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as of yet unnamed ludum dare 44 game by @Sakurina and @woofycakes
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deps
design-docs
gfx
maps
music
pkg
sfx
LICENSE.markdown
README.markdown
conf.lua
constants.lua
helpers.lua
layer.lua
layer_controls.lua
layer_controls_overlay.lua
layer_ending_prompt.lua
layer_menu.lua
layer_srpg.lua
layer_srpg_hover.lua
layer_srpg_mana_menu.lua
layer_srpg_unit_menu.lua
layer_transition.lua
layer_win.lua
layermanager.lua
main.lua
package.bat
unit.lua
unit_e1.lua
unit_e2.lua
unit_e3.lua
unit_e4.lua
unit_e5.lua
unit_p1.lua
unit_p2.lua
unit_u1.lua
unit_u2.lua
unit_u3.lua

README.markdown

Untitled Ludum Dare 44 Project

The gist: Strategy RPG where basic units can be sacrificed for a pip of colored mana which can activate special abilities on Named Hero Units?

This is an as of yet unnamed Ludum Dare 44 game by Sakurina and woofycakes. The theme of the jam is "your life is currency".

Tools used

  • LÖVE, a Lua-based multiplatform 2D game framework.
  • anim8 for sprite animations.
  • TEsound for easy sound management.
  • Jumper for grid-based pathfinding for enemies.
  • classic for easy class creation.
  • Lovebird for sane debugging.
  • Lume for lots of useful helper functions.
  • json.lua for data serialization/deserialization.
  • m5x7 as the UI font.

The usual license boilerplate can be found in LICENSE.markdown.

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