From a0699bc1e16269afed858b6471668e4875641903 Mon Sep 17 00:00:00 2001 From: Accelerator74 Date: Mon, 6 Nov 2017 14:25:15 +0500 Subject: [PATCH] Updating to L4DT 0.6.3 --- Readme.mkd | 8 ++++++-- Release/left4downtown.ext.2.l4d2.dll | Bin 174080 -> 174080 bytes Release/left4downtown.ext.2.l4d2.so | Bin 538292 -> 538292 bytes smsdk_config.h | 2 +- 4 files changed, 7 insertions(+), 3 deletions(-) diff --git a/Readme.mkd b/Readme.mkd index 3c58c3c..68f0cc3 100644 --- a/Readme.mkd +++ b/Readme.mkd @@ -36,11 +36,15 @@ * Fixed GameRules on Sourcemod >= 1.7. * Disabled `L4D2_OnSpitSpread` and `L4D2_OnPounceOrLeapStumble` to prevent crashes. -###October 06, 2017 :: 0.6.2### +###September 02, 2017 :: 0.6.2### * New native: `L4D2_GetWitchCount()` -- Gets the number of witches currently in play. * New native: `L4D2_GetVersusWitchFlowPercent(Float:witchFlows[2])` -- Gets the flow percent for witch spawns for both versus rounds. * New native: `L4D2_SetVersusWitchFlowPercent(Float:witchFlows[2])` -- Sets the flow percent for witch spawns for both versus rounds. -* New native: `L4D_IsFirstMapInScenario()` -- Tells if the Mission (map) is the first map of the campaign. * New forward : `L4D2_OnChooseVictim(specialInfected, &curTarget)` -- called whenever `BossZombiePlayer(CTerrorPlayer *, int, CBaseEntity *)` is invoked. This is called in a think hook from within the game so make sure you don't do to much code in it * Made includes compatiable with sourcemods transitional syntax * Little fixes + +###October 06, 2017 :: 0.6.3### +* New native: `L4D_IsFirstMapInScenario()` -- Tells if the Mission (map) is the first map of the campaign. +* Fixed native L4D_IsMissionFinalMap() on linux +* Fixed native L4D_RestartScenarioFromVote() on windows \ No newline at end of file diff --git a/Release/left4downtown.ext.2.l4d2.dll b/Release/left4downtown.ext.2.l4d2.dll index 6d47deadfd38e90a074b2ae12c66129637635f19..f2fcbea78aee2bba563bfe71a32ecc081eb18955 100644 GIT binary patch delta 98 zcmZp;z}0YpYl8$M6N6^66ytU&M#iX9atxXbQ4B!91jN&T_(doa!wY*54+u23Pdd#w w$&1l=yQ&z|aZLdSPQ91wlGb~zy(gm5#P)C9_CNMaKSY`SYi$1(%ET1}0LM=q3jhEB delta 98 zcmZp;z}0YpYl8$M(>?BHDaP$mjEqsI{;<87Ke% diff --git a/smsdk_config.h b/smsdk_config.h index 6551209..8b62520 100644 --- a/smsdk_config.h +++ b/smsdk_config.h @@ -40,7 +40,7 @@ /* Basic information exposed publicly */ #define SMEXT_CONF_NAME "Left 4 Downtown 2" #define SMEXT_CONF_DESCRIPTION "Competitive framework support extension for L4D2" -#define SMEXT_CONF_VERSION "0.6.2" +#define SMEXT_CONF_VERSION "0.6.3" #define SMEXT_CONF_AUTHOR "Downtown1, ProdigySim, Visor, Accelerator; minor contrib.: XBetaAlpha, AtomicStryker, xerox8521" #define SMEXT_CONF_URL "https://github.com/Accelerator74/Left4Downtown2" #define SMEXT_CONF_LOGTAG "LEFT4DOWNTOWN"