Assets 3

Changes:

  • Multi touch support
    Thanks! d3m3vilurr & coderobe
  • Fixed rear touch math to display Y axis properly

@SMOKE5 SMOKE5 released this Jul 29, 2016 · 9 commits to master since this release

Assets 3

compile for henkaku

@SMOKE5 SMOKE5 released this Oct 17, 2015 · 15 commits to master since this release

Assets 3

Changes since VitaTester v1.1.1

  • Basic logging
  • Touch is now displayed on top of other button presses
  • Updated rear touch maths. Currently, it displays the same size as the rear touchpad (shorter in height, same width)
  • Analog sticks display a little better and move more than they did before
  • It now cleans up everything when the exit combo is pressed
  • Shrunk the homebrew a bit by compressing the splash screen and background images

@SMOKE5 SMOKE5 released this Oct 6, 2015 · 23 commits to master since this release

Assets 3

Changes since last release:

  • Complete redesign
  • Added proper analog measurement
  • Added front and rear touch panel detection

@SMOKE5 SMOKE5 released this Sep 16, 2015 · 42 commits to master since this release

Assets 3

Changes since VitaButtonTester v1.0.1

  • Added left and right analog support
  • Entered into the Revitalize homebrew competition

@SMOKE5 SMOKE5 released this Sep 15, 2015 · 45 commits to master since this release

Assets 3

Changes since VitaKeyTester v1.0

  • Renamed project to VitaButtonTester since it has nothing to do with Vita private keys
  • Fixed exit combo
  • Updated coordinates of text on screen

@SMOKE5 SMOKE5 released this Sep 15, 2015 · 49 commits to master since this release

Assets 3

Someone had contacted me a week or two ago asking if there was any key tester homebrew for the Vita yet. Unfortunately, I don't remember who this was, but I did find the time to create it for him.

So, to that person, here you go.

Press keys one at a time and it should display in the middle of the screen which key it detected ( if any )

I may add analog stick testing to this later at some point.