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  • 7 commits
  • 9 files changed
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Showing with 69 additions and 43 deletions.
  1. +9 −4 10-Wizard.xml
  2. +3 −3 11-Equipment.xml
  3. +1 −1 17f-Twisted Experiments.xml
  4. +18 −6 4-Bard.xml
  5. +12 −7 5-Cleric.xml
  6. +8 −5 6-Fighter.xml
  7. +6 −5 7-Paladin.xml
  8. +6 −6 8-Ranger.xml
  9. +6 −6 9-Thief.xml
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13 10-Wizard.xml
@@ -56,10 +56,15 @@
<h3 aid:pstyle="MoveName">Evil</h3>
<p aid:pstyle="NoIndent">Use magic to cause terror and fear</p></div>
<h2>Gear</h2>
-<div id="gear"><p aid:pstyle="NoIndent">Your Load is 5+Str, and your spellbook is 1 weight. In addition to your spellbook you start with one from each list:</p>
-<ul><li>Leather armor (1 armor, 1 weight) <em>or</em> bag of books (5 uses, 2 weight) and 3 healing potions</li>
-<li>Dagger (Hand, 1 weight) <em>or</em> staff (Close, two-handed, 1 weight)</li>
-<li>Dungeon rations (5 uses, 1 weight) and healing potion <em>or</em> dungeon rations (5 uses, 1 weight) and three antitoxin </li></ul></div>
+<div id="gear"><p aid:pstyle="NoIndent">Your Load is 5+Str. You start with your spellbook (1 weight) and dungeon rations (1 weight, 5 uses). Choose your defenses:</p>
+<ul><li aid:pstyle="Option">Leather armor (1 armor, 1 weight)</li>
+<li aid:pstyle="Option">Bag of books (5 uses, 2 weight) and 3 healing potions</li></ul>
+<p aid:pstyle="NoIndent">Choose your weapon:</p>
+<ul><li aid:pstyle="Option">Dagger (Hand, 1 weight)</li>
+<li aid:pstyle="Option">staff (Close, two-handed, 1 weight)</li></ul>
+<p aid:pstyle="NoIndent">Choose one:</p>
+<ul><li aid:pstyle="Option">healing potion</li>
+<li aid:pstyle="Option">three antitoxin</li></ul></div>
<h2>Bonds</h2>
<div id="bonds"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p>
<p>_______________ will play an important role in the events to come. I have foreseen it!</p>
View
6 11-Equipment.xml
@@ -159,7 +159,7 @@
<p>Magic items are for you to make, for your game. Players can make magic items through the Wizard's ritual and similar moves, the GM can introduce magic items in the spoils of battle or the bounty of reward. This list provides some ideas, but magic items are ultimately for you to decide.</p>
<p>When making your own magic items keep in mind that magic items are magical. +1 damage is the realm of the mundane, magic items should provide more interesting bonuses.</p>
<p aid:pstyle="MagicItem">Bag of Holding <span aid:cstyle="Tags">0 Weight</span></p>
-<p aid:pstyle="NoIndent">A bag of holding is larger on the inside than the outside, it can contain an infinite number of items, and it's weight never increases. When you try to retrieve an item from a bag of holding, roll+Wis. On a 10+, it's right there. On a 7-9, choose one:</p>
+<p aid:pstyle="NoIndent">A bag of holding is larger on the inside than the outside, it can contain an infinite number of items, and its weight never increases. When you try to retrieve an item from a bag of holding, roll+Wis. On a 10+, it's right there. On a 7-9, choose one:</p>
<ul><li>You get the exact item, but it takes a while</li>
<li>You get a similar item of the GM's choice, but it only takes a moment</li></ul>
<p aid:pstyle="NoIndent">No matter how many items it contains, a bag of holding is always 0 weight.</p>
@@ -175,11 +175,11 @@
<p aid:pstyle="MagicItem">Crystal Ball <span aid:cstyle="Tags">1 Weight</span></p>
<p aid:pstyle="NoIndent">When you look into a crystal ball, name a location and roll+Wis. On a hit, you get a clear vision of the location so long as you stare into the crystal ball. On a 7-9, someone or something else also observes you through the crystal ball.</p>
