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Merge pull request #153 from wgebczyk/fix.AddMissingBodyElement
wg.fix - Added missing Body element around content
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Sagelt committed Sep 7, 2012
2 parents 8417906 + 33a1091 commit f157fd9
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4 changes: 2 additions & 2 deletions text/Cleric_Spells.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<?xml-stylesheet type="text/xsl" href="dungeon-world.xsl"?>
<Root xmlns:aid="http://ns.adobe.com/AdobeInDesign/4.0/"><h1>Cleric Spells</h1>
<div><h2>Rotes</h2>
<Body><div><h2>Rotes</h2>
<p aid:pstyle="NoIndent">Every time you Commune, you gain access to all of your rotes without having to select them or count them toward your allotment of spells.</p>
<p aid:pstyle="SpellName" id="SpellName"><span aid:cstyle="SpellName">Light</span> Rote</p>
<p aid:pstyle="NoIndent">An item you touch glows with divine light, about as bright as a torch. It gives off no heat or sound and requires no fuel but is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.</p>
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<p aid:pstyle="SpellName"><span aid:cstyle="SpellName">Consume Unlife</span> Level 9</p>
<p aid:pstyle="NoIndent">The mindless undead creature you touch is destroyed and you steal its death energy to heal yourself or the next ally you touch. The amount of damage healed is equal to the HP that the creature had remaining before you destroyed it.</p>
<p aid:pstyle="SpellName"><span aid:cstyle="SpellName">Plague</span> Level 9</p>
<p aid:pstyle="NoIndent">Name a city, town, encampment, or other place where people live. As long as this spell is active that place is beset by a plague appropriate to your deity’s domains (locusts, death of the first born, etc.) While this spell is ongoing you take -1 to Cast a Spell.</p></div></Root>
<p aid:pstyle="NoIndent">Name a city, town, encampment, or other place where people live. As long as this spell is active that place is beset by a plague appropriate to your deity’s domains (locusts, death of the first born, etc.) While this spell is ongoing you take -1 to Cast a Spell.</p></div></Body></Root>
4 changes: 2 additions & 2 deletions text/Wizard_Spells.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Root xmlns:aid="http://ns.adobe.com/AdobeInDesign/4.0/"><h1>Wizard Spells</h1>
<div><h2>Cantrips</h2>
<Body><div><h2>Cantrips</h2>
<p aid:pstyle="NoIndent">You prepare all of your cantrips every time you Prepare Spells without having to select them or count them toward your allotment of spells.</p>
<p aid:pstyle="SpellName"><span aid:cstyle="SpellName">Light</span> Cantrip</p>
<p aid:pstyle="NoIndent">An item you touch glows with arcane light, about as bright as a torch. It gives off no heat or sound and requires no fuel, but it is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.</p>
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<p aid:pstyle="SpellName"><span aid:cstyle="SpellName">Shelter</span> Level 9 <em>Evocation</em></p>
<p aid:pstyle="NoIndent">You create a structure out of pure magical power. It can be as large as a castle or as small as a hut, but is impervious to all non-magical damage. The structure endures until you leave it or you end the spell.</p>
<p aid:pstyle="SpellName"><span aid:cstyle="SpellName">Perfect Summons</span> Level 9 <em>Summoning</em></p>
<p aid:pstyle="NoIndent">You teleport a creature to your presence. Name a creature or give a short description of a type of creature. If you named a creature, that creature appears before you. If you described a type of creature, a creature of that type appears before you.</p></div></Root>
<p aid:pstyle="NoIndent">You teleport a creature to your presence. Name a creature or give a short description of a type of creature. If you named a creature, that creature appears before you. If you described a type of creature, a creature of that type appears before you.</p></div></Body></Root>

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