FScape is a standalone, cross-platform audio rendering software.
FScape is (C)opyright 2001–2016 by Hanns Holger Rutz. All rights reserved.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License v3+.
This program is distributed in the hope that it will be useful, but without any warranty without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.
To contact the author, send an email to
contact at sciss.de. For project status, API and current version visit github.com/Sciss/FScape.
FScape is winner of the 2014 LoMus award (ex-aequo) by the Association Française d’Informatique Musicale (AFIM).
A binary version of FScape for all platforms is provided through GitHub Releases.
In the binary distribution, you should use the shell scripts
bin/fscape (Linux, OS X) or
bin/fscape.bat (Windows) to start the application. If you have installed the Debian package,
fscape should be on your path and available as a desktop icon in your desktop environment.
FScape now builds with sbt 0.13. You can use the provided
sbt shell script if you do not want to install sbt on your system.
- to compile:
- to package:
- to run:
- to make a standalone jar:
The release bundles are produced with tasks
Please see the file CONTRIBUTING.md for details.
source code distribution
FScape's GPL'ed source code is made available through github.com/Sciss/FScape.
For OSC communication, FScape uses the NetUtil library, which is licensed under the GNU Lesser General Public License (LGPL). The source code is available from github.com/Sciss/NetUtil.
FScape uses the ScissLib library which is licensed under the GNU General Public License, source code provided through github.com/Sciss/ScissLib.
FScape is bundled with the Web Look-and-feel licensed under the GNU General Public License, source code provided through github.com/mgarin/weblaf.
The sbt build script by Paul Phillips is included which is licensed under the BSD license.
A basic quick start guide starts from
help/index.html. This help is also accessible from the help menu within the application. For each of the processing modules, help is available via Help > Module Documentation.
A short screencast is available on Vimeo.
For help, visit the Gitter channel.