Towards improving our code base further and further. An ∞ loop.
Here we have a managed to create a comprehensive documentation of e.g. most parts of source code, APIs or general workflows.
We now have the basic blocks for creating the new game simulation system. Now, we have to migrate all game features to the new system.
Things needed to be done before the game is started. Mod pack loading, map generation, ...
Towards building and running openage on Windows.
NOTE: We have a working installer for Windows you'll find here
The buildsystem is the foundation of the project, as it intelligently rebuilds only changed parts. It's responsible for sanity checks and code generation.
Convert assets from the original game into openage-compatible formats, like nyan.
The continuum potential flow field pathfinding engine. It works together with the world simulation model so it can navigate around some of the already-known future obstructions.