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KeyRelease Event not Fired in Fullscreen Mode (OS X) #465

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KyleBanks opened this Issue Sep 14, 2013 · 3 comments

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KyleBanks commented Sep 14, 2013

Original Post: http://stackoverflow.com/questions/18802615/sfml-keyrelease-event-not-fired-in-fullscreen-mode?noredirect=1#comment27730064_18802615

Basically when in fullscreen mode, like so:
sf::RenderWindow window(sf::VideoMode(1400, 950), "My Game", sf::Style::Fullscreen, settings);

sf::Event::KeyReleased events are never fired.

I haven't tried on Windows or Linux, but it is definitely happening on OS X.

@ghost ghost assigned mantognini Sep 14, 2013

@MarioLiebisch

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MarioLiebisch Sep 15, 2013

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Windows/Linux aren't affected - would have noticed that.

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MarioLiebisch commented Sep 15, 2013

Windows/Linux aren't affected - would have noticed that.

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hiramgeeks Aug 29, 2014

Folks,

This issue is happening again with the latest SFML (master) on Mac OS X 10.10. Not sure if it's somehow related with OS X 10.10 or if it still happens on other versions.

Basically, it's the same issue: KeyReleased is not polled when in Full Screen.

Any clues?

hiramgeeks commented Aug 29, 2014

Folks,

This issue is happening again with the latest SFML (master) on Mac OS X 10.10. Not sure if it's somehow related with OS X 10.10 or if it still happens on other versions.

Basically, it's the same issue: KeyReleased is not polled when in Full Screen.

Any clues?

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mantognini Sep 14, 2014

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@hiramgeeks I tested this again on 10.9 and it works fine. Maybe something in 10.10 changed but until it is released I cannot investigate further. If someone with 10.10 comes with a patch that would be great. :-)

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mantognini commented Sep 14, 2014

@hiramgeeks I tested this again on 10.9 and it works fine. Maybe something in 10.10 changed but until it is released I cannot investigate further. If someone with 10.10 comes with a patch that would be great. :-)

jcowgill added a commit to jcowgill/SFML that referenced this issue Sep 22, 2014

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