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CMPS 411 Android Project. This was a semester long school project for Southeastern Louisiana University in fall 2012, but it has since seen continued development.
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classygames.apk Classy Games v1.7!
readme.md

readme.md

Welcome to the Classy Games repository!

This was a school capstone group project that was completed for the 2012 fall semester at Southeastern Louisiana University. It has since seen continued development from Charles Madere, the original team's leader. Download the app from the Google Play store! The app runs on every version of Android, beginning with v2.2 (Froyo) and then all beyond.

This project has a server side component with it's own repository. It utilizes Amazon Elastic Beanstalk and a few other cool things. Check out its repository here: ClassyGames-Server.

This project actually has a third repository too! This repository, ClassyGames-Resources, stores all of the app's images and other media files. For instance, I used Adobe Illustrator a whole bunch in order to create some custom icons. The original .ai file for those icons, as well as their exported .png files in a ton of different resolutions are all available there.

How to import Classy Games into your IDE

Both of these tutorials assume that your IDE is somewhat configured. By that I mean you already have the Java Development Kit (JDK) as well as the Android SDK. Please ensure that both are completely up-to-date! The version of Android that Classy Games requires (as of the time of this writing, 09/15/2013) is Android 4.3 Google APIs, so be sure to download that too. I will try to keep the Android version that this app uses in tandem with the latest from Google, but that may take time.

Eclipse

  1. Download Eclipse from their website. I am writing this tutorial for Juno (v4.2) but other versions should work almost identically (so I do recommend downloading the latest one). Once downloaded and running, open it up and go to Help > Check for Updates.
  2. Install the ADT Plugin (here is the Android guide for that). You'll probably have to restart Eclipse after this.
  3. Once Eclipse is open and completely ready, go to File > New > Project. A New Project dialog should open up. From here, open up the Android folder, select Android Project from Existing Code, and then click Next >.
  4. This screen should be asking you to specify a directory to search for existing Android projects. So then for Root Directory:, click Browse... and find the /projects/android/ folder of this repository. On Windows mine is D:\Users\CMadere\Documents\GitHub\ClassyGames\projects\android. On OS X mine is /Users/cmadere/Documents/GitHub/ClassyGames/projects/android.
  5. Once you've chosen the root directory, four projects should fill the Projects: portion of this dialog. You should see actionbarsherlock, classygames, classygamestest, and facebook. Make sure that all of their checkboxes are checked, and then click Finish.
  6. At this point, if you want to develop without headaches, I strongly recommend going to the Project menu and unchecking Build Automatically.
  7. This step will need to be done to three of the four projects (actionbarsherlock, classygames, and facebook). On the left of the Eclipse window you should see either the Project Explorer or the Package Explorer. As far as I can tell, these are the exact same thing, and so whichever one you see will work fine. (My OS X installation of Eclipse shows the Project Explorer.) Right click on one of those three above mentioned projects > Android Tools > Add Support Library. This will open an Android SDK window that will ask you to accept a license agreement. Accept the license and then click Install at the bottom right. You should see a progress dialog show up for a little while and then disappear on its own. Repeat this process for each of the three above mentioned projects.
  8. Go to the Project menu and then click on Clean. A Clean dialog will open — make sure that the Clean all projects radio button is checked, that Start a build immediately is checked, and that the Build the entire workspace radio button is checked. Click OK. A build should begin running and should result in no errors. Depending on your computer, you may want to wait a minute or so to make sure that the build completes before playing around more in Eclipse. Sometimes this IDE gets angry if you don't give it plenty of time to do its thing.
  9. Go to the Run menu and then click on Run Configurations. A Run Configurations window will open. On the left, open the Android Application collapsable folder thing and click on classygames. Now on the right go to the Target tab and check the Always prompt to pick device radio button. Then click Apply and then Run!
  10. Once your computer has finished preparing the project to run, an Android Device Chooser window should open. From here you can run the application on your Android phone or an emulator, it's your choice. Select one and then click OK!
  11. The Classy Games app should start up on the device you chose. Congratulations! Thanks for following my tutorial. :)

IntelliJ IDEA

  1. Download IntelliJ IDEA from their website. The exact version that I am writing this tutorial for is 12.1.3, but it should work just fine for others too.
  2. When IntelliJ opens it should bring up a Welcome to IntelliJ IDEA screen. This screen shows a couple of functions, Create New Project, Import Project, Open Project... Click on Import Project.
  3. A new dialog will open up called Select File or Directory to Import. From here, you'll want to navigate to (and select) the /projects/android/ folder of this repository. On Windows mine is D:\Users\CMadere\Documents\GitHub\ClassyGames\projects\android. On OS X mine is /Users/cmadere/Documents/GitHub/ClassyGames/projects/android. Click OK.
  4. An Import Project screen will now appear. First select Import project from external model, then select Eclipse, and then click Next.
  5. This screen is just a second page of the Import Project screen. Make sure that the value for Select Eclipse projects directory: is set to the directory that you chose earlier (/projects/android/). By default for me all of the rest of the settings here are fine, which means Create module files near .classpath files is checked, Project format: is .idea (directory based), Link created blah blah is unchecked, and Detect test sources blah blah is just blank. Click Next.
  6. Now you should see Select Eclipse projects to import. Make sure that all four projects are checked: actionbarsherlock, classygames, classygamestest, and FacebookSDK. Check the box for Open Project Structure after import and then click Next.
  7. This is another Import Project screen. At the top it should say Please select project SDK, and then directly below that it'll list your JDK as well as all of your different Android versions. Be sure to select Android 4.3 Google APIs and then click Finish.
  8. A Module files found dialog may appear that asks about reusing a couple of .iml files, just hit Yes.
  9. IntelliJ will now begin to show its primary GUI, yay! You may see a dialog titled Import Android Dependencies From Property Files. It shows Add dependency classygames --> FacebookSDK and Add dependency classygames --> actionbarsherlock. Make sure that both of those boxes are checked and then hit OK.
  10. Now you should for real see the entire IntelliJ window and everything nice and ready to go. Try to run (or debug) the app. At this point if it works for you well you're lucky, but I have quite a few errors that need to be fixed. This is because of issues with dependencies, which we will fix in the next few steps.
  11. Go to File > Project Structure. On the left of the Project Structure screen that opens, under Project Settings, click on Modules.
  12. (Thanks for keeping up so far; you're almost done!)
  13. You should now see the four projects listed in the Project Structure screen: actionbarsherlock, classygames, classygamestest, and FacebookSDK. First select the classygames module and then click the Dependencies tab.
  14. Click the plus button and then select Library. A Choose Libraries dialog will open which is going to show all of the necessary libraries for Classy Games. The list could change in the future, but select all of them and then click Add Selected. (The listing that I see right now is android-support-v4, gcm, GoogleAdMobAdsSdk-6.4.1, and universal-image-loader-1.8.6.) You'll now see an updated list of dependencies for the classygames module.
  15. Select the actionbarsherlock module. Make sure that you're on the Dependencies tab, then click the plus button, and then select Library. This time only select android-support-v4 and then click Add Selected.
  16. Finally, select the FacebookSDK module. Again, go to the Dependencies tab, then click the plus button, and then select Library. And again, only select android-support-v4 and then click Add Selected. Click OK to close the Project Structure window.
  17. On the top toolbar, click classygames and then select Edit Configurations. On the right, under Target Device, make sure that Show chooser dialog is selected. Click OK.
  18. Run or Debug the project by clicking on the main toolbar at the top. A Choose