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Ztools 7/3.1 - 11/7/1998 ------------------------ Author: Mark Howell (firstname.lastname@example.org) Currently maintained by Matthew T. Russotto (email@example.com) Contents: readme.1st - this file Makefile - Unix makefile amiga.mak - Amiga Dice C makefile aztec.mak - Amiga Aztec C makefile mpwcw.mak - Macintosh Code Warrior C makefile msc.mak - Microsoft Quick C makefile vms.mak - VMS VAX C makefile Makefile.djpp - DJGPP makefile beos.mak - BeOS PowerPC and x86 Makefile check.c - Sources getopt.c infinfo.c infodump.c inforead.c pix2gif.c showdict.c showhead.c showobj.c showverb.c txd.c txio.c pix2gif.h - Header files tx.h check.1 - nroff-format man pages. infodump.1 Thanks to Neil Bowers (firstname.lastname@example.org) inforead.1 for providing these. pix2gif.1 txd.1 Building: Unix: make BeOS: Makefile is beos.mak DOS: nmake /F msc.mak DOS (using DJGPP): Makefile is Makefile.djgpp VMS: mms/desc=vms.mak Amiga: makefile is amiga.mak for Dice C or aztec.mak for Aztec C Macintosh (programmer's workshop): makefile is mpwcw.mak Program dependencies: check : check.c infodump : infodump.c txio.c getopt.c showdict.c showhead.c showobj.c showverb.c infinfo.c symbols.c tx.h inforead : inforead.c pix2gif : pix2gif.c pix2gif.h txd : txd.c txio.c showverb.c infinfo.c symbols.c tx.h inforead.c requires Microsoft C, Borland C, or DJGPP as it's only for a PC. Bugs: Please report bugs and portability bugs to the current maintainer. Tools: check - checks story file integrity, same as $verify command. Works on all types except for V1, V2 and early V3 games which have no checksum in the header. Optionally outputs a new story file of the correct length. usage: check story-file-name [new-story-file-name] infodump - dumps header, object list, grammar and dictionary of a given story file. Works on all types. Grammar doesn't work for V6 games yet. usage: infodump [options...] story-file-name inforead - converts IBM bootable disks to story files. Only for IBM PCs, requires Microsoft C, Borland C, or DJGPP. Optional parameters are the start track (defaults to 6) and the drive number (0 for A: or 1 for B:). usage: inforead story-file-name [start-track [drive#]] pix2gif - converts IBM MG1/EG1/EG2 picture files from V6 games to individual GIF files, viewable on most platforms. usage: pix2gif picture-file-name txd - disassembles story files to Z-code assembly language, plus text strings. Works on all games from V1 to V8. Also supports Inform assembler syntax. usage: txd [options...] story-file-name Notes for 7/3: The major change for ZTools 7/3 is the addition of Inform symbols for newer Inform games. Both infodump and txd support a "-s" option which will enable the use of these symbols. I am not particularly happy with the output format of the symbol-enabled dumps, so this may very well change in the future. There is also some provision for a "user" symbol table intended for helping decipher the workings of games without symbols, but this should be considered unfinished and undocumented in this release. Having said that, here's a few examples of lines in a user symbol table (not all of which work in this release, and all of which may change in the future) Global 0 location Routine 0x5880 sparse Attribute 0x1B vehicle Property 13 treasure_value word local 3 curaction sparse Please note that this release changed the makefiles, and I don't have all the systems there exist makefiles for, so don't be too surprised if some Makefile changes are necessary to make ZTools compile.