src/SFML.Graphics/CircleShape.cs b/src/SFML.Graphics/CircleShape.cs
index a7c1844f..9b3e0a84 100644
--- a/src/SFML.Graphics/CircleShape.cs
+++ b/src/SFML.Graphics/CircleShape.cs
@@ -57,8 +57,8 @@ public CircleShape(CircleShape copy) : base(copy)
////////////////////////////////////////////////////////////
public float Radius
{
- get { return myRadius; }
- set { myRadius = value; Update(); }
+ get => _radius;
+ set { _radius = value; Update(); }
}
////////////////////////////////////////////////////////////
@@ -67,7 +67,7 @@ public float Radius
///
/// The total point count
////////////////////////////////////////////////////////////
- public override uint GetPointCount() => myPointCount;
+ public override uint GetPointCount() => _pointCount;
////////////////////////////////////////////////////////////
///
@@ -78,7 +78,7 @@ public float Radius
////////////////////////////////////////////////////////////
public void SetPointCount(uint count)
{
- myPointCount = count;
+ _pointCount = count;
Update();
}
@@ -96,14 +96,14 @@ public void SetPointCount(uint count)
////////////////////////////////////////////////////////////
public override Vector2f GetPoint(uint index)
{
- float angle = (float)( index * 2 * Math.PI / myPointCount - Math.PI / 2 );
- float x = (float)Math.Cos(angle) * myRadius;
- float y = (float)Math.Sin(angle) * myRadius;
+ var angle = (float)((index * 2 * Math.PI / _pointCount) - (Math.PI / 2));
+ var x = (float)Math.Cos(angle) * _radius;
+ var y = (float)Math.Sin(angle) * _radius;
- return new Vector2f(myRadius + x, myRadius + y);
+ return new Vector2f(_radius + x, _radius + y);
}
- private float myRadius;
- private uint myPointCount;
+ private float _radius;
+ private uint _pointCount;
}
}
diff --git a/src/SFML.Graphics/Color.cs b/src/SFML.Graphics/Color.cs
index f8c771d1..52b3dcb8 100644
--- a/src/SFML.Graphics/Color.cs
+++ b/src/SFML.Graphics/Color.cs
@@ -48,9 +48,9 @@ public Color(uint color)
{
unchecked
{
- R = (byte)( color >> 24 );
- G = (byte)( color >> 16 );
- B = (byte)( color >> 8 );
+ R = (byte)(color >> 24);
+ G = (byte)(color >> 16);
+ B = (byte)(color >> 8);
A = (byte)color;
}
}
@@ -69,7 +69,7 @@ public Color(Color color) : this(color.R, color.G, color.B, color.A) { }
///
/// Color represented as a 32-bit unsigned integer
////////////////////////////////////////////////////////////
- public uint ToInteger() => (uint)( ( R << 24 ) | ( G << 16 ) | ( B << 8 ) | A );
+ public uint ToInteger() => (uint)((R << 24) | (G << 16) | (B << 8) | A);
////////////////////////////////////////////////////////////
///
@@ -101,7 +101,7 @@ public void Deconstruct(out byte red, out byte green, out byte blue, out byte al
/// Object to check
/// Object and color are equal
////////////////////////////////////////////////////////////
- public override bool Equals(object obj) => ( obj is Color ) && Equals((Color)obj);
+ public override bool Equals(object obj) => (obj is Color) && Equals((Color)obj);
///////////////////////////////////////////////////////////
///
@@ -110,7 +110,7 @@ public void Deconstruct(out byte red, out byte green, out byte blue, out byte al
/// Color to check
/// Colors are equal
////////////////////////////////////////////////////////////
- public bool Equals(Color other) => ( R == other.R ) && ( G == other.G ) && ( B == other.B ) && ( A == other.A );
+ public bool Equals(Color other) => (R == other.R) && (G == other.G) && (B == other.B) && (A == other.A);
////////////////////////////////////////////////////////////
///
@@ -118,7 +118,7 @@ public void Deconstruct(out byte red, out byte green, out byte blue, out byte al
///
/// Integer description of the object
////////////////////////////////////////////////////////////
- public override int GetHashCode() => ( R << 24 ) | ( G << 16 ) | ( B << 8 ) | A;
+ public override int GetHashCode() => (R << 24) | (G << 16) | (B << 8) | A;
////////////////////////////////////////////////////////////
///
@@ -143,13 +143,10 @@ public void Deconstruct(out byte red, out byte green, out byte blue, out byte al
///
/// Result of left + right
////////////////////////////////////////////////////////////
- public static Color operator +(Color left, Color right)
- {
- return new Color((byte)Math.Min(left.R + right.R, 255),
+ public static Color operator +(Color left, Color right) => new Color((byte)Math.Min(left.R + right.R, 255),
(byte)Math.Min(left.G + right.G, 255),
(byte)Math.Min(left.B + right.B, 255),
(byte)Math.Min(left.A + right.A, 255));
- }
////////////////////////////////////////////////////////////
///
@@ -158,13 +155,10 @@ public void Deconstruct(out byte red, out byte green, out byte blue, out byte al
///
/// Result of left - right
////////////////////////////////////////////////////////////
- public static Color operator -(Color left, Color right)
- {
- return new Color((byte)Math.Max(left.R - right.R, 0),
+ public static Color operator -(Color left, Color right) => new Color((byte)Math.Max(left.R - right.R, 0),
(byte)Math.Max(left.G - right.G, 0),
(byte)Math.Max(left.B - right.B, 0),
(byte)Math.Max(left.A - right.A, 0));
- }
////////////////////////////////////////////////////////////
///
@@ -173,13 +167,10 @@ public void Deconstruct(out byte red, out byte green, out byte blue, out byte al
///
/// Result of left * right
////////////////////////////////////////////////////////////
- public static Color operator *(Color left, Color right)
- {
- return new Color((byte)( left.R * right.R / 255 ),
- (byte)( left.G * right.G / 255 ),
- (byte)( left.B * right.B / 255 ),
- (byte)( left.A * right.A / 255 ));
- }
+ public static Color operator *(Color left, Color right) => new Color((byte)(left.R * right.R / 255),
+ (byte)(left.G * right.G / 255),
+ (byte)(left.B * right.B / 255),
+ (byte)(left.A * right.A / 255));
///
/// Converts a tuple of bytes to a Color
diff --git a/src/SFML.Graphics/ConvexShape.cs b/src/SFML.Graphics/ConvexShape.cs
index cec6c3b3..ef9d4a59 100644
--- a/src/SFML.Graphics/ConvexShape.cs
+++ b/src/SFML.Graphics/ConvexShape.cs
@@ -23,10 +23,7 @@ public ConvexShape() : this(0) { }
///
/// Number of points of the shape
////////////////////////////////////////////////////////////
- public ConvexShape(uint pointCount)
- {
- SetPointCount(pointCount);
- }
+ public ConvexShape(uint pointCount) => SetPointCount(pointCount);
////////////////////////////////////////////////////////////
///
@@ -49,7 +46,7 @@ public ConvexShape(ConvexShape copy) : base(copy)
///
/// The total point count
////////////////////////////////////////////////////////////
- public override uint GetPointCount() => (uint)(myPoints?.Length ?? 0);
+ public override uint GetPointCount() => (uint)(_points?.Length ?? 0);
////////////////////////////////////////////////////////////
///
@@ -60,7 +57,7 @@ public ConvexShape(ConvexShape copy) : base(copy)
////////////////////////////////////////////////////////////
public void SetPointCount(uint count)
{
- Array.Resize(ref myPoints, (int)count);
+ Array.Resize(ref _points, (int)count);
Update();
}
@@ -76,7 +73,7 @@ public void SetPointCount(uint count)
/// Index of the point to get, in range [0 .. PointCount - 1]
/// index-th point of the shape
////////////////////////////////////////////////////////////
- public override Vector2f GetPoint(uint index) => myPoints[index];
+ public override Vector2f GetPoint(uint index) => _points[index];
////////////////////////////////////////////////////////////
///
@@ -93,10 +90,10 @@ public void SetPointCount(uint count)
////////////////////////////////////////////////////////////
public void SetPoint(uint index, Vector2f point)
{
- myPoints[index] = point;
+ _points[index] = point;
Update();
}
- private Vector2f[] myPoints;
+ private Vector2f[] _points;
}
}
diff --git a/src/SFML.Graphics/Font.cs b/src/SFML.Graphics/Font.cs
index 239dfae4..1e67d781 100644
--- a/src/SFML.Graphics/Font.cs
+++ b/src/SFML.Graphics/Font.cs
@@ -62,7 +62,7 @@ public Font(Stream stream) : base(IntPtr.Zero)
public Font(byte[] bytes) :
base(IntPtr.Zero)
{
- GCHandle pin = GCHandle.Alloc(bytes, GCHandleType.Pinned);
+ var pin = GCHandle.Alloc(bytes, GCHandleType.Pinned);
try
{
CPointer = sfFont_createFromMemory(pin.AddrOfPinnedObject(), (UIntPtr)bytes.Length);
@@ -157,8 +157,8 @@ public Font(Font copy) : base(sfFont_copy(copy.CPointer)) { }
////////////////////////////////////////////////////////////
public Texture GetTexture(uint characterSize)
{
- myTextures[characterSize] = new Texture(sfFont_getTexture(CPointer, characterSize));
- return myTextures[characterSize];
+ _textures[characterSize] = new Texture(sfFont_getTexture(CPointer, characterSize));
+ return _textures[characterSize];
}
////////////////////////////////////////////////////////////
@@ -191,10 +191,11 @@ public Texture GetTexture(uint characterSize)
////////////////////////////////////////////////////////////
public Info GetInfo()
{
- InfoMarshalData data = sfFont_getInfo(CPointer);
- Info info = new Info();
-
- info.Family = Marshal.PtrToStringAnsi(data.Family);
+ var data = sfFont_getInfo(CPointer);
+ var info = new Info
+ {
+ Family = Marshal.PtrToStringAnsi(data.Family)
+ };
return info;
}
@@ -217,27 +218,22 @@ protected override void Destroy(bool disposing)
{
if (!disposing)
{
- Context.Global.SetActive(true);
+ _ = Context.Global.SetActive(true);
}
sfFont_destroy(CPointer);
if (disposing)
{
- foreach (Texture texture in myTextures.Values)
+ foreach (var texture in _textures.Values)
{
texture.Dispose();
}
-
- if (myStream != null)
- {
- myStream.Dispose();
- }
}
if (!disposing)
{
- Context.Global.SetActive(false);
+ _ = Context.Global.SetActive(false);
}
}
@@ -272,54 +268,53 @@ internal struct InfoMarshalData
public IntPtr Family;
}
- private Dictionary myTextures = new Dictionary();
- private SFML.System.StreamAdaptor myStream = null;
+ private readonly Dictionary _textures = new Dictionary();
#region Imports
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfFont_createFromFile(string Filename);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfFont_createFromFile(string filename);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfFont_createFromStream(IntPtr stream);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfFont_createFromMemory(IntPtr data, UIntPtr size);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfFont_copy(IntPtr Font);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfFont_copy(IntPtr font);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfFont_destroy(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfFont_destroy(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Glyph sfFont_getGlyph(IntPtr CPointer, uint codePoint, uint characterSize, bool bold, float outlineThickness);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Glyph sfFont_getGlyph(IntPtr cPointer, uint codePoint, uint characterSize, bool bold, float outlineThickness);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfFont_getKerning(IntPtr CPointer, uint first, uint second, uint characterSize);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfFont_getKerning(IntPtr cPointer, uint first, uint second, uint characterSize);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfFont_getBoldKerning(IntPtr CPointer, uint first, uint second, uint characterSize);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfFont_getBoldKerning(IntPtr cPointer, uint first, uint second, uint characterSize);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfFont_getLineSpacing(IntPtr CPointer, uint characterSize);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfFont_getLineSpacing(IntPtr cPointer, uint characterSize);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfFont_getUnderlinePosition(IntPtr CPointer, uint characterSize);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfFont_getUnderlinePosition(IntPtr cPointer, uint characterSize);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfFont_getUnderlineThickness(IntPtr CPointer, uint characterSize);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfFont_getUnderlineThickness(IntPtr cPointer, uint characterSize);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfFont_getTexture(IntPtr CPointer, uint characterSize);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfFont_getTexture(IntPtr cPointer, uint characterSize);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfFont_setSmooth(IntPtr CPointer, bool smooth);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfFont_setSmooth(IntPtr cPointer, bool smooth);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfFont_isSmooth(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfFont_isSmooth(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern InfoMarshalData sfFont_getInfo(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern InfoMarshalData sfFont_getInfo(IntPtr cPointer);
#endregion
}
}
diff --git a/src/SFML.Graphics/Glsl.cs b/src/SFML.Graphics/Glsl.cs
index fd7c751b..f381dcae 100644
--- a/src/SFML.Graphics/Glsl.cs
+++ b/src/SFML.Graphics/Glsl.cs
@@ -419,7 +419,7 @@ public Mat3(float a00, float a01, float a02,
float a10, float a11, float a12,
float a20, float a21, float a22)
{
- fixed (float* m = array)
+ fixed (float* m = _array)
{
m[0] = a00;
m[3] = a01;
@@ -441,22 +441,22 @@ public Mat3(float a00, float a01, float a02,
////////////////////////////////////////////////////////////
public Mat3(Transform transform)
{
- fixed (float* m = array)
+ fixed (float* m = _array)
{
- m[0] = transform.m00;
- m[3] = transform.m01;
- m[6] = transform.m02;
- m[1] = transform.m10;
- m[4] = transform.m11;
- m[7] = transform.m12;
- m[2] = transform.m20;
- m[5] = transform.m21;
- m[8] = transform.m22;
+ m[0] = transform.M00;
+ m[3] = transform.M01;
+ m[6] = transform.M02;
+ m[1] = transform.M10;
+ m[4] = transform.M11;
+ m[7] = transform.M12;
+ m[2] = transform.M20;
+ m[5] = transform.M21;
+ m[8] = transform.M22;
}
}
// column-major!
- private fixed float array[3 * 3];
+ private fixed float _array[3 * 3];
}
////////////////////////////////////////////////////////////
@@ -476,16 +476,10 @@ public unsafe struct Mat4
/// Keep in mind that a Mat4 cannot be modified after construction
///
////////////////////////////////////////////////////////////
- public static Mat4 Identity
- {
- get
- {
- return new Mat4(1, 0, 0, 0,
+ public static Mat4 Identity => new Mat4(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
- }
- }
////////////////////////////////////////////////////////////
///
@@ -501,7 +495,7 @@ public Mat4(float a00, float a01, float a02, float a03,
float a20, float a21, float a22, float a23,
float a30, float a31, float a32, float a33)
{
- fixed (float* m = array)
+ fixed (float* m = _array)
{
// transpose to column major
m[0] = a00;
@@ -531,32 +525,32 @@ public Mat4(float a00, float a01, float a02, float a03,
////////////////////////////////////////////////////////////
public Mat4(Transform transform)
{
- fixed (float* m = array)
+ fixed (float* m = _array)
{
// swapping to column-major (OpenGL) from row-major (SFML) order
// in addition, filling in the blanks (from expanding to a mat4) with values from
// an identity matrix
- m[0] = transform.m00;
- m[4] = transform.m01;
+ m[0] = transform.M00;
+ m[4] = transform.M01;
m[8] = 0;
- m[12] = transform.m02;
- m[1] = transform.m10;
- m[5] = transform.m11;
+ m[12] = transform.M02;
+ m[1] = transform.M10;
+ m[5] = transform.M11;
m[9] = 0;
- m[13] = transform.m12;
+ m[13] = transform.M12;
m[2] = 0;
m[6] = 0;
m[10] = 1;
m[14] = 0;
- m[3] = transform.m20;
- m[7] = transform.m21;
+ m[3] = transform.M20;
+ m[7] = transform.M21;
m[11] = 0;
- m[15] = transform.m22;
+ m[15] = transform.M22;
}
}
// column major!
- private fixed float array[4 * 4];
+ private fixed float _array[4 * 4];
}
#endregion
}
diff --git a/src/SFML.Graphics/Drawable.cs b/src/SFML.Graphics/IDrawable.cs
similarity index 89%
rename from src/SFML.Graphics/Drawable.cs
rename to src/SFML.Graphics/IDrawable.cs
index 54911b87..dcb86c25 100644
--- a/src/SFML.Graphics/Drawable.cs
+++ b/src/SFML.Graphics/IDrawable.cs
@@ -5,7 +5,7 @@ namespace SFML.Graphics
/// Interface for every object that can be drawn to a render window
///
////////////////////////////////////////////////////////////
- public interface Drawable
+ public interface IDrawable
{
////////////////////////////////////////////////////////////
///
@@ -17,6 +17,6 @@ public interface Drawable
/// Render target to draw to
/// Current render states
////////////////////////////////////////////////////////////
- void Draw(RenderTarget target, RenderStates states);
+ void Draw(IRenderTarget target, RenderStates states);
}
}
diff --git a/src/SFML.Graphics/RenderTarget.cs b/src/SFML.Graphics/IRenderTarget.cs
similarity index 98%
rename from src/SFML.Graphics/RenderTarget.cs
rename to src/SFML.Graphics/IRenderTarget.cs
index 9aa19ef5..cebdcd3c 100644
--- a/src/SFML.Graphics/RenderTarget.cs
+++ b/src/SFML.Graphics/IRenderTarget.cs
@@ -9,7 +9,7 @@ namespace SFML.Graphics
/// or instead.
///
////////////////////////////////////////////////////////////
- public interface RenderTarget
+ public interface IRenderTarget
{
////////////////////////////////////////////////////////////
///
@@ -161,7 +161,7 @@ public interface RenderTarget
///
/// Object to draw
////////////////////////////////////////////////////////////
- void Draw(Drawable drawable);
+ void Draw(IDrawable drawable);
////////////////////////////////////////////////////////////
///
@@ -170,7 +170,7 @@ public interface RenderTarget
/// Object to draw
/// Render states to use for drawing
////////////////////////////////////////////////////////////
- void Draw(Drawable drawable, RenderStates states);
+ void Draw(IDrawable drawable, RenderStates states);
////////////////////////////////////////////////////////////
///
diff --git a/src/SFML.Graphics/Image.cs b/src/SFML.Graphics/Image.cs
index 17347c12..1c55176f 100644
--- a/src/SFML.Graphics/Image.cs
+++ b/src/SFML.Graphics/Image.cs
@@ -87,7 +87,7 @@ public Image(Stream stream) :
public Image(byte[] bytes) :
base(IntPtr.Zero)
{
- GCHandle pin = GCHandle.Alloc(bytes, GCHandleType.Pinned);
+ var pin = GCHandle.Alloc(bytes, GCHandleType.Pinned);
try
{
CPointer = sfImage_createFromMemory(pin.AddrOfPinnedObject(), (UIntPtr)bytes.Length);
@@ -112,14 +112,14 @@ public Image(byte[] bytes) :
public Image(Color[,] pixels) :
base(IntPtr.Zero)
{
- uint Width = (uint)pixels.GetLength(0);
- uint Height = (uint)pixels.GetLength(1);
+ var width = (uint)pixels.GetLength(0);
+ var height = (uint)pixels.GetLength(1);
// Transpose the array (.Net gives dimensions in reverse order of what SFML expects)
- Color[,] transposed = new Color[Height, Width];
- for (int x = 0; x < Width; ++x)
+ var transposed = new Color[height, width];
+ for (var x = 0; x < width; ++x)
{
- for (int y = 0; y < Height; ++y)
+ for (var y = 0; y < height; ++y)
{
transposed[y, x] = pixels[x, y];
}
@@ -127,9 +127,9 @@ public Image(Color[,] pixels) :
unsafe
{
- fixed (Color* PixelsPtr = transposed)
+ fixed (Color* pixelsPtr = transposed)
{
- CPointer = sfImage_createFromPixels(Width, Height, (byte*)PixelsPtr);
+ CPointer = sfImage_createFromPixels(width, height, (byte*)pixelsPtr);
}
}
@@ -153,9 +153,9 @@ public Image(uint width, uint height, byte[] pixels) :
{
unsafe
{
- fixed (byte* PixelsPtr = pixels)
+ fixed (byte* pixelsPtr = pixels)
{
- CPointer = sfImage_createFromPixels(width, height, PixelsPtr);
+ CPointer = sfImage_createFromPixels(width, height, pixelsPtr);
}
}
@@ -200,7 +200,7 @@ public Image(Image copy) :
////////////////////////////////////////////////////////////
public bool SaveToMemory(out byte[] output, string format)
{
- using (SFML.System.Buffer buffer = new SFML.System.Buffer())
+ using (var buffer = new SFML.System.Buffer())
{
var success = sfImage_saveToMemory(CPointer, buffer.CPointer, format);
@@ -215,10 +215,7 @@ public bool SaveToMemory(out byte[] output, string format)
///
/// Color to become transparent
////////////////////////////////////////////////////////////
- public void CreateMaskFromColor(Color color)
- {
- CreateMaskFromColor(color, 0);
- }
+ public void CreateMaskFromColor(Color color) => CreateMaskFromColor(color, 0);
////////////////////////////////////////////////////////////
///
@@ -227,10 +224,7 @@ public void CreateMaskFromColor(Color color)
/// Color to become transparent
/// Alpha value to use for transparent pixels
////////////////////////////////////////////////////////////
- public void CreateMaskFromColor(Color color, byte alpha)
- {
- sfImage_createMaskFromColor(CPointer, color, alpha);
- }
+ public void CreateMaskFromColor(Color color, byte alpha) => sfImage_createMaskFromColor(CPointer, color, alpha);
////////////////////////////////////////////////////////////
///
@@ -242,10 +236,7 @@ public void CreateMaskFromColor(Color color, byte alpha)
/// X coordinate of the destination position
/// Y coordinate of the destination position
////////////////////////////////////////////////////////////
- public void Copy(Image source, uint destX, uint destY)
- {
- Copy(source, destX, destY, new IntRect(0, 0, 0, 0));
- }
+ public void Copy(Image source, uint destX, uint destY) => Copy(source, destX, destY, new IntRect(0, 0, 0, 0));
////////////////////////////////////////////////////////////
///
@@ -258,10 +249,7 @@ public void Copy(Image source, uint destX, uint destY)
/// Y coordinate of the destination position
/// Sub-rectangle of the source image to copy
////////////////////////////////////////////////////////////
- public void Copy(Image source, uint destX, uint destY, IntRect sourceRect)
- {
- Copy(source, destX, destY, sourceRect, false);
- }
+ public void Copy(Image source, uint destX, uint destY, IntRect sourceRect) => Copy(source, destX, destY, sourceRect, false);
////////////////////////////////////////////////////////////
///
@@ -275,10 +263,7 @@ public void Copy(Image source, uint destX, uint destY, IntRect sourceRect)
/// Sub-rectangle of the source image to copy
/// Should the copy take in account the source transparency?
////////////////////////////////////////////////////////////
- public void Copy(Image source, uint destX, uint destY, IntRect sourceRect, bool applyAlpha)
- {
- sfImage_copyImage(CPointer, source.CPointer, destX, destY, sourceRect, applyAlpha);
- }
+ public void Copy(Image source, uint destX, uint destY, IntRect sourceRect, bool applyAlpha) => sfImage_copyImage(CPointer, source.CPointer, destX, destY, sourceRect, applyAlpha);
////////////////////////////////////////////////////////////
///
@@ -298,10 +283,7 @@ public void Copy(Image source, uint destX, uint destY, IntRect sourceRect, bool
/// Y coordinate of pixel in the image
/// New color for pixel (x, y)
////////////////////////////////////////////////////////////
- public void SetPixel(uint x, uint y, Color color)
- {
- sfImage_setPixel(CPointer, x, y, color);
- }
+ public void SetPixel(uint x, uint y, Color color) => sfImage_setPixel(CPointer, x, y, color);
////////////////////////////////////////////////////////////
///
@@ -314,10 +296,10 @@ public byte[] Pixels
{
get
{
- Vector2u size = Size;
- byte[] PixelsPtr = new byte[size.X * size.Y * 4];
- Marshal.Copy(sfImage_getPixelsPtr(CPointer), PixelsPtr, 0, PixelsPtr.Length);
- return PixelsPtr;
+ var size = Size;
+ var pixelsPtr = new byte[size.X * size.Y * 4];
+ Marshal.Copy(sfImage_getPixelsPtr(CPointer), pixelsPtr, 0, pixelsPtr.Length);
+ return pixelsPtr;
}
}
@@ -333,20 +315,14 @@ public byte[] Pixels
/// Flip the image horizontally
///
////////////////////////////////////////////////////////////
- public void FlipHorizontally()
- {
- sfImage_flipHorizontally(CPointer);
- }
+ public void FlipHorizontally() => sfImage_flipHorizontally(CPointer);
////////////////////////////////////////////////////////////
///
/// Flip the image vertically
///
////////////////////////////////////////////////////////////
- public void FlipVertically()
- {
- sfImage_flipVertically(CPointer);
- }
+ public void FlipVertically() => sfImage_flipVertically(CPointer);
////////////////////////////////////////////////////////////
///
@@ -357,7 +333,9 @@ public void FlipVertically()
public override string ToString()
{
if (IsInvalid)
+ {
return MakeDisposedObjectString();
+ }
return $"[Image] Size({Size})";
}
@@ -376,62 +354,59 @@ internal Image(IntPtr cPointer) : base(cPointer) { }
///
/// Is the GC disposing the object, or is it an explicit call ?
