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Summary of ChangesHello @kazukokawagawa, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! 此拉取请求引入了一个全新的AB循环功能,允许用户在音频播放中定义一个循环区间。通过新增的UI组件和播放器集成,用户可以方便地设置和管理循环点,从而实现对音频特定片段的重复播放。此功能增强了播放器的实用性,特别适用于需要反复聆听特定段落的场景,如语言学习或音乐练习。 Highlights
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| <n-text depth="3" style="font-size: 12px"> | ||
| 提示:若 B 点小于 A 点,循环将不会生效。 | ||
| </n-text> |
| const setPoint = (point: "A" | "B") => { | ||
| const current = audioManager.currentTime; | ||
| if (point === "A") { | ||
| statusStore.abLoop.pointA = Number(current.toFixed(2)); | ||
| // Auto disable if invalid | ||
| if ( | ||
| statusStore.abLoop.pointB !== null && | ||
| statusStore.abLoop.pointA >= statusStore.abLoop.pointB | ||
| ) { | ||
| statusStore.abLoop.enable = false; | ||
| } | ||
| } else { | ||
| statusStore.abLoop.pointB = Number(current.toFixed(2)); | ||
| if ( | ||
| statusStore.abLoop.pointA !== null && | ||
| statusStore.abLoop.pointA >= statusStore.abLoop.pointB | ||
| ) { | ||
| statusStore.abLoop.enable = false; | ||
| } | ||
| } | ||
| }; |
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为了提高代码的可维护性,可以对 setPoint 函数进行重构以消除重复的逻辑。在设置 A 点或 B 点后,检查循环有效性的逻辑是相同的。可以将其提取出来,使代码更简洁。
const setPoint = (point: "A" | "B") => {
const current = audioManager.currentTime;
if (point === "A") {
statusStore.abLoop.pointA = Number(current.toFixed(2));
} else {
statusStore.abLoop.pointB = Number(current.toFixed(2));
}
// Auto disable if invalid
const { pointA, pointB } = statusStore.abLoop;
if (pointA !== null && pointB !== null && pointA >= pointB) {
statusStore.abLoop.enable = false;
}
};
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