<p aid:pstyle="MagicItem">Demonsbane <span aid:cstyle="Tags">1 Use, 0 Weight</span></p>
-<p aid:pstyle="NoIndent">When you bath your blade in demonsbane, take +2 damage ongoing against creatures from the lower planes until the demonsbane is wiped from the blade.</p>
+<p aid:pstyle="NoIndent">A weapon bathed in Demonsbane causes great pain to demons. It's touch will drive them back.</p>
<p aid:pstyle="MagicItem">Flask of Breath <span aid:cstyle="Tags">0 Weight</span></p>
<p aid:pstyle="NoIndent">This flask contains an everlasting supply of air. It is useful for breathing underwater or on the far planes.</p>
<p aid:pstyle="MagicItem">Holy Avenger <span aid:cstyle="Tags">Close, 2 Weight</span></p>
-<p aid:pstyle="NoIndent">This sword is revered among paladins. It is considered a sign of divine favor to wield one. When wielded by a paladin, the paladin's damage becomes 1d12 and the wielder takes +1 to Lay on Hands. For anyone else, it’s just a sword.</p>
+<p aid:pstyle="NoIndent">This sword is revered among paladins. It is considered a sign of divine favor to wield one. When wielded by a paladin, the paladin is granted a mark of divinity and the eyes of the gods are always on them (for good or ill). For anyone else, it’s just a sword.</p>
<p aid:pstyle="MagicItem">Immovable Rod <span aid:cstyle="Tags">0 Weight</span></p>
<p aid:pstyle="NoIndent">When you press the small button on the end of the immovable rod, it freezes in place and cannot be moved. When you press the button again, it becomes movable again.</p>
<p aid:pstyle="MagicItem">Infinite Book <span aid:cstyle="Tags">1 Weight</span></p>
View
2 17f-Twisted Experiments.xml
@@ -42,7 +42,7 @@
<p aid:pstyle="MonsterStats"><span aid:cstyle="Tags">Close, Reach, Forceful</span></p>
<p aid:pstyle="MonsterQualities"><strong>Special Qualities:</strong> Two heads</p>
<p aid:pstyle="MonsterDescription">What could possibly be better than an idiotic angry hill giant? One with two heads. Fantastic idea, really. Grade A stuff. <em>Instinct</em>: To smash</p>
-<ul><li>Attack two enemies at one</li>
+<ul><li>Attack two enemies at once</li>
<li>Defend its creator</li></ul>
<p aid:pstyle="MonsterName">Girallon <span aid:cstyle="Tags">Solitary, Huge</span></p>
<p aid:pstyle="MonsterStats">Rend (d10+5 damage) 20 HP 1 Armor</p>
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24 4-Bard.xml
@@ -61,12 +61,24 @@
<h3 aid:pstyle="MoveName">Chaotic</h3>
<p aid:pstyle="NoIndent">Spur others to significant and unplanned decisive action</p></div>
<h2>Gear</h2>
-<div id="gear"><p aid:pstyle="NoIndent">Your Load is 5+Str. In addition to your instrument you get one from each list:</p>
-<ul><li>Your father's mandolin, repaired <em>or</em> A fine lute, a gift from a noble <em>or</em> The pipes with which you courted your first love <em>or</em> A stolen horn <em>or</em> A fiddle, never before played <em>or</em> a songbook in a forgotten tongue</li>
-<li>Leather armor (1 armor, 1 weight) <em>or</em> ostentatious clothes</li>
-<li>Dueling rapier (Close, Precise, 2 weight) <em>or</em> a worn bow (Near, 2 weight), bundle of arrows (3 ammo, 1 weight) and short sword (Close, 1 weight)</li>
-<li>Adventuring Gear (1 weight) <em>or</em> Bandages (0 weight) <em>or</em> Halfling pipeleaf (1 weight) <em>or</em> 3 coin</li>
-<li>Dungeon rations (1 weight)</li></ul></div>
+<div id="gear"><p aid:pstyle="NoIndent">Your Load is 5+Str. You have dungeon rations (5 uses, 1 weight). Choose one instrument:</p>
+<ul><li aid:pstyle="Option">Your father's mandolin, repaired</li>
+<li aid:pstyle="Option">A fine lute, a gift from a noble</li>