////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfImage_destroy(CPointer);
- }
+ protected override void Destroy(bool disposing) => sfImage_destroy(CPointer);
#region Imports
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfImage_createFromColor(uint Width, uint Height, Color Col);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfImage_createFromColor(uint width, uint height, Color col);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private unsafe static extern IntPtr sfImage_createFromPixels(uint Width, uint Height, byte* Pixels);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe IntPtr sfImage_createFromPixels(uint width, uint height, byte* pixels);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfImage_createFromFile(string Filename);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfImage_createFromFile(string filename);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private unsafe static extern IntPtr sfImage_createFromStream(IntPtr stream);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe IntPtr sfImage_createFromStream(IntPtr stream);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private unsafe static extern IntPtr sfImage_createFromMemory(IntPtr data, UIntPtr size);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe IntPtr sfImage_createFromMemory(IntPtr data, UIntPtr size);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfImage_copy(IntPtr Image);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfImage_copy(IntPtr image);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfImage_destroy(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfImage_destroy(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfImage_saveToFile(IntPtr CPointer, string Filename);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfImage_saveToFile(IntPtr cPointer, string filename);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfImage_saveToMemory(IntPtr CPointer, IntPtr bufferOutput, string format);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfImage_saveToMemory(IntPtr cPointer, IntPtr bufferOutput, string format);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfImage_createMaskFromColor(IntPtr CPointer, Color Col, byte Alpha);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfImage_createMaskFromColor(IntPtr cPointer, Color col, byte alpha);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfImage_copyImage(IntPtr CPointer, IntPtr Source, uint DestX, uint DestY, IntRect SourceRect, bool applyAlpha);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfImage_copyImage(IntPtr cPointer, IntPtr source, uint destX, uint destY, IntRect sourceRect, bool applyAlpha);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfImage_setPixel(IntPtr CPointer, uint X, uint Y, Color Col);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfImage_setPixel(IntPtr cPointer, uint x, uint y, Color col);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Color sfImage_getPixel(IntPtr CPointer, uint X, uint Y);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Color sfImage_getPixel(IntPtr cPointer, uint x, uint y);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfImage_getPixelsPtr(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfImage_getPixelsPtr(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2u sfImage_getSize(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2u sfImage_getSize(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfImage_flipHorizontally(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfImage_flipHorizontally(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfImage_flipVertically(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfImage_flipVertically(IntPtr cPointer);
#endregion
}
}
diff --git a/src/SFML.Graphics/Properties/AssemblyInfo.cs b/src/SFML.Graphics/Properties/AssemblyInfo.cs
index dd2aef51..226a9d96 100644
--- a/src/SFML.Graphics/Properties/AssemblyInfo.cs
+++ b/src/SFML.Graphics/Properties/AssemblyInfo.cs
@@ -1,5 +1,4 @@
-using System.Reflection;
-using System.Runtime.InteropServices;
+using System.Runtime.InteropServices;
// [assembly: AssemblyTitle("sfml-graphics")]
//[assembly: AssemblyDescription("Graphics module of the SFML library")]
diff --git a/src/SFML.Graphics/Rect.cs b/src/SFML.Graphics/Rect.cs
index d90ccb7d..9cfe5a01 100644
--- a/src/SFML.Graphics/Rect.cs
+++ b/src/SFML.Graphics/Rect.cs
@@ -52,12 +52,12 @@ public IntRect(Vector2i position, Vector2i size)
////////////////////////////////////////////////////////////
public bool Contains(int x, int y)
{
- int minX = Math.Min(Left, Left + Width);
- int maxX = Math.Max(Left, Left + Width);
- int minY = Math.Min(Top, Top + Height);
- int maxY = Math.Max(Top, Top + Height);
+ var minX = Math.Min(Left, Left + Width);
+ var maxX = Math.Max(Left, Left + Width);
+ var minY = Math.Min(Top, Top + Height);
+ var maxY = Math.Max(Top, Top + Height);
- return ( x >= minX ) && ( x < maxX ) && ( y >= minY ) && ( y < maxY );
+ return (x >= minX) && (x < maxX) && (y >= minY) && (y < maxY);
}
@@ -68,10 +68,7 @@ public bool Contains(int x, int y)
/// Vector2 position of the point to test
/// True if the point is inside
////////////////////////////////////////////////////////////
- public bool Contains(Vector2i point)
- {
- return Contains(point.X, point.Y);
- }
+ public bool Contains(Vector2i point) => Contains(point.X, point.Y);
////////////////////////////////////////////////////////////
@@ -81,10 +78,7 @@ public bool Contains(Vector2i point)
/// Vector2 position of the point to test
/// True if the point is inside
////////////////////////////////////////////////////////////
- public bool Contains(Vector2u point)
- {
- return Contains((Vector2i)point);
- }
+ public bool Contains(Vector2u point) => Contains((Vector2i)point);
////////////////////////////////////////////////////////////
@@ -94,10 +88,7 @@ public bool Contains(Vector2u point)
/// Vector2 position of the point to test
/// True if the point is inside
////////////////////////////////////////////////////////////
- public bool Contains(Vector2f point)
- {
- return Contains((Vector2i)point);
- }
+ public bool Contains(Vector2f point) => Contains((Vector2i)point);
////////////////////////////////////////////////////////////
///
@@ -106,11 +97,7 @@ public bool Contains(Vector2f point)
/// Rectangle to test
/// True if rectangles overlap
////////////////////////////////////////////////////////////
- public bool Intersects(IntRect rect)
- {
- IntRect overlap;
- return Intersects(rect, out overlap);
- }
+ public bool Intersects(IntRect rect) => Intersects(rect, out _);
////////////////////////////////////////////////////////////
///
@@ -125,25 +112,25 @@ public bool Intersects(IntRect rect, out IntRect overlap)
// Rectangles with negative dimensions are allowed, so we must handle them correctly
// Compute the min and max of the first rectangle on both axes
- int r1MinX = Math.Min(Left, Left + Width);
- int r1MaxX = Math.Max(Left, Left + Width);
- int r1MinY = Math.Min(Top, Top + Height);
- int r1MaxY = Math.Max(Top, Top + Height);
+ var r1MinX = Math.Min(Left, Left + Width);
+ var r1MaxX = Math.Max(Left, Left + Width);
+ var r1MinY = Math.Min(Top, Top + Height);
+ var r1MaxY = Math.Max(Top, Top + Height);
// Compute the min and max of the second rectangle on both axes
- int r2MinX = Math.Min(rect.Left, rect.Left + rect.Width);
- int r2MaxX = Math.Max(rect.Left, rect.Left + rect.Width);
- int r2MinY = Math.Min(rect.Top, rect.Top + rect.Height);
- int r2MaxY = Math.Max(rect.Top, rect.Top + rect.Height);
+ var r2MinX = Math.Min(rect.Left, rect.Left + rect.Width);
+ var r2MaxX = Math.Max(rect.Left, rect.Left + rect.Width);
+ var r2MinY = Math.Min(rect.Top, rect.Top + rect.Height);
+ var r2MaxY = Math.Max(rect.Top, rect.Top + rect.Height);
// Compute the intersection boundaries
- int interLeft = Math.Max(r1MinX, r2MinX);
- int interTop = Math.Max(r1MinY, r2MinY);
- int interRight = Math.Min(r1MaxX, r2MaxX);
- int interBottom = Math.Min(r1MaxY, r2MaxY);
+ var interLeft = Math.Max(r1MinX, r2MinX);
+ var interTop = Math.Max(r1MinY, r2MinY);
+ var interRight = Math.Min(r1MaxX, r2MaxX);
+ var interBottom = Math.Min(r1MaxY, r2MaxY);
// If the intersection is valid (positive non zero area), then there is an intersection
- if (( interLeft < interRight ) && ( interTop < interBottom ))
+ if ((interLeft < interRight) && (interTop < interBottom))
{
overlap.Left = interLeft;
overlap.Top = interTop;
@@ -207,7 +194,7 @@ public void Deconstruct(out int left, out int top, out int width, out int height
/// Object to check
/// Object and rectangle are equal
////////////////////////////////////////////////////////////
- public override bool Equals(object obj) => ( obj is IntRect ) && Equals((IntRect)obj);
+ public override bool Equals(object obj) => (obj is IntRect) && Equals((IntRect)obj);
///////////////////////////////////////////////////////////
///
@@ -216,13 +203,10 @@ public void Deconstruct(out int left, out int top, out int width, out int height
/// Rectangle to check
/// Rectangles are equal
////////////////////////////////////////////////////////////
- public bool Equals(IntRect other)
- {
- return ( Left == other.Left ) &&
- ( Top == other.Top ) &&
- ( Width == other.Width ) &&
- ( Height == other.Height );
- }
+ public bool Equals(IntRect other) => (Left == other.Left) &&
+ (Top == other.Top) &&
+ (Width == other.Width) &&
+ (Height == other.Height);
////////////////////////////////////////////////////////////
///
@@ -230,13 +214,10 @@ public bool Equals(IntRect other)
///
/// Integer description of the object
////////////////////////////////////////////////////////////
- public override int GetHashCode()
- {
- return unchecked((int)( (uint)Left ^
- ( ( (uint)Top << 13 ) | ( (uint)Top >> 19 ) ) ^
- ( ( (uint)Width << 26 ) | ( (uint)Width >> 6 ) ) ^
- ( ( (uint)Height << 7 ) | ( (uint)Height >> 25 ) ) ));
- }
+ public override int GetHashCode() => unchecked((int)((uint)Left ^
+ (((uint)Top << 13) | ((uint)Top >> 19)) ^
+ (((uint)Width << 26) | ((uint)Width >> 6)) ^
+ (((uint)Height << 7) | ((uint)Height >> 25))));
////////////////////////////////////////////////////////////
///
@@ -246,10 +227,7 @@ public override int GetHashCode()
/// Second rect
/// r1 == r2
////////////////////////////////////////////////////////////
- public static bool operator ==(IntRect r1, IntRect r2)
- {
- return r1.Equals(r2);
- }
+ public static bool operator ==(IntRect r1, IntRect r2) => r1.Equals(r2);
////////////////////////////////////////////////////////////
///
@@ -274,13 +252,10 @@ public override int GetHashCode()
/// Rectangle being casted
/// Casting result
////////////////////////////////////////////////////////////
- public static explicit operator FloatRect(IntRect r)
- {
- return new FloatRect(r.Left,
+ public static explicit operator FloatRect(IntRect r) => new FloatRect(r.Left,
r.Top,
r.Width,
r.Height);
- }
/// Left coordinate of the rectangle
public int Left;
@@ -343,12 +318,12 @@ public FloatRect(Vector2f position, Vector2f size)
////////////////////////////////////////////////////////////
public bool Contains(float x, float y)
{
- float minX = Math.Min(Left, Left + Width);
- float maxX = Math.Max(Left, Left + Width);
- float minY = Math.Min(Top, Top + Height);
- float maxY = Math.Max(Top, Top + Height);
+ var minX = Math.Min(Left, Left + Width);
+ var maxX = Math.Max(Left, Left + Width);
+ var minY = Math.Min(Top, Top + Height);
+ var maxY = Math.Max(Top, Top + Height);
- return ( x >= minX ) && ( x < maxX ) && ( y >= minY ) && ( y < maxY );
+ return (x >= minX) && (x < maxX) && (y >= minY) && (y < maxY);
}
////////////////////////////////////////////////////////////
@@ -358,10 +333,7 @@ public bool Contains(float x, float y)
/// Vector2 position of the point to test
/// True if the point is inside
////////////////////////////////////////////////////////////
- public bool Contains(Vector2f point)
- {
- return Contains(point.X, point.Y);
- }
+ public bool Contains(Vector2f point) => Contains(point.X, point.Y);
////////////////////////////////////////////////////////////
///
@@ -370,10 +342,7 @@ public bool Contains(Vector2f point)
/// Vector2 position of the point to test
/// True if the point is inside
////////////////////////////////////////////////////////////
- public bool Contains(Vector2i point)
- {
- return Contains((Vector2f)point);
- }
+ public bool Contains(Vector2i point) => Contains((Vector2f)point);
////////////////////////////////////////////////////////////
@@ -383,10 +352,7 @@ public bool Contains(Vector2i point)
/// Vector2 position of the point to test
/// True if the point is inside
////////////////////////////////////////////////////////////
- public bool Contains(Vector2u point)
- {
- return Contains((Vector2f)point);
- }
+ public bool Contains(Vector2u point) => Contains((Vector2f)point);
////////////////////////////////////////////////////////////
///
@@ -395,11 +361,7 @@ public bool Contains(Vector2u point)
/// Rectangle to test
/// True if rectangles overlap
////////////////////////////////////////////////////////////
- public bool Intersects(FloatRect rect)
- {
- FloatRect overlap;
- return Intersects(rect, out overlap);
- }
+ public bool Intersects(FloatRect rect) => Intersects(rect, out _);
////////////////////////////////////////////////////////////
///
@@ -414,25 +376,25 @@ public bool Intersects(FloatRect rect, out FloatRect overlap)
// Rectangles with negative dimensions are allowed, so we must handle them correctly
// Compute the min and max of the first rectangle on both axes
- float r1MinX = Math.Min(Left, Left + Width);
- float r1MaxX = Math.Max(Left, Left + Width);
- float r1MinY = Math.Min(Top, Top + Height);
- float r1MaxY = Math.Max(Top, Top + Height);
+ var r1MinX = Math.Min(Left, Left + Width);
+ var r1MaxX = Math.Max(Left, Left + Width);
+ var r1MinY = Math.Min(Top, Top + Height);
+ var r1MaxY = Math.Max(Top, Top + Height);
// Compute the min and max of the second rectangle on both axes
- float r2MinX = Math.Min(rect.Left, rect.Left + rect.Width);
- float r2MaxX = Math.Max(rect.Left, rect.Left + rect.Width);
- float r2MinY = Math.Min(rect.Top, rect.Top + rect.Height);
- float r2MaxY = Math.Max(rect.Top, rect.Top + rect.Height);
+ var r2MinX = Math.Min(rect.Left, rect.Left + rect.Width);
+ var r2MaxX = Math.Max(rect.Left, rect.Left + rect.Width);
+ var r2MinY = Math.Min(rect.Top, rect.Top + rect.Height);
+ var r2MaxY = Math.Max(rect.Top, rect.Top + rect.Height);
// Compute the intersection boundaries
- float interLeft = Math.Max(r1MinX, r2MinX);
- float interTop = Math.Max(r1MinY, r2MinY);
- float interRight = Math.Min(r1MaxX, r2MaxX);
- float interBottom = Math.Min(r1MaxY, r2MaxY);
+ var interLeft = Math.Max(r1MinX, r2MinX);
+ var interTop = Math.Max(r1MinY, r2MinY);
+ var interRight = Math.Min(r1MaxX, r2MaxX);
+ var interBottom = Math.Min(r1MaxY, r2MaxY);
// If the intersection is valid (positive non zero area), then there is an intersection
- if (( interLeft < interRight ) && ( interTop < interBottom ))
+ if ((interLeft < interRight) && (interTop < interBottom))
{
overlap.Left = interLeft;
overlap.Top = interTop;
@@ -487,14 +449,11 @@ public void Deconstruct(out float left, out float top, out float width, out floa
///
/// String description of the object
////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[FloatRect]" +
+ public override string ToString() => "[FloatRect]" +
" Left(" + Left + ")" +
" Top(" + Top + ")" +
" Width(" + Width + ")" +
" Height(" + Height + ")";
- }
////////////////////////////////////////////////////////////
///
@@ -503,10 +462,7 @@ public override string ToString()
/// Object to check
/// Object and rectangle are equal
////////////////////////////////////////////////////////////
- public override bool Equals(object obj)
- {
- return ( obj is FloatRect ) && Equals((FloatRect)obj);
- }
+ public override bool Equals(object obj) => (obj is FloatRect) && Equals((FloatRect)obj);
///////////////////////////////////////////////////////////
///
@@ -515,13 +471,10 @@ public override bool Equals(object obj)
/// Rectangle to check
/// Rectangles are equal
////////////////////////////////////////////////////////////
- public bool Equals(FloatRect other)
- {
- return ( Left == other.Left ) &&
- ( Top == other.Top ) &&
- ( Width == other.Width ) &&
- ( Height == other.Height );
- }
+ public bool Equals(FloatRect other) => (Left == other.Left) &&
+ (Top == other.Top) &&
+ (Width == other.Width) &&
+ (Height == other.Height);
////////////////////////////////////////////////////////////
///
@@ -529,13 +482,10 @@ public bool Equals(FloatRect other)
///
/// Integer description of the object
////////////////////////////////////////////////////////////
- public override int GetHashCode()
- {
- return unchecked((int)( (uint)Left ^
- ( ( (uint)Top << 13 ) | ( (uint)Top >> 19 ) ) ^
- ( ( (uint)Width << 26 ) | ( (uint)Width >> 6 ) ) ^
- ( ( (uint)Height << 7 ) | ( (uint)Height >> 25 ) ) ));
- }
+ public override int GetHashCode() => unchecked((int)((uint)Left ^
+ (((uint)Top << 13) | ((uint)Top >> 19)) ^
+ (((uint)Width << 26) | ((uint)Width >> 6)) ^
+ (((uint)Height << 7) | ((uint)Height >> 25))));
////////////////////////////////////////////////////////////
///
@@ -545,10 +495,7 @@ public override int GetHashCode()
/// Second rect
/// r1 == r2
////////////////////////////////////////////////////////////
- public static bool operator ==(FloatRect r1, FloatRect r2)
- {
- return r1.Equals(r2);
- }
+ public static bool operator ==(FloatRect r1, FloatRect r2) => r1.Equals(r2);
////////////////////////////////////////////////////////////
///
@@ -558,10 +505,7 @@ public override int GetHashCode()
/// Second rect
/// r1 != r2
////////////////////////////////////////////////////////////
- public static bool operator !=(FloatRect r1, FloatRect r2)
- {
- return !r1.Equals(r2);
- }
+ public static bool operator !=(FloatRect r1, FloatRect r2) => !r1.Equals(r2);
///
/// Converts a tuple of floats to a FloatRect
@@ -576,13 +520,10 @@ public override int GetHashCode()
/// Rectangle being casted
/// Casting result
////////////////////////////////////////////////////////////
- public static explicit operator IntRect(FloatRect r)
- {
- return new IntRect((int)r.Left,
+ public static explicit operator IntRect(FloatRect r) => new IntRect((int)r.Left,
(int)r.Top,
(int)r.Width,
(int)r.Height);
- }
/// Left coordinate of the rectangle
public float Left;
diff --git a/src/SFML.Graphics/RectangleShape.cs b/src/SFML.Graphics/RectangleShape.cs
index 789e885f..d5dae6e5 100644
--- a/src/SFML.Graphics/RectangleShape.cs
+++ b/src/SFML.Graphics/RectangleShape.cs
@@ -25,10 +25,7 @@ public RectangleShape() :
///
/// Size of the shape
////////////////////////////////////////////////////////////
- public RectangleShape(Vector2f size)
- {
- Size = size;
- }
+ public RectangleShape(Vector2f size) => Size = size;
////////////////////////////////////////////////////////////
///
@@ -37,10 +34,7 @@ public RectangleShape(Vector2f size)
/// Shape to copy
////////////////////////////////////////////////////////////
public RectangleShape(RectangleShape copy) :
- base(copy)
- {
- Size = copy.Size;
- }
+ base(copy) => Size = copy.Size;
////////////////////////////////////////////////////////////
///
@@ -49,8 +43,8 @@ public RectangleShape(RectangleShape copy) :
////////////////////////////////////////////////////////////
public Vector2f Size
{
- get { return mySize; }
- set { mySize = value; Update(); }
+ get => _size;
+ set { _size = value; Update(); }
}
////////////////////////////////////////////////////////////
@@ -82,14 +76,14 @@ public override Vector2f GetPoint(uint index)
case 0:
return new Vector2f(0, 0);
case 1:
- return new Vector2f(mySize.X, 0);
+ return new Vector2f(_size.X, 0);
case 2:
- return new Vector2f(mySize.X, mySize.Y);
+ return new Vector2f(_size.X, _size.Y);
case 3:
- return new Vector2f(0, mySize.Y);
+ return new Vector2f(0, _size.Y);
}
}
- private Vector2f mySize;
+ private Vector2f _size;
}
}
diff --git a/src/SFML.Graphics/RenderStates.cs b/src/SFML.Graphics/RenderStates.cs
index 2796d608..0531395d 100644
--- a/src/SFML.Graphics/RenderStates.cs
+++ b/src/SFML.Graphics/RenderStates.cs
@@ -88,10 +88,7 @@ public RenderStates(RenderStates copy)
////////////////////////////////////////////////////////////
/// Special instance holding the default render states
////////////////////////////////////////////////////////////
- public static RenderStates Default
- {
- get { return new RenderStates(BlendMode.Alpha, Transform.Identity, null, null); }
- }
+ public static RenderStates Default => new RenderStates(BlendMode.Alpha, Transform.Identity, null, null);
/// Blending mode
public BlendMode BlendMode;
@@ -108,11 +105,13 @@ public static RenderStates Default
// Return a marshalled version of the instance, that can directly be passed to the C API
internal MarshalData Marshal()
{
- MarshalData data = new MarshalData();
- data.blendMode = BlendMode;
- data.transform = Transform;
- data.texture = Texture != null ? Texture.CPointer : IntPtr.Zero;
- data.shader = Shader != null ? Shader.CPointer : IntPtr.Zero;
+ var data = new MarshalData
+ {
+ BlendMode = BlendMode,
+ Transform = Transform,
+ Texture = Texture != null ? Texture.CPointer : IntPtr.Zero,
+ Shader = Shader != null ? Shader.CPointer : IntPtr.Zero
+ };
return data;
}
@@ -120,10 +119,10 @@ internal MarshalData Marshal()
[StructLayout(LayoutKind.Sequential)]
internal struct MarshalData
{
- public BlendMode blendMode;
- public Transform transform;
- public IntPtr texture;
- public IntPtr shader;
+ public BlendMode BlendMode;
+ public Transform Transform;
+ public IntPtr Texture;
+ public IntPtr Shader;
}
}
}
diff --git a/src/SFML.Graphics/RenderTexture.cs b/src/SFML.Graphics/RenderTexture.cs
index 27b3b259..98dd0500 100644
--- a/src/SFML.Graphics/RenderTexture.cs
+++ b/src/SFML.Graphics/RenderTexture.cs
@@ -11,7 +11,7 @@ namespace SFML.Graphics
/// Target for off-screen 2D rendering into an texture
///
////////////////////////////////////////////////////////////
- public class RenderTexture : ObjectBase, RenderTarget
+ public class RenderTexture : ObjectBase, IRenderTarget
{
////////////////////////////////////////////////////////////
///
@@ -38,10 +38,10 @@ public RenderTexture(uint width, uint height) :
public RenderTexture(uint width, uint height, bool depthBuffer) :
base(sfRenderTexture_create(width, height, depthBuffer))
{
- myDefaultView = new View(sfRenderTexture_getDefaultView(CPointer));
- myTexture = new Texture(sfRenderTexture_getTexture(CPointer));
- GC.SuppressFinalize(myDefaultView);
- GC.SuppressFinalize(myTexture);
+ _defaultView = new View(sfRenderTexture_getDefaultView(CPointer));
+ Texture = new Texture(sfRenderTexture_getTexture(CPointer));
+ GC.SuppressFinalize(_defaultView);
+ GC.SuppressFinalize(Texture);
}
////////////////////////////////////////////////////////////
@@ -56,10 +56,10 @@ public RenderTexture(uint width, uint height, bool depthBuffer) :
public RenderTexture(uint width, uint height, ContextSettings contextSettings) :
base(sfRenderTexture_createWithSettings(width, height, ref contextSettings))
{
- myDefaultView = new View(sfRenderTexture_getDefaultView(CPointer));
- myTexture = new Texture(sfRenderTexture_getTexture(CPointer));
- GC.SuppressFinalize(myDefaultView);
- GC.SuppressFinalize(myTexture);
+ _defaultView = new View(sfRenderTexture_getDefaultView(CPointer));
+ Texture = new Texture(sfRenderTexture_getTexture(CPointer));
+ GC.SuppressFinalize(_defaultView);
+ GC.SuppressFinalize(Texture);
}
////////////////////////////////////////////////////////////
@@ -70,10 +70,7 @@ public RenderTexture(uint width, uint height, ContextSettings contextSettings) :
/// True to activate, false to deactivate (true by default)
/// True if operation was successful, false otherwise
////////////////////////////////////////////////////////////
- public bool SetActive(bool active)
- {
- return sfRenderTexture_setActive(CPointer, active);
- }
+ public bool SetActive(bool active) => sfRenderTexture_setActive(CPointer, active);
////////////////////////////////////////////////////////////
///
@@ -87,8 +84,8 @@ public bool SetActive(bool active)
////////////////////////////////////////////////////////////
public bool Repeated
{
- get { return sfRenderTexture_isRepeated(CPointer); }
- set { sfRenderTexture_setRepeated(CPointer, value); }
+ get => sfRenderTexture_isRepeated(CPointer);
+ set => sfRenderTexture_setRepeated(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -96,30 +93,21 @@ public bool Repeated
/// Size of the rendering region of the render texture
///
////////////////////////////////////////////////////////////
- public Vector2u Size
- {
- get { return sfRenderTexture_getSize(CPointer); }
- }
+ public Vector2u Size => sfRenderTexture_getSize(CPointer);
////////////////////////////////////////////////////////////
///
/// Tell if the render texture will use sRGB encoding when drawing on it
///
////////////////////////////////////////////////////////////
- public bool IsSrgb
- {
- get { return sfRenderTexture_isSrgb(CPointer); }
- }
+ public bool IsSrgb => sfRenderTexture_isSrgb(CPointer);
////////////////////////////////////////////////////////////
///
/// Default view of the render texture
///
////////////////////////////////////////////////////////////
- public View DefaultView
- {
- get { return new View(myDefaultView); }
- }
+ public View DefaultView => new View(_defaultView);
////////////////////////////////////////////////////////////
///
@@ -127,10 +115,7 @@ public View DefaultView
///
/// The current view
////////////////////////////////////////////////////////////
- public View GetView()
- {
- return new View(sfRenderTexture_getView(CPointer));
- }
+ public View GetView() => new View(sfRenderTexture_getView(CPointer));
////////////////////////////////////////////////////////////
///
@@ -138,10 +123,7 @@ public View GetView()
///
/// New view
////////////////////////////////////////////////////////////
- public void SetView(View view)
- {
- sfRenderTexture_setView(CPointer, view.CPointer);
- }
+ public void SetView(View view) => sfRenderTexture_setView(CPointer, view.CPointer);
////////////////////////////////////////////////////////////
///
@@ -150,10 +132,7 @@ public void SetView(View view)
/// Target view
/// Viewport rectangle, expressed in pixels in the current target
////////////////////////////////////////////////////////////
- public IntRect GetViewport(View view)
- {
- return sfRenderTexture_getViewport(CPointer, view.CPointer);
- }
+ public IntRect GetViewport(View view) => sfRenderTexture_getViewport(CPointer, view.CPointer);
////////////////////////////////////////////////////////////
///
@@ -168,10 +147,7 @@ public IntRect GetViewport(View view)
/// Pixel to convert
/// The converted point, in "world" coordinates
////////////////////////////////////////////////////////////
- public Vector2f MapPixelToCoords(Vector2i point)
- {
- return MapPixelToCoords(point, GetView());
- }
+ public Vector2f MapPixelToCoords(Vector2i point) => MapPixelToCoords(point, GetView());
////////////////////////////////////////////////////////////
///
@@ -199,10 +175,7 @@ public Vector2f MapPixelToCoords(Vector2i point)
/// The view to use for converting the point
/// The converted point, in "world" coordinates
////////////////////////////////////////////////////////////
- public Vector2f MapPixelToCoords(Vector2i point, View view)
- {
- return sfRenderTexture_mapPixelToCoords(CPointer, point, view != null ? view.CPointer : IntPtr.Zero);
- }
+ public Vector2f MapPixelToCoords(Vector2i point, View view) => sfRenderTexture_mapPixelToCoords(CPointer, point, view != null ? view.CPointer : IntPtr.Zero);
////////////////////////////////////////////////////////////
///
@@ -217,10 +190,7 @@ public Vector2f MapPixelToCoords(Vector2i point, View view)
/// Point to convert
/// The converted point, in target coordinates (pixels)
////////////////////////////////////////////////////////////
- public Vector2i MapCoordsToPixel(Vector2f point)
- {
- return MapCoordsToPixel(point, GetView());
- }
+ public Vector2i MapCoordsToPixel(Vector2f point) => MapCoordsToPixel(point, GetView());
////////////////////////////////////////////////////////////
///
@@ -244,10 +214,7 @@ public Vector2i MapCoordsToPixel(Vector2f point)
/// The view to use for converting the point
/// The converted point, in target coordinates (pixels)
////////////////////////////////////////////////////////////
- public Vector2i MapCoordsToPixel(Vector2f point, View view)
- {
- return sfRenderTexture_mapCoordsToPixel(CPointer, point, view != null ? view.CPointer : IntPtr.Zero);
- }
+ public Vector2i MapCoordsToPixel(Vector2f point, View view) => sfRenderTexture_mapCoordsToPixel(CPointer, point, view != null ? view.CPointer : IntPtr.Zero);
////////////////////////////////////////////////////////////
///
@@ -266,20 +233,14 @@ public Vector2i MapCoordsToPixel(Vector2f point, View view)
///
/// True if mipmap generation was successful, false if unsuccessful
////////////////////////////////////////////////////////////
- public bool GenerateMipmap()
- {
- return sfRenderTexture_generateMipmap(CPointer);
- }
+ public bool GenerateMipmap() => sfRenderTexture_generateMipmap(CPointer);
////////////////////////////////////////////////////////////
///
/// Clear the entire render texture with black color
///
////////////////////////////////////////////////////////////
- public void Clear()
- {
- sfRenderTexture_clear(CPointer, Color.Black);
- }
+ public void Clear() => sfRenderTexture_clear(CPointer, Color.Black);
////////////////////////////////////////////////////////////
///
@@ -287,37 +248,28 @@ public void Clear()
///
/// Color to use to clear the texture
////////////////////////////////////////////////////////////
- public void Clear(Color color)
- {
- sfRenderTexture_clear(CPointer, color);
- }
+ public void Clear(Color color) => sfRenderTexture_clear(CPointer, color);
////////////////////////////////////////////////////////////
///
/// Update the contents of the target texture
///
////////////////////////////////////////////////////////////
- public void Display()
- {
- sfRenderTexture_display(CPointer);
- }
+ public void Display() => sfRenderTexture_display(CPointer);
////////////////////////////////////////////////////////////
///
/// Target texture of the render texture
///
////////////////////////////////////////////////////////////
- public Texture Texture
- {
- get { return myTexture; }
- }
+ public Texture Texture { get; }
////////////////////////////////////////////////////////////
///
/// The maximum anti-aliasing level supported by the system
///
////////////////////////////////////////////////////////////
- static public uint MaximumAntialiasingLevel => sfRenderTexture_getMaximumAntialiasingLevel();
+ public static uint MaximumAntialiasingLevel => sfRenderTexture_getMaximumAntialiasingLevel();
////////////////////////////////////////////////////////////
///
@@ -326,8 +278,8 @@ public Texture Texture
////////////////////////////////////////////////////////////
public bool Smooth
{
- get { return sfRenderTexture_isSmooth(CPointer); }
- set { sfRenderTexture_setSmooth(CPointer, value); }
+ get => sfRenderTexture_isSmooth(CPointer);
+ set => sfRenderTexture_setSmooth(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -336,10 +288,7 @@ public bool Smooth
///
/// Object to draw
////////////////////////////////////////////////////////////
- public void Draw(Drawable drawable)
- {
- Draw(drawable, RenderStates.Default);
- }
+ public void Draw(IDrawable drawable) => Draw(drawable, RenderStates.Default);
////////////////////////////////////////////////////////////
///
@@ -348,10 +297,7 @@ public void Draw(Drawable drawable)
/// Object to draw
/// Render states to use for drawing
////////////////////////////////////////////////////////////
- public void Draw(Drawable drawable, RenderStates states)
- {
- drawable.Draw(this, states);
- }
+ public void Draw(IDrawable drawable, RenderStates states) => drawable.Draw(this, states);
////////////////////////////////////////////////////////////
///
@@ -360,10 +306,7 @@ public void Draw(Drawable drawable, RenderStates states)
/// Pointer to the vertices
/// Type of primitives to draw
////////////////////////////////////////////////////////////
- public void Draw(Vertex[] vertices, PrimitiveType type)
- {
- Draw(vertices, type, RenderStates.Default);
- }
+ public void Draw(Vertex[] vertices, PrimitiveType type) => Draw(vertices, type, RenderStates.Default);
////////////////////////////////////////////////////////////
///
@@ -373,10 +316,7 @@ public void Draw(Vertex[] vertices, PrimitiveType type)
/// Type of primitives to draw
/// Render states to use for drawing
////////////////////////////////////////////////////////////
- public void Draw(Vertex[] vertices, PrimitiveType type, RenderStates states)
- {
- Draw(vertices, 0, (uint)vertices.Length, type, states);
- }
+ public void Draw(Vertex[] vertices, PrimitiveType type, RenderStates states) => Draw(vertices, 0, (uint)vertices.Length, type, states);
////////////////////////////////////////////////////////////
///
@@ -387,10 +327,7 @@ public void Draw(Vertex[] vertices, PrimitiveType type, RenderStates states)
/// Number of vertices to draw
/// Type of primitives to draw
////////////////////////////////////////////////////////////
- public void Draw(Vertex[] vertices, uint start, uint count, PrimitiveType type)
- {
- Draw(vertices, start, count, type, RenderStates.Default);
- }
+ public void Draw(Vertex[] vertices, uint start, uint count, PrimitiveType type) => Draw(vertices, start, count, type, RenderStates.Default);
////////////////////////////////////////////////////////////
///
@@ -404,7 +341,7 @@ public void Draw(Vertex[] vertices, uint start, uint count, PrimitiveType type)
////////////////////////////////////////////////////////////
public void Draw(Vertex[] vertices, uint start, uint count, PrimitiveType type, RenderStates states)
{
- RenderStates.MarshalData marshaledStates = states.Marshal();
+ var marshaledStates = states.Marshal();
unsafe
{
@@ -445,10 +382,7 @@ public void Draw(Vertex[] vertices, uint start, uint count, PrimitiveType type,
/// function if you do so.
///
////////////////////////////////////////////////////////////
- public void PushGLStates()
- {
- sfRenderTexture_pushGLStates(CPointer);
- }
+ public void PushGLStates() => sfRenderTexture_pushGLStates(CPointer);
////////////////////////////////////////////////////////////
///
@@ -458,10 +392,7 @@ public void PushGLStates()
/// description of these functions.
///
////////////////////////////////////////////////////////////
- public void PopGLStates()
- {
- sfRenderTexture_popGLStates(CPointer);
- }
+ public void PopGLStates() => sfRenderTexture_popGLStates(CPointer);
////////////////////////////////////////////////////////////
///
@@ -484,10 +415,7 @@ public void PopGLStates()
/// // OpenGL code here...
