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roaring-wasm

WebAssembly port of Roaring Bitmaps for Node, Browser and Deno. It is interoperable with other implementations via the Roaring format.

Roaring bitmaps are compressed bitmaps. They can be hundreds of times faster.

NOTE

This package is intended as a stripped down cross platform and browser compatible alternative to roaring-node, repository. If you are using just NodeJS, roaring-node is faster, has a better API that fully leverages the v8 garbage collector and the native CPU SIMD instructions, and has also asynchronous operations.

WARNING ⚠️ - breaking API changes introduced in version 1.0.0

Please update your codebase accordingly.

  • remove cardinality() method, replaced with "size" property
  • convert method isEmpty() to a property isEmpty: boolean
  • serialize and deserialize now require a format argument
  • removed RoaringUint32Array - since we have "streaming" functions now that copy chunks data in chunks between JS
  • removed some utility methods
  • removed usage of Node buffer

installation

npm install --save roaring-wasm

Try it live - https://npm.runkit.com/roaring-wasm

Code sample:

// npm install --save roaring-wasm
// create this file as demo.js
// type node demo.js or nodejs demo.js depending on your system

import { RoaringBitmap32, roaringLibraryInitialize } from "roaring-wasm";

// This is needed in browser (and in this case we are using top level await), in nodejs this is not required.
await roaringLibraryInitialize();

var bitmap1 = new RoaringBitmap32();
bitmap1.addMany([1, 2, 3, 4, 5, 100, 1000]);
console.log("bitmap1.toSet():", bitmap1.toSet());

var bitmap2 = new RoaringBitmap32();
bitmap2.addMany([3, 4, 1000]);
console.log("bitmap2.toSet():", bitmap1.toSet());

var bitmap3 = new RoaringBitmap32();
console.log("bitmap1.size:", bitmap1.size);
console.log("bitmap2.has(3):", bitmap2.has(3));

bitmap3.add(111);
bitmap3.add(544);
bitmap3.orInPlace(bitmap1);
bitmap1.optimize();
console.log(bitmap3.toString());

console.log("bitmap3.toArray():", bitmap3.toArray());
console.log("bitmap3.maximum():", bitmap3.maximum());
console.log("bitmap3.rank(100):", bitmap3.rank(100));

bitmap1.dispose();
bitmap2.dispose();
bitmap3.dispose();

Documentation

https://salvatorepreviti.github.io/roaring-wasm

References

Licenses

  • This package is provided as open source software using Apache License.

  • CRoaring is provided as open source software using Apache License.

API

See the roaring module documentation

Other

Wanna play an open source game made by the author of this library? Try Dante

Development, local building

This project requires emsdk installed and activated. See https://kripken.github.io/emscripten-site/docs/getting_started/downloads.html.

On mac you can install emscripten with homebrew:

brew install emscripten

To download the repository:

git clone https://github.com/SalvatorePreviti/roaring-wasm.git

cd roaring-wasm

git submodule update --init --recursive

npm install

To compile and run test

npm run build

Output will be generated in the packages/roaring-wasm folder

The build system was tried on Linux and MacOSX, is not tested/maintained for other system or Windows.

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Port of CRoaring in WebAssembly for JavaScript

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