+<li aid:pstyle="Option">The pipes with which you courted your first love</li>
+<li aid:pstyle="Option">A stolen horn</li>
+<li aid:pstyle="Option">A fiddle, never before played</li>
+<li aid:pstyle="Option">A songbook in a forgotten tongue</li></ul>
+<p aid:pstyle="NoIndent">Choose your clothing:</p>
+<ul><li aid:pstyle="Option">Leather armor (1 armor, 1 weight)</li>
+<li aid:pstyle="Option">Ostentatious clothes</li></ul>
+<p aid:pstyle="NoIndent">Choose your armament:</p>
+<ul><li aid:pstyle="Option">Dueling rapier (Close, Precise, 2 weight)</li>
+<li aid:pstyle="Option">Worn bow (Near, 2 weight), bundle of arrows (3 ammo, 1 weight), and short sword (Close, 1 weight)</li></ul>
+<p aid:pstyle="NoIndent">Choose one:</p>
+<ul><li>Adventuring Gear (1 weight)</li>
+<li>Bandages (0 weight)</li>
+<li>Halfling pipeleaf (1 weight)</li>
+<li>3 coin</li></ul></div>
<h2>Bonds</h2>
<div id="bonds"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p>
<p>I have a long-standing bargain with _______________.</p>
View
19 5-Cleric.xml
@@ -38,9 +38,9 @@ Show the world who is lord.</p></div>
<li aid:pstyle="Option">Your religion has important sacrificial rights, add Petition: Offering</li>
<li aid:pstyle="Option">Your religion believes in trial by combat, add Petition: Personal Victory</li></ul></div>
<div id="DivineGuidance"><h3 aid:pstyle="BasicMoveName">Divine Guidance</h3>
-<p aid:pstyle="NoIndent">When you fulfill one of your religion’s petitions your deity grants you some useful knowledge or boon related to their domain. The GM will tell you what.</p></div>
+<p aid:pstyle="NoIndent">When you fulfill your religion’s petition your deity grants you some useful knowledge or boon related to their domain. The GM will tell you what.</p></div>
<div id="TurnUndead"><h3 aid:pstyle="BasicMoveName">Turn Undead</h3>
-<p aid:pstyle="NoIndent">When you hold you holy symbol aloft and pray aloud for protection, roll+Wis. On a hit so long as you continue to pray and brandish your holy symbol no undead may come within reach of you. On a 10+ intelligent undead are momentarily dazed by the radiance of your god and mindless undead flee. If you move aggressively towards an undead creature while Turning them it break the effects and they are able to act as normal. Intelligent undead, vampires and so on, may still find ways to harry you from afar. They're clever like that.</p></div>
+<p aid:pstyle="NoIndent">When you hold your holy symbol aloft and pray aloud for protection, roll+Wis. On a hit so long as you continue to pray and brandish your holy symbol no undead may come within reach of you. On a 10+ intelligent undead are momentarily dazed by the radiance of your god and mindless undead flee. If you move aggressively towards an undead creature while Turning them it break the effects and they are able to act as normal. Intelligent undead, vampires and so on, may still find ways to harry you from afar. They're clever like that.</p></div>
<div id="Commune"><h3 aid:pstyle="BasicMoveName">Commune</h3>
<p aid:pstyle="NoIndent">When you spend uninterrupted time (an hour or so) in quiet communion with your deity, you lose any spells already granted to you and are granted new spells of your choice whose total levels don't exceed your own+1. You also prepare your rotes; they don't count against your limit. You cannot be granted spells with tags such as Death or Damaging unless you have a move which allows it. You can't prepare spells that are higher level than you.</p></div>
<div id="CastASpell"><h3 aid:pstyle="BasicMoveName">Cast A Spell</h3>
@@ -57,11 +57,16 @@ Show the world who is lord.</p></div>
<h3 aid:pstyle="MoveName">Evil</h3>
<p aid:pstyle="NoIndent">Harm another to prove the superiority of your church or god</p></div>