///
////////////////////////////////////////////////////////////
- public void ResetGLStates()
- {
- sfRenderTexture_resetGLStates(CPointer);
- }
+ public void ResetGLStates() => sfRenderTexture_resetGLStates(CPointer);
////////////////////////////////////////////////////////////
///
@@ -498,7 +426,9 @@ public void ResetGLStates()
public override string ToString()
{
if (IsInvalid)
+ {
return MakeDisposedObjectString();
+ }
return "[RenderTexture]" +
" Size(" + Size + ")" +
@@ -517,101 +447,100 @@ protected override void Destroy(bool disposing)
{
if (!disposing)
{
- Context.Global.SetActive(true);
+ _ = Context.Global.SetActive(true);
}
sfRenderTexture_destroy(CPointer);
if (disposing)
{
- myDefaultView.Dispose();
- myTexture.Dispose();
+ _defaultView.Dispose();
+ Texture.Dispose();
}
if (!disposing)
{
- Context.Global.SetActive(false);
+ _ = Context.Global.SetActive(false);
}
}
- private View myDefaultView = null;
- private Texture myTexture = null;
+ private readonly View _defaultView;
#region Imports
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
- private static extern IntPtr sfRenderTexture_create(uint Width, uint Height, bool DepthBuffer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
+ private static extern IntPtr sfRenderTexture_create(uint width, uint height, bool depthBuffer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfRenderTexture_createWithSettings(uint Width, uint Height, ref ContextSettings Settings);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfRenderTexture_createWithSettings(uint width, uint height, ref ContextSettings settings);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderTexture_destroy(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderTexture_destroy(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderTexture_clear(IntPtr CPointer, Color ClearColor);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderTexture_clear(IntPtr cPointer, Color clearColor);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2u sfRenderTexture_getSize(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2u sfRenderTexture_getSize(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfRenderTexture_isSrgb(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfRenderTexture_isSrgb(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfRenderTexture_setActive(IntPtr CPointer, bool Active);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfRenderTexture_setActive(IntPtr cPointer, bool active);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderTexture_display(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderTexture_display(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderTexture_setView(IntPtr CPointer, IntPtr View);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderTexture_setView(IntPtr cPointer, IntPtr view);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfRenderTexture_getView(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfRenderTexture_getView(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfRenderTexture_getDefaultView(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfRenderTexture_getDefaultView(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntRect sfRenderTexture_getViewport(IntPtr CPointer, IntPtr TargetView);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntRect sfRenderTexture_getViewport(IntPtr cPointer, IntPtr targetView);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2i sfRenderTexture_mapCoordsToPixel(IntPtr CPointer, Vector2f point, IntPtr View);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2i sfRenderTexture_mapCoordsToPixel(IntPtr cPointer, Vector2f point, IntPtr view);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2f sfRenderTexture_mapPixelToCoords(IntPtr CPointer, Vector2i point, IntPtr View);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2f sfRenderTexture_mapPixelToCoords(IntPtr cPointer, Vector2i point, IntPtr view);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfRenderTexture_getTexture(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfRenderTexture_getTexture(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern uint sfRenderTexture_getMaximumAntialiasingLevel();
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderTexture_setSmooth(IntPtr CPointer, bool smooth);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderTexture_setSmooth(IntPtr cPointer, bool smooth);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfRenderTexture_isSmooth(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfRenderTexture_isSmooth(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderTexture_setRepeated(IntPtr CPointer, bool repeated);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderTexture_setRepeated(IntPtr cPointer, bool repeated);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfRenderTexture_isRepeated(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfRenderTexture_isRepeated(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfRenderTexture_generateMipmap(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfRenderTexture_generateMipmap(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private unsafe static extern void sfRenderTexture_drawPrimitives(IntPtr CPointer, Vertex* vertexPtr, UIntPtr vertexCount, PrimitiveType type, ref RenderStates.MarshalData renderStates);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe void sfRenderTexture_drawPrimitives(IntPtr cPointer, Vertex* vertexPtr, UIntPtr vertexCount, PrimitiveType type, ref RenderStates.MarshalData renderStates);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderTexture_pushGLStates(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderTexture_pushGLStates(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderTexture_popGLStates(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderTexture_popGLStates(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderTexture_resetGLStates(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderTexture_resetGLStates(IntPtr cPointer);
#endregion
}
}
diff --git a/src/SFML.Graphics/RenderWindow.cs b/src/SFML.Graphics/RenderWindow.cs
index e112a81a..838db6c1 100644
--- a/src/SFML.Graphics/RenderWindow.cs
+++ b/src/SFML.Graphics/RenderWindow.cs
@@ -13,7 +13,7 @@ namespace SFML.Graphics
/// 2D rendering
///
////////////////////////////////////////////////////////////
- public class RenderWindow : Window.Window, RenderTarget
+ public class RenderWindow : Window.Window, IRenderTarget
{
////////////////////////////////////////////////////////////
///
@@ -53,7 +53,7 @@ public RenderWindow(VideoMode mode, string title, Styles style, ContextSettings
base(IntPtr.Zero, 0)
{
// Copy the string to a null-terminated UTF-32 byte array
- byte[] titleAsUtf32 = Encoding.UTF32.GetBytes(title + '\0');
+ var titleAsUtf32 = Encoding.UTF32.GetBytes(title + '\0');
unsafe
{
@@ -84,10 +84,7 @@ public RenderWindow(IntPtr handle) :
/// Creation parameters
////////////////////////////////////////////////////////////
public RenderWindow(IntPtr handle, ContextSettings settings) :
- base(sfRenderWindow_createFromHandle(handle, ref settings), 0)
- {
- Initialize();
- }
+ base(sfRenderWindow_createFromHandle(handle, ref settings), 0) => Initialize();
////////////////////////////////////////////////////////////
///
@@ -96,10 +93,7 @@ public RenderWindow(IntPtr handle, ContextSettings settings) :
/// Create to recreate the window
///
////////////////////////////////////////////////////////////
- public override void Close()
- {
- sfRenderWindow_close(CPointer);
- }
+ public override void Close() => sfRenderWindow_close(CPointer);
////////////////////////////////////////////////////////////
///
@@ -109,20 +103,14 @@ public override void Close()
///
/// True if the window is opened
////////////////////////////////////////////////////////////
- public override bool IsOpen
- {
- get { return sfRenderWindow_isOpen(CPointer); }
- }
+ public override bool IsOpen => sfRenderWindow_isOpen(CPointer);
////////////////////////////////////////////////////////////
///
/// Creation settings of the window
///
////////////////////////////////////////////////////////////
- public override ContextSettings Settings
- {
- get { return sfRenderWindow_getSettings(CPointer); }
- }
+ public override ContextSettings Settings => sfRenderWindow_getSettings(CPointer);
////////////////////////////////////////////////////////////
///
@@ -131,8 +119,8 @@ public override ContextSettings Settings
////////////////////////////////////////////////////////////
public override Vector2i Position
{
- get { return sfRenderWindow_getPosition(CPointer); }
- set { sfRenderWindow_setPosition(CPointer, value); }
+ get => sfRenderWindow_getPosition(CPointer);
+ set => sfRenderWindow_setPosition(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -142,8 +130,8 @@ public override Vector2i Position
////////////////////////////////////////////////////////////
public override Vector2u Size
{
- get { return sfRenderWindow_getSize(CPointer); }
- set { sfRenderWindow_setSize(CPointer, value); }
+ get => sfRenderWindow_getSize(CPointer);
+ set => sfRenderWindow_setSize(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -151,10 +139,7 @@ public override Vector2u Size
/// Tell if the render window will use sRGB encoding when drawing on it
///
////////////////////////////////////////////////////////////
- public bool IsSrgb
- {
- get { return sfRenderWindow_isSrgb(CPointer); }
- }
+ public bool IsSrgb => sfRenderWindow_isSrgb(CPointer);
////////////////////////////////////////////////////////////
///
@@ -165,7 +150,7 @@ public bool IsSrgb
public override void SetTitle(string title)
{
// Copy the title to a null-terminated UTF-32 byte array
- byte[] titleAsUtf32 = Encoding.UTF32.GetBytes(title + '\0');
+ var titleAsUtf32 = Encoding.UTF32.GetBytes(title + '\0');
unsafe
{
@@ -188,9 +173,9 @@ public override void SetIcon(uint width, uint height, byte[] pixels)
{
unsafe
{
- fixed (byte* PixelsPtr = pixels)
+ fixed (byte* pixelsPtr = pixels)
{
- sfRenderWindow_setIcon(CPointer, width, height, PixelsPtr);
+ sfRenderWindow_setIcon(CPointer, width, height, pixelsPtr);
}
}
}
@@ -201,10 +186,7 @@ public override void SetIcon(uint width, uint height, byte[] pixels)
///
/// True to show the window, false to hide it
////////////////////////////////////////////////////////////
- public override void SetVisible(bool visible)
- {
- sfRenderWindow_setVisible(CPointer, visible);
- }
+ public override void SetVisible(bool visible) => sfRenderWindow_setVisible(CPointer, visible);
////////////////////////////////////////////////////////////
///
@@ -212,10 +194,7 @@ public override void SetVisible(bool visible)
///
/// True to enable v-sync, false to deactivate
////////////////////////////////////////////////////////////
- public override void SetVerticalSyncEnabled(bool enable)
- {
- sfRenderWindow_setVerticalSyncEnabled(CPointer, enable);
- }
+ public override void SetVerticalSyncEnabled(bool enable) => sfRenderWindow_setVerticalSyncEnabled(CPointer, enable);
////////////////////////////////////////////////////////////
///
@@ -223,10 +202,7 @@ public override void SetVerticalSyncEnabled(bool enable)
///
/// True to show, false to hide
////////////////////////////////////////////////////////////
- public override void SetMouseCursorVisible(bool visible)
- {
- sfRenderWindow_setMouseCursorVisible(CPointer, visible);
- }
+ public override void SetMouseCursorVisible(bool visible) => sfRenderWindow_setMouseCursorVisible(CPointer, visible);
////////////////////////////////////////////////////////////
///
@@ -243,10 +219,7 @@ public override void SetMouseCursorVisible(bool visible)
/// cursor).
///
////////////////////////////////////////////////////////////
- public override void SetMouseCursorGrabbed(bool grabbed)
- {
- sfRenderWindow_setMouseCursorGrabbed(CPointer, grabbed);
- }
+ public override void SetMouseCursorGrabbed(bool grabbed) => sfRenderWindow_setMouseCursorGrabbed(CPointer, grabbed);
////////////////////////////////////////////////////////////
///
@@ -254,10 +227,7 @@ public override void SetMouseCursorGrabbed(bool grabbed)
///
/// Native system cursor type to display
////////////////////////////////////////////////////////////
- public override void SetMouseCursor(Cursor cursor)
- {
- sfRenderWindow_setMouseCursor(CPointer, cursor.CPointer);
- }
+ public override void SetMouseCursor(Cursor cursor) => sfRenderWindow_setMouseCursor(CPointer, cursor.CPointer);
////////////////////////////////////////////////////////////
///
@@ -266,10 +236,7 @@ public override void SetMouseCursor(Cursor cursor)
///
/// True to enable, false to disable
////////////////////////////////////////////////////////////
- public override void SetKeyRepeatEnabled(bool enable)
- {
- sfRenderWindow_setKeyRepeatEnabled(CPointer, enable);
- }
+ public override void SetKeyRepeatEnabled(bool enable) => sfRenderWindow_setKeyRepeatEnabled(CPointer, enable);
////////////////////////////////////////////////////////////
///
@@ -277,10 +244,7 @@ public override void SetKeyRepeatEnabled(bool enable)
///
/// Framerate limit, in frames per seconds (use 0 to disable limit)
////////////////////////////////////////////////////////////
- public override void SetFramerateLimit(uint limit)
- {
- sfRenderWindow_setFramerateLimit(CPointer, limit);
- }
+ public override void SetFramerateLimit(uint limit) => sfRenderWindow_setFramerateLimit(CPointer, limit);
////////////////////////////////////////////////////////////
///
@@ -289,10 +253,7 @@ public override void SetFramerateLimit(uint limit)
///
/// New threshold, in range [0, 100]
////////////////////////////////////////////////////////////
- public override void SetJoystickThreshold(float threshold)
- {
- sfRenderWindow_setJoystickThreshold(CPointer, threshold);
- }
+ public override void SetJoystickThreshold(float threshold) => sfRenderWindow_setJoystickThreshold(CPointer, threshold);
////////////////////////////////////////////////////////////
///
@@ -302,10 +263,7 @@ public override void SetJoystickThreshold(float threshold)
/// True to activate, false to deactivate (true by default)
/// True if operation was successful, false otherwise
////////////////////////////////////////////////////////////
- public override bool SetActive(bool active)
- {
- return sfRenderWindow_setActive(CPointer, active);
- }
+ public override bool SetActive(bool active) => sfRenderWindow_setActive(CPointer, active);
////////////////////////////////////////////////////////////
///
@@ -313,10 +271,7 @@ public override bool SetActive(bool active)
/// foreground window
///
////////////////////////////////////////////////////////////
- public override void RequestFocus()
- {
- sfRenderWindow_requestFocus(CPointer);
- }
+ public override void RequestFocus() => sfRenderWindow_requestFocus(CPointer);
////////////////////////////////////////////////////////////
///
@@ -324,10 +279,7 @@ public override void RequestFocus()
///
/// True if the window has focus, false otherwise
////////////////////////////////////////////////////////////
- public override bool HasFocus()
- {
- return sfRenderWindow_hasFocus(CPointer);
- }
+ public override bool HasFocus() => sfRenderWindow_hasFocus(CPointer);
////////////////////////////////////////////////////////////
///
@@ -338,40 +290,28 @@ public override bool HasFocus()
/// Allocator to use
/// True if surface creation was successful, false otherwise
////////////////////////////////////////////////////////////
- public override bool CreateVulkanSurface(IntPtr vkInstance, out IntPtr vkSurface, IntPtr vkAllocator)
- {
- return sfRenderWindow_createVulkanSurface(CPointer, vkInstance, out vkSurface, vkAllocator);
- }
+ public override bool CreateVulkanSurface(IntPtr vkInstance, out IntPtr vkSurface, IntPtr vkAllocator) => sfRenderWindow_createVulkanSurface(CPointer, vkInstance, out vkSurface, vkAllocator);
////////////////////////////////////////////////////////////
///
/// Display the window on screen
///
////////////////////////////////////////////////////////////
- public override void Display()
- {
- sfRenderWindow_display(CPointer);
- }
+ public override void Display() => sfRenderWindow_display(CPointer);
////////////////////////////////////////////////////////////
///
/// OS-specific handle of the window
///
////////////////////////////////////////////////////////////
- public override IntPtr SystemHandle
- {
- get { return sfRenderWindow_getSystemHandle(CPointer); }
- }
+ public override IntPtr SystemHandle => sfRenderWindow_getSystemHandle(CPointer);
////////////////////////////////////////////////////////////
///
/// Clear the entire window with black color
///
////////////////////////////////////////////////////////////
- public void Clear()
- {
- sfRenderWindow_clear(CPointer, Color.Black);
- }
+ public void Clear() => sfRenderWindow_clear(CPointer, Color.Black);
////////////////////////////////////////////////////////////
///
@@ -379,10 +319,7 @@ public void Clear()
///
/// Color to use to clear the window
////////////////////////////////////////////////////////////
- public void Clear(Color color)
- {
- sfRenderWindow_clear(CPointer, color);
- }
+ public void Clear(Color color) => sfRenderWindow_clear(CPointer, color);
////////////////////////////////////////////////////////////
///
@@ -390,10 +327,7 @@ public void Clear(Color color)
///
/// New view
////////////////////////////////////////////////////////////
- public void SetView(View view)
- {
- sfRenderWindow_setView(CPointer, view.CPointer);
- }
+ public void SetView(View view) => sfRenderWindow_setView(CPointer, view.CPointer);
////////////////////////////////////////////////////////////
///
@@ -401,20 +335,14 @@ public void SetView(View view)
///
/// The current view
////////////////////////////////////////////////////////////
- public View GetView()
- {
- return new View(sfRenderWindow_getView(CPointer));
- }
+ public View GetView() => new View(sfRenderWindow_getView(CPointer));
////////////////////////////////////////////////////////////
///
/// Default view of the window
///
////////////////////////////////////////////////////////////
- public View DefaultView
- {
- get { return new View(myDefaultView); }
- }
+ public View DefaultView => new View(_defaultView);
////////////////////////////////////////////////////////////
///
@@ -423,10 +351,7 @@ public View DefaultView
/// Target view
/// Viewport rectangle, expressed in pixels in the current target
////////////////////////////////////////////////////////////
- public IntRect GetViewport(View view)
- {
- return sfRenderWindow_getViewport(CPointer, view.CPointer);
- }
+ public IntRect GetViewport(View view) => sfRenderWindow_getViewport(CPointer, view.CPointer);
////////////////////////////////////////////////////////////
///
@@ -441,10 +366,7 @@ public IntRect GetViewport(View view)
/// Pixel to convert
/// The converted point, in "world" coordinates
////////////////////////////////////////////////////////////
- public Vector2f MapPixelToCoords(Vector2i point)
- {
- return MapPixelToCoords(point, GetView());
- }
+ public Vector2f MapPixelToCoords(Vector2i point) => MapPixelToCoords(point, GetView());
////////////////////////////////////////////////////////////
///
@@ -472,10 +394,7 @@ public Vector2f MapPixelToCoords(Vector2i point)
/// The view to use for converting the point
/// The converted point, in "world" coordinates
////////////////////////////////////////////////////////////
- public Vector2f MapPixelToCoords(Vector2i point, View view)
- {
- return sfRenderWindow_mapPixelToCoords(CPointer, point, view != null ? view.CPointer : IntPtr.Zero);
- }
+ public Vector2f MapPixelToCoords(Vector2i point, View view) => sfRenderWindow_mapPixelToCoords(CPointer, point, view != null ? view.CPointer : IntPtr.Zero);
////////////////////////////////////////////////////////////
///
@@ -490,10 +409,7 @@ public Vector2f MapPixelToCoords(Vector2i point, View view)
/// Point to convert
/// The converted point, in target coordinates (pixels)
////////////////////////////////////////////////////////////
- public Vector2i MapCoordsToPixel(Vector2f point)
- {
- return MapCoordsToPixel(point, GetView());
- }
+ public Vector2i MapCoordsToPixel(Vector2f point) => MapCoordsToPixel(point, GetView());
////////////////////////////////////////////////////////////
///
@@ -517,10 +433,7 @@ public Vector2i MapCoordsToPixel(Vector2f point)
/// The view to use for converting the point
/// The converted point, in target coordinates (pixels)
////////////////////////////////////////////////////////////
- public Vector2i MapCoordsToPixel(Vector2f point, View view)
- {
- return sfRenderWindow_mapCoordsToPixel(CPointer, point, view != null ? view.CPointer : IntPtr.Zero);
- }
+ public Vector2i MapCoordsToPixel(Vector2f point, View view) => sfRenderWindow_mapCoordsToPixel(CPointer, point, view != null ? view.CPointer : IntPtr.Zero);
////////////////////////////////////////////////////////////
///
@@ -528,10 +441,7 @@ public Vector2i MapCoordsToPixel(Vector2f point, View view)
///
/// Object to draw
////////////////////////////////////////////////////////////
- public void Draw(Drawable drawable)
- {
- Draw(drawable, RenderStates.Default);
- }
+ public void Draw(IDrawable drawable) => Draw(drawable, RenderStates.Default);
////////////////////////////////////////////////////////////
///
@@ -540,10 +450,7 @@ public void Draw(Drawable drawable)
/// Object to draw
/// Render states to use for drawing
////////////////////////////////////////////////////////////
- public void Draw(Drawable drawable, RenderStates states)
- {
- drawable.Draw(this, states);
- }
+ public void Draw(IDrawable drawable, RenderStates states) => drawable.Draw(this, states);
////////////////////////////////////////////////////////////
///
@@ -552,10 +459,7 @@ public void Draw(Drawable drawable, RenderStates states)
/// Pointer to the vertices
/// Type of primitives to draw
////////////////////////////////////////////////////////////
- public void Draw(Vertex[] vertices, PrimitiveType type)
- {
- Draw(vertices, type, RenderStates.Default);
- }
+ public void Draw(Vertex[] vertices, PrimitiveType type) => Draw(vertices, type, RenderStates.Default);
////////////////////////////////////////////////////////////
///
@@ -565,10 +469,7 @@ public void Draw(Vertex[] vertices, PrimitiveType type)
/// Type of primitives to draw
/// Render states to use for drawing
////////////////////////////////////////////////////////////
- public void Draw(Vertex[] vertices, PrimitiveType type, RenderStates states)
- {
- Draw(vertices, 0, (uint)vertices.Length, type, states);
- }
+ public void Draw(Vertex[] vertices, PrimitiveType type, RenderStates states) => Draw(vertices, 0, (uint)vertices.Length, type, states);
////////////////////////////////////////////////////////////
///
@@ -579,10 +480,7 @@ public void Draw(Vertex[] vertices, PrimitiveType type, RenderStates states)
/// Number of vertices to draw
/// Type of primitives to draw
////////////////////////////////////////////////////////////
- public void Draw(Vertex[] vertices, uint start, uint count, PrimitiveType type)
- {
- Draw(vertices, start, count, type, RenderStates.Default);
- }
+ public void Draw(Vertex[] vertices, uint start, uint count, PrimitiveType type) => Draw(vertices, start, count, type, RenderStates.Default);
////////////////////////////////////////////////////////////
///
@@ -596,7 +494,7 @@ public void Draw(Vertex[] vertices, uint start, uint count, PrimitiveType type)
////////////////////////////////////////////////////////////
public void Draw(Vertex[] vertices, uint start, uint count, PrimitiveType type, RenderStates states)
{
- RenderStates.MarshalData marshaledStates = states.Marshal();
+ var marshaledStates = states.Marshal();
unsafe
{
@@ -641,10 +539,7 @@ public void Draw(Vertex[] vertices, uint start, uint count, PrimitiveType type,
/// function if you do so.
///
////////////////////////////////////////////////////////////
- public void PushGLStates()
- {
- sfRenderWindow_pushGLStates(CPointer);
- }
+ public void PushGLStates() => sfRenderWindow_pushGLStates(CPointer);
////////////////////////////////////////////////////////////
///
@@ -654,10 +549,7 @@ public void PushGLStates()
/// description of these functions.
///
////////////////////////////////////////////////////////////
- public void PopGLStates()
- {
- sfRenderWindow_popGLStates(CPointer);
- }
+ public void PopGLStates() => sfRenderWindow_popGLStates(CPointer);
////////////////////////////////////////////////////////////
///
@@ -682,10 +574,7 @@ public void PopGLStates()
/// // OpenGL code here...
///
////////////////////////////////////////////////////////////
- public void ResetGLStates()
- {
- sfRenderWindow_resetGLStates(CPointer);
- }
+ public void ResetGLStates() => sfRenderWindow_resetGLStates(CPointer);
////////////////////////////////////////////////////////////
///
@@ -703,10 +592,7 @@ public void ResetGLStates()
///
////////////////////////////////////////////////////////////
[Obsolete("Use Texture and Texture.Update(RenderWindow)")]
- public Image Capture()
- {
- return new Image(sfRenderWindow_capture(CPointer));
- }
+ public Image Capture() => new Image(sfRenderWindow_capture(CPointer));
////////////////////////////////////////////////////////////
///
@@ -717,7 +603,9 @@ public Image Capture()
public override string ToString()
{
if (IsInvalid)
+ {
return MakeDisposedObjectString();
+ }
return "[RenderWindow]" +
" Size(" + Size + ")" +
@@ -734,10 +622,7 @@ public override string ToString()
/// Variable to fill with the raw pointer to the event structure
/// True if there was an event, false otherwise
////////////////////////////////////////////////////////////
- protected override bool PollEvent(out Event eventToFill)
- {
- return sfRenderWindow_pollEvent(CPointer, out eventToFill);
- }
+ protected override bool PollEvent(out Event eventToFill) => sfRenderWindow_pollEvent(CPointer, out eventToFill);
////////////////////////////////////////////////////////////
///
@@ -746,10 +631,7 @@ protected override bool PollEvent(out Event eventToFill)
/// Variable to fill with the raw pointer to the event structure
/// False if any error occurred
////////////////////////////////////////////////////////////
- protected override bool WaitEvent(out Event eventToFill)
- {
- return sfRenderWindow_waitEvent(CPointer, out eventToFill);
- }
+ protected override bool WaitEvent(out Event eventToFill) => sfRenderWindow_waitEvent(CPointer, out eventToFill);
////////////////////////////////////////////////////////////
///
@@ -759,10 +641,7 @@ protected override bool WaitEvent(out Event eventToFill)
///
/// Relative mouse position
////////////////////////////////////////////////////////////
- protected override Vector2i InternalGetMousePosition()
- {
- return sfMouse_getPositionRenderWindow(CPointer);
- }
+ protected override Vector2i InternalGetMousePosition() => sfMouse_getPositionRenderWindow(CPointer);
////////////////////////////////////////////////////////////
///
@@ -772,10 +651,7 @@ protected override Vector2i InternalGetMousePosition()
///
/// Relative mouse position
////////////////////////////////////////////////////////////
- protected override void InternalSetMousePosition(Vector2i position)
- {
- sfMouse_setPositionRenderWindow(position, CPointer);
- }
+ protected override void InternalSetMousePosition(Vector2i position) => sfMouse_setPositionRenderWindow(position, CPointer);
////////////////////////////////////////////////////////////
///
@@ -783,13 +659,10 @@ protected override void InternalSetMousePosition(Vector2i position)
/// This function is protected because it is called by another class of
/// another module, it is not meant to be called by users.
///
- /// Finger index
+ /// Finger index
/// Relative touch position
////////////////////////////////////////////////////////////
- protected override Vector2i InternalGetTouchPosition(uint Finger)
- {
- return sfTouch_getPositionRenderWindow(Finger, CPointer);
- }
+ protected override Vector2i InternalGetTouchPosition(uint finger) => sfTouch_getPositionRenderWindow(finger, CPointer);
////////////////////////////////////////////////////////////
///
@@ -803,10 +676,10 @@ protected override void Destroy(bool disposing)
if (disposing)
{
- myDefaultView.Dispose();
+ _defaultView.Dispose();
}
- myDefaultView = null;
+ _defaultView = null;
}
////////////////////////////////////////////////////////////
@@ -816,144 +689,144 @@ protected override void Destroy(bool disposing)
////////////////////////////////////////////////////////////
private void Initialize()
{
- myDefaultView = new View(sfRenderWindow_getDefaultView(CPointer));
- GC.SuppressFinalize(myDefaultView);
+ _defaultView = new View(sfRenderWindow_getDefaultView(CPointer));
+ GC.SuppressFinalize(_defaultView);
}
- private View myDefaultView = null;
+ private View _defaultView;
#region Imports
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfRenderWindow_createUnicode(VideoMode Mode, IntPtr Title, Styles Style, ref ContextSettings Params);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfRenderWindow_createUnicode(VideoMode mode, IntPtr title, Styles style, ref ContextSettings settings);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfRenderWindow_createFromHandle(IntPtr Handle, ref ContextSettings Params);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfRenderWindow_createFromHandle(IntPtr handle, ref ContextSettings settings);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_destroy(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_destroy(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_close(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_close(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfRenderWindow_isOpen(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfRenderWindow_isOpen(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern ContextSettings sfRenderWindow_getSettings(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern ContextSettings sfRenderWindow_getSettings(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfRenderWindow_pollEvent(IntPtr CPointer, out Event Evt);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfRenderWindow_pollEvent(IntPtr cPointer, out Event evt);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfRenderWindow_waitEvent(IntPtr CPointer, out Event Evt);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfRenderWindow_waitEvent(IntPtr cPointer, out Event evt);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2i sfRenderWindow_getPosition(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2i sfRenderWindow_getPosition(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_setPosition(IntPtr CPointer, Vector2i position);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_setPosition(IntPtr cPointer, Vector2i position);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2u sfRenderWindow_getSize(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2u sfRenderWindow_getSize(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfRenderWindow_isSrgb(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfRenderWindow_isSrgb(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_setSize(IntPtr CPointer, Vector2u size);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_setSize(IntPtr cPointer, Vector2u size);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_setUnicodeTitle(IntPtr CPointer, IntPtr title);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_setUnicodeTitle(IntPtr cPointer, IntPtr title);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private unsafe static extern void sfRenderWindow_setIcon(IntPtr CPointer, uint Width, uint Height, byte* Pixels);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe void sfRenderWindow_setIcon(IntPtr cPointer, uint width, uint height, byte* pixels);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_setVisible(IntPtr CPointer, bool visible);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_setVisible(IntPtr cPointer, bool visible);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_setVerticalSyncEnabled(IntPtr CPointer, bool Enable);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_setVerticalSyncEnabled(IntPtr cPointer, bool enable);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_setMouseCursorVisible(IntPtr CPointer, bool visible);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_setMouseCursorVisible(IntPtr cPointer, bool visible);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_setMouseCursorGrabbed(IntPtr CPointer, bool grabbed);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_setMouseCursorGrabbed(IntPtr cPointer, bool grabbed);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfRenderWindow_setMouseCursor(IntPtr window, IntPtr cursor);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_setKeyRepeatEnabled(IntPtr CPointer, bool Enable);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_setKeyRepeatEnabled(IntPtr cPointer, bool enable);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_setFramerateLimit(IntPtr CPointer, uint Limit);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_setFramerateLimit(IntPtr cPointer, uint limit);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_setJoystickThreshold(IntPtr CPointer, float Threshold);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_setJoystickThreshold(IntPtr cPointer, float threshold);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfRenderWindow_setActive(IntPtr CPointer, bool Active);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfRenderWindow_setActive(IntPtr cPointer, bool active);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_requestFocus(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_requestFocus(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfRenderWindow_hasFocus(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfRenderWindow_hasFocus(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_display(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_display(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfRenderWindow_getSystemHandle(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfRenderWindow_getSystemHandle(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_clear(IntPtr CPointer, Color ClearColor);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_clear(IntPtr cPointer, Color clearColor);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_setView(IntPtr CPointer, IntPtr View);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_setView(IntPtr cPointer, IntPtr view);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfRenderWindow_getView(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfRenderWindow_getView(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfRenderWindow_getDefaultView(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfRenderWindow_getDefaultView(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntRect sfRenderWindow_getViewport(IntPtr CPointer, IntPtr TargetView);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntRect sfRenderWindow_getViewport(IntPtr cPointer, IntPtr targetView);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2f sfRenderWindow_mapPixelToCoords(IntPtr CPointer, Vector2i point, IntPtr View);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2f sfRenderWindow_mapPixelToCoords(IntPtr cPointer, Vector2i point, IntPtr view);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2i sfRenderWindow_mapCoordsToPixel(IntPtr CPointer, Vector2f point, IntPtr View);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2i sfRenderWindow_mapCoordsToPixel(IntPtr cPointer, Vector2f point, IntPtr view);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private unsafe static extern void sfRenderWindow_drawPrimitives(IntPtr CPointer, Vertex* vertexPtr, UIntPtr vertexCount, PrimitiveType type, ref RenderStates.MarshalData renderStates);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe void sfRenderWindow_drawPrimitives(IntPtr cPointer, Vertex* vertexPtr, UIntPtr vertexCount, PrimitiveType type, ref RenderStates.MarshalData renderStates);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_pushGLStates(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_pushGLStates(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_popGLStates(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_popGLStates(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_resetGLStates(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_resetGLStates(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfRenderWindow_capture(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfRenderWindow_capture(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2i sfMouse_getPositionRenderWindow(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2i sfMouse_getPositionRenderWindow(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfMouse_setPositionRenderWindow(Vector2i position, IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfMouse_setPositionRenderWindow(Vector2i position, IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2i sfTouch_getPositionRenderWindow(uint Finger, IntPtr RelativeTo);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2i sfTouch_getPositionRenderWindow(uint finger, IntPtr relativeTo);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfRenderWindow_createVulkanSurface(IntPtr CPointer, IntPtr vkInstance, out IntPtr surface, IntPtr vkAllocator);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfRenderWindow_createVulkanSurface(IntPtr cPointer, IntPtr vkInstance, out IntPtr surface, IntPtr vkAllocator);
#endregion
}
}
diff --git a/src/SFML.Graphics/Shader.cs b/src/SFML.Graphics/Shader.cs
index 41c512bd..08d83032 100644
--- a/src/SFML.Graphics/Shader.cs
+++ b/src/SFML.Graphics/Shader.cs
@@ -29,7 +29,7 @@ public class CurrentTextureType { }
/// and that represents the texture of the object being drawn
///
////////////////////////////////////////////////////////////
- public static readonly CurrentTextureType CurrentTexture = null;
+ public static readonly CurrentTextureType CurrentTexture;
////////////////////////////////////////////////////////////
///
@@ -107,10 +107,7 @@ public Shader(Stream vertexShaderStream, Stream geometryShaderStream, Stream fra
/// or implement a temporary workaround until a bug is fixed.
