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iOS port #410
sfml-graphics is finished.
Now I'm working with Jonathan to homogenize both ports (Android and iOS), and they should be available in the master repository fairly soon.
For now the iOS port won't support the sfml-audio module, because of licensing issues with libsndfile. This will be solved in the near future, but I don't know when.
Sorry, I'm on vacation I don't have much time to answer people or revise code.
The eSFML project will be rebased on SFML 2.2 to provide other cool extensions to SFML (or experimetal features). However, if someone is impatient to try out SFML on Android or want to be ready for SFML 2.2, he can still use eSFML.
Both port are already merged and we're working in a private repository at the moment, but very soon you'll see an experimental branch in the public repository. :)