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SaschaWillems Merge pull request #585 from tntljc/master
Fix some synchronization flaws
Latest commit 2a5d7df Jun 22, 2019
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bloom Validation disabled by default Apr 13, 2019
commandbuffers Code cleanup, free Vulkan resources Dec 1, 2018
computecloth Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
computecullandlod Pass the full count of the indirectCommands to vkCmdDrawIndexedIndirect Dec 27, 2018
computeheadless Validation layer present check May 11, 2018
computenbody Fix some synchronization flaws Jun 17, 2019
computeparticles Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
computeraytracing Renamed compute shader ray tracing example May 11, 2019
computeshader Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
conditionalrender UI rendering as part of command Buffer Sep 7, 2018
conservativeraster Replace dedicated offscreen command buffer and complicated synchroniz… Apr 16, 2019
debugmarker Replace dedicated offscreen command buffer and complicated synchroniz… Apr 14, 2019
deferred Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
deferredmultisampling Fix sample count limits in deferredmultisampling Mar 6, 2019
deferredshadows Removed fragment shader from shadow map generation pipeline Sep 16, 2018
descriptorindexing Started work on descriptor indexing example Jun 10, 2019
descriptorsets Use number of cubes for max. number of sets to allocate Nov 10, 2018
displacement Use texture class descriptor with proper image usage layout (fixes va… Oct 20, 2018
distancefieldfonts Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
dynamicuniformbuffer Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
gears Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
geometryshader Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
hdr Replace dedicated offscreen command buffer and complicated synchroniz… May 11, 2019
imgui Updated ImGui example to support recent ImGui version Aug 29, 2018
indirectdraw Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
inlineuniformblocks Fix maxInlineUniformBlockBindings value + comment Nov 14, 2018
inputattachments Streamlined UI overlay, code cleanup Aug 31, 2018
instancing Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
mesh Fixed image usage (validation), code cleanup Feb 20, 2019
multisampling Moved model to asset pack, fixed image usage (validation) Mar 5, 2019
multithreading Command buffer fence ordering, vertex input refactored Sep 9, 2018
multiview Use non-multiview renderpass for view display pipeline, proper final … Nov 7, 2018
negativeviewportheight Fix incorrect VkDescriptorPoolSize in negativeviewportheight. Apr 22, 2019
nv_ray_tracing_basic Pass VK_NULL_HANDLE instead of nullptr for pipeline cache Apr 26, 2019
nv_ray_tracing_reflections Removed unused code Apr 27, 2019
nv_ray_tracing_shadows Pass VK_NULL_HANDLE instead of nullptr for pipeline cache Apr 26, 2019
occlusionquery Fix occlusion query example visual glitch Mar 20, 2019
offscreen Enabled shader clip distance feature (validation) Apr 1, 2019
parallaxmapping Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
particlefire Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
pbrbasic Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
pbribl Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
pbrtexture Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
pipelines Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
pipelinestatistics Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
pushconstants Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
pushdescriptors Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
radialblur Code cleanup and refactoring Mar 31, 2019
renderheadless Code cleanup Nov 10, 2018
scenerendering Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
screenshot Removed unused variables Nov 10, 2018
shadowmapping Replace dedicated offscreen command buffer and complicated synchroniz… Apr 1, 2019
shadowmappingcascade Replace dedicated offscreen command buffer and complicated synchroniz… Apr 14, 2019
shadowmappingomni Much improved cube map visualization Apr 15, 2019
skeletalanimation Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
specializationconstants Update camera perspective and aspect ratio on window resize Oct 21, 2018
sphericalenvmapping Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
ssao Replace dedicated offscreen command buffer and complicated synchroniz… Apr 16, 2019
stencilbuffer Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
subpasses Streamlined UI overlay, code cleanup Aug 31, 2018
terraintessellation Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
tessellation Use texture class descriptor with proper image usage layout (fixes va… Oct 20, 2018
textoverlay Simplified text overlay example, code cleanup, better text blending Mar 24, 2018
texture Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
texture3d Code cleanup, fixed validation error Oct 20, 2018
texturearray Reworked texture array sample, code cleanup. refactoring Apr 13, 2019
texturecubemap Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
texturemipmapgen Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
texturesparseresidency Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
triangle Merge pull request #488 from bioglaze/master Aug 26, 2018
viewportarray Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
vulkanscene Updated samples to explicitly call drawUI (updated ImGUI version), so… Aug 30, 2018
CMakeLists.txt Renamed compute shader ray tracing example May 11, 2019
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