///
////////////////////////////////////////////////////////////
- public uint NativeHandle
- {
- get { return sfShader_getNativeHandle(CPointer); }
- }
+ public uint NativeHandle => sfShader_getNativeHandle(CPointer);
////////////////////////////////////////////////////////////
///
@@ -133,7 +130,7 @@ public uint NativeHandle
////////////////////////////////////////////////////////////
public static Shader FromString(string vertexShader, string geometryShader, string fragmentShader)
{
- IntPtr ptr = sfShader_createFromMemory(vertexShader, geometryShader, fragmentShader);
+ var ptr = sfShader_createFromMemory(vertexShader, geometryShader, fragmentShader);
if (ptr == IntPtr.Zero)
{
throw new LoadingFailedException("shader");
@@ -149,10 +146,7 @@ public static Shader FromString(string vertexShader, string geometryShader, stri
/// Name of the uniform variable in GLSL
/// Value of the float scalar
////////////////////////////////////////////////////////////
- public void SetUniform(string name, float x)
- {
- sfShader_setFloatUniform(CPointer, name, x);
- }
+ public void SetUniform(string name, float x) => sfShader_setFloatUniform(CPointer, name, x);
////////////////////////////////////////////////////////////
///
@@ -161,10 +155,7 @@ public void SetUniform(string name, float x)
/// Name of the uniform variable in GLSL
/// Value of the vec2 vector
////////////////////////////////////////////////////////////
- public void SetUniform(string name, Glsl.Vec2 vector)
- {
- sfShader_setVec2Uniform(CPointer, name, vector);
- }
+ public void SetUniform(string name, Glsl.Vec2 vector) => sfShader_setVec2Uniform(CPointer, name, vector);
////////////////////////////////////////////////////////////
///
@@ -173,10 +164,7 @@ public void SetUniform(string name, Glsl.Vec2 vector)
/// Name of the uniform variable in GLSL
/// Value of the vec3 vector
////////////////////////////////////////////////////////////
- public void SetUniform(string name, Glsl.Vec3 vector)
- {
- sfShader_setVec3Uniform(CPointer, name, vector);
- }
+ public void SetUniform(string name, Glsl.Vec3 vector) => sfShader_setVec3Uniform(CPointer, name, vector);
////////////////////////////////////////////////////////////
///
@@ -185,10 +173,7 @@ public void SetUniform(string name, Glsl.Vec3 vector)
/// Name of the uniform variable in GLSL
/// Value of the vec4 vector
////////////////////////////////////////////////////////////
- public void SetUniform(string name, Glsl.Vec4 vector)
- {
- sfShader_setVec4Uniform(CPointer, name, vector);
- }
+ public void SetUniform(string name, Glsl.Vec4 vector) => sfShader_setVec4Uniform(CPointer, name, vector);
////////////////////////////////////////////////////////////
///
@@ -197,11 +182,8 @@ public void SetUniform(string name, Glsl.Vec4 vector)
/// Name of the uniform variable in GLSL
/// Value of the int scalar
////////////////////////////////////////////////////////////
- public void SetUniform(string name, int x)
- {
- sfShader_setIntUniform(CPointer, name, x);
- }
-
+ public void SetUniform(string name, int x) => sfShader_setIntUniform(CPointer, name, x);
+
////////////////////////////////////////////////////////////
///
/// Specify value for color uniform
@@ -209,11 +191,8 @@ public void SetUniform(string name, int x)
/// Name of the uniform variable in GLSL
/// Value of the vec4 vector
////////////////////////////////////////////////////////////
- public void SetUniform(string name, Color color)
- {
- sfShader_setColorUniform(CPointer, name, color);
- }
-
+ public void SetUniform(string name, Color color) => sfShader_setColorUniform(CPointer, name, color);
+
////////////////////////////////////////////////////////////
///
/// Specify value for ivec2 uniform
@@ -221,10 +200,7 @@ public void SetUniform(string name, Color color)
/// Name of the uniform variable in GLSL
/// Value of the ivec2 vector
////////////////////////////////////////////////////////////
- public void SetUniform(string name, Glsl.Ivec2 vector)
- {
- sfShader_setIvec2Uniform(CPointer, name, vector);
- }
+ public void SetUniform(string name, Glsl.Ivec2 vector) => sfShader_setIvec2Uniform(CPointer, name, vector);
////////////////////////////////////////////////////////////
///
@@ -233,10 +209,7 @@ public void SetUniform(string name, Glsl.Ivec2 vector)
/// Name of the uniform variable in GLSL
/// Value of the ivec3 vector
////////////////////////////////////////////////////////////
- public void SetUniform(string name, Glsl.Ivec3 vector)
- {
- sfShader_setIvec3Uniform(CPointer, name, vector);
- }
+ public void SetUniform(string name, Glsl.Ivec3 vector) => sfShader_setIvec3Uniform(CPointer, name, vector);
////////////////////////////////////////////////////////////
///
@@ -245,10 +218,7 @@ public void SetUniform(string name, Glsl.Ivec3 vector)
/// Name of the uniform variable in GLSL
/// Value of the ivec4 vector
////////////////////////////////////////////////////////////
- public void SetUniform(string name, Glsl.Ivec4 vector)
- {
- sfShader_setIvec4Uniform(CPointer, name, vector);
- }
+ public void SetUniform(string name, Glsl.Ivec4 vector) => sfShader_setIvec4Uniform(CPointer, name, vector);
////////////////////////////////////////////////////////////
///
@@ -257,10 +227,7 @@ public void SetUniform(string name, Glsl.Ivec4 vector)
/// Name of the uniform variable in GLSL
/// Value of the bool scalar
////////////////////////////////////////////////////////////
- public void SetUniform(string name, bool x)
- {
- sfShader_setBoolUniform(CPointer, name, x);
- }
+ public void SetUniform(string name, bool x) => sfShader_setBoolUniform(CPointer, name, x);
////////////////////////////////////////////////////////////
///
@@ -269,10 +236,7 @@ public void SetUniform(string name, bool x)
/// Name of the uniform variable in GLSL
/// Value of the bvec2 vector
////////////////////////////////////////////////////////////
- public void SetUniform(string name, Glsl.Bvec2 vector)
- {
- sfShader_setBvec2Uniform(CPointer, name, vector);
- }
+ public void SetUniform(string name, Glsl.Bvec2 vector) => sfShader_setBvec2Uniform(CPointer, name, vector);
////////////////////////////////////////////////////////////
///
@@ -281,10 +245,7 @@ public void SetUniform(string name, Glsl.Bvec2 vector)
/// Name of the uniform variable in GLSL
/// Value of the bvec3 vector
////////////////////////////////////////////////////////////
- public void SetUniform(string name, Glsl.Bvec3 vector)
- {
- sfShader_setBvec3Uniform(CPointer, name, vector);
- }
+ public void SetUniform(string name, Glsl.Bvec3 vector) => sfShader_setBvec3Uniform(CPointer, name, vector);
////////////////////////////////////////////////////////////
///
@@ -293,10 +254,7 @@ public void SetUniform(string name, Glsl.Bvec3 vector)
/// Name of the uniform variable in GLSL
/// Value of the bvec4 vector
////////////////////////////////////////////////////////////
- public void SetUniform(string name, Glsl.Bvec4 vector)
- {
- sfShader_setBvec4Uniform(CPointer, name, vector);
- }
+ public void SetUniform(string name, Glsl.Bvec4 vector) => sfShader_setBvec4Uniform(CPointer, name, vector);
////////////////////////////////////////////////////////////
///
@@ -305,10 +263,7 @@ public void SetUniform(string name, Glsl.Bvec4 vector)
/// Name of the uniform variable in GLSL
/// Value of the mat3 matrix
////////////////////////////////////////////////////////////
- public void SetUniform(string name, Glsl.Mat3 matrix)
- {
- sfShader_setMat3Uniform(CPointer, name, matrix);
- }
+ public void SetUniform(string name, Glsl.Mat3 matrix) => sfShader_setMat3Uniform(CPointer, name, matrix);
////////////////////////////////////////////////////////////
///
@@ -317,10 +272,7 @@ public void SetUniform(string name, Glsl.Mat3 matrix)
/// Name of the uniform variable in GLSL
/// Value of the mat4 matrix
////////////////////////////////////////////////////////////
- public void SetUniform(string name, Glsl.Mat4 matrix)
- {
- sfShader_setMat4Uniform(CPointer, name, matrix);
- }
+ public void SetUniform(string name, Glsl.Mat4 matrix) => sfShader_setMat4Uniform(CPointer, name, matrix);
////////////////////////////////////////////////////////////
///
@@ -360,7 +312,7 @@ public void SetUniform(string name, Glsl.Mat4 matrix)
public void SetUniform(string name, Texture texture)
{
// Keep a reference to the Texture so it doesn't get GC'd
- myTextures[name] = texture;
+ _textures[name] = texture;
sfShader_setTextureUniform(CPointer, name, texture.CPointer);
}
@@ -390,10 +342,7 @@ public void SetUniform(string name, Texture texture)
/// Name of the texture in the shader
///
////////////////////////////////////////////////////////////
- public void SetUniform(string name, CurrentTextureType current)
- {
- sfShader_setCurrentTextureUniform(CPointer, name);
- }
+ public void SetUniform(string name, CurrentTextureType current) => sfShader_setCurrentTextureUniform(CPointer, name);
////////////////////////////////////////////////////////////
///
@@ -499,10 +448,7 @@ public unsafe void SetUniformArray(string name, Glsl.Mat4[] array)
///
////////////////////////////////////////////////////////////
[Obsolete("Use SetUniform()")]
- public void SetParameter(string name, float x)
- {
- sfShader_setFloatParameter(CPointer, name, x);
- }
+ public void SetParameter(string name, float x) => sfShader_setFloatParameter(CPointer, name, x);
////////////////////////////////////////////////////////////
///
@@ -517,10 +463,7 @@ public void SetParameter(string name, float x)
/// Second component of the value to assign
////////////////////////////////////////////////////////////
[Obsolete("Use SetUniform()")]
- public void SetParameter(string name, float x, float y)
- {
- sfShader_setFloat2Parameter(CPointer, name, x, y);
- }
+ public void SetParameter(string name, float x, float y) => sfShader_setFloat2Parameter(CPointer, name, x, y);
////////////////////////////////////////////////////////////
///
@@ -536,10 +479,7 @@ public void SetParameter(string name, float x, float y)
/// Third component of the value to assign
////////////////////////////////////////////////////////////
[Obsolete("Use SetUniform()")]
- public void SetParameter(string name, float x, float y, float z)
- {
- sfShader_setFloat3Parameter(CPointer, name, x, y, z);
- }
+ public void SetParameter(string name, float x, float y, float z) => sfShader_setFloat3Parameter(CPointer, name, x, y, z);
////////////////////////////////////////////////////////////
///
@@ -556,10 +496,7 @@ public void SetParameter(string name, float x, float y, float z)
/// Fourth component of the value to assign
////////////////////////////////////////////////////////////
[Obsolete("Use SetUniform()")]
- public void SetParameter(string name, float x, float y, float z, float w)
- {
- sfShader_setFloat4Parameter(CPointer, name, x, y, z, w);
- }
+ public void SetParameter(string name, float x, float y, float z, float w) => sfShader_setFloat4Parameter(CPointer, name, x, y, z, w);
////////////////////////////////////////////////////////////
///
@@ -573,10 +510,7 @@ public void SetParameter(string name, float x, float y, float z, float w)
/// Vector to assign
////////////////////////////////////////////////////////////
[Obsolete("Use SetUniform()")]
- public void SetParameter(string name, Vector2f vector)
- {
- SetParameter(name, vector.X, vector.Y);
- }
+ public void SetParameter(string name, Vector2f vector) => SetParameter(name, vector.X, vector.Y);
////////////////////////////////////////////////////////////
///
@@ -590,10 +524,7 @@ public void SetParameter(string name, Vector2f vector)
/// Color to assign
////////////////////////////////////////////////////////////
[Obsolete("Use SetUniform()")]
- public void SetParameter(string name, Color color)
- {
- sfShader_setColorParameter(CPointer, name, color);
- }
+ public void SetParameter(string name, Color color) => sfShader_setColorParameter(CPointer, name, color);
////////////////////////////////////////////////////////////
///
@@ -607,10 +538,7 @@ public void SetParameter(string name, Color color)
/// Transform to assign
////////////////////////////////////////////////////////////
[Obsolete("Use SetUniform()")]
- public void SetParameter(string name, Transform transform)
- {
- sfShader_setTransformParameter(CPointer, name, transform);
- }
+ public void SetParameter(string name, Transform transform) => sfShader_setTransformParameter(CPointer, name, transform);
////////////////////////////////////////////////////////////
///
@@ -634,7 +562,7 @@ public void SetParameter(string name, Transform transform)
public void SetParameter(string name, Texture texture)
{
// Keep a reference to the Texture so it doesn't get GC'd
- myTextures[name] = texture;
+ _textures[name] = texture;
sfShader_setTextureParameter(CPointer, name, texture.CPointer);
}
@@ -653,10 +581,7 @@ public void SetParameter(string name, Texture texture)
/// Always pass the special value Shader.CurrentTexture
////////////////////////////////////////////////////////////
[Obsolete("Use SetUniform()")]
- public void SetParameter(string name, CurrentTextureType current)
- {
- sfShader_setCurrentTextureParameter(CPointer, name);
- }
+ public void SetParameter(string name, CurrentTextureType current) => sfShader_setCurrentTextureParameter(CPointer, name);
////////////////////////////////////////////////////////////
///
@@ -664,10 +589,7 @@ public void SetParameter(string name, CurrentTextureType current)
///
/// Shader to bind (can be null to use no shader)
////////////////////////////////////////////////////////////
- public static void Bind(Shader shader)
- {
- sfShader_bind(shader != null ? shader.CPointer : IntPtr.Zero);
- }
+ public static void Bind(Shader shader) => sfShader_bind(shader != null ? shader.CPointer : IntPtr.Zero);
////////////////////////////////////////////////////////////
///
@@ -680,10 +602,7 @@ public static void Bind(Shader shader)
/// any attempt to use Shader will fail.
///
////////////////////////////////////////////////////////////
- public static bool IsAvailable
- {
- get { return sfShader_isAvailable(); }
- }
+ public static bool IsAvailable => sfShader_isAvailable();
////////////////////////////////////////////////////////////
///
@@ -699,10 +618,7 @@ public static bool IsAvailable
/// code or SFML will result in a context switch.
///
////////////////////////////////////////////////////////////
- public static bool IsGeometryAvailable
- {
- get { return sfShader_isGeometryAvailable(); }
- }
+ public static bool IsGeometryAvailable => sfShader_isGeometryAvailable();
////////////////////////////////////////////////////////////
///
@@ -713,7 +629,9 @@ public static bool IsGeometryAvailable
public override string ToString()
{
if (IsInvalid)
+ {
return MakeDisposedObjectString();
+ }
return "[Shader]";
}
@@ -728,15 +646,15 @@ protected override void Destroy(bool disposing)
{
if (!disposing)
{
- Context.Global.SetActive(true);
+ _ = Context.Global.SetActive(true);
}
- myTextures.Clear();
+ _textures.Clear();
sfShader_destroy(CPointer);
if (!disposing)
{
- Context.Global.SetActive(false);
+ _ = Context.Global.SetActive(false);
}
}
@@ -752,124 +670,124 @@ public Shader(IntPtr ptr) :
}
// Keeps references to used Textures for GC prevention during use
- private Dictionary myTextures = new Dictionary();
+ private readonly Dictionary _textures = new Dictionary();
#region Imports
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfShader_createFromFile(string vertexShaderFilename, string geometryShaderFilename, string fragmentShaderFilename);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfShader_createFromMemory(string vertexShader, string geometryShader, string fragmentShader);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfShader_createFromStream(IntPtr vertexShaderStream, IntPtr geometryShaderStream, IntPtr fragmentShaderStream);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_destroy(IntPtr shader);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setFloatUniform(IntPtr shader, string name, float x);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setVec2Uniform(IntPtr shader, string name, Glsl.Vec2 vector);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setVec3Uniform(IntPtr shader, string name, Glsl.Vec3 vector);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setVec4Uniform(IntPtr shader, string name, Glsl.Vec4 vector);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setIntUniform(IntPtr shader, string name, int x);
-
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setColorUniform(IntPtr shader, string name, Color color);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setIvec2Uniform(IntPtr shader, string name, Glsl.Ivec2 vector);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setIvec3Uniform(IntPtr shader, string name, Glsl.Ivec3 vector);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setIvec4Uniform(IntPtr shader, string name, Glsl.Ivec4 vector);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setBoolUniform(IntPtr shader, string name, bool x);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setBvec2Uniform(IntPtr shader, string name, Glsl.Bvec2 vector);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setBvec3Uniform(IntPtr shader, string name, Glsl.Bvec3 vector);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setBvec4Uniform(IntPtr shader, string name, Glsl.Bvec4 vector);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setMat3Uniform(IntPtr shader, string name, Glsl.Mat3 matrix);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setMat4Uniform(IntPtr shader, string name, Glsl.Mat4 matrix);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setTextureUniform(IntPtr shader, string name, IntPtr texture);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_setCurrentTextureUniform(IntPtr shader, string name);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern unsafe void sfShader_setFloatUniformArray(IntPtr shader, string name, float* data, UIntPtr length);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern unsafe void sfShader_setVec2UniformArray(IntPtr shader, string name, Glsl.Vec2* data, UIntPtr length);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern unsafe void sfShader_setVec3UniformArray(IntPtr shader, string name, Glsl.Vec3* data, UIntPtr length);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern unsafe void sfShader_setVec4UniformArray(IntPtr shader, string name, Glsl.Vec4* data, UIntPtr length);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern unsafe void sfShader_setMat3UniformArray(IntPtr shader, string name, Glsl.Mat3* data, UIntPtr length);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern unsafe void sfShader_setMat4UniformArray(IntPtr shader, string name, Glsl.Mat4* data, UIntPtr length);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
private static extern void sfShader_setFloatParameter(IntPtr shader, string name, float x);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
private static extern void sfShader_setFloat2Parameter(IntPtr shader, string name, float x, float y);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
private static extern void sfShader_setFloat3Parameter(IntPtr shader, string name, float x, float y, float z);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
private static extern void sfShader_setFloat4Parameter(IntPtr shader, string name, float x, float y, float z, float w);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
private static extern void sfShader_setColorParameter(IntPtr shader, string name, Color color);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
private static extern void sfShader_setTransformParameter(IntPtr shader, string name, Transform transform);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
private static extern void sfShader_setTextureParameter(IntPtr shader, string name, IntPtr texture);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity, Obsolete]
private static extern void sfShader_setCurrentTextureParameter(IntPtr shader, string name);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern uint sfShader_getNativeHandle(IntPtr shader);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfShader_bind(IntPtr shader);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern bool sfShader_isAvailable();
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern bool sfShader_isGeometryAvailable();
#endregion
}
diff --git a/src/SFML.Graphics/Shape.cs b/src/SFML.Graphics/Shape.cs
index e5382a1b..a0429839 100644
--- a/src/SFML.Graphics/Shape.cs
+++ b/src/SFML.Graphics/Shape.cs
@@ -10,7 +10,7 @@ namespace SFML.Graphics
/// Base class for textured shapes with outline
///
////////////////////////////////////////////////////////////
- public abstract class Shape : Transformable, Drawable
+ public abstract class Shape : Transformable, IDrawable
{
////////////////////////////////////////////////////////////
///
@@ -19,8 +19,8 @@ public abstract class Shape : Transformable, Drawable
////////////////////////////////////////////////////////////
public Texture Texture
{
- get { return myTexture; }
- set { myTexture = value; sfShape_setTexture(CPointer, value != null ? value.CPointer : IntPtr.Zero, false); }
+ get => _texture;
+ set { _texture = value; sfShape_setTexture(CPointer, value != null ? value.CPointer : IntPtr.Zero, false); }
}
////////////////////////////////////////////////////////////
@@ -30,8 +30,8 @@ public Texture Texture
////////////////////////////////////////////////////////////
public IntRect TextureRect
{
- get { return sfShape_getTextureRect(CPointer); }
- set { sfShape_setTextureRect(CPointer, value); }
+ get => sfShape_getTextureRect(CPointer);
+ set => sfShape_setTextureRect(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -41,8 +41,8 @@ public IntRect TextureRect
////////////////////////////////////////////////////////////
public Color FillColor
{
- get { return sfShape_getFillColor(CPointer); }
- set { sfShape_setFillColor(CPointer, value); }
+ get => sfShape_getFillColor(CPointer);
+ set => sfShape_setFillColor(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -52,8 +52,8 @@ public Color FillColor
////////////////////////////////////////////////////////////
public Color OutlineColor
{
- get { return sfShape_getOutlineColor(CPointer); }
- set { sfShape_setOutlineColor(CPointer, value); }
+ get => sfShape_getOutlineColor(CPointer);
+ set => sfShape_setOutlineColor(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -63,8 +63,8 @@ public Color OutlineColor
////////////////////////////////////////////////////////////
public float OutlineThickness
{
- get { return sfShape_getOutlineThickness(CPointer); }
- set { sfShape_setOutlineThickness(CPointer, value); }
+ get => sfShape_getOutlineThickness(CPointer);
+ set => sfShape_setOutlineThickness(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -101,10 +101,7 @@ public float OutlineThickness
///
/// Local bounding rectangle of the entity
////////////////////////////////////////////////////////////
- public FloatRect GetLocalBounds()
- {
- return sfShape_getLocalBounds(CPointer);
- }
+ public FloatRect GetLocalBounds() => sfShape_getLocalBounds(CPointer);
////////////////////////////////////////////////////////////
///
@@ -118,12 +115,10 @@ public FloatRect GetLocalBounds()
///
/// Global bounding rectangle of the entity
////////////////////////////////////////////////////////////
- public FloatRect GetGlobalBounds()
- {
+ public FloatRect GetGlobalBounds() =>
// we don't use the native getGlobalBounds function,
// because we override the object's transform
- return Transform.TransformRect(GetLocalBounds());
- }
+ Transform.TransformRect(GetLocalBounds());
////////////////////////////////////////////////////////////
///
@@ -132,18 +127,18 @@ public FloatRect GetGlobalBounds()
/// Render target to draw to
/// Current render states
////////////////////////////////////////////////////////////
- public void Draw(RenderTarget target, RenderStates states)
+ public void Draw(IRenderTarget target, RenderStates states)
{
states.Transform *= Transform;
- RenderStates.MarshalData marshaledStates = states.Marshal();
+ var marshaledStates = states.Marshal();
- if (target is RenderWindow)
+ if (target is RenderWindow window)
{
- sfRenderWindow_drawShape(( (RenderWindow)target ).CPointer, CPointer, ref marshaledStates);
+ sfRenderWindow_drawShape(window.CPointer, CPointer, ref marshaledStates);
}
- else if (target is RenderTexture)
+ else if (target is RenderTexture texture)
{
- sfRenderTexture_drawShape(( (RenderTexture)target ).CPointer, CPointer, ref marshaledStates);
+ sfRenderTexture_drawShape(texture.CPointer, CPointer, ref marshaledStates);
}
}
@@ -155,9 +150,9 @@ public void Draw(RenderTarget target, RenderStates states)
protected Shape() :
base(IntPtr.Zero)
{
- myGetPointCountCallback = new GetPointCountCallbackType(InternalGetPointCount);
- myGetPointCallback = new GetPointCallbackType(InternalGetPoint);
- CPointer = sfShape_create(myGetPointCountCallback, myGetPointCallback, IntPtr.Zero);
+ _getPointCountCallback = new GetPointCountCallbackType(InternalGetPointCount);
+ _getPointCallback = new GetPointCallbackType(InternalGetPoint);
+ CPointer = sfShape_create(_getPointCountCallback, _getPointCallback, IntPtr.Zero);
}
////////////////////////////////////////////////////////////
@@ -169,9 +164,9 @@ protected Shape() :
public Shape(Shape copy) :
base(IntPtr.Zero)
{
- myGetPointCountCallback = new GetPointCountCallbackType(InternalGetPointCount);
- myGetPointCallback = new GetPointCallbackType(InternalGetPoint);
- CPointer = sfShape_create(myGetPointCountCallback, myGetPointCallback, IntPtr.Zero);
+ _getPointCountCallback = new GetPointCountCallbackType(InternalGetPointCount);
+ _getPointCallback = new GetPointCallbackType(InternalGetPoint);
+ CPointer = sfShape_create(_getPointCountCallback, _getPointCallback, IntPtr.Zero);
Origin = copy.Origin;
Position = copy.Position;
@@ -194,10 +189,7 @@ public Shape(Shape copy) :
/// PointCount or GetPoint is different).
///
////////////////////////////////////////////////////////////
- protected void Update()
- {
- sfShape_update(CPointer);
- }
+ protected void Update() => sfShape_update(CPointer);
////////////////////////////////////////////////////////////
///
@@ -205,87 +197,78 @@ protected void Update()
///
/// Is the GC disposing the object, or is it an explicit call ?
////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfShape_destroy(CPointer);
- }
+ protected override void Destroy(bool disposing) => sfShape_destroy(CPointer);
////////////////////////////////////////////////////////////
///
/// Callback passed to the C API
///
////////////////////////////////////////////////////////////
- private UIntPtr InternalGetPointCount(IntPtr userData)
- {
- return (UIntPtr)GetPointCount();
- }
+ private UIntPtr InternalGetPointCount(IntPtr userData) => (UIntPtr)GetPointCount();
////////////////////////////////////////////////////////////
///
/// Callback passed to the C API
///
////////////////////////////////////////////////////////////
- private Vector2f InternalGetPoint(UIntPtr index, IntPtr userData)
- {
- return GetPoint((uint)index);
- }
+ private Vector2f InternalGetPoint(UIntPtr index, IntPtr userData) => GetPoint((uint)index);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- private delegate UIntPtr GetPointCountCallbackType(IntPtr UserData);
+ private delegate UIntPtr GetPointCountCallbackType(IntPtr userData);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- private delegate Vector2f GetPointCallbackType(UIntPtr index, IntPtr UserData);
+ private delegate Vector2f GetPointCallbackType(UIntPtr index, IntPtr userData);
- private readonly GetPointCountCallbackType myGetPointCountCallback;
- private readonly GetPointCallbackType myGetPointCallback;
+ private readonly GetPointCountCallbackType _getPointCountCallback;
+ private readonly GetPointCallbackType _getPointCallback;
- private Texture myTexture = null;
+ private Texture _texture;
#region Imports
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfShape_create(GetPointCountCallbackType getPointCount, GetPointCallbackType getPoint, IntPtr userData);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfShape_destroy(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfShape_destroy(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfShape_setTexture(IntPtr CPointer, IntPtr Texture, bool AdjustToNewSize);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfShape_setTexture(IntPtr cPointer, IntPtr texture, bool adjustToNewSize);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfShape_setTextureRect(IntPtr CPointer, IntRect Rect);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfShape_setTextureRect(IntPtr cPointer, IntRect rect);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntRect sfShape_getTextureRect(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntRect sfShape_getTextureRect(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfShape_setFillColor(IntPtr CPointer, Color Color);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfShape_setFillColor(IntPtr cPointer, Color color);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Color sfShape_getFillColor(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Color sfShape_getFillColor(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfShape_setOutlineColor(IntPtr CPointer, Color Color);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfShape_setOutlineColor(IntPtr cPointer, Color color);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Color sfShape_getOutlineColor(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Color sfShape_getOutlineColor(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfShape_setOutlineThickness(IntPtr CPointer, float Thickness);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfShape_setOutlineThickness(IntPtr cPointer, float thickness);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfShape_getOutlineThickness(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfShape_getOutlineThickness(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern FloatRect sfShape_getLocalBounds(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern FloatRect sfShape_getLocalBounds(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfShape_update(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfShape_update(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_drawShape(IntPtr CPointer, IntPtr Shape, ref RenderStates.MarshalData states);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_drawShape(IntPtr cPointer, IntPtr shape, ref RenderStates.MarshalData states);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderTexture_drawShape(IntPtr CPointer, IntPtr Shape, ref RenderStates.MarshalData states);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderTexture_drawShape(IntPtr cPointer, IntPtr shape, ref RenderStates.MarshalData states);
#endregion
}
}
diff --git a/src/SFML.Graphics/Sprite.cs b/src/SFML.Graphics/Sprite.cs
index f5d302c0..c74cf4a0 100644
--- a/src/SFML.Graphics/Sprite.cs
+++ b/src/SFML.Graphics/Sprite.cs
@@ -14,7 +14,7 @@ namespace SFML.Graphics
/// See also the note on coordinates and undistorted rendering in SFML.Graphics.Transformable.
///
////////////////////////////////////////////////////////////
- public class Sprite : Transformable, Drawable
+ public class Sprite : Transformable, IDrawable
{
////////////////////////////////////////////////////////////
///
@@ -33,10 +33,7 @@ public Sprite() :
/// Source texture to assign to the sprite
////////////////////////////////////////////////////////////
public Sprite(Texture texture) :
- base(sfSprite_create())
- {
- Texture = texture;
- }
+ base(sfSprite_create()) => Texture = texture;
////////////////////////////////////////////////////////////
///
@@ -75,8 +72,8 @@ public Sprite(Sprite copy) :
////////////////////////////////////////////////////////////
public Color Color
{
- get { return sfSprite_getColor(CPointer); }
- set { sfSprite_setColor(CPointer, value); }
+ get => sfSprite_getColor(CPointer);
+ set => sfSprite_setColor(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -86,8 +83,8 @@ public Color Color
////////////////////////////////////////////////////////////
public Texture Texture
{
- get { return myTexture; }
- set { myTexture = value; sfSprite_setTexture(CPointer, value != null ? value.CPointer : IntPtr.Zero, false); }
+ get => _texture;
+ set { _texture = value; sfSprite_setTexture(CPointer, value != null ? value.CPointer : IntPtr.Zero, false); }
}
////////////////////////////////////////////////////////////
@@ -97,8 +94,8 @@ public Texture Texture
////////////////////////////////////////////////////////////
public IntRect TextureRect
{
- get { return sfSprite_getTextureRect(CPointer); }
- set { sfSprite_setTextureRect(CPointer, value); }
+ get => sfSprite_getTextureRect(CPointer);
+ set => sfSprite_setTextureRect(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -113,10 +110,7 @@ public IntRect TextureRect
///
/// Local bounding rectangle of the entity
////////////////////////////////////////////////////////////
- public FloatRect GetLocalBounds()
- {
- return sfSprite_getLocalBounds(CPointer);
- }
+ public FloatRect GetLocalBounds() => sfSprite_getLocalBounds(CPointer);
////////////////////////////////////////////////////////////
///
@@ -130,12 +124,10 @@ public FloatRect GetLocalBounds()
///
/// Global bounding rectangle of the entity
////////////////////////////////////////////////////////////
- public FloatRect GetGlobalBounds()
- {
+ public FloatRect GetGlobalBounds() =>
// we don't use the native getGlobalBounds function,
// because we override the object's transform
- return Transform.TransformRect(GetLocalBounds());
- }
+ Transform.TransformRect(GetLocalBounds());
////////////////////////////////////////////////////////////
///
@@ -146,7 +138,9 @@ public FloatRect GetGlobalBounds()
public override string ToString()
{
if (IsInvalid)
+ {
return MakeDisposedObjectString();
+ }
return $"[Sprite] Color({Color}) Texture({Texture}) TextureRect({TextureRect})";
}
@@ -158,18 +152,18 @@ public override string ToString()
/// Render target to draw to
/// Current render states
////////////////////////////////////////////////////////////
- public void Draw(RenderTarget target, RenderStates states)
+ public void Draw(IRenderTarget target, RenderStates states)
{
states.Transform *= Transform;
- RenderStates.MarshalData marshaledStates = states.Marshal();
+ var marshaledStates = states.Marshal();
- if (target is RenderWindow)
+ if (target is RenderWindow window)
{
- sfRenderWindow_drawSprite(( (RenderWindow)target ).CPointer, CPointer, ref marshaledStates);
+ sfRenderWindow_drawSprite(window.CPointer, CPointer, ref marshaledStates);
}
- else if (target is RenderTexture)
+ else if (target is RenderTexture texture)
{
- sfRenderTexture_drawSprite(( (RenderTexture)target ).CPointer, CPointer, ref marshaledStates);
+ sfRenderTexture_drawSprite(texture.CPointer, CPointer, ref marshaledStates);
}
}
@@ -179,47 +173,44 @@ public void Draw(RenderTarget target, RenderStates states)
///
/// Is the GC disposing the object, or is it an explicit call ?
////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfSprite_destroy(CPointer);
- }
+ protected override void Destroy(bool disposing) => sfSprite_destroy(CPointer);
- private Texture myTexture = null;
+ private Texture _texture;
#region Imports
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfSprite_create();
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfSprite_copy(IntPtr Sprite);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfSprite_copy(IntPtr sprite);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSprite_destroy(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSprite_destroy(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSprite_setColor(IntPtr CPointer, Color Color);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSprite_setColor(IntPtr cPointer, Color color);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Color sfSprite_getColor(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Color sfSprite_getColor(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_drawSprite(IntPtr CPointer, IntPtr Sprite, ref RenderStates.MarshalData states);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_drawSprite(IntPtr cPointer, IntPtr sprite, ref RenderStates.MarshalData states);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderTexture_drawSprite(IntPtr CPointer, IntPtr Sprite, ref RenderStates.MarshalData states);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderTexture_drawSprite(IntPtr cPointer, IntPtr sprite, ref RenderStates.MarshalData states);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSprite_setTexture(IntPtr CPointer, IntPtr Texture, bool AdjustToNewSize);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSprite_setTexture(IntPtr cPointer, IntPtr texture, bool adjustToNewSize);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSprite_setTextureRect(IntPtr CPointer, IntRect Rect);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSprite_setTextureRect(IntPtr cPointer, IntRect rect);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntRect sfSprite_getTextureRect(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntRect sfSprite_getTextureRect(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern FloatRect sfSprite_getLocalBounds(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern FloatRect sfSprite_getLocalBounds(IntPtr cPointer);
#endregion
}
}
diff --git a/src/SFML.Graphics/Text.cs b/src/SFML.Graphics/Text.cs
index bc4da59a..b6e2f612 100644
--- a/src/SFML.Graphics/Text.cs
+++ b/src/SFML.Graphics/Text.cs
@@ -14,7 +14,7 @@ namespace SFML.Graphics
/// See also the note on coordinates and undistorted rendering in SFML.Graphics.Transformable.