<h2>Gear</h2>
-<div id="gear"><p>Your Load is 7+Str. You carry some symbol of the divine, describe it (Weight 0). In addition you start with one item from each list:</p>
-<ul><li>Chainmail (1 armor, 1 weight) <em>or</em> a shield (+1 armor, 2 weight)</li>
-<li>Warhammer (Close, 1 weight) <em>or</em> mace (Close, 1 weight) <em>or</em> staff (Close, Two-handed, 1 weight) and bandages</li>
-<li>Adventuring gear (1 weight) and dungeon rations (1 weight) <em>or</em> healing potion (1 weight)</li>
-<li>Dungeon rations (1 weight)</li></ul></div>
+<div id="gear"><p aid:pstyle="NoIndent">Your Load is 7+Str. You carry dungeon rations (1 weight, 5 uses) and some symbol of the divine, describe it (weight 0). Choose your defenses:</p>
+<ul><li aid:pstyle="Option">Chainmail (1 armor, 1 weight)</li>
+<li aid:pstyle="Option">Shield (+1 armor, 2 weight)</li></ul>
+<p aid:pstyle="NoIndent">Choose your armament:</p>
+<ul><li aid:pstyle="Option">Warhammer (Close, 1 weight)</li>
+<li aid:pstyle="Option">Mace (Close, 1 weight)</li>
+<li aid:pstyle="Option">Staff (Close, Two-handed, 1 weight) and bandages</li></ul>
+<p aid:pstyle="NoIndent">Choose one:</p>
+<ul><li aid:pstyle="Option">Adventuring gear (1 weight) and dungeon rations (1 weight)</li>
+<li aid:pstyle="Option">Healing potion (1 weight)</li></ul></div>
<h2>Bonds</h2>
<div id="bonds"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p>
<p>_______________ has insulted my deity; I do not trust them.</p>
View
13 6-Fighter.xml
@@ -77,11 +77,14 @@
<h3 aid:pstyle="MoveName">Evil</h3>
<p aid:pstyle="NoIndent">Kill a defenseless or surrendered enemy</p></div>
<h2>Gear</h2>
-<div id="gear"><p aid:pstyle="NoIndent">Your Load is 9+Str. In addition to your Signature Weapon you start with one from each list:</p>
-<ul><li>Chainmail (1 armor, 1 weight) and Adventuring gear (1 weight) <em>or</em> Scale armor (2 armor, 3 weight)</li>
-<li>2 Healing potions (2 weight) <em>or</em> a shield (+1 armor, 2 weight)</li>
-<li>Antitoxin, dungeon rations (1 weight), and poultices and herbs (1 weight) <em>or</em> 22 Gold</li>
-<li>Dungeon rations (1 weight)</li></ul></div>
+<div id="gear"><p aid:pstyle="NoIndent">Your Load is 9+Str. You carry your signature weapon and dungeon rations (1 weight, 5 uses). Choose your defenses:</p>
+<ul><li aid:pstyle="Option">Chainmail (1 armor, 1 weight) and Adventuring gear (1 weight)</li>
+<li aid:pstyle="Option">Scale armor (2 armor, 3 weight)</li></ul>
+<p aid:pstyle="NoIndent">Choose two:</p>
+<ul><li aid:pstyle="Option">2 Healing potions (2 weight)</li>
+<li aid:pstyle="Option">shield (+1 armor, 2 weight)</li>
+<li aid:pstyle="Option">Antitoxin, dungeon rations (1 weight), and poultices and herbs (1 weight)</li>
+<li aid:pstyle="Option">22 Gold</li></ul></div>
<h2>Bonds</h2>
<div id="bond"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p>
<p>_______________ owes me their life, whether they admit it or not.</p>
View
11 7-Paladin.xml
@@ -59,11 +59,12 @@ So guide these fools, Paladin. Take up your holy cause and bring salvation to th
<h3 aid:pstyle="MoveName">Good</h3>
<p aid:pstyle="NoIndent">Endanger yourself to protect someone weaker than you</p></div>
<h2>Gear</h2>
-<div id="gear"><p aid:pstyle="NoIndent">Your Load is 8+Str. You start with some mark of faith, describe it (0 Weight). In addition to your mark you get one from each list:</p>
-<ul><li>Scale armor(2 armor, 3 weight)</li>
-<li>Halberd (Reach, +1 damage, two-handed, 2 weight) <em>or</em> Long sword (Close, +1 damage, 1 weight) and shield (+1 armor, 2 weight)</li>
-<li>Adventuring gear (1 weight) <em>or</em> dungeon rations (1 weight) and healing potion</li>
