@@ -13,8 +13,10 @@ class CarusiellViewController: UIViewController, iCarouselDataSource, iCarouselD

@IBOutlet weak var CategoryView: UIView!
@IBOutlet weak var backButton: UIButton!
var i = 0
var selectedIndex : Int = 0
@IBOutlet weak var pageControl: UIPageControl!
let images = ["Mechanics_Card", "Cinematic_Card", "Dynamic_Card"]

override func viewDidLoad() {
super.viewDidLoad()
@@ -34,7 +36,7 @@ class CarusiellViewController: UIViewController, iCarouselDataSource, iCarouselD
}

func numberOfItems(in carousel: iCarousel) -> Int {
return 4
return 3
}

func carousel(_ carousel: iCarousel, viewForItemAt index: Int, reusing view: UIView?) -> UIView {
@@ -45,8 +47,9 @@ class CarusiellViewController: UIViewController, iCarouselDataSource, iCarouselD
} else {
imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: CategoryView.frame.width - 160, height: CategoryView.frame.height))
}
imageView.image = UIImage(named: "question")
imageView.image = UIImage(named: images[i])
imageView.contentMode = .scaleAspectFit
i = i+1

return imageView
}
@@ -138,6 +138,9 @@ class GameScene: SKScene, SKPhysicsContactDelegate {






/*for object in Singleton.shared.objects {
self.addChild(object as! SKNode)
}*/
@@ -46,6 +46,7 @@ class GameViewController: UIViewController {

super.viewDidLoad()


// print("level number: \(levelNumber!)")
if let view = self.view as! SKView? {
@@ -75,12 +76,16 @@ class GameViewController: UIViewController {
}




//setWidth()
//setHeight()
setDiameter()
setMass()
diameterSlider.slider.addTarget(self, action: #selector(setDiameter), for: .valueChanged)
massSlider.slider.addTarget(self, action: #selector(setMass), for: .valueChanged)


}

override var shouldAutorotate: Bool {