///
////////////////////////////////////////////////////////////
- public class Text : Transformable, Drawable
+ public class Text : Transformable, IDrawable
{
////////////////////////////////////////////////////////////
///
@@ -113,8 +113,8 @@ public Text(Text copy) :
[Obsolete("Use FillColor and OutlineColor")]
public Color Color
{
- get { return sfText_getFillColor(CPointer); }
- set { sfText_setFillColor(CPointer, value); }
+ get => sfText_getFillColor(CPointer);
+ set => sfText_setFillColor(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -132,8 +132,8 @@ public Color Color
////////////////////////////////////////////////////////////
public Color FillColor
{
- get { return sfText_getFillColor(CPointer); }
- set { sfText_setFillColor(CPointer, value); }
+ get => sfText_getFillColor(CPointer);
+ set => sfText_setFillColor(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -147,8 +147,8 @@ public Color FillColor
////////////////////////////////////////////////////////////
public Color OutlineColor
{
- get { return sfText_getOutlineColor(CPointer); }
- set { sfText_setOutlineColor(CPointer, value); }
+ get => sfText_getOutlineColor(CPointer);
+ set => sfText_setOutlineColor(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -164,8 +164,8 @@ public Color OutlineColor
////////////////////////////////////////////////////////////
public float OutlineThickness
{
- get { return sfText_getOutlineThickness(CPointer); }
- set { sfText_setOutlineThickness(CPointer, value); }
+ get => sfText_getOutlineThickness(CPointer);
+ set => sfText_setOutlineThickness(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -178,20 +178,20 @@ public string DisplayedString
get
{
// Get a pointer to the source string (UTF-32)
- IntPtr source = sfText_getUnicodeString(CPointer);
+ var source = sfText_getUnicodeString(CPointer);
// Find its length (find the terminating 0)
uint length = 0;
unsafe
{
- for (uint* ptr = (uint*)source.ToPointer(); *ptr != 0; ++ptr)
+ for (var ptr = (uint*)source.ToPointer(); *ptr != 0; ++ptr)
{
length++;
}
}
// Copy it to a byte array
- byte[] sourceBytes = new byte[length * 4];
+ var sourceBytes = new byte[length * 4];
Marshal.Copy(source, sourceBytes, 0, sourceBytes.Length);
// Convert it to a C# string
@@ -201,7 +201,7 @@ public string DisplayedString
set
{
// Copy the string to a null-terminated UTF-32 byte array
- byte[] utf32 = Encoding.UTF32.GetBytes(value + '\0');
+ var utf32 = Encoding.UTF32.GetBytes(value + '\0');
// Pass it to the C API
unsafe
@@ -221,8 +221,8 @@ public string DisplayedString
////////////////////////////////////////////////////////////
public Font Font
{
- get { return myFont; }
- set { myFont = value; sfText_setFont(CPointer, value != null ? value.CPointer : IntPtr.Zero); }
+ get => _font;
+ set { _font = value; sfText_setFont(CPointer, value != null ? value.CPointer : IntPtr.Zero); }
}
////////////////////////////////////////////////////////////
@@ -232,8 +232,8 @@ public Font Font
////////////////////////////////////////////////////////////
public uint CharacterSize
{
- get { return sfText_getCharacterSize(CPointer); }
- set { sfText_setCharacterSize(CPointer, value); }
+ get => sfText_getCharacterSize(CPointer);
+ set => sfText_setCharacterSize(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -243,8 +243,8 @@ public uint CharacterSize
////////////////////////////////////////////////////////////
public float LetterSpacing
{
- get { return sfText_getLetterSpacing(CPointer); }
- set { sfText_setLetterSpacing(CPointer, value); }
+ get => sfText_getLetterSpacing(CPointer);
+ set => sfText_setLetterSpacing(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -254,8 +254,8 @@ public float LetterSpacing
////////////////////////////////////////////////////////////
public float LineSpacing
{
- get { return sfText_getLineSpacing(CPointer); }
- set { sfText_setLineSpacing(CPointer, value); }
+ get => sfText_getLineSpacing(CPointer);
+ set => sfText_setLineSpacing(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -265,8 +265,8 @@ public float LineSpacing
////////////////////////////////////////////////////////////
public Styles Style
{
- get { return sfText_getStyle(CPointer); }
- set { sfText_setStyle(CPointer, value); }
+ get => sfText_getStyle(CPointer);
+ set => sfText_setStyle(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -280,10 +280,7 @@ public Styles Style
/// Index of the character
/// Position of the Index-th character (end of text if Index is out of range)
////////////////////////////////////////////////////////////
- public Vector2f FindCharacterPos(uint index)
- {
- return sfText_findCharacterPos(CPointer, (UIntPtr)index);
- }
+ public Vector2f FindCharacterPos(uint index) => sfText_findCharacterPos(CPointer, (UIntPtr)index);
////////////////////////////////////////////////////////////
///
@@ -297,10 +294,7 @@ public Vector2f FindCharacterPos(uint index)
///
/// Local bounding rectangle of the entity
////////////////////////////////////////////////////////////
- public FloatRect GetLocalBounds()
- {
- return sfText_getLocalBounds(CPointer);
- }
+ public FloatRect GetLocalBounds() => sfText_getLocalBounds(CPointer);
////////////////////////////////////////////////////////////
///
@@ -314,12 +308,10 @@ public FloatRect GetLocalBounds()
///
/// Global bounding rectangle of the entity
////////////////////////////////////////////////////////////
- public FloatRect GetGlobalBounds()
- {
- // we don't use the native getGlobalBounds function,
- // because we override the object's transform
- return Transform.TransformRect(GetLocalBounds());
- }
+ public FloatRect GetGlobalBounds() =>
+ // we don't use the native getGlobalBounds function,
+ // because we override the object's transform
+ Transform.TransformRect(GetLocalBounds());
////////////////////////////////////////////////////////////
///
@@ -330,8 +322,10 @@ public FloatRect GetGlobalBounds()
public override string ToString()
{
if (IsInvalid)
+ {
return MakeDisposedObjectString();
-
+ }
+
return "[Text]" +
" FillColor(" + FillColor + ")" +
" OutlineColor(" + OutlineColor + ")" +
@@ -344,23 +338,23 @@ public override string ToString()
////////////////////////////////////////////////////////////
///
- /// Draw the text to a
+ /// Draw the text to a
///
/// Render target to draw to
/// Current render states
////////////////////////////////////////////////////////////
- public void Draw(RenderTarget target, RenderStates states)
+ public void Draw(IRenderTarget target, RenderStates states)
{
states.Transform *= Transform;
- RenderStates.MarshalData marshaledStates = states.Marshal();
+ var marshaledStates = states.Marshal();
- if (target is RenderWindow)
+ if (target is RenderWindow window)
{
- sfRenderWindow_drawText(( (RenderWindow)target ).CPointer, CPointer, ref marshaledStates);
+ sfRenderWindow_drawText(window.CPointer, CPointer, ref marshaledStates);
}
- else if (target is RenderTexture)
+ else if (target is RenderTexture texture)
{
- sfRenderTexture_drawText(( (RenderTexture)target ).CPointer, CPointer, ref marshaledStates);
+ sfRenderTexture_drawText(texture.CPointer, CPointer, ref marshaledStates);
}
}
@@ -370,85 +364,82 @@ public void Draw(RenderTarget target, RenderStates states)
///
/// Is the GC disposing the object, or is it an explicit call ?
////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfText_destroy(CPointer);
- }
+ protected override void Destroy(bool disposing) => sfText_destroy(CPointer);
- private Font myFont = null;
+ private Font _font;
#region Imports
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfText_create();
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfText_copy(IntPtr Text);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfText_copy(IntPtr text);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfText_destroy(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfText_destroy(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfText_setFillColor(IntPtr CPointer, Color Color);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfText_setFillColor(IntPtr cPointer, Color color);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfText_setOutlineColor(IntPtr CPointer, Color Color);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfText_setOutlineColor(IntPtr cPointer, Color color);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfText_setOutlineThickness(IntPtr CPointer, float thickness);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfText_setOutlineThickness(IntPtr cPointer, float thickness);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Color sfText_getFillColor(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Color sfText_getFillColor(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Color sfText_getOutlineColor(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Color sfText_getOutlineColor(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfText_getOutlineThickness(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfText_getOutlineThickness(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_drawText(IntPtr CPointer, IntPtr Text, ref RenderStates.MarshalData states);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_drawText(IntPtr cPointer, IntPtr text, ref RenderStates.MarshalData states);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderTexture_drawText(IntPtr CPointer, IntPtr Text, ref RenderStates.MarshalData states);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderTexture_drawText(IntPtr cPointer, IntPtr text, ref RenderStates.MarshalData states);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfText_setUnicodeString(IntPtr CPointer, IntPtr Text);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfText_setUnicodeString(IntPtr cPointer, IntPtr text);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfText_setFont(IntPtr CPointer, IntPtr Font);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfText_setFont(IntPtr cPointer, IntPtr font);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfText_setCharacterSize(IntPtr CPointer, uint Size);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfText_setCharacterSize(IntPtr cPointer, uint size);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfText_setLineSpacing(IntPtr CPointer, float spacingFactor);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfText_setLineSpacing(IntPtr cPointer, float spacingFactor);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfText_setLetterSpacing(IntPtr CPointer, float spacingFactor);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfText_setLetterSpacing(IntPtr cPointer, float spacingFactor);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfText_setStyle(IntPtr CPointer, Styles Style);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfText_setStyle(IntPtr cPointer, Styles style);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfText_getUnicodeString(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfText_getUnicodeString(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern uint sfText_getCharacterSize(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern uint sfText_getCharacterSize(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfText_getLetterSpacing(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfText_getLetterSpacing(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfText_getLineSpacing(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfText_getLineSpacing(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Styles sfText_getStyle(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Styles sfText_getStyle(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2f sfText_findCharacterPos(IntPtr CPointer, UIntPtr Index);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2f sfText_findCharacterPos(IntPtr cPointer, UIntPtr index);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern FloatRect sfText_getLocalBounds(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern FloatRect sfText_getLocalBounds(IntPtr cPointer);
#endregion
}
}
diff --git a/src/SFML.Graphics/Texture.cs b/src/SFML.Graphics/Texture.cs
index 849bacf5..45d3bbbb 100644
--- a/src/SFML.Graphics/Texture.cs
+++ b/src/SFML.Graphics/Texture.cs
@@ -1,7 +1,6 @@
using System;
using System.IO;
using System.Runtime.InteropServices;
-using System.Runtime.InteropServices.ComTypes;
using System.Security;
using SFML.System;
using SFML.Window;
@@ -123,7 +122,7 @@ public Texture(Stream stream, bool srgb = false) :
public Texture(Stream stream, IntRect area, bool srgb = false) :
base(IntPtr.Zero)
{
- using (StreamAdaptor adaptor = new StreamAdaptor(stream))
+ using (var adaptor = new StreamAdaptor(stream))
{
if (srgb)
{
@@ -206,7 +205,7 @@ public Texture(byte[] bytes, bool srgb = false) :
public Texture(byte[] bytes, IntRect area, bool srgb = false) :
base(IntPtr.Zero)
{
- GCHandle pin = GCHandle.Alloc(bytes, GCHandleType.Pinned);
+ var pin = GCHandle.Alloc(bytes, GCHandleType.Pinned);
try
{
if (srgb)
@@ -216,7 +215,7 @@ public Texture(byte[] bytes, IntRect area, bool srgb = false) :
else
{
CPointer = sfTexture_createFromMemory(pin.AddrOfPinnedObject(), (UIntPtr)bytes.Length, ref area);
- }
+ }
}
finally
{
@@ -250,10 +249,7 @@ public Texture(Texture copy) :
/// or implement a temporary workaround until a bug is fixed.
///
////////////////////////////////////////////////////////////
- public uint NativeHandle
- {
- get { return sfTexture_getNativeHandle(CPointer); }
- }
+ public uint NativeHandle => sfTexture_getNativeHandle(CPointer);
////////////////////////////////////////////////////////////
///
@@ -261,10 +257,7 @@ public uint NativeHandle
///
/// Image containing the texture's pixels
////////////////////////////////////////////////////////////
- public Image CopyToImage()
- {
- return new Image(sfTexture_copyToImage(CPointer));
- }
+ public Image CopyToImage() => new Image(sfTexture_copyToImage(CPointer));
////////////////////////////////////////////////////////////
///
@@ -274,7 +267,7 @@ public Image CopyToImage()
////////////////////////////////////////////////////////////
public void Update(byte[] pixels)
{
- Vector2u size = Size;
+ var size = Size;
Update(pixels, size.X, size.Y, 0, 0);
}
@@ -307,10 +300,7 @@ public void Update(byte[] pixels, uint width, uint height, uint x, uint y)
/// X offset in this texture where to copy the source texture
/// Y offset in this texture where to copy the source texture
////////////////////////////////////////////////////////////
- public void Update(Texture texture, uint x, uint y)
- {
- sfTexture_updateFromTexture(CPointer, texture.CPointer, x, y);
- }
+ public void Update(Texture texture, uint x, uint y) => sfTexture_updateFromTexture(CPointer, texture.CPointer, x, y);
////////////////////////////////////////////////////////////
///
@@ -318,10 +308,7 @@ public void Update(Texture texture, uint x, uint y)
///
/// Image to copy to the texture
////////////////////////////////////////////////////////////
- public void Update(Image image)
- {
- Update(image, 0, 0);
- }
+ public void Update(Image image) => Update(image, 0, 0);
////////////////////////////////////////////////////////////
///
@@ -331,10 +318,7 @@ public void Update(Image image)
/// X offset in the texture where to copy the source pixels
/// Y offset in the texture where to copy the source pixels
////////////////////////////////////////////////////////////
- public void Update(Image image, uint x, uint y)
- {
- sfTexture_updateFromImage(CPointer, image.CPointer, x, y);
- }
+ public void Update(Image image, uint x, uint y) => sfTexture_updateFromImage(CPointer, image.CPointer, x, y);
////////////////////////////////////////////////////////////
///
@@ -342,10 +326,7 @@ public void Update(Image image, uint x, uint y)
///
/// Window to copy to the texture
////////////////////////////////////////////////////////////
- public void Update(SFML.Window.Window window)
- {
- Update(window, 0, 0);
- }
+ public void Update(SFML.Window.Window window) => Update(window, 0, 0);
////////////////////////////////////////////////////////////
///
@@ -355,10 +336,7 @@ public void Update(SFML.Window.Window window)
/// X offset in the texture where to copy the source pixels
/// Y offset in the texture where to copy the source pixels
////////////////////////////////////////////////////////////
- public void Update(SFML.Window.Window window, uint x, uint y)
- {
- sfTexture_updateFromWindow(CPointer, window.CPointer, x, y);
- }
+ public void Update(SFML.Window.Window window, uint x, uint y) => sfTexture_updateFromWindow(CPointer, window.CPointer, x, y);
////////////////////////////////////////////////////////////
///
@@ -366,10 +344,7 @@ public void Update(SFML.Window.Window window, uint x, uint y)
///
/// Render-window to copy to the texture
////////////////////////////////////////////////////////////
- public void Update(RenderWindow window)
- {
- Update(window, 0, 0);
- }
+ public void Update(RenderWindow window) => Update(window, 0, 0);
////////////////////////////////////////////////////////////
///
@@ -379,10 +354,7 @@ public void Update(RenderWindow window)
/// X offset in the texture where to copy the source pixels
/// Y offset in the texture where to copy the source pixels
////////////////////////////////////////////////////////////
- public void Update(RenderWindow window, uint x, uint y)
- {
- sfTexture_updateFromRenderWindow(CPointer, window.CPointer, x, y);
- }
+ public void Update(RenderWindow window, uint x, uint y) => sfTexture_updateFromRenderWindow(CPointer, window.CPointer, x, y);
////////////////////////////////////////////////////////////
///
@@ -410,10 +382,7 @@ public void Update(RenderWindow window, uint x, uint y)
///
/// True if mipmap generation was successful, false if unsuccessful
////////////////////////////////////////////////////////////
- public bool GenerateMipmap()
- {
- return sfTexture_generateMipmap(CPointer);
- }
+ public bool GenerateMipmap() => sfTexture_generateMipmap(CPointer);
////////////////////////////////////////////////////////////
///
@@ -421,10 +390,7 @@ public bool GenerateMipmap()
///
/// Instance to swap with
////////////////////////////////////////////////////////////
- public void Swap(Texture right)
- {
- sfTexture_swap(CPointer, right.CPointer);
- }
+ public void Swap(Texture right) => sfTexture_swap(CPointer, right.CPointer);
////////////////////////////////////////////////////////////
///
@@ -433,8 +399,8 @@ public void Swap(Texture right)
////////////////////////////////////////////////////////////
public bool Smooth
{
- get { return sfTexture_isSmooth(CPointer); }
- set { sfTexture_setSmooth(CPointer, value); }
+ get => sfTexture_isSmooth(CPointer);
+ set => sfTexture_setSmooth(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -459,10 +425,7 @@ public bool Smooth
/// framebuffer. This can be requested during window creation.
///
////////////////////////////////////////////////////////////
- public bool Srgb
- {
- get { return sfTexture_isSrgb(CPointer); }
- }
+ public bool Srgb => sfTexture_isSrgb(CPointer);
////////////////////////////////////////////////////////////
///
@@ -471,8 +434,8 @@ public bool Srgb
////////////////////////////////////////////////////////////
public bool Repeated
{
- get { return sfTexture_isRepeated(CPointer); }
- set { sfTexture_setRepeated(CPointer, value); }
+ get => sfTexture_isRepeated(CPointer);
+ set => sfTexture_setRepeated(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -480,10 +443,7 @@ public bool Repeated
/// Size of the texture, in pixels
///
////////////////////////////////////////////////////////////
- public Vector2u Size
- {
- get { return sfTexture_getSize(CPointer); }
- }
+ public Vector2u Size => sfTexture_getSize(CPointer);
////////////////////////////////////////////////////////////
///
@@ -492,20 +452,14 @@ public Vector2u Size
/// Shader to bind (can be null to use no texture)
/// Type of texture coordinates to use
////////////////////////////////////////////////////////////
- public static void Bind(Texture texture, TextureCoordinateType type)
- {
- sfTexture_bind(texture != null ? texture.CPointer : IntPtr.Zero, type);
- }
+ public static void Bind(Texture texture, TextureCoordinateType type) => sfTexture_bind(texture != null ? texture.CPointer : IntPtr.Zero, type);
////////////////////////////////////////////////////////////
///
/// Maximum texture size allowed
///
////////////////////////////////////////////////////////////
- public static uint MaximumSize
- {
- get { return sfTexture_getMaximumSize(); }
- }
+ public static uint MaximumSize => sfTexture_getMaximumSize();
////////////////////////////////////////////////////////////
///
@@ -516,7 +470,9 @@ public static uint MaximumSize
public override string ToString()
{
if (IsInvalid)
+ {
return MakeDisposedObjectString();
+ }
return "[Texture]" +
" Size(" + Size + ")" +
@@ -531,10 +487,7 @@ public override string ToString()
/// Pointer to the object in C library
////////////////////////////////////////////////////////////
internal Texture(IntPtr cPointer) :
- base(cPointer)
- {
- myExternal = true;
- }
+ base(cPointer) => _external = true;
////////////////////////////////////////////////////////////
///
@@ -544,107 +497,107 @@ internal Texture(IntPtr cPointer) :
////////////////////////////////////////////////////////////
protected override void Destroy(bool disposing)
{
- if (!myExternal)
+ if (!_external)
{
if (!disposing)
{
- Context.Global.SetActive(true);
+ _ = Context.Global.SetActive(true);
}
sfTexture_destroy(CPointer);
if (!disposing)
{
- Context.Global.SetActive(false);
+ _ = Context.Global.SetActive(false);
}
}
}
- private readonly bool myExternal = false;
+ private readonly bool _external;
#region Imports
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfTexture_create(uint width, uint height);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfTexture_createFromFile(string filename, ref IntRect area);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfTexture_createSrgbFromFile(string filename, ref IntRect area);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfTexture_createFromStream(IntPtr stream, ref IntRect area);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfTexture_createSrgbFromStream(IntPtr stream, ref IntRect area);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfTexture_createFromImage(IntPtr image, ref IntRect area);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfTexture_createSrgbFromImage(IntPtr image, ref IntRect area);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfTexture_createFromMemory(IntPtr data, UIntPtr size, ref IntRect area);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfTexture_createSrgbFromMemory(IntPtr data, UIntPtr size, ref IntRect area);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfTexture_copy(IntPtr texture);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfTexture_destroy(IntPtr texture);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern Vector2u sfTexture_getSize(IntPtr texture);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfTexture_copyToImage(IntPtr texture);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private unsafe static extern void sfTexture_updateFromPixels(IntPtr texture, byte* pixels, uint width, uint height, uint x, uint y);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe void sfTexture_updateFromPixels(IntPtr texture, byte* pixels, uint width, uint height, uint x, uint y);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfTexture_updateFromTexture(IntPtr CPointer, IntPtr texture, uint x, uint y);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfTexture_updateFromTexture(IntPtr cPointer, IntPtr texture, uint x, uint y);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfTexture_updateFromImage(IntPtr texture, IntPtr image, uint x, uint y);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfTexture_updateFromWindow(IntPtr texture, IntPtr window, uint x, uint y);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfTexture_updateFromRenderWindow(IntPtr texture, IntPtr renderWindow, uint x, uint y);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfTexture_bind(IntPtr texture, TextureCoordinateType type);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfTexture_setSmooth(IntPtr texture, bool smooth);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern bool sfTexture_isSmooth(IntPtr texture);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern bool sfTexture_isSrgb(IntPtr texture);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfTexture_setRepeated(IntPtr texture, bool repeated);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern bool sfTexture_isRepeated(IntPtr texture);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern bool sfTexture_generateMipmap(IntPtr texture);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfTexture_swap(IntPtr CPointer, IntPtr right);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfTexture_swap(IntPtr cPointer, IntPtr right);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern uint sfTexture_getNativeHandle(IntPtr shader);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern uint sfTexture_getMaximumSize();
#endregion
}
diff --git a/src/SFML.Graphics/Transform.cs b/src/SFML.Graphics/Transform.cs
index aad4c3ea..b54a68b5 100644
--- a/src/SFML.Graphics/Transform.cs
+++ b/src/SFML.Graphics/Transform.cs
@@ -1,4 +1,3 @@
-using System;
using System.Runtime.InteropServices;
using System.Security;
using SFML.System;
@@ -31,15 +30,15 @@ public Transform(float a00, float a01, float a02,
float a10, float a11, float a12,
float a20, float a21, float a22)
{
- m00 = a00;
- m01 = a01;
- m02 = a02;
- m10 = a10;
- m11 = a11;
- m12 = a12;
- m20 = a20;
- m21 = a21;
- m22 = a22;
+ M00 = a00;
+ M01 = a01;
+ M02 = a02;
+ M10 = a10;
+ M11 = a11;
+ M12 = a12;
+ M20 = a20;
+ M21 = a21;
+ M22 = a22;
}
////////////////////////////////////////////////////////////
@@ -51,10 +50,7 @@ public Transform(float a00, float a01, float a02,
///
/// A new transform which is the inverse of self
////////////////////////////////////////////////////////////
- public Transform GetInverse()
- {
- return sfTransform_getInverse(ref this);
- }
+ public Transform GetInverse() => sfTransform_getInverse(ref this);
////////////////////////////////////////////////////////////
///
@@ -64,10 +60,7 @@ public Transform GetInverse()
/// Y coordinate of the point to transform
/// Transformed point
////////////////////////////////////////////////////////////
- public Vector2f TransformPoint(float x, float y)
- {
- return TransformPoint(new Vector2f(x, y));
- }
+ public Vector2f TransformPoint(float x, float y) => TransformPoint(new Vector2f(x, y));
////////////////////////////////////////////////////////////
///
@@ -76,10 +69,7 @@ public Vector2f TransformPoint(float x, float y)
/// Point to transform
/// Transformed point
////////////////////////////////////////////////////////////
- public Vector2f TransformPoint(Vector2f point)
- {
- return sfTransform_transformPoint(ref this, point);
- }
+ public Vector2f TransformPoint(Vector2f point) => sfTransform_transformPoint(ref this, point);
////////////////////////////////////////////////////////////
///
@@ -94,10 +84,7 @@ public Vector2f TransformPoint(Vector2f point)
/// Rectangle to transform
/// Transformed rectangle
////////////////////////////////////////////////////////////
- public FloatRect TransformRect(FloatRect rectangle)
- {
- return sfTransform_transformRect(ref this, rectangle);
- }
+ public FloatRect TransformRect(FloatRect rectangle) => sfTransform_transformRect(ref this, rectangle);
////////////////////////////////////////////////////////////
///
@@ -109,10 +96,7 @@ public FloatRect TransformRect(FloatRect rectangle)
///
/// Transform to combine to this transform
////////////////////////////////////////////////////////////
- public void Combine(Transform transform)
- {
- sfTransform_combine(ref this, ref transform);
- }
+ public void Combine(Transform transform) => sfTransform_combine(ref this, ref transform);
////////////////////////////////////////////////////////////
///
@@ -121,10 +105,7 @@ public void Combine(Transform transform)
/// Offset to apply on X axis
/// Offset to apply on Y axis
////////////////////////////////////////////////////////////
- public void Translate(float x, float y)
- {
- sfTransform_translate(ref this, x, y);
- }
+ public void Translate(float x, float y) => sfTransform_translate(ref this, x, y);
////////////////////////////////////////////////////////////
///
@@ -132,10 +113,7 @@ public void Translate(float x, float y)
///
/// Translation offset to apply
////////////////////////////////////////////////////////////
- public void Translate(Vector2f offset)
- {
- Translate(offset.X, offset.Y);
- }
+ public void Translate(Vector2f offset) => Translate(offset.X, offset.Y);
////////////////////////////////////////////////////////////
///
@@ -143,10 +121,7 @@ public void Translate(Vector2f offset)
///
/// Rotation angle, in degrees
////////////////////////////////////////////////////////////
- public void Rotate(float angle)
- {
- sfTransform_rotate(ref this, angle);
- }
+ public void Rotate(float angle) => sfTransform_rotate(ref this, angle);
////////////////////////////////////////////////////////////
///
@@ -161,10 +136,7 @@ public void Rotate(float angle)
/// X coordinate of the center of rotation
/// Y coordinate of the center of rotation
////////////////////////////////////////////////////////////
- public void Rotate(float angle, float centerX, float centerY)
- {
- sfTransform_rotateWithCenter(ref this, angle, centerX, centerY);
- }
+ public void Rotate(float angle, float centerX, float centerY) => sfTransform_rotateWithCenter(ref this, angle, centerX, centerY);
////////////////////////////////////////////////////////////
///
@@ -178,10 +150,7 @@ public void Rotate(float angle, float centerX, float centerY)
/// Rotation angle, in degrees
/// Center of rotation
////////////////////////////////////////////////////////////
- public void Rotate(float angle, Vector2f center)
- {
- Rotate(angle, center.X, center.Y);
- }
+ public void Rotate(float angle, Vector2f center) => Rotate(angle, center.X, center.Y);
////////////////////////////////////////////////////////////
///
@@ -190,10 +159,7 @@ public void Rotate(float angle, Vector2f center)
/// Scaling factor on the X axis
/// Scaling factor on the Y axis
////////////////////////////////////////////////////////////
- public void Scale(float scaleX, float scaleY)
- {
- sfTransform_scale(ref this, scaleX, scaleY);
- }
+ public void Scale(float scaleX, float scaleY) => sfTransform_scale(ref this, scaleX, scaleY);
////////////////////////////////////////////////////////////
///
@@ -209,10 +175,7 @@ public void Scale(float scaleX, float scaleY)
/// X coordinate of the center of scaling
/// Y coordinate of the center of scaling
////////////////////////////////////////////////////////////
- public void Scale(float scaleX, float scaleY, float centerX, float centerY)
- {
- sfTransform_scaleWithCenter(ref this, scaleX, scaleY, centerX, centerY);
- }
+ public void Scale(float scaleX, float scaleY, float centerX, float centerY) => sfTransform_scaleWithCenter(ref this, scaleX, scaleY, centerX, centerY);
////////////////////////////////////////////////////////////
///
@@ -220,10 +183,7 @@ public void Scale(float scaleX, float scaleY, float centerX, float centerY)
///
/// Scaling factors
////////////////////////////////////////////////////////////
- public void Scale(Vector2f factors)
- {
- Scale(factors.X, factors.Y);
- }
+ public void Scale(Vector2f factors) => Scale(factors.X, factors.Y);
////////////////////////////////////////////////////////////
///
@@ -237,10 +197,7 @@ public void Scale(Vector2f factors)
/// Scaling factors
/// Center of scaling
////////////////////////////////////////////////////////////
- public void Scale(Vector2f factors, Vector2f center)
- {
- Scale(factors.X, factors.Y, center.X, center.Y);
- }
+ public void Scale(Vector2f factors, Vector2f center) => Scale(factors.X, factors.Y, center.X, center.Y);
////////////////////////////////////////////////////////////
///
@@ -261,10 +218,7 @@ public void Scale(Vector2f factors, Vector2f center)
/// Transform to check
/// Transforms are equal
////////////////////////////////////////////////////////////
- public bool Equals(Transform transform)
- {
- return sfTransform_equal(ref this, ref transform);
- }
+ public bool Equals(Transform transform) => sfTransform_equal(ref this, ref transform);
////////////////////////////////////////////////////////////
///
@@ -274,10 +228,10 @@ public bool Equals(Transform transform)
////////////////////////////////////////////////////////////
public override int GetHashCode()
{
- var hash0 = m00.GetHashCode() ^ m01.GetHashCode() ^ m02.GetHashCode();
- var hash1 = m10.GetHashCode() ^ m11.GetHashCode() ^ m12.GetHashCode();
- var hash2 = m20.GetHashCode() ^ m21.GetHashCode() ^ m22.GetHashCode();
- return (hash0 ^ hash1 ^ hash2);
+ var hash0 = M00.GetHashCode() ^ M01.GetHashCode() ^ M02.GetHashCode();
+ var hash1 = M10.GetHashCode() ^ M11.GetHashCode() ^ M12.GetHashCode();
+ var hash2 = M20.GetHashCode() ^ M21.GetHashCode() ^ M22.GetHashCode();
+ return hash0 ^ hash1 ^ hash2;
}
////////////////////////////////////////////////////////////
@@ -304,23 +258,14 @@ public override int GetHashCode()
/// Right operand (the point to transform)
/// New transformed point
////////////////////////////////////////////////////////////
- public static Vector2f operator *(Transform left, Vector2f right)
- {
- return left.TransformPoint(right);
- }
+ public static Vector2f operator *(Transform left, Vector2f right) => left.TransformPoint(right);
////////////////////////////////////////////////////////////
/// The identity transform (does nothing)
////////////////////////////////////////////////////////////
- public static Transform Identity
- {
- get
- {
- return new Transform(1, 0, 0,
+ public static Transform Identity => new Transform(1, 0, 0,
0, 1, 0,
0, 0, 1);
- }
- }
////////////////////////////////////////////////////////////
///
@@ -328,51 +273,48 @@ public static Transform Identity
///
/// String description of the object
////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return string.Format("[Transform]" +
+ public override string ToString() => string.Format("[Transform]" +
" Matrix(" +
"{0}, {1}, {2}," +
"{3}, {4}, {5}," +
"{6}, {7}, {8}, )",
- m00, m01, m02,
- m10, m11, m12,
- m20, m21, m22);
- }
+ M00, M01, M02,
+ M10, M11, M12,
+ M20, M21, M22);
- internal float m00, m01, m02;
- internal float m10, m11, m12;
- internal float m20, m21, m22;
+ internal float M00, M01, M02;
+ internal float M10, M11, M12;
+ internal float M20, M21, M22;
#region Imports
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern Transform sfTransform_getInverse(ref Transform transform);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern Vector2f sfTransform_transformPoint(ref Transform transform, Vector2f point);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern FloatRect sfTransform_transformRect(ref Transform transform, FloatRect rectangle);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfTransform_combine(ref Transform transform, ref Transform other);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfTransform_translate(ref Transform transform, float x, float y);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfTransform_rotate(ref Transform transform, float angle);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfTransform_rotateWithCenter(ref Transform transform, float angle, float centerX, float centerY);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfTransform_scale(ref Transform transform, float scaleX, float scaleY);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfTransform_scaleWithCenter(ref Transform transform, float scaleX, float scaleY, float centerX, float centerY);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern bool sfTransform_equal(ref Transform left, ref Transform right);
#endregion
}
diff --git a/src/SFML.Graphics/Transformable.cs b/src/SFML.Graphics/Transformable.cs
index f62e156d..52510a3a 100644
--- a/src/SFML.Graphics/Transformable.cs
+++ b/src/SFML.Graphics/Transformable.cs
@@ -55,15 +55,12 @@ public Transformable(Transformable transformable) :
////////////////////////////////////////////////////////////
public Vector2f Position
{
- get
- {
- return myPosition;
- }
+ get => _position;
set
{
- myPosition = value;
- myTransformNeedUpdate = true;
- myInverseNeedUpdate = true;
+ _position = value;
+ _transformNeedUpdate = true;
+ _inverseNeedUpdate = true;
}
}
@@ -74,15 +71,12 @@ public Vector2f Position
////////////////////////////////////////////////////////////
public float Rotation
{
- get
- {
- return myRotation;
- }
+ get => _rotation;
set
{
- myRotation = value;
- myTransformNeedUpdate = true;
- myInverseNeedUpdate = true;
+ _rotation = value;
+ _transformNeedUpdate = true;
+ _inverseNeedUpdate = true;
}
}
@@ -93,15 +87,12 @@ public float Rotation
////////////////////////////////////////////////////////////
public Vector2f Scale
{
- get
- {
- return myScale;
- }
+ get => _scale;
set
{
- myScale = value;
- myTransformNeedUpdate = true;
- myInverseNeedUpdate = true;
+ _scale = value;
+ _transformNeedUpdate = true;
+ _inverseNeedUpdate = true;
}
}
@@ -116,15 +107,12 @@ public Vector2f Scale
////////////////////////////////////////////////////////////
public Vector2f Origin
{
- get
- {
- return myOrigin;
- }
+ get => _origin;
set
{
- myOrigin = value;
- myTransformNeedUpdate = true;
- myInverseNeedUpdate = true;
+ _origin = value;
+ _transformNeedUpdate = true;
+ _inverseNeedUpdate = true;
}
}
@@ -137,25 +125,25 @@ public Transform Transform
{
get
{
- if (myTransformNeedUpdate)
+ if (_transformNeedUpdate)
{
- myTransformNeedUpdate = false;
+ _transformNeedUpdate = false;
- float angle = -myRotation * 3.141592654F / 180.0F;
- float cosine = (float)Math.Cos(angle);
- float sine = (float)Math.Sin(angle);
- float sxc = myScale.X * cosine;
- float syc = myScale.Y * cosine;
- float sxs = myScale.X * sine;
- float sys = myScale.Y * sine;
- float tx = -myOrigin.X * sxc - myOrigin.Y * sys + myPosition.X;
- float ty = myOrigin.X * sxs - myOrigin.Y * syc + myPosition.Y;
+ var angle = -_rotation * 3.141592654F / 180.0F;
+ var cosine = (float)Math.Cos(angle);
+ var sine = (float)Math.Sin(angle);
+ var sxc = _scale.X * cosine;
+ var syc = _scale.Y * cosine;
+ var sxs = _scale.X * sine;
+ var sys = _scale.Y * sine;
+ var tx = (-_origin.X * sxc) - (_origin.Y * sys) + _position.X;
+ var ty = (_origin.X * sxs) - (_origin.Y * syc) + _position.Y;
- myTransform = new Transform(sxc, sys, tx,
+ _transform = new Transform(sxc, sys, tx,
-sxs, syc, ty,
0.0F, 0.0F, 1.0F);
}
- return myTransform;
+ return _transform;
}
}
@@ -168,12 +156,12 @@ public Transform InverseTransform
{
get
{
- if (myInverseNeedUpdate)
+ if (_inverseNeedUpdate)
{
- myInverseTransform = Transform.GetInverse();
- myInverseNeedUpdate = false;
+ _inverseTransform = Transform.GetInverse();
+ _inverseNeedUpdate = false;
}
- return myInverseTransform;
+ return _inverseTransform;
}
}
@@ -200,13 +188,13 @@ protected override void Destroy(bool disposing)
// or not the final object (if used as a base for a drawable class)
}
- private Vector2f myOrigin = new Vector2f(0, 0);
- private Vector2f myPosition = new Vector2f(0, 0);
- private float myRotation = 0;
- private Vector2f myScale = new Vector2f(1, 1);
- private Transform myTransform;
- private Transform myInverseTransform;
- private bool myTransformNeedUpdate = true;
- private bool myInverseNeedUpdate = true;
+ private Vector2f _origin = new Vector2f(0, 0);
+ private Vector2f _position = new Vector2f(0, 0);
+ private float _rotation;
+ private Vector2f _scale = new Vector2f(1, 1);
+ private Transform _transform;
+ private Transform _inverseTransform;
+ private bool _transformNeedUpdate = true;
+ private bool _inverseNeedUpdate = true;
}
}
diff --git a/src/SFML.Graphics/Vertex.cs b/src/SFML.Graphics/Vertex.cs
index 210363d4..6ed013dc 100644
--- a/src/SFML.Graphics/Vertex.cs
+++ b/src/SFML.Graphics/Vertex.cs
@@ -70,13 +70,10 @@ public Vertex(Vector2f position, Color color, Vector2f texCoords)
///
/// String description of the object
////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[Vertex]" +
+ public override string ToString() => "[Vertex]" +
" Position(" + Position + ")" +
" Color(" + Color + ")" +
" TexCoords(" + TexCoords + ")";
- }
/// 2D position of the vertex
public Vector2f Position;
diff --git a/src/SFML.Graphics/VertexArray.cs b/src/SFML.Graphics/VertexArray.cs
index 2c2f516a..d47e62dd 100644
--- a/src/SFML.Graphics/VertexArray.cs
+++ b/src/SFML.Graphics/VertexArray.cs
@@ -10,7 +10,7 @@ namespace SFML.Graphics
/// Define a set of one or more 2D primitives
///
////////////////////////////////////////////////////////////
- public class VertexArray : ObjectBase, Drawable
+ public class VertexArray : ObjectBase, IDrawable
{
////////////////////////////////////////////////////////////
///
@@ -29,10 +29,7 @@ public VertexArray() :
/// Type of primitives
////////////////////////////////////////////////////////////
public VertexArray(PrimitiveType type) :
- base(sfVertexArray_create())
- {
- PrimitiveType = type;
- }
+ base(sfVertexArray_create()) => PrimitiveType = type;
////////////////////////////////////////////////////////////
///
@@ -64,10 +61,7 @@ public VertexArray(VertexArray copy) :
/// Total count
///
////////////////////////////////////////////////////////////
- public uint VertexCount
- {
- get { return (uint)sfVertexArray_getVertexCount(CPointer); }
- }
+ public uint VertexCount => (uint)sfVertexArray_getVertexCount(CPointer);
////////////////////////////////////////////////////////////
///
@@ -104,10 +98,7 @@ public Vertex this[uint index]
/// Clear the vertex array
///
////////////////////////////////////////////////////////////
- public void Clear()
- {
- sfVertexArray_clear(CPointer);
- }
+ public void Clear() => sfVertexArray_clear(CPointer);
////////////////////////////////////////////////////////////
///
@@ -122,10 +113,7 @@ public void Clear()
///
/// New size of the array (number of vertices)
////////////////////////////////////////////////////////////
- public void Resize(uint vertexCount)
- {
- sfVertexArray_resize(CPointer, (UIntPtr)vertexCount);
- }
+ public void Resize(uint vertexCount) => sfVertexArray_resize(CPointer, (UIntPtr)vertexCount);
////////////////////////////////////////////////////////////
///
@@ -133,10 +121,7 @@ public void Resize(uint vertexCount)
///
/// Vertex to add
////////////////////////////////////////////////////////////
- public void Append(Vertex vertex)
- {
- sfVertexArray_append(CPointer, vertex);
- }
+ public void Append(Vertex vertex) => sfVertexArray_append(CPointer, vertex);
////////////////////////////////////////////////////////////
///
@@ -148,8 +133,8 @@ public void Append(Vertex vertex)
////////////////////////////////////////////////////////////
public PrimitiveType PrimitiveType
{
- get { return sfVertexArray_getPrimitiveType(CPointer); }
- set { sfVertexArray_setPrimitiveType(CPointer, value); }
+ get => sfVertexArray_getPrimitiveType(CPointer);
+ set => sfVertexArray_setPrimitiveType(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -160,29 +145,26 @@ public PrimitiveType PrimitiveType
/// Contains the axis-aligned that contains all the vertices of the array.