-<li>Dungeon rations (1 weight)</li></ul></div>
+<div id="gear"><p aid:pstyle="NoIndent">Your Load is 8+Str. You start with dungeon rations (1 weight, 5 uses), scale armor (2 armor, 3 weight), and some mark of faith, describe it (0 Weight). Choose your weapon:</p>
+<ul><li aid:pstyle="Option">Halberd (Reach, +1 damage, two-handed, 2 weight)</li>
+<li aid:pstyle="Option">Long sword (Close, +1 damage, 1 weight) and shield (+1 armor, 2 weight)</li></ul>
+<p aid:pstyle="NoIndent">Choose one:</p>
+<ul><li aid:pstyle="Option">Adventuring gear (1 weight)</li>
+<li aid:pstyle="Option">dungeon rations (1 weight) and healing potion</li></ul></div>
<h2>Bonds</h2>
<div id="bonds"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p>
<p>I have worries about the soul of _______________.</p>
View
12 8-Ranger.xml
@@ -65,12 +65,12 @@
<h3 aid:pstyle="MoveName">Neutral</h3>
<p aid:pstyle="NoIndent">Help an animal or spirit of the wild</p></div>
<h2>Gear</h2>
-<div id="gear"><p aid:pstyle="NoIndent">Your Load is 6+Str. You start with one from each list:</p>
-<ul><li>Hunter's bow (Near, Far, 1 weight) and short sword (Close, 1 weight) <em>or</em> Hunter's bow (Near, Far, 1 weight) and spear (Reach, 1 weight)</li>
-<li>Bundle of arrows (3 ammo, 2 weight)</li>
-<li>Leather armor (1 armor, 1 weight)</li>
-<li>Adventuring gear (1 weight) and dungeon rations (1 weight) <em>or</em> adventuring gear (1 weight) and bundle of arrows (3 ammo, 2 weight)</li>
-<li>Dungeon rations (1 weight)</li></ul></div>
+<div id="gear"><p aid:pstyle="NoIndent">Your Load is 6+Str. You start with dungeon rations (1 weight, 5 uses), leather armor (1 armor, 1 weight), and a bundle or arrows (3 ammo, 2 weight). Choose your armament:</p>
+<ul><li aid:pstyle="Option">Hunter's bow (Near, Far, 1 weight) and short sword (Close, 1 weight)</li>
+<li aid:pstyle="Option">Hunter's bow (Near, Far, 1 weight) and spear (Reach, 1 weight)</li></ul>
+<p aid:pstyle="NoIndent">Choose one:</p>
+<ul><li aid:pstyle="Option">Adventuring gear (1 weight) and dungeon rations (1 weight)</li>
+<li aid:pstyle="Option">adventuring gear (1 weight) and bundle of arrows (3 ammo, 2 weight)</li></ul></div>
<h2>Bonds</h2>
<div id="bond"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p>
<p>I have guided _______________ before and they owe me for it.</p>
View
12 9-Thief.xml
@@ -55,12 +55,12 @@
<h3 aid:pstyle="MoveName">Evil</h3>
<p aid:pstyle="NoIndent">Shift danger or blame from yourself to someone else</p></div>
<h2>Gear</h2>
-<div id="gear"><p aid:pstyle="NoIndent">Your Load is 5+Str. You start with one from each list:</p>
-<ul><li>Dagger (Hand, 1 weight) and short sword (Close, 1 weight) <em>or</em> Rapier (close, precise, 1 weight)</li>
-<li>Leather (1 armor, 1 weight)</li>
-<li>3 uses of the poison you chose for Poisoner</li>
-<li>Adventuring gear (1 weight) and dungeon rations (1 weight) <em>or</em> dungeon rations (1 weight) and healing potion</li>
-<p>10 coin</p></ul></div>
+<div id="gear"><p aid:pstyle="NoIndent">Your Load is 5+Str. You start with one dungeon rations (1 weight, 5 uses), leather armor (1 armor, 1 weight), 3 uses of your chosen poison, and 10 coin. Chose your arms:</p>
+<ul><li aid:pstyle="Option">Dagger (Hand, 1 weight) and short sword (Close, 1 weight)</li>
+<li aid:pstyle="Option">Rapier (close, precise, 1 weight)</li></ul>
+<p aid:pstyle="NoIndent">Choose one:</p>
+<ul><li aid:pstyle="Option">Adventuring gear (1 weight)</li>
+<li aid:pstyle="Option">Healing potion</li></ul></div>
<h2>Bonds</h2>
<div id="bonds"><p aid:pstyle="NoIndent">Fill in the name of one of your companions in at least one:</p>
<p>I stole something from _______________.</p>

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