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Senior Unity Dev | 8+ yrs | C# • URP/HDRP • Web3 • PlayFab • Steam • Epic • Google Play • WebGL • Git • PlasticSCM | Multi-platform Systems & Tools Development
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Scriptableobject-Pooling-System
Scriptableobject-Pooling-System PublicPooling system that uses ScriptableObject to store objects in the pool. The main purpose of this pooling is to enable the use of objects stored in multiple scenes, providing ease of implementation.
C# 1
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WindowEditorManager
WindowEditorManager PublicThis system is capable of managing scriptable objects, any type of component, and even custom scripts. It allows for the creation of various custom windows and the definition of the content to be m…
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