///
////////////////////////////////////////////////////////////
- public FloatRect Bounds
- {
- get { return sfVertexArray_getBounds(CPointer); }
- }
+ public FloatRect Bounds => sfVertexArray_getBounds(CPointer);
////////////////////////////////////////////////////////////
///
- /// Draw the vertex array to a
+ /// Draw the vertex array to a
///
/// Render target to draw to
/// Current render states
////////////////////////////////////////////////////////////
- public void Draw(RenderTarget target, RenderStates states)
+ public void Draw(IRenderTarget target, RenderStates states)
{
- RenderStates.MarshalData marshaledStates = states.Marshal();
+ var marshaledStates = states.Marshal();
- if (target is RenderWindow)
+ if (target is RenderWindow window)
{
- sfRenderWindow_drawVertexArray(( (RenderWindow)target ).CPointer, CPointer, ref marshaledStates);
+ sfRenderWindow_drawVertexArray(window.CPointer, CPointer, ref marshaledStates);
}
- else if (target is RenderTexture)
+ else if (target is RenderTexture texture)
{
- sfRenderTexture_drawVertexArray(( (RenderTexture)target ).CPointer, CPointer, ref marshaledStates);
+ sfRenderTexture_drawVertexArray(texture.CPointer, CPointer, ref marshaledStates);
}
}
@@ -192,50 +174,47 @@ public void Draw(RenderTarget target, RenderStates states)
///
/// Is the GC disposing the object, or is it an explicit call ?
////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfVertexArray_destroy(CPointer);
- }
+ protected override void Destroy(bool disposing) => sfVertexArray_destroy(CPointer);
#region Imports
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfVertexArray_create();
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfVertexArray_copy(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfVertexArray_copy(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfVertexArray_destroy(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfVertexArray_destroy(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern UIntPtr sfVertexArray_getVertexCount(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern UIntPtr sfVertexArray_getVertexCount(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern unsafe Vertex* sfVertexArray_getVertex(IntPtr CPointer, UIntPtr index);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe Vertex* sfVertexArray_getVertex(IntPtr cPointer, UIntPtr index);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfVertexArray_clear(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfVertexArray_clear(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfVertexArray_resize(IntPtr CPointer, UIntPtr vertexCount);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfVertexArray_resize(IntPtr cPointer, UIntPtr vertexCount);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfVertexArray_append(IntPtr CPointer, Vertex vertex);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfVertexArray_append(IntPtr cPointer, Vertex vertex);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfVertexArray_setPrimitiveType(IntPtr CPointer, PrimitiveType type);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfVertexArray_setPrimitiveType(IntPtr cPointer, PrimitiveType type);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern PrimitiveType sfVertexArray_getPrimitiveType(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern PrimitiveType sfVertexArray_getPrimitiveType(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern FloatRect sfVertexArray_getBounds(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern FloatRect sfVertexArray_getBounds(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_drawVertexArray(IntPtr CPointer, IntPtr VertexArray, ref RenderStates.MarshalData states);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_drawVertexArray(IntPtr cPointer, IntPtr vertexArray, ref RenderStates.MarshalData states);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderTexture_drawVertexArray(IntPtr CPointer, IntPtr VertexArray, ref RenderStates.MarshalData states);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderTexture_drawVertexArray(IntPtr cPointer, IntPtr vertexArray, ref RenderStates.MarshalData states);
#endregion
}
}
diff --git a/src/SFML.Graphics/VertexBuffer.cs b/src/SFML.Graphics/VertexBuffer.cs
index ab1e0276..0a269615 100644
--- a/src/SFML.Graphics/VertexBuffer.cs
+++ b/src/SFML.Graphics/VertexBuffer.cs
@@ -14,7 +14,7 @@ namespace SFML.Graphics
/// Unlike SFML.VertexArray, the vertex data is stored in graphics memory.
///
////////////////////////////////////////////////////////////
- public class VertexBuffer : ObjectBase, Drawable
+ public class VertexBuffer : ObjectBase, IDrawable
{
////////////////////////////////////////////////////////////
///
@@ -49,7 +49,7 @@ public enum UsageSpecifier
/// any attempt to use will fail.
///
///////////////////////////////////////////////////////////
- public static bool Available { get { return sfVertexBuffer_isAvailable(); } }
+ public static bool Available => sfVertexBuffer_isAvailable();
////////////////////////////////////////////////////////////
///
@@ -86,7 +86,7 @@ public VertexBuffer(VertexBuffer copy)
/// Total vertex count
///
////////////////////////////////////////////////////////////
- public uint VertexCount { get { return sfVertexBuffer_getVertexCount(CPointer); } }
+ public uint VertexCount => sfVertexBuffer_getVertexCount(CPointer);
////////////////////////////////////////////////////////////
///
@@ -98,10 +98,7 @@ public VertexBuffer(VertexBuffer copy)
/// or implement a temporary workaround until a bug is fixed.
///
////////////////////////////////////////////////////////////
- public uint NativeHandle
- {
- get { return sfVertexBuffer_getNativeHandle(CPointer); }
- }
+ public uint NativeHandle => sfVertexBuffer_getNativeHandle(CPointer);
////////////////////////////////////////////////////////////
///
@@ -110,8 +107,8 @@ public uint NativeHandle
////////////////////////////////////////////////////////////
public PrimitiveType PrimitiveType
{
- get { return sfVertexBuffer_getPrimitiveType(CPointer); }
- set { sfVertexBuffer_setPrimitiveType(CPointer, value); }
+ get => sfVertexBuffer_getPrimitiveType(CPointer);
+ set => sfVertexBuffer_setPrimitiveType(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -121,8 +118,8 @@ public PrimitiveType PrimitiveType
////////////////////////////////////////////////////////////
public UsageSpecifier Usage
{
- get { return sfVertexBuffer_getUsage(CPointer); }
- set { sfVertexBuffer_setUsage(CPointer, value); }
+ get => sfVertexBuffer_getUsage(CPointer);
+ set => sfVertexBuffer_setUsage(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -136,10 +133,7 @@ public UsageSpecifier Usage
///
/// The vertex buffer to bind; can be null to use no vertex buffer
////////////////////////////////////////////////////////////
- public static void Bind(VertexBuffer vertexBuffer)
- {
- sfVertexBuffer_bind(vertexBuffer?.CPointer ?? IntPtr.Zero);
- }
+ public static void Bind(VertexBuffer vertexBuffer) => sfVertexBuffer_bind(vertexBuffer?.CPointer ?? IntPtr.Zero);
////////////////////////////////////////////////////////////
///
@@ -215,10 +209,7 @@ public bool Update(Vertex[] vertices, uint vertexCount, uint offset)
///
/// Array of vertices to copy to the buffer
////////////////////////////////////////////////////////////
- public bool Update(Vertex[] vertices)
- {
- return this.Update(vertices, (uint)vertices.Length, 0);
- }
+ public bool Update(Vertex[] vertices) => Update(vertices, (uint)vertices.Length, 0);
////////////////////////////////////////////////////////////
///
@@ -256,10 +247,7 @@ public bool Update(Vertex[] vertices)
/// Array of vertices to copy to the buffer
/// Offset in the buffer to copy to
////////////////////////////////////////////////////////////
- public bool Update(Vertex[] vertices, uint offset)
- {
- return this.Update(vertices, (uint)vertices.Length, offset);
- }
+ public bool Update(Vertex[] vertices, uint offset) => Update(vertices, (uint)vertices.Length, offset);
////////////////////////////////////////////////////////////
///
@@ -267,10 +255,7 @@ public bool Update(Vertex[] vertices, uint offset)
///
/// VertexBuffer whose contents to copy from
////////////////////////////////////////////////////////////
- public bool Update(VertexBuffer other)
- {
- return sfVertexBuffer_updateFromVertexBuffer(CPointer, other.CPointer);
- }
+ public bool Update(VertexBuffer other) => sfVertexBuffer_updateFromVertexBuffer(CPointer, other.CPointer);
////////////////////////////////////////////////////////////
///
@@ -278,10 +263,7 @@ public bool Update(VertexBuffer other)
///
/// VertexBuffer whose contents to swap with
////////////////////////////////////////////////////////////
- public void Swap(VertexBuffer other)
- {
- sfVertexBuffer_swap(CPointer, other.CPointer);
- }
+ public void Swap(VertexBuffer other) => sfVertexBuffer_swap(CPointer, other.CPointer);
////////////////////////////////////////////////////////////
///
@@ -289,29 +271,26 @@ public void Swap(VertexBuffer other)
///
/// Is the GC disposing the object, or is it an explicit call ?
////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfVertexBuffer_destroy(CPointer);
- }
+ protected override void Destroy(bool disposing) => sfVertexBuffer_destroy(CPointer);
////////////////////////////////////////////////////////////
///
- /// Draw the to a
+ /// Draw the to a
///
/// Render target to draw to
/// Current render states
////////////////////////////////////////////////////////////
- public void Draw(RenderTarget target, RenderStates states)
+ public void Draw(IRenderTarget target, RenderStates states)
{
- RenderStates.MarshalData marshaledStates = states.Marshal();
+ var marshaledStates = states.Marshal();
- if(target is RenderWindow)
+ if (target is RenderWindow window)
{
- sfRenderWindow_drawVertexBuffer(((RenderWindow)target).CPointer, CPointer, ref marshaledStates);
+ sfRenderWindow_drawVertexBuffer(window.CPointer, CPointer, ref marshaledStates);
}
- else if(target is RenderTexture)
+ else if (target is RenderTexture texture)
{
- sfRenderTexture_drawVertexBuffer(((RenderTexture)target).CPointer, CPointer, ref marshaledStates);
+ sfRenderTexture_drawVertexBuffer(texture.CPointer, CPointer, ref marshaledStates);
}
}
@@ -324,74 +303,74 @@ public void Draw(RenderTarget target, RenderStates states)
/// Number of vertices to render
/// Current render states
////////////////////////////////////////////////////////////
- public void Draw(RenderTarget target, uint firstVertex, uint vertexCount, RenderStates states)
+ public void Draw(IRenderTarget target, uint firstVertex, uint vertexCount, RenderStates states)
{
- RenderStates.MarshalData marshaledStates = states.Marshal();
+ var marshaledStates = states.Marshal();
- if (target is RenderWindow)
+ if (target is RenderWindow window)
{
- sfRenderWindow_drawVertexBufferRange(( (RenderWindow)target ).CPointer, CPointer, (UIntPtr)firstVertex, (UIntPtr)vertexCount, ref marshaledStates);
+ sfRenderWindow_drawVertexBufferRange(window.CPointer, CPointer, (UIntPtr)firstVertex, (UIntPtr)vertexCount, ref marshaledStates);
}
- else if (target is RenderTexture)
+ else if (target is RenderTexture texture)
{
- sfRenderTexture_drawVertexBufferRange(( (RenderTexture)target ).CPointer, CPointer, (UIntPtr)firstVertex, (UIntPtr)vertexCount, ref marshaledStates);
+ sfRenderTexture_drawVertexBufferRange(texture.CPointer, CPointer, (UIntPtr)firstVertex, (UIntPtr)vertexCount, ref marshaledStates);
}
}
#region Imports
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfVertexBuffer_create(uint vertexCount, PrimitiveType type, UsageSpecifier usage);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfVertexBuffer_copy(IntPtr copy);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfVertexBuffer_destroy(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfVertexBuffer_destroy(IntPtr cPointer);
+
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern uint sfVertexBuffer_getVertexCount(IntPtr cPointer);
+
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe bool sfVertexBuffer_update(IntPtr cPointer, Vertex* vertices, uint vertexCount, uint offset);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern uint sfVertexBuffer_getVertexCount(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfVertexBuffer_updateFromVertexBuffer(IntPtr cPointer, IntPtr other);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern unsafe bool sfVertexBuffer_update(IntPtr CPointer, Vertex* vertices, uint vertexCount, uint offset);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfVertexBuffer_swap(IntPtr cPointer, IntPtr other);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfVertexBuffer_updateFromVertexBuffer(IntPtr CPointer, IntPtr other);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern uint sfVertexBuffer_getNativeHandle(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfVertexBuffer_swap(IntPtr CPointer, IntPtr other);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfVertexBuffer_setPrimitiveType(IntPtr cPointer, PrimitiveType primitiveType);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern uint sfVertexBuffer_getNativeHandle(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern PrimitiveType sfVertexBuffer_getPrimitiveType(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfVertexBuffer_setPrimitiveType(IntPtr CPointer, PrimitiveType primitiveType);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfVertexBuffer_setUsage(IntPtr cPointer, UsageSpecifier usageType);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern PrimitiveType sfVertexBuffer_getPrimitiveType(IntPtr CPointer);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern UsageSpecifier sfVertexBuffer_getUsage(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfVertexBuffer_setUsage(IntPtr CPointer, UsageSpecifier usageType);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfVertexBuffer_bind(IntPtr cPointer);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern UsageSpecifier sfVertexBuffer_getUsage(IntPtr CPointer);
-
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfVertexBuffer_bind(IntPtr CPointer);
-
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern bool sfVertexBuffer_isAvailable();
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_drawVertexBuffer(IntPtr CPointer, IntPtr VertexArray, ref RenderStates.MarshalData states);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_drawVertexBuffer(IntPtr cPointer, IntPtr vertexArray, ref RenderStates.MarshalData states);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderWindow_drawVertexBufferRange(IntPtr CPointer, IntPtr VertexBuffer, UIntPtr firstVertex, UIntPtr vertexCount, ref RenderStates.MarshalData states);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderWindow_drawVertexBufferRange(IntPtr cPointer, IntPtr vertexBuffer, UIntPtr firstVertex, UIntPtr vertexCount, ref RenderStates.MarshalData states);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderTexture_drawVertexBuffer(IntPtr CPointer, IntPtr VertexBuffer, ref RenderStates.MarshalData states);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderTexture_drawVertexBuffer(IntPtr cPointer, IntPtr vertexBuffer, ref RenderStates.MarshalData states);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfRenderTexture_drawVertexBufferRange(IntPtr CPointer, IntPtr VertexBuffer, UIntPtr firstVertex, UIntPtr vertexCount, ref RenderStates.MarshalData states);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfRenderTexture_drawVertexBufferRange(IntPtr cPointer, IntPtr vertexBuffer, UIntPtr firstVertex, UIntPtr vertexCount, ref RenderStates.MarshalData states);
#endregion
}
}
diff --git a/src/SFML.Graphics/View.cs b/src/SFML.Graphics/View.cs
index 29b3c796..d01e2588 100644
--- a/src/SFML.Graphics/View.cs
+++ b/src/SFML.Graphics/View.cs
@@ -69,8 +69,8 @@ public View(View copy) :
////////////////////////////////////////////////////////////
public Vector2f Center
{
- get { return sfView_getCenter(CPointer); }
- set { sfView_setCenter(CPointer, value); }
+ get => sfView_getCenter(CPointer);
+ set => sfView_setCenter(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -80,8 +80,8 @@ public Vector2f Center
////////////////////////////////////////////////////////////
public Vector2f Size
{
- get { return sfView_getSize(CPointer); }
- set { sfView_setSize(CPointer, value); }
+ get => sfView_getSize(CPointer);
+ set => sfView_setSize(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -91,8 +91,8 @@ public Vector2f Size
////////////////////////////////////////////////////////////
public float Rotation
{
- get { return sfView_getRotation(CPointer); }
- set { sfView_setRotation(CPointer, value); }
+ get => sfView_getRotation(CPointer);
+ set => sfView_setRotation(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -103,8 +103,8 @@ public float Rotation
////////////////////////////////////////////////////////////
public FloatRect Viewport
{
- get { return sfView_getViewport(CPointer); }
- set { sfView_setViewport(CPointer, value); }
+ get => sfView_getViewport(CPointer);
+ set => sfView_setViewport(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -113,10 +113,7 @@ public FloatRect Viewport
///
/// Rectangle defining the position and size of the view
////////////////////////////////////////////////////////////
- public void Reset(FloatRect rectangle)
- {
- sfView_reset(CPointer, rectangle);
- }
+ public void Reset(FloatRect rectangle) => sfView_reset(CPointer, rectangle);
////////////////////////////////////////////////////////////
///
@@ -124,10 +121,7 @@ public void Reset(FloatRect rectangle)
///
/// Offset to move the view
////////////////////////////////////////////////////////////
- public void Move(Vector2f offset)
- {
- sfView_move(CPointer, offset);
- }
+ public void Move(Vector2f offset) => sfView_move(CPointer, offset);
////////////////////////////////////////////////////////////
///
@@ -135,10 +129,7 @@ public void Move(Vector2f offset)
///
/// Angle of rotation, in degrees
////////////////////////////////////////////////////////////
- public void Rotate(float angle)
- {
- sfView_rotate(CPointer, angle);
- }
+ public void Rotate(float angle) => sfView_rotate(CPointer, angle);
////////////////////////////////////////////////////////////
///
@@ -146,10 +137,7 @@ public void Rotate(float angle)
///
/// Zoom factor to apply, relative to the current zoom
////////////////////////////////////////////////////////////
- public void Zoom(float factor)
- {
- sfView_zoom(CPointer, factor);
- }
+ public void Zoom(float factor) => sfView_zoom(CPointer, factor);
////////////////////////////////////////////////////////////
///
@@ -160,7 +148,9 @@ public void Zoom(float factor)
public override string ToString()
{
if (IsInvalid)
+ {
return MakeDisposedObjectString();
+ }
return "[View]" +
" Center(" + Center + ")" +
@@ -176,10 +166,7 @@ public override string ToString()
/// Direct pointer to the view object in the C library
////////////////////////////////////////////////////////////
internal View(IntPtr cPointer) :
- base(cPointer)
- {
- myExternal = true;
- }
+ base(cPointer) => _external = true;
////////////////////////////////////////////////////////////
///
@@ -189,62 +176,62 @@ internal View(IntPtr cPointer) :
////////////////////////////////////////////////////////////
protected override void Destroy(bool disposing)
{
- if (!myExternal)
+ if (!_external)
{
sfView_destroy(CPointer);
}
}
- private readonly bool myExternal = false;
+ private readonly bool _external;
#region Imports
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfView_create();
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfView_createFromRect(FloatRect Rect);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfView_createFromRect(FloatRect rect);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfView_copy(IntPtr View);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfView_copy(IntPtr view);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfView_destroy(IntPtr View);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfView_destroy(IntPtr view);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfView_setCenter(IntPtr View, Vector2f center);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfView_setCenter(IntPtr view, Vector2f center);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfView_setSize(IntPtr View, Vector2f size);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfView_setSize(IntPtr view, Vector2f size);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfView_setRotation(IntPtr View, float Angle);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfView_setRotation(IntPtr view, float angle);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfView_setViewport(IntPtr View, FloatRect Viewport);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfView_setViewport(IntPtr view, FloatRect viewport);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfView_reset(IntPtr View, FloatRect Rectangle);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfView_reset(IntPtr view, FloatRect rectangle);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2f sfView_getCenter(IntPtr View);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2f sfView_getCenter(IntPtr view);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2f sfView_getSize(IntPtr View);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2f sfView_getSize(IntPtr view);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern float sfView_getRotation(IntPtr View);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern float sfView_getRotation(IntPtr view);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern FloatRect sfView_getViewport(IntPtr View);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern FloatRect sfView_getViewport(IntPtr view);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfView_move(IntPtr View, Vector2f offset);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfView_move(IntPtr view, Vector2f offset);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfView_rotate(IntPtr View, float Angle);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfView_rotate(IntPtr view, float angle);
- [DllImport(CSFML.graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfView_zoom(IntPtr View, float Factor);
+ [DllImport(CSFML.Graphics, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfView_zoom(IntPtr view, float factor);
#endregion
}
}
diff --git a/src/SFML.System/Allocation.cs b/src/SFML.System/Allocation.cs
index d4da1168..2c96f8a4 100644
--- a/src/SFML.System/Allocation.cs
+++ b/src/SFML.System/Allocation.cs
@@ -20,7 +20,7 @@ public static class Allocation
/// Pointer to the memory to deallocate
public static void Free(IntPtr ptr) => sfFree(ptr);
- [DllImport(CSFML.system, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.System, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfFree(IntPtr ptr);
}
}
diff --git a/src/SFML.System/Buffer.cs b/src/SFML.System/Buffer.cs
index 76b91432..2d5eeb4b 100644
--- a/src/SFML.System/Buffer.cs
+++ b/src/SFML.System/Buffer.cs
@@ -65,22 +65,19 @@ internal Buffer(IntPtr cPointer) :
///
/// Is the GC disposing the object, or is it an explicit call?
////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfBuffer_destroy(CPointer);
- }
+ protected override void Destroy(bool disposing) => sfBuffer_destroy(CPointer);
#region Imports
- [DllImport(CSFML.system, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.System, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfBuffer_create();
- [DllImport(CSFML.system, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.System, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfBuffer_destroy(IntPtr buffer);
- [DllImport(CSFML.system, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.System, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern UIntPtr sfBuffer_getSize(IntPtr buffer);
- [DllImport(CSFML.system, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.System, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfBuffer_getData(IntPtr buffer);
#endregion
}
diff --git a/src/SFML.System/Clock.cs b/src/SFML.System/Clock.cs
index 0299d835..cce8b5cd 100644
--- a/src/SFML.System/Clock.cs
+++ b/src/SFML.System/Clock.cs
@@ -24,10 +24,7 @@ public Clock() : base(sfClock_create()) { }
///
/// Is the GC disposing the object, or is it an explicit call ?
////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfClock_destroy(CPointer);
- }
+ protected override void Destroy(bool disposing) => sfClock_destroy(CPointer);
////////////////////////////////////////////////////////////
///
@@ -45,17 +42,17 @@ protected override void Destroy(bool disposing)
public Time Restart() => sfClock_restart(CPointer);
#region Imports
- [DllImport(CSFML.system, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.System, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfClock_create();
- [DllImport(CSFML.system, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfClock_destroy(IntPtr CPointer);
+ [DllImport(CSFML.System, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfClock_destroy(IntPtr cPointer);
- [DllImport(CSFML.system, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Time sfClock_getElapsedTime(IntPtr Clock);
+ [DllImport(CSFML.System, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Time sfClock_getElapsedTime(IntPtr clock);
- [DllImport(CSFML.system, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Time sfClock_restart(IntPtr Clock);
+ [DllImport(CSFML.System, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Time sfClock_restart(IntPtr clock);
#endregion
}
}
diff --git a/src/SFML.System/ObjectBase.cs b/src/SFML.System/ObjectBase.cs
index fd54bc9e..3d0e3562 100644
--- a/src/SFML.System/ObjectBase.cs
+++ b/src/SFML.System/ObjectBase.cs
@@ -1,5 +1,4 @@
using System;
-using System.Diagnostics;
namespace SFML
{
@@ -17,10 +16,7 @@ public abstract class ObjectBase : IDisposable
///
/// Internal pointer to the object in the C libraries
////////////////////////////////////////////////////////////
- public ObjectBase(IntPtr cPointer)
- {
- myCPointer = cPointer;
- }
+ public ObjectBase(IntPtr cPointer) => _cPointer = cPointer;
////////////////////////////////////////////////////////////
///
@@ -44,12 +40,14 @@ public IntPtr CPointer
{
get
{
- if (myCPointer == IntPtr.Zero)
+ if (_cPointer == IntPtr.Zero)
+ {
throw new ObjectDisposedException($"This {GetType().Name} instance has been disposed and should not be used.");
+ }
- return myCPointer;
+ return _cPointer;
}
- protected set { myCPointer = value; }
+ protected set => _cPointer = value;
}
////////////////////////////////////////////////////////////
@@ -58,7 +56,7 @@ public IntPtr CPointer
/// For internal use only
///
////////////////////////////////////////////////////////////
- public bool IsInvalid => myCPointer == IntPtr.Zero;
+ public bool IsInvalid => _cPointer == IntPtr.Zero;
////////////////////////////////////////////////////////////
///
@@ -79,10 +77,10 @@ public void Dispose()
////////////////////////////////////////////////////////////
private void Dispose(bool disposing)
{
- if (myCPointer != IntPtr.Zero)
+ if (_cPointer != IntPtr.Zero)
{
Destroy(disposing);
- myCPointer = IntPtr.Zero;
+ _cPointer = IntPtr.Zero;
}
}
@@ -100,6 +98,6 @@ private void Dispose(bool disposing)
/// A string representation of the disposed object
protected string MakeDisposedObjectString() => $"[{GetType().Name} (disposed)]";
- private IntPtr myCPointer = IntPtr.Zero;
+ private IntPtr _cPointer = IntPtr.Zero;
}
}
diff --git a/src/SFML.System/Properties/AssemblyInfo.cs b/src/SFML.System/Properties/AssemblyInfo.cs
index 94a68ab7..817eab89 100644
--- a/src/SFML.System/Properties/AssemblyInfo.cs
+++ b/src/SFML.System/Properties/AssemblyInfo.cs
@@ -1,5 +1,4 @@
-using System.Reflection;
-using System.Runtime.InteropServices;
+using System.Runtime.InteropServices;
// [assembly: AssemblyTitle("sfml-system")]
//[assembly: AssemblyDescription("System module of the SFML library")]
diff --git a/src/SFML.System/SharedLibName.cs b/src/SFML.System/SharedLibName.cs
index 2fcdecbc..1c24b354 100644
--- a/src/SFML.System/SharedLibName.cs
+++ b/src/SFML.System/SharedLibName.cs
@@ -4,13 +4,13 @@ namespace SFML.System
public static class CSFML
{
/// CSFML Audio Lib Name
- public const string audio = "csfml-audio";
+ public const string Audio = "csfml-audio";
/// CSFML Graphics Lib Name
- public const string graphics = "csfml-graphics";
+ public const string Graphics = "csfml-graphics";
/// CSFML System Lib Name
- public const string system = "csfml-system";
+ public const string System = "csfml-system";
/// CSFML Window Lib Name
- public const string window = "csfml-window";
+ public const string Window = "csfml-window";
}
}
diff --git a/src/SFML.System/StreamAdaptor.cs b/src/SFML.System/StreamAdaptor.cs
index a4798b16..284ec043 100644
--- a/src/SFML.System/StreamAdaptor.cs
+++ b/src/SFML.System/StreamAdaptor.cs
@@ -89,9 +89,9 @@ public class StreamAdaptor : IDisposable
////////////////////////////////////////////////////////////
public StreamAdaptor(Stream stream)
{
- myStream = stream;
+ _stream = stream;
- myInputStream = new InputStream
+ _inputStream = new InputStream
{
Read = new InputStream.ReadCallbackType(Read),
Seek = new InputStream.SeekCallbackType(Seek),
@@ -99,8 +99,8 @@ public StreamAdaptor(Stream stream)
GetSize = new InputStream.GetSizeCallbackType(GetSize)
};
- myInputStreamPtr = Marshal.AllocHGlobal(Marshal.SizeOf(myInputStream));
- Marshal.StructureToPtr(myInputStream, myInputStreamPtr, false);
+ InputStreamPtr = Marshal.AllocHGlobal(Marshal.SizeOf(_inputStream));
+ Marshal.StructureToPtr(_inputStream, InputStreamPtr, false);
}
////////////////////////////////////////////////////////////
@@ -118,7 +118,7 @@ public StreamAdaptor(Stream stream)
/// The pointer to the CSFML InputStream structure
///
////////////////////////////////////////////////////////////
- public IntPtr InputStreamPtr => myInputStreamPtr;
+ public IntPtr InputStreamPtr { get; }
////////////////////////////////////////////////////////////
///
@@ -137,10 +137,7 @@ public void Dispose()
///
/// Is the GC disposing the object, or is it an explicit call ?
////////////////////////////////////////////////////////////
- private void Dispose(bool disposing)
- {
- Marshal.FreeHGlobal(myInputStreamPtr);
- }
+ private void Dispose(bool disposing) => Marshal.FreeHGlobal(InputStreamPtr);
////////////////////////////////////////////////////////////
///
@@ -153,8 +150,8 @@ private void Dispose(bool disposing)
////////////////////////////////////////////////////////////
private long Read(IntPtr data, long size, IntPtr userData)
{
- byte[] buffer = new byte[size];
- int count = myStream.Read(buffer, 0, (int)size);
+ var buffer = new byte[size];
+ var count = _stream.Read(buffer, 0, (int)size);
Marshal.Copy(buffer, 0, data, count);
return count;
}
@@ -167,10 +164,7 @@ private long Read(IntPtr data, long size, IntPtr userData)
/// User data -- unused
/// Actual position
////////////////////////////////////////////////////////////
- private long Seek(long position, IntPtr userData)
- {
- return myStream.Seek(position, SeekOrigin.Begin);
- }
+ private long Seek(long position, IntPtr userData) => _stream.Seek(position, SeekOrigin.Begin);
////////////////////////////////////////////////////////////
///
@@ -179,10 +173,7 @@ private long Seek(long position, IntPtr userData)
/// User data -- unused
/// Current position in the stream
////////////////////////////////////////////////////////////
- private long Tell(IntPtr userData)
- {
- return myStream.Position;
- }
+ private long Tell(IntPtr userData) => _stream.Position;
////////////////////////////////////////////////////////////
///
@@ -191,10 +182,9 @@ private long Tell(IntPtr userData)
/// User data -- unused
/// Number of bytes in the stream
////////////////////////////////////////////////////////////
- private long GetSize(IntPtr userData) => myStream.Length;
+ private long GetSize(IntPtr userData) => _stream.Length;
- private Stream myStream;
- private InputStream myInputStream;
- private readonly IntPtr myInputStreamPtr;
+ private readonly Stream _stream;
+ private InputStream _inputStream;
}
}
diff --git a/src/SFML.System/Time.cs b/src/SFML.System/Time.cs
index 8bd6dc37..c6e41c5b 100644
--- a/src/SFML.System/Time.cs
+++ b/src/SFML.System/Time.cs
@@ -16,7 +16,7 @@ namespace SFML.System
///
////////////////////////////////////////////////////////////
[StructLayout(LayoutKind.Sequential)]
- public struct Time : IEquatable
/// String description of the object
////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[TouchEventArgs]" +
+ public override string ToString() => "[TouchEventArgs]" +
" Finger(" + Finger + ")" +
" X(" + X + ")" +
" Y(" + Y + ")";
- }
/// Index of the finger in case of multi-touch events
public uint Finger;
@@ -499,14 +460,11 @@ public SensorEventArgs(SensorEvent e)
///
/// String description of the object
////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[SensorEventArgs]" +
+ public override string ToString() => "[SensorEventArgs]" +
" Type(" + Type + ")" +
" X(" + X + ")" +
" Y(" + Y + ")" +
" Z(" + Z + ")";
- }
/// Type of the sensor
public Sensor.Type Type;
diff --git a/src/SFML.Window/Joystick.cs b/src/SFML.Window/Joystick.cs
index b8bd2c04..140975ae 100644
--- a/src/SFML.Window/Joystick.cs
+++ b/src/SFML.Window/Joystick.cs
@@ -60,10 +60,7 @@ public enum Axis
/// Index of the joystick to check
/// True if the joystick is connected, false otherwise
////////////////////////////////////////////////////////////
- public static bool IsConnected(uint joystick)
- {
- return sfJoystick_isConnected(joystick);
- }
+ public static bool IsConnected(uint joystick) => sfJoystick_isConnected(joystick);
////////////////////////////////////////////////////////////
///
@@ -73,10 +70,7 @@ public static bool IsConnected(uint joystick)
/// Index of the joystick
/// Number of buttons supported by the joystick
////////////////////////////////////////////////////////////
- public static uint GetButtonCount(uint joystick)
- {
- return sfJoystick_getButtonCount(joystick);
- }
+ public static uint GetButtonCount(uint joystick) => sfJoystick_getButtonCount(joystick);
////////////////////////////////////////////////////////////
///
@@ -87,10 +81,7 @@ public static uint GetButtonCount(uint joystick)
/// Axis to check
/// True if the joystick supports the axis, false otherwise
////////////////////////////////////////////////////////////
- public static bool HasAxis(uint joystick, Axis axis)
- {
- return sfJoystick_hasAxis(joystick, axis);
- }
+ public static bool HasAxis(uint joystick, Axis axis) => sfJoystick_hasAxis(joystick, axis);
////////////////////////////////////////////////////////////
///
@@ -101,10 +92,7 @@ public static bool HasAxis(uint joystick, Axis axis)
/// Button to check
/// True if the button is pressed, false otherwise
////////////////////////////////////////////////////////////
- public static bool IsButtonPressed(uint joystick, uint button)
- {
- return sfJoystick_isButtonPressed(joystick, button);
- }
+ public static bool IsButtonPressed(uint joystick, uint button) => sfJoystick_isButtonPressed(joystick, button);
////////////////////////////////////////////////////////////
///
@@ -115,10 +103,7 @@ public static bool IsButtonPressed(uint joystick, uint button)
/// Axis to check
/// Current position of the axis, in range [-100 .. 100]
////////////////////////////////////////////////////////////
- public static float GetAxisPosition(uint joystick, Axis axis)
- {
- return sfJoystick_getAxisPosition(joystick, axis);
- }
+ public static float GetAxisPosition(uint joystick, Axis axis) => sfJoystick_getAxisPosition(joystick, axis);
////////////////////////////////////////////////////////////
///
@@ -129,10 +114,7 @@ public static float GetAxisPosition(uint joystick, Axis axis)
/// call it if you have no window yet (or no window at all):
/// in this case the joysticks states are not updated automatically.
////////////////////////////////////////////////////////////
- public static void Update()
- {
- sfJoystick_update();
- }
+ public static void Update() => sfJoystick_update();
////////////////////////////////////////////////////////////
///
@@ -143,12 +125,13 @@ public static void Update()
////////////////////////////////////////////////////////////
public static Identification GetIdentification(uint joystick)
{
- IdentificationMarshalData identification = sfJoystick_getIdentification(joystick);
- Identification retIdentification = new Identification();
-
- retIdentification.Name = Marshal.PtrToStringAnsi(identification.Name);
- retIdentification.VendorId = identification.VendorId;
- retIdentification.ProductId = identification.ProductId;
+ var identification = sfJoystick_getIdentification(joystick);
+ var retIdentification = new Identification
+ {
+ Name = Marshal.PtrToStringAnsi(identification.Name),
+ VendorId = identification.VendorId,
+ ProductId = identification.ProductId
+ };
return retIdentification;
}
@@ -185,25 +168,25 @@ internal struct IdentificationMarshalData
}
#region Imports
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern bool sfJoystick_isConnected(uint joystick);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern uint sfJoystick_getButtonCount(uint joystick);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern bool sfJoystick_hasAxis(uint joystick, Axis axis);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern bool sfJoystick_isButtonPressed(uint joystick, uint button);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern float sfJoystick_getAxisPosition(uint joystick, Axis axis);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfJoystick_update();
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IdentificationMarshalData sfJoystick_getIdentification(uint joystick);
#endregion
}
diff --git a/src/SFML.Window/Keyboard.cs b/src/SFML.Window/Keyboard.cs
index 68a8f856..49918b0e 100644
--- a/src/SFML.Window/Keyboard.cs
+++ b/src/SFML.Window/Keyboard.cs
@@ -578,10 +578,7 @@ public enum Scancode
/// Key to check
/// True if the key is pressed, false otherwise
////////////////////////////////////////////////////////////
- public static bool IsKeyPressed(Key key)
- {
- return sfKeyboard_isKeyPressed(key);
- }
+ public static bool IsKeyPressed(Key key) => sfKeyboard_isKeyPressed(key);
////////////////////////////////////////////////////////////
///
@@ -590,10 +587,7 @@ public static bool IsKeyPressed(Key key)
/// Scancode to check
/// True if the physical key is pressed, false otherwise
////////////////////////////////////////////////////////////
- public static bool IsScancodePressed(Scancode code)
- {
- return sfKeyboard_isScancodePressed(code);
- }
+ public static bool IsScancodePressed(Scancode code) => sfKeyboard_isScancodePressed(code);
////////////////////////////////////////////////////////////
///
@@ -607,10 +601,7 @@ public static bool IsScancodePressed(Scancode code)
/// to a .
///
////////////////////////////////////////////////////////////
- public static Key Localize(Scancode code)
- {
- return sfKeyboard_localize(code);
- }
+ public static Key Localize(Scancode code) => sfKeyboard_localize(code);
////////////////////////////////////////////////////////////
///
@@ -624,10 +615,7 @@ public static Key Localize(Scancode code)
/// to a .
///
////////////////////////////////////////////////////////////
- public static Scancode Delocalize(Key key)
- {
- return sfKeyboard_delocalize(key);
- }
+ public static Scancode Delocalize(Key key) => sfKeyboard_delocalize(key);
////////////////////////////////////////////////////////////
///
@@ -667,28 +655,25 @@ public static string GetDescription(Scancode code)
/// Applicable only on Android and iOS
/// Whether to make the virtual keyboard visible (true) or not (false)
////////////////////////////////////////////////////////////
- public static void SetVirtualKeyboardVisible(bool visible)
- {
- sfKeyboard_setVirtualKeyboardVisible(visible);
- }
+ public static void SetVirtualKeyboardVisible(bool visible) => sfKeyboard_setVirtualKeyboardVisible(visible);
#region Imports
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfKeyboard_isKeyPressed(Key Key);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfKeyboard_isKeyPressed(Key key);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern bool sfKeyboard_isScancodePressed(Scancode code);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern Key sfKeyboard_localize(Scancode code);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern Scancode sfKeyboard_delocalize(Key key);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfKeyboard_getDescription(Scancode code);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfKeyboard_setVirtualKeyboardVisible(bool visible);
#endregion
}
diff --git a/src/SFML.Window/Mouse.cs b/src/SFML.Window/Mouse.cs
index 174aeb21..b1b0ca07 100644
--- a/src/SFML.Window/Mouse.cs
+++ b/src/SFML.Window/Mouse.cs
@@ -59,10 +59,7 @@ public enum Wheel
/// Button to check
/// True if the button is pressed, false otherwise
////////////////////////////////////////////////////////////
- public static bool IsButtonPressed(Button button)
- {
- return sfMouse_isButtonPressed(button);
- }
+ public static bool IsButtonPressed(Button button) => sfMouse_isButtonPressed(button);
////////////////////////////////////////////////////////////
///
@@ -72,10 +69,7 @@ public static bool IsButtonPressed(Button button)
/// cursor in desktop coordinates.
/// Current position of the mouse
////////////////////////////////////////////////////////////
- public static Vector2i GetPosition()
- {
- return GetPosition(null);
- }
+ public static Vector2i GetPosition() => GetPosition(null);
////////////////////////////////////////////////////////////
///
@@ -106,10 +100,7 @@ public static Vector2i GetPosition(WindowBase relativeTo)
/// cursor in desktop coordinates.
/// New position of the mouse
////////////////////////////////////////////////////////////
- public static void SetPosition(Vector2i position)
- {
- SetPosition(position, null);
- }
+ public static void SetPosition(Vector2i position) => SetPosition(position, null);
////////////////////////////////////////////////////////////
///
@@ -133,13 +124,13 @@ public static void SetPosition(Vector2i position, WindowBase relativeTo)
}
#region Imports
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern bool sfMouse_isButtonPressed(Button button);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern Vector2i sfMouse_getPosition(IntPtr relativeTo);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern void sfMouse_setPosition(Vector2i position, IntPtr relativeTo);
#endregion
}
diff --git a/src/SFML.Window/Properties/AssemblyInfo.cs b/src/SFML.Window/Properties/AssemblyInfo.cs
index 2d355d6d..2229b0a1 100644
--- a/src/SFML.Window/Properties/AssemblyInfo.cs
+++ b/src/SFML.Window/Properties/AssemblyInfo.cs
@@ -1,5 +1,4 @@
-using System.Reflection;
-using System.Runtime.InteropServices;
+using System.Runtime.InteropServices;
// [assembly: AssemblyTitle("sfml-window")]
diff --git a/src/SFML.Window/Sensor.cs b/src/SFML.Window/Sensor.cs
index afe41121..e004fb8a 100644
--- a/src/SFML.Window/Sensor.cs
+++ b/src/SFML.Window/Sensor.cs
@@ -44,47 +44,38 @@ public enum Type
///
/// Check if a sensor is available on the underlying platform
///
- /// Sensor to check
+ /// Sensor to check
/// True if the sensor is available, false otherwise
////////////////////////////////////////////////////////////
- public static bool IsAvailable(Type Sensor)
- {
- return sfSensor_isAvailable(Sensor);
- }
+ public static bool IsAvailable(Type sensor) => sfSensor_isAvailable(sensor);
////////////////////////////////////////////////////////////
///
/// Enable or disable a sensor
///
- /// Sensor to check
- /// True to enable, false to disable
+ /// Sensor to check
+ /// True to enable, false to disable
////////////////////////////////////////////////////////////
- public static void SetEnabled(Type Sensor, bool Enabled)
- {
- sfSensor_setEnabled(Sensor, Enabled);
- }
+ public static void SetEnabled(Type sensor, bool enabled) => sfSensor_setEnabled(sensor, enabled);
////////////////////////////////////////////////////////////
///
/// Get the current sensor value
///
- /// Sensor to check
+ /// Sensor to check
/// The current sensor value
////////////////////////////////////////////////////////////
- public static Vector3f GetValue(Type Sensor)
- {
- return sfSensor_getValue(Sensor);
- }
+ public static Vector3f GetValue(Type sensor) => sfSensor_getValue(sensor);
#region Imports
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfSensor_isAvailable(Type Sensor);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfSensor_isAvailable(Type sensor);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfSensor_setEnabled(Type Sensor, bool Enabled);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfSensor_setEnabled(Type sensor, bool enabled);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector3f sfSensor_getValue(Type Sensor);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector3f sfSensor_getValue(Type sensor);
#endregion
}
}
diff --git a/src/SFML.Window/Touch.cs b/src/SFML.Window/Touch.cs
index e717e7c9..164aaa94 100644
--- a/src/SFML.Window/Touch.cs
+++ b/src/SFML.Window/Touch.cs
@@ -16,53 +16,47 @@ public static class Touch
///
/// Check if a touch event is currently down
///
- /// Finger index
+ /// Finger index
/// True if the finger is currently touching the screen, false otherwise
////////////////////////////////////////////////////////////
- public static bool IsDown(uint Finger)
- {
- return sfTouch_isDown(Finger);
- }
+ public static bool IsDown(uint finger) => sfTouch_isDown(finger);
////////////////////////////////////////////////////////////
///
/// This function returns the current touch position
///
- /// Finger index
+ /// Finger index
/// Current position of the finger
////////////////////////////////////////////////////////////
- public static Vector2i GetPosition(uint Finger)
- {
- return GetPosition(Finger, null);
- }
+ public static Vector2i GetPosition(uint finger) => GetPosition(finger, null);
////////////////////////////////////////////////////////////
///
/// This function returns the current touch position
/// relative to the given window
///
- /// Finger index
- /// Reference window
+ /// Finger index
+ /// Reference window
/// Current position of the finger
////////////////////////////////////////////////////////////
- public static Vector2i GetPosition(uint Finger, WindowBase RelativeTo)
+ public static Vector2i GetPosition(uint finger, WindowBase relativeTo)
{
- if (RelativeTo != null)
+ if (relativeTo != null)
{
- return RelativeTo.InternalGetTouchPosition(Finger);
+ return relativeTo.InternalGetTouchPosition(finger);
}
else
{
- return sfTouch_getPosition(Finger, IntPtr.Zero);
+ return sfTouch_getPosition(finger, IntPtr.Zero);
}
}
#region Imports
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfTouch_isDown(uint Finger);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfTouch_isDown(uint finger);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2i sfTouch_getPosition(uint Finger, IntPtr RelativeTo);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2i sfTouch_getPosition(uint finger, IntPtr relativeTo);
#endregion
}
}
diff --git a/src/SFML.Window/VideoMode.cs b/src/SFML.Window/VideoMode.cs
index 1bd93afb..ca374b0a 100644
--- a/src/SFML.Window/VideoMode.cs
+++ b/src/SFML.Window/VideoMode.cs
@@ -48,10 +48,7 @@ public VideoMode(uint width, uint height, uint bpp)
///
/// True if the video mode is valid, false otherwise
////////////////////////////////////////////////////////////
- public bool IsValid()
- {
- return sfVideoMode_isValid(this);
- }
+ public bool IsValid() => sfVideoMode_isValid(this);
////////////////////////////////////////////////////////////
///
@@ -64,15 +61,14 @@ public static VideoMode[] FullscreenModes
{
unsafe
{
- UIntPtr Count;
- VideoMode* ModesPtr = sfVideoMode_getFullscreenModes(out Count);
- VideoMode[] Modes = new VideoMode[(int)Count];
- for (int i = 0; i < (int)Count; ++i)
+ var modesPtr = sfVideoMode_getFullscreenModes(out var count);
+ var modes = new VideoMode[(int)count];
+ for (var i = 0; i < (int)count; ++i)
{
- Modes[i] = ModesPtr[i];
+ modes[i] = modesPtr[i];
}
- return Modes;
+ return modes;
}
}
}
@@ -82,10 +78,7 @@ public static VideoMode[] FullscreenModes
/// Get the current desktop video mode
///
////////////////////////////////////////////////////////////
- public static VideoMode DesktopMode
- {
- get { return sfVideoMode_getDesktopMode(); }
- }
+ public static VideoMode DesktopMode => sfVideoMode_getDesktopMode();
////////////////////////////////////////////////////////////
///
@@ -93,13 +86,10 @@ public static VideoMode DesktopMode
///
/// String description of the object
////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[VideoMode]" +
+ public override string ToString() => "[VideoMode]" +
" Width(" + Width + ")" +
" Height(" + Height + ")" +
" BitsPerPixel(" + BitsPerPixel + ")";
- }
/// Video mode width, in pixels
public uint Width;
@@ -111,14 +101,14 @@ public override string ToString()
public uint BitsPerPixel;
#region Imports
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern VideoMode sfVideoMode_getDesktopMode();
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private unsafe static extern VideoMode* sfVideoMode_getFullscreenModes(out UIntPtr Count);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe VideoMode* sfVideoMode_getFullscreenModes(out UIntPtr count);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfVideoMode_isValid(VideoMode Mode);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfVideoMode_isValid(VideoMode mode);
#endregion
}
}
diff --git a/src/SFML.Window/Vulkan.cs b/src/SFML.Window/Vulkan.cs
index 69dee7ab..190c9194 100644
--- a/src/SFML.Window/Vulkan.cs
+++ b/src/SFML.Window/Vulkan.cs
@@ -47,7 +47,7 @@ public static string[] GetGraphicsRequiredInstanceExtensions()
var extensionsPtr = sfVulkan_getGraphicsRequiredInstanceExtensions(out var count);
var extensions = new string[(int)count];
- for (int i = 0; i < (int)count; ++i)
+ for (var i = 0; i < (int)count; ++i)
{
extensions[i] = Marshal.PtrToStringAnsi(extensionsPtr[i]);
}
@@ -57,14 +57,14 @@ public static string[] GetGraphicsRequiredInstanceExtensions()
}
#region Imports
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern bool sfVulkan_isAvailable(bool requireGraphics);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
private static extern IntPtr sfVulkan_getFunction(string name);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private unsafe static extern IntPtr* sfVulkan_getGraphicsRequiredInstanceExtensions(out UIntPtr count);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe IntPtr* sfVulkan_getGraphicsRequiredInstanceExtensions(out UIntPtr count);
#endregion
}
}
\ No newline at end of file
diff --git a/src/SFML.Window/Window.cs b/src/SFML.Window/Window.cs
index d90e82a2..13209bbd 100644
--- a/src/SFML.Window/Window.cs
+++ b/src/SFML.Window/Window.cs
@@ -51,7 +51,7 @@ public Window(VideoMode mode, string title, Styles style, ContextSettings settin
base(IntPtr.Zero)
{
// Copy the title to a null-terminated UTF-32 byte array
- byte[] titleAsUtf32 = Encoding.UTF32.GetBytes(title + '\0');
+ var titleAsUtf32 = Encoding.UTF32.GetBytes(title + '\0');
unsafe
{
@@ -77,11 +77,11 @@ public Window(IntPtr handle) :
///
/// Create the window from an existing control
///
- /// Platform-specific handle of the control
+ /// Platform-specific handle of the control
/// Creation parameters
////////////////////////////////////////////////////////////
- public Window(IntPtr Handle, ContextSettings settings) :
- base(sfWindow_createFromHandle(Handle, ref settings))
+ public Window(IntPtr handle, ContextSettings settings) :
+ base(sfWindow_createFromHandle(handle, ref settings))
{
}
@@ -93,10 +93,7 @@ public Window(IntPtr Handle, ContextSettings settings) :
///
/// True if the window is opened
////////////////////////////////////////////////////////////
- public override bool IsOpen
- {
- get { return sfWindow_isOpen(CPointer); }
- }
+ public override bool IsOpen => sfWindow_isOpen(CPointer);
////////////////////////////////////////////////////////////
///
@@ -105,30 +102,21 @@ public override bool IsOpen
/// Create to recreate the window
///
////////////////////////////////////////////////////////////
- public override void Close()
- {
- sfWindow_close(CPointer);
- }
+ public override void Close() => sfWindow_close(CPointer);
////////////////////////////////////////////////////////////
///
/// Display the window on screen
///
////////////////////////////////////////////////////////////
- public virtual void Display()
- {
- sfWindow_display(CPointer);
- }
+ public virtual void Display() => sfWindow_display(CPointer);
////////////////////////////////////////////////////////////
///
/// Creation settings of the window
///
////////////////////////////////////////////////////////////
- public virtual ContextSettings Settings
- {
- get { return sfWindow_getSettings(CPointer); }
- }
+ public virtual ContextSettings Settings => sfWindow_getSettings(CPointer);
////////////////////////////////////////////////////////////
///
@@ -137,8 +125,8 @@ public virtual ContextSettings Settings
////////////////////////////////////////////////////////////
public override Vector2i Position
{
- get { return sfWindow_getPosition(CPointer); }
- set { sfWindow_setPosition(CPointer, value); }
+ get => sfWindow_getPosition(CPointer);
+ set => sfWindow_setPosition(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -148,8 +136,8 @@ public override Vector2i Position
////////////////////////////////////////////////////////////
public override Vector2u Size
{
- get { return sfWindow_getSize(CPointer); }
- set { sfWindow_setSize(CPointer, value); }
+ get => sfWindow_getSize(CPointer);
+ set => sfWindow_setSize(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -161,7 +149,7 @@ public override Vector2u Size
public override void SetTitle(string title)
{
// Copy the title to a null-terminated UTF-32 byte array
- byte[] titleAsUtf32 = Encoding.UTF32.GetBytes(title + '\0');
+ var titleAsUtf32 = Encoding.UTF32.GetBytes(title + '\0');
unsafe
{
@@ -184,9 +172,9 @@ public override void SetIcon(uint width, uint height, byte[] pixels)
{
unsafe
{
- fixed (byte* PixelsPtr = pixels)
+ fixed (byte* pixelsPtr = pixels)
{
- sfWindow_setIcon(CPointer, width, height, PixelsPtr);
+ sfWindow_setIcon(CPointer, width, height, pixelsPtr);
}
}
}
@@ -197,10 +185,7 @@ public override void SetIcon(uint width, uint height, byte[] pixels)
///
/// True to show the window, false to hide it
////////////////////////////////////////////////////////////
- public override void SetVisible(bool visible)
- {
- sfWindow_setVisible(CPointer, visible);
- }
+ public override void SetVisible(bool visible) => sfWindow_setVisible(CPointer, visible);
////////////////////////////////////////////////////////////
///
@@ -208,10 +193,7 @@ public override void SetVisible(bool visible)
///
/// True to show, false to hide
////////////////////////////////////////////////////////////
- public override void SetMouseCursorVisible(bool show)
- {
- sfWindow_setMouseCursorVisible(CPointer, show);
- }
+ public override void SetMouseCursorVisible(bool show) => sfWindow_setMouseCursorVisible(CPointer, show);
////////////////////////////////////////////////////////////
///
@@ -228,10 +210,7 @@ public override void SetMouseCursorVisible(bool show)
/// cursor).
///
////////////////////////////////////////////////////////////
- public override void SetMouseCursorGrabbed(bool grabbed)
- {
- sfWindow_setMouseCursorGrabbed(CPointer, grabbed);
- }
+ public override void SetMouseCursorGrabbed(bool grabbed) => sfWindow_setMouseCursorGrabbed(CPointer, grabbed);
////////////////////////////////////////////////////////////
///
@@ -239,10 +218,7 @@ public override void SetMouseCursorGrabbed(bool grabbed)
///
/// Native system cursor type to display
////////////////////////////////////////////////////////////
- public override void SetMouseCursor(Cursor cursor)
- {
- sfWindow_setMouseCursor(CPointer, cursor.CPointer);
- }
+ public override void SetMouseCursor(Cursor cursor) => sfWindow_setMouseCursor(CPointer, cursor.CPointer);
////////////////////////////////////////////////////////////
///
@@ -250,10 +226,7 @@ public override void SetMouseCursor(Cursor cursor)
///
/// True to enable v-sync, false to deactivate
////////////////////////////////////////////////////////////
- public virtual void SetVerticalSyncEnabled(bool enable)
- {
- sfWindow_setVerticalSyncEnabled(CPointer, enable);
- }
+ public virtual void SetVerticalSyncEnabled(bool enable) => sfWindow_setVerticalSyncEnabled(CPointer, enable);
////////////////////////////////////////////////////////////
///
@@ -262,10 +235,7 @@ public virtual void SetVerticalSyncEnabled(bool enable)
///
/// True to enable, false to disable
////////////////////////////////////////////////////////////
- public override void SetKeyRepeatEnabled(bool enable)
- {
- sfWindow_setKeyRepeatEnabled(CPointer, enable);
- }
+ public override void SetKeyRepeatEnabled(bool enable) => sfWindow_setKeyRepeatEnabled(CPointer, enable);
////////////////////////////////////////////////////////////
///
@@ -274,10 +244,7 @@ public override void SetKeyRepeatEnabled(bool enable)
///
/// True if operation was successful, false otherwise
////////////////////////////////////////////////////////////
- public virtual bool SetActive()
- {
- return SetActive(true);
- }
+ public virtual bool SetActive() => SetActive(true);
////////////////////////////////////////////////////////////
///
@@ -287,10 +254,7 @@ public virtual bool SetActive()
/// True to activate, false to deactivate (true by default)
/// True if operation was successful, false otherwise
////////////////////////////////////////////////////////////
- public virtual bool SetActive(bool active)
- {
- return sfWindow_setActive(CPointer, active);
- }
+ public virtual bool SetActive(bool active) => sfWindow_setActive(CPointer, active);
////////////////////////////////////////////////////////////
///
@@ -298,10 +262,7 @@ public virtual bool SetActive(bool active)
///
/// Framerate limit, in frames per seconds (use 0 to disable limit)
////////////////////////////////////////////////////////////
- public virtual void SetFramerateLimit(uint limit)
- {
- sfWindow_setFramerateLimit(CPointer, limit);
- }
+ public virtual void SetFramerateLimit(uint limit) => sfWindow_setFramerateLimit(CPointer, limit);
////////////////////////////////////////////////////////////
///
@@ -310,20 +271,14 @@ public virtual void SetFramerateLimit(uint limit)
///
/// New threshold, in range [0, 100]
////////////////////////////////////////////////////////////
- public override void SetJoystickThreshold(float threshold)
- {
- sfWindow_setJoystickThreshold(CPointer, threshold);
- }
+ public override void SetJoystickThreshold(float threshold) => sfWindow_setJoystickThreshold(CPointer, threshold);
////////////////////////////////////////////////////////////
///
/// OS-specific handle of the window
///
////////////////////////////////////////////////////////////
- public override IntPtr SystemHandle
- {
- get { return sfWindow_getSystemHandle(CPointer); }
- }
+ public override IntPtr SystemHandle => sfWindow_getSystemHandle(CPointer);
////////////////////////////////////////////////////////////
///
@@ -331,10 +286,7 @@ public override IntPtr SystemHandle
/// foreground window
///
////////////////////////////////////////////////////////////
- public override void RequestFocus()
- {
- sfWindow_requestFocus(CPointer);
- }
+ public override void RequestFocus() => sfWindow_requestFocus(CPointer);
////////////////////////////////////////////////////////////
///
@@ -342,10 +294,7 @@ public override void RequestFocus()
///
/// True if the window has focus, false otherwise
////////////////////////////////////////////////////////////
- public override bool HasFocus()
- {
- return sfWindow_hasFocus(CPointer);
- }
+ public override bool HasFocus() => sfWindow_hasFocus(CPointer);
////////////////////////////////////////////////////////////
///
@@ -356,10 +305,7 @@ public override bool HasFocus()
/// Allocator to use
/// True if surface creation was successful, false otherwise
////////////////////////////////////////////////////////////
- public override bool CreateVulkanSurface(IntPtr vkInstance, out IntPtr vkSurface, IntPtr vkAllocator)
- {
- return sfWindow_createVulkanSurface(CPointer, vkInstance, out vkSurface, vkAllocator);
- }
+ public override bool CreateVulkanSurface(IntPtr vkInstance, out IntPtr vkSurface, IntPtr vkAllocator) => sfWindow_createVulkanSurface(CPointer, vkInstance, out vkSurface, vkAllocator);
////////////////////////////////////////////////////////////
///
@@ -370,7 +316,9 @@ public override bool CreateVulkanSurface(IntPtr vkInstance, out IntPtr vkSurface
public override string ToString()
{
if (IsInvalid)
+ {
return MakeDisposedObjectString();
+ }
return "[Window]" +
" Size(" + Size + ")" +
@@ -399,10 +347,7 @@ protected Window(IntPtr cPointer, int dummy) :
///
/// Relative mouse position
////////////////////////////////////////////////////////////
- protected internal override Vector2i InternalGetMousePosition()
- {
- return sfMouse_getPosition(CPointer);
- }
+ protected internal override Vector2i InternalGetMousePosition() => sfMouse_getPosition(CPointer);
////////////////////////////////////////////////////////////
///
@@ -412,10 +357,7 @@ protected internal override Vector2i InternalGetMousePosition()
///
/// Relative mouse position
////////////////////////////////////////////////////////////
- protected internal override void InternalSetMousePosition(Vector2i position)
- {
- sfMouse_setPosition(position, CPointer);
- }
+ protected internal override void InternalSetMousePosition(Vector2i position) => sfMouse_setPosition(position, CPointer);
////////////////////////////////////////////////////////////
///
@@ -423,13 +365,10 @@ protected internal override void InternalSetMousePosition(Vector2i position)
/// This function is protected because it is called by another class of
/// another module, it is not meant to be called by users.
///
- /// Finger index
+ /// Finger index
/// Relative touch position
////////////////////////////////////////////////////////////
- protected internal override Vector2i InternalGetTouchPosition(uint Finger)
- {
- return sfTouch_getPosition(Finger, CPointer);
- }
+ protected internal override Vector2i InternalGetTouchPosition(uint finger) => sfTouch_getPosition(finger, CPointer);
////////////////////////////////////////////////////////////
///
@@ -438,10 +377,7 @@ protected internal override Vector2i InternalGetTouchPosition(uint Finger)
/// Variable to fill with the raw pointer to the event structure
/// True if there was an event, false otherwise
////////////////////////////////////////////////////////////
- protected override bool PollEvent(out Event eventToFill)
- {
- return sfWindow_pollEvent(CPointer, out eventToFill);
- }
+ protected override bool PollEvent(out Event eventToFill) => sfWindow_pollEvent(CPointer, out eventToFill);
////////////////////////////////////////////////////////////
///
@@ -450,10 +386,7 @@ protected override bool PollEvent(out Event eventToFill)
/// Variable to fill with the raw pointer to the event structure
/// False if any error occurred
////////////////////////////////////////////////////////////
- protected override bool WaitEvent(out Event eventToFill)
- {
- return sfWindow_waitEvent(CPointer, out eventToFill);
- }
+ protected override bool WaitEvent(out Event eventToFill) => sfWindow_waitEvent(CPointer, out eventToFill);
////////////////////////////////////////////////////////////
///
@@ -461,104 +394,101 @@ protected override bool WaitEvent(out Event eventToFill)
///
/// Is the GC disposing the object, or is it an explicit call ?
////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfWindow_destroy(CPointer);
- }
+ protected override void Destroy(bool disposing) => sfWindow_destroy(CPointer);
#region Imports
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfWindow_createUnicode(VideoMode Mode, IntPtr Title, Styles Style, ref ContextSettings Params);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfWindow_createUnicode(VideoMode mode, IntPtr title, Styles style, ref ContextSettings settings);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfWindow_createFromHandle(IntPtr Handle, ref ContextSettings Params);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfWindow_createFromHandle(IntPtr handle, ref ContextSettings settings);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindow_destroy(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindow_destroy(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfWindow_isOpen(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfWindow_isOpen(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindow_close(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindow_close(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfWindow_pollEvent(IntPtr CPointer, out Event Evt);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfWindow_pollEvent(IntPtr cPointer, out Event evt);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfWindow_waitEvent(IntPtr CPointer, out Event Evt);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfWindow_waitEvent(IntPtr cPointer, out Event evt);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindow_display(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindow_display(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern ContextSettings sfWindow_getSettings(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern ContextSettings sfWindow_getSettings(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2i sfWindow_getPosition(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2i sfWindow_getPosition(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindow_setPosition(IntPtr CPointer, Vector2i position);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindow_setPosition(IntPtr cPointer, Vector2i position);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2u sfWindow_getSize(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2u sfWindow_getSize(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindow_setSize(IntPtr CPointer, Vector2u size);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindow_setSize(IntPtr cPointer, Vector2u size);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindow_setUnicodeTitle(IntPtr CPointer, IntPtr title);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindow_setUnicodeTitle(IntPtr cPointer, IntPtr title);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private unsafe static extern void sfWindow_setIcon(IntPtr CPointer, uint Width, uint Height, byte* Pixels);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe void sfWindow_setIcon(IntPtr cPointer, uint width, uint height, byte* pixels);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindow_setVisible(IntPtr CPointer, bool visible);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindow_setVisible(IntPtr cPointer, bool visible);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindow_setMouseCursorVisible(IntPtr CPointer, bool Show);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindow_setMouseCursorVisible(IntPtr cPointer, bool show);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindow_setMouseCursorGrabbed(IntPtr CPointer, bool grabbed);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindow_setMouseCursorGrabbed(IntPtr cPointer, bool grabbed);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindow_setMouseCursor(IntPtr CPointer, IntPtr cursor);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindow_setMouseCursor(IntPtr cPointer, IntPtr cursor);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindow_setVerticalSyncEnabled(IntPtr CPointer, bool Enable);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindow_setVerticalSyncEnabled(IntPtr cPointer, bool enable);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindow_setKeyRepeatEnabled(IntPtr CPointer, bool Enable);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindow_setKeyRepeatEnabled(IntPtr cPointer, bool enable);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfWindow_setActive(IntPtr CPointer, bool Active);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfWindow_setActive(IntPtr cPointer, bool active);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindow_setFramerateLimit(IntPtr CPointer, uint Limit);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindow_setFramerateLimit(IntPtr cPointer, uint limit);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindow_setJoystickThreshold(IntPtr CPointer, float Threshold);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindow_setJoystickThreshold(IntPtr cPointer, float threshold);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfWindow_getSystemHandle(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfWindow_getSystemHandle(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindow_requestFocus(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindow_requestFocus(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfWindow_hasFocus(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfWindow_hasFocus(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2i sfMouse_getPosition(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2i sfMouse_getPosition(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfMouse_setPosition(Vector2i position, IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfMouse_setPosition(Vector2i position, IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2i sfTouch_getPosition(uint Finger, IntPtr RelativeTo);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2i sfTouch_getPosition(uint finger, IntPtr relativeTo);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfWindow_createVulkanSurface(IntPtr CPointer, IntPtr vkInstance, out IntPtr surface, IntPtr vkAllocator);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfWindow_createVulkanSurface(IntPtr cPointer, IntPtr vkInstance, out IntPtr surface, IntPtr vkAllocator);
#endregion
}
}
diff --git a/src/SFML.Window/WindowBase.cs b/src/SFML.Window/WindowBase.cs
index d9ced5fe..ddf6794f 100644
--- a/src/SFML.Window/WindowBase.cs
+++ b/src/SFML.Window/WindowBase.cs
@@ -1,6 +1,4 @@
using System;
-using System.Collections.Generic;
-using System.Runtime;
using System.Runtime.InteropServices;
using System.Security;
using System.Text;
@@ -82,10 +80,10 @@ public WindowBase(VideoMode mode, string title, Styles style) :
///
/// Create the window from an existing control
///
- /// Platform-specific handle of the control
+ /// Platform-specific handle of the control
////////////////////////////////////////////////////////////
- public WindowBase(IntPtr Handle) :
- base(sfWindowBase_createFromHandle(Handle))
+ public WindowBase(IntPtr handle) :
+ base(sfWindowBase_createFromHandle(handle))
{
}
@@ -97,10 +95,7 @@ public WindowBase(IntPtr Handle) :
///
/// True if the window is opened
////////////////////////////////////////////////////////////
- public virtual bool IsOpen
- {
- get { return sfWindowBase_isOpen(CPointer); }
- }
+ public virtual bool IsOpen => sfWindowBase_isOpen(CPointer);
////////////////////////////////////////////////////////////
///
@@ -109,10 +104,7 @@ public virtual bool IsOpen
/// Create to recreate the window
///
////////////////////////////////////////////////////////////
- public virtual void Close()
- {
- sfWindowBase_close(CPointer);
- }
+ public virtual void Close() => sfWindowBase_close(CPointer);
////////////////////////////////////////////////////////////
///
@@ -121,8 +113,8 @@ public virtual void Close()
////////////////////////////////////////////////////////////
public virtual Vector2i Position
{
- get { return sfWindowBase_getPosition(CPointer); }
- set { sfWindowBase_setPosition(CPointer, value); }
+ get => sfWindowBase_getPosition(CPointer);
+ set => sfWindowBase_setPosition(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -132,8 +124,8 @@ public virtual Vector2i Position
////////////////////////////////////////////////////////////
public virtual Vector2u Size
{
- get { return sfWindowBase_getSize(CPointer); }
- set { sfWindowBase_setSize(CPointer, value); }
+ get => sfWindowBase_getSize(CPointer);
+ set => sfWindowBase_setSize(CPointer, value);
}
////////////////////////////////////////////////////////////
@@ -168,9 +160,9 @@ public virtual void SetIcon(uint width, uint height, byte[] pixels)
{
unsafe
{
- fixed (byte* PixelsPtr = pixels)
+ fixed (byte* pixelsPtr = pixels)
{
- sfWindowBase_setIcon(CPointer, width, height, PixelsPtr);
+ sfWindowBase_setIcon(CPointer, width, height, pixelsPtr);
}
}
}
@@ -181,10 +173,7 @@ public virtual void SetIcon(uint width, uint height, byte[] pixels)
///
/// True to show the window, false to hide it
////////////////////////////////////////////////////////////
- public virtual void SetVisible(bool visible)
- {
- sfWindowBase_setVisible(CPointer, visible);
- }
+ public virtual void SetVisible(bool visible) => sfWindowBase_setVisible(CPointer, visible);
////////////////////////////////////////////////////////////
///
@@ -192,10 +181,7 @@ public virtual void SetVisible(bool visible)
///
/// True to show, false to hide
////////////////////////////////////////////////////////////
- public virtual void SetMouseCursorVisible(bool show)
- {
- sfWindowBase_setMouseCursorVisible(CPointer, show);
- }
+ public virtual void SetMouseCursorVisible(bool show) => sfWindowBase_setMouseCursorVisible(CPointer, show);
////////////////////////////////////////////////////////////
///
@@ -212,10 +198,7 @@ public virtual void SetMouseCursorVisible(bool show)
/// cursor).
///
////////////////////////////////////////////////////////////
- public virtual void SetMouseCursorGrabbed(bool grabbed)
- {
- sfWindowBase_setMouseCursorGrabbed(CPointer, grabbed);
- }
+ public virtual void SetMouseCursorGrabbed(bool grabbed) => sfWindowBase_setMouseCursorGrabbed(CPointer, grabbed);
////////////////////////////////////////////////////////////
///
@@ -225,10 +208,7 @@ public virtual void SetMouseCursorGrabbed(bool grabbed)
///
/// Native system cursor type to display
////////////////////////////////////////////////////////////
- public virtual void SetMouseCursor(Cursor cursor)
- {
- sfWindowBase_setMouseCursor(CPointer, cursor.CPointer);
- }
+ public virtual void SetMouseCursor(Cursor cursor) => sfWindowBase_setMouseCursor(CPointer, cursor.CPointer);
////////////////////////////////////////////////////////////
///
@@ -242,10 +222,7 @@ public virtual void SetMouseCursor(Cursor cursor)
///
/// True to enable, false to disable
////////////////////////////////////////////////////////////
- public virtual void SetKeyRepeatEnabled(bool enable)
- {
- sfWindowBase_setKeyRepeatEnabled(CPointer, enable);
- }
+ public virtual void SetKeyRepeatEnabled(bool enable) => sfWindowBase_setKeyRepeatEnabled(CPointer, enable);
////////////////////////////////////////////////////////////
///
@@ -254,20 +231,14 @@ public virtual void SetKeyRepeatEnabled(bool enable)
///
/// New threshold, in range [0, 100]
////////////////////////////////////////////////////////////
- public virtual void SetJoystickThreshold(float threshold)
- {
- sfWindowBase_setJoystickThreshold(CPointer, threshold);
- }
+ public virtual void SetJoystickThreshold(float threshold) => sfWindowBase_setJoystickThreshold(CPointer, threshold);
////////////////////////////////////////////////////////////
///
/// OS-specific handle of the window
///
////////////////////////////////////////////////////////////
- public virtual IntPtr SystemHandle
- {
- get { return sfWindowBase_getSystemHandle(CPointer); }
- }
+ public virtual IntPtr SystemHandle => sfWindowBase_getSystemHandle(CPointer);
////////////////////////////////////////////////////////////
///
@@ -277,8 +248,7 @@ public virtual IntPtr SystemHandle
////////////////////////////////////////////////////////////
public void WaitAndDispatchEvents()
{
- Event e;
- if (WaitEvent(out e))
+ if (WaitEvent(out var e))
{
CallEventHandler(e);
}
@@ -291,8 +261,7 @@ public void WaitAndDispatchEvents()
////////////////////////////////////////////////////////////
public void DispatchEvents()
{
- Event e;
- while (PollEvent(out e))
+ while (PollEvent(out var e))
{
CallEventHandler(e);
}
@@ -304,10 +273,7 @@ public void DispatchEvents()
/// foreground window
///
////////////////////////////////////////////////////////////
- public virtual void RequestFocus()
- {
- sfWindowBase_requestFocus(CPointer);
- }
+ public virtual void RequestFocus() => sfWindowBase_requestFocus(CPointer);
////////////////////////////////////////////////////////////
///
@@ -315,10 +281,7 @@ public virtual void RequestFocus()
///
/// True if the window has focus, false otherwise
////////////////////////////////////////////////////////////
- public virtual bool HasFocus()
- {
- return sfWindowBase_hasFocus(CPointer);
- }
+ public virtual bool HasFocus() => sfWindowBase_hasFocus(CPointer);
////////////////////////////////////////////////////////////
///
@@ -329,10 +292,7 @@ public virtual bool HasFocus()
/// Allocator to use
/// True if surface creation was successful, false otherwise
////////////////////////////////////////////////////////////
- public virtual bool CreateVulkanSurface(IntPtr vkInstance, out IntPtr vkSurface, IntPtr vkAllocator)
- {
- return sfWindowBase_createVulkanSurface(CPointer, vkInstance, out vkSurface, vkAllocator);
- }
+ public virtual bool CreateVulkanSurface(IntPtr vkInstance, out IntPtr vkSurface, IntPtr vkAllocator) => sfWindowBase_createVulkanSurface(CPointer, vkInstance, out vkSurface, vkAllocator);
////////////////////////////////////////////////////////////
///
@@ -343,7 +303,9 @@ public virtual bool CreateVulkanSurface(IntPtr vkInstance, out IntPtr vkSurface,
public override string ToString()
{
if (IsInvalid)
+ {
return MakeDisposedObjectString();
+ }
return "[WindowBase]" +
" Size(" + Size + ")" +
@@ -370,10 +332,7 @@ protected WindowBase(IntPtr cPointer, int dummy) :
/// Variable to fill with the raw pointer to the event structure
/// True if there was an event, false otherwise
////////////////////////////////////////////////////////////
- protected virtual bool PollEvent(out Event eventToFill)
- {
- return sfWindowBase_pollEvent(CPointer, out eventToFill);
- }
+ protected virtual bool PollEvent(out Event eventToFill) => sfWindowBase_pollEvent(CPointer, out eventToFill);
////////////////////////////////////////////////////////////
///
@@ -382,10 +341,7 @@ protected virtual bool PollEvent(out Event eventToFill)
/// Variable to fill with the raw pointer to the event structure
/// False if any error occurred
////////////////////////////////////////////////////////////
- protected virtual bool WaitEvent(out Event eventToFill)
- {
- return sfWindowBase_waitEvent(CPointer, out eventToFill);
- }
+ protected virtual bool WaitEvent(out Event eventToFill) => sfWindowBase_waitEvent(CPointer, out eventToFill);
////////////////////////////////////////////////////////////
///
@@ -395,10 +351,7 @@ protected virtual bool WaitEvent(out Event eventToFill)
///
/// Relative mouse position
////////////////////////////////////////////////////////////
- protected internal virtual Vector2i InternalGetMousePosition()
- {
- return sfMouse_getPositionWindowBase(CPointer);
- }
+ protected internal virtual Vector2i InternalGetMousePosition() => sfMouse_getPositionWindowBase(CPointer);
////////////////////////////////////////////////////////////
///
@@ -408,10 +361,7 @@ protected internal virtual Vector2i InternalGetMousePosition()
///
/// Relative mouse position
////////////////////////////////////////////////////////////
- protected internal virtual void InternalSetMousePosition(Vector2i position)
- {
- sfMouse_setPositionWindowBase(position, CPointer);
- }
+ protected internal virtual void InternalSetMousePosition(Vector2i position) => sfMouse_setPositionWindowBase(position, CPointer);
////////////////////////////////////////////////////////////
///
@@ -419,13 +369,10 @@ protected internal virtual void InternalSetMousePosition(Vector2i position)
/// This function is protected because it is called by another class of
/// another module, it is not meant to be called by users.
///
- /// Finger index
+ /// Finger index
/// Relative touch position
////////////////////////////////////////////////////////////
- protected internal virtual Vector2i InternalGetTouchPosition(uint Finger)
- {
- return sfTouch_getPositionWindowBase(Finger, CPointer);
- }
+ protected internal virtual Vector2i InternalGetTouchPosition(uint finger) => sfTouch_getPositionWindowBase(finger, CPointer);
////////////////////////////////////////////////////////////
///
@@ -433,10 +380,7 @@ protected internal virtual Vector2i InternalGetTouchPosition(uint Finger)
///
/// Is the GC disposing the object, or is it an explicit call ?
////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfWindowBase_destroy(CPointer);
- }
+ protected override void Destroy(bool disposing) => sfWindowBase_destroy(CPointer);
////////////////////////////////////////////////////////////
///
@@ -449,191 +393,99 @@ private void CallEventHandler(Event e)
switch (e.Type)
{
case EventType.Closed:
- if (Closed != null)
- {
- Closed(this, EventArgs.Empty);
- }
-
+ Closed?.Invoke(this, EventArgs.Empty);
break;
case EventType.GainedFocus:
- if (GainedFocus != null)
- {
- GainedFocus(this, EventArgs.Empty);
- }
-
+ GainedFocus?.Invoke(this, EventArgs.Empty);
break;
case EventType.JoystickButtonPressed:
- if (JoystickButtonPressed != null)
- {
- JoystickButtonPressed(this, new JoystickButtonEventArgs(e.JoystickButton));
- }
-
+ JoystickButtonPressed?.Invoke(this, new JoystickButtonEventArgs(e.JoystickButton));
break;
case EventType.JoystickButtonReleased:
- if (JoystickButtonReleased != null)
- {
- JoystickButtonReleased(this, new JoystickButtonEventArgs(e.JoystickButton));
- }
-
+ JoystickButtonReleased?.Invoke(this, new JoystickButtonEventArgs(e.JoystickButton));
break;
case EventType.JoystickMoved:
- if (JoystickMoved != null)
- {
- JoystickMoved(this, new JoystickMoveEventArgs(e.JoystickMove));
- }
-
+ JoystickMoved?.Invoke(this, new JoystickMoveEventArgs(e.JoystickMove));
break;
case EventType.JoystickConnected:
- if (JoystickConnected != null)
- {
- JoystickConnected(this, new JoystickConnectEventArgs(e.JoystickConnect));
- }
-
+ JoystickConnected?.Invoke(this, new JoystickConnectEventArgs(e.JoystickConnect));
break;
case EventType.JoystickDisconnected:
- if (JoystickDisconnected != null)
- {
- JoystickDisconnected(this, new JoystickConnectEventArgs(e.JoystickConnect));
- }
-
+ JoystickDisconnected?.Invoke(this, new JoystickConnectEventArgs(e.JoystickConnect));
break;
case EventType.KeyPressed:
- if (KeyPressed != null)
- {
- KeyPressed(this, new KeyEventArgs(e.Key));
- }
-
+ KeyPressed?.Invoke(this, new KeyEventArgs(e.Key));
break;
case EventType.KeyReleased:
- if (KeyReleased != null)
- {
- KeyReleased(this, new KeyEventArgs(e.Key));
- }
-
+ KeyReleased?.Invoke(this, new KeyEventArgs(e.Key));
break;
case EventType.LostFocus:
- if (LostFocus != null)
- {
- LostFocus(this, EventArgs.Empty);
- }
-
+ LostFocus?.Invoke(this, EventArgs.Empty);
break;
case EventType.MouseButtonPressed:
- if (MouseButtonPressed != null)
- {
- MouseButtonPressed(this, new MouseButtonEventArgs(e.MouseButton));
- }
-
+ MouseButtonPressed?.Invoke(this, new MouseButtonEventArgs(e.MouseButton));
break;
case EventType.MouseButtonReleased:
- if (MouseButtonReleased != null)
- {
- MouseButtonReleased(this, new MouseButtonEventArgs(e.MouseButton));
- }
-
+ MouseButtonReleased?.Invoke(this, new MouseButtonEventArgs(e.MouseButton));
break;
case EventType.MouseEntered:
- if (MouseEntered != null)
- {
- MouseEntered(this, EventArgs.Empty);
- }
-
+ MouseEntered?.Invoke(this, EventArgs.Empty);
break;
case EventType.MouseLeft:
- if (MouseLeft != null)
- {
- MouseLeft(this, EventArgs.Empty);
- }
-
+ MouseLeft?.Invoke(this, EventArgs.Empty);
break;
case EventType.MouseMoved:
- if (MouseMoved != null)
- {
- MouseMoved(this, new MouseMoveEventArgs(e.MouseMove));
- }
-
+ MouseMoved?.Invoke(this, new MouseMoveEventArgs(e.MouseMove));
break;
// Disable CS0618 (Obsolete Warning). This Event will be removed in SFML.NET 3.0, but should remain supported until then.
#pragma warning disable CS0618
case EventType.MouseWheelMoved:
- if (MouseWheelMoved != null)
- {
- MouseWheelMoved(this, new MouseWheelEventArgs(e.MouseWheel));
- }
-
+ MouseWheelMoved?.Invoke(this, new MouseWheelEventArgs(e.MouseWheel));
break;
// restore CS0618
#pragma warning restore CS0618
case EventType.MouseWheelScrolled:
- if (MouseWheelScrolled != null)
- {
- MouseWheelScrolled(this, new MouseWheelScrollEventArgs(e.MouseWheelScroll));
- }
-
+ MouseWheelScrolled?.Invoke(this, new MouseWheelScrollEventArgs(e.MouseWheelScroll));
break;
case EventType.Resized:
- if (Resized != null)
- {
- Resized(this, new SizeEventArgs(e.Size));
- }
-
+ Resized?.Invoke(this, new SizeEventArgs(e.Size));
break;
case EventType.TextEntered:
- if (TextEntered != null)
- {
- TextEntered(this, new TextEventArgs(e.Text));
- }
-
+ TextEntered?.Invoke(this, new TextEventArgs(e.Text));
break;
case EventType.TouchBegan:
- if (TouchBegan != null)
- {
- TouchBegan(this, new TouchEventArgs(e.Touch));
- }
-
+ TouchBegan?.Invoke(this, new TouchEventArgs(e.Touch));
break;
case EventType.TouchMoved:
- if (TouchMoved != null)
- {
- TouchMoved(this, new TouchEventArgs(e.Touch));
- }
-
+ TouchMoved?.Invoke(this, new TouchEventArgs(e.Touch));
break;
case EventType.TouchEnded:
- if (TouchEnded != null)
- {
- TouchEnded(this, new TouchEventArgs(e.Touch));
- }
-
+ TouchEnded?.Invoke(this, new TouchEventArgs(e.Touch));
break;
case EventType.SensorChanged:
- if (SensorChanged != null)
- {
- SensorChanged(this, new SensorEventArgs(e.Sensor));
- }
-
+ SensorChanged?.Invoke(this, new SensorEventArgs(e.Sensor));
break;
default:
@@ -642,153 +494,153 @@ private void CallEventHandler(Event e)
}
/// Event handler for the Closed event
- public event EventHandler Closed = null;
+ public event EventHandler Closed;
/// Event handler for the Resized event
- public event EventHandler Resized = null;
+ public event EventHandler Resized;
/// Event handler for the LostFocus event
- public event EventHandler LostFocus = null;
+ public event EventHandler LostFocus;
/// Event handler for the GainedFocus event
- public event EventHandler GainedFocus = null;
+ public event EventHandler GainedFocus;
/// Event handler for the TextEntered event
- public event EventHandler TextEntered = null;
+ public event EventHandler TextEntered;
/// Event handler for the KeyPressed event
- public event EventHandler KeyPressed = null;
+ public event EventHandler KeyPressed;
/// Event handler for the KeyReleased event
- public event EventHandler KeyReleased = null;
+ public event EventHandler KeyReleased;
/// Event handler for the MouseWheelMoved event
[Obsolete("Use MouseWheelScrolled")]
- public event EventHandler MouseWheelMoved = null;
+ public event EventHandler MouseWheelMoved;
/// Event handler for the MouseWheelScrolled event
- public event EventHandler MouseWheelScrolled = null;
+ public event EventHandler MouseWheelScrolled;
/// Event handler for the MouseButtonPressed event
- public event EventHandler MouseButtonPressed = null;
+ public event EventHandler MouseButtonPressed;
/// Event handler for the MouseButtonReleased event
- public event EventHandler MouseButtonReleased = null;
+ public event EventHandler MouseButtonReleased;
/// Event handler for the MouseMoved event
- public event EventHandler MouseMoved = null;
+ public event EventHandler MouseMoved;
/// Event handler for the MouseEntered event
- public event EventHandler MouseEntered = null;
+ public event EventHandler MouseEntered;
/// Event handler for the MouseLeft event
- public event EventHandler MouseLeft = null;
+ public event EventHandler MouseLeft;
/// Event handler for the JoystickButtonPressed event
- public event EventHandler JoystickButtonPressed = null;
+ public event EventHandler JoystickButtonPressed;
/// Event handler for the JoystickButtonReleased event
- public event EventHandler JoystickButtonReleased = null;
+ public event EventHandler JoystickButtonReleased;
/// Event handler for the JoystickMoved event
- public event EventHandler JoystickMoved = null;
+ public event EventHandler JoystickMoved;
/// Event handler for the JoystickConnected event
- public event EventHandler JoystickConnected = null;
+ public event EventHandler JoystickConnected;
/// Event handler for the JoystickDisconnected event
- public event EventHandler JoystickDisconnected = null;
+ public event EventHandler JoystickDisconnected;
/// Event handler for the TouchBegan event
- public event EventHandler TouchBegan = null;
+ public event EventHandler TouchBegan;
/// Event handler for the TouchMoved event
- public event EventHandler TouchMoved = null;
+ public event EventHandler TouchMoved;
/// Event handler for the TouchEnded event
- public event EventHandler TouchEnded = null;
+ public event EventHandler TouchEnded;
/// Event handler for the SensorChanged event
- public event EventHandler SensorChanged = null;
+ public event EventHandler SensorChanged;
#region Imports
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfWindowBase_createUnicode(VideoMode Mode, IntPtr Title, Styles Style);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfWindowBase_createUnicode(VideoMode mode, IntPtr title, Styles style);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfWindowBase_createFromHandle(IntPtr Handle);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfWindowBase_createFromHandle(IntPtr handle);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindowBase_destroy(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindowBase_destroy(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindowBase_close(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindowBase_close(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfWindowBase_isOpen(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfWindowBase_isOpen(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfWindowBase_pollEvent(IntPtr CPointer, out Event Evt);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfWindowBase_pollEvent(IntPtr cPointer, out Event evt);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfWindowBase_waitEvent(IntPtr CPointer, out Event Evt);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfWindowBase_waitEvent(IntPtr cPointer, out Event evt);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2i sfWindowBase_getPosition(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2i sfWindowBase_getPosition(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindowBase_setPosition(IntPtr CPointer, Vector2i position);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindowBase_setPosition(IntPtr cPointer, Vector2i position);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2u sfWindowBase_getSize(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2u sfWindowBase_getSize(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindowBase_setSize(IntPtr CPointer, Vector2u size);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindowBase_setSize(IntPtr cPointer, Vector2u size);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindowBase_setUnicodeTitle(IntPtr CPointer, IntPtr title);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindowBase_setUnicodeTitle(IntPtr cPointer, IntPtr title);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private unsafe static extern void sfWindowBase_setIcon(IntPtr CPointer, uint Width, uint Height, byte* Pixels);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern unsafe void sfWindowBase_setIcon(IntPtr cPointer, uint width, uint height, byte* pixels);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindowBase_setVisible(IntPtr CPointer, bool visible);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindowBase_setVisible(IntPtr cPointer, bool visible);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindowBase_setMouseCursorVisible(IntPtr CPointer, bool Show);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindowBase_setMouseCursorVisible(IntPtr cPointer, bool show);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindowBase_setMouseCursorGrabbed(IntPtr CPointer, bool grabbed);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindowBase_setMouseCursorGrabbed(IntPtr cPointer, bool grabbed);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindowBase_setMouseCursor(IntPtr CPointer, IntPtr cursor);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindowBase_setMouseCursor(IntPtr cPointer, IntPtr cursor);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindowBase_setKeyRepeatEnabled(IntPtr CPointer, bool Enable);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindowBase_setKeyRepeatEnabled(IntPtr cPointer, bool enable);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindowBase_setJoystickThreshold(IntPtr CPointer, float Threshold);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindowBase_setJoystickThreshold(IntPtr cPointer, float threshold);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfWindowBase_requestFocus(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfWindowBase_requestFocus(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfWindowBase_hasFocus(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfWindowBase_hasFocus(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern IntPtr sfWindowBase_getSystemHandle(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern IntPtr sfWindowBase_getSystemHandle(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern bool sfWindowBase_createVulkanSurface(IntPtr CPointer, IntPtr vkInstance, out IntPtr surface, IntPtr vkAllocator);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern bool sfWindowBase_createVulkanSurface(IntPtr cPointer, IntPtr vkInstance, out IntPtr surface, IntPtr vkAllocator);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2i sfMouse_getPositionWindowBase(IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2i sfMouse_getPositionWindowBase(IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern void sfMouse_setPositionWindowBase(Vector2i position, IntPtr CPointer);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern void sfMouse_setPositionWindowBase(Vector2i position, IntPtr cPointer);
- [DllImport(CSFML.window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- private static extern Vector2i sfTouch_getPositionWindowBase(uint Finger, IntPtr RelativeTo);
+ [DllImport(CSFML.Window, CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
+ private static extern Vector2i sfTouch_getPositionWindowBase(uint finger, IntPtr relativeTo);
#endregion
}
}