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Fix Shader::isAvailable() breaking context management if called too early #603

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binary1248 commented May 19, 2014

Fixes #211.

Fix the case where not having created a GlResource prior to calling S…
…hader::isAvailable() would break context management. (#211)
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LaurentGomila May 19, 2014

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Good, I thought it would be mode difficult to fix :)

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LaurentGomila commented May 19, 2014

Good, I thought it would be mode difficult to fix :)

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TankOs May 19, 2014

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TankOs commented May 19, 2014

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eXpl0it3r commented May 22, 2014

Merged 1fe22e2

@eXpl0it3r eXpl0it3r closed this May 22, 2014

@eXpl0it3r eXpl0it3r added resolved and removed confirmed labels May 22, 2014

@eXpl0it3r eXpl0it3r deleted the bugfix/shader_available branch May 22, 2014

@Bromeon Bromeon added this to the 2.2 milestone May 22, 2014

@eXpl0it3r eXpl0it3r modified the milestone: 2.2 May 22, 2014

@eXpl0it3r eXpl0it3r restored the bugfix/shader_available branch May 23, 2014

@eXpl0it3r eXpl0it3r deleted the bugfix/shader_available branch May 23, 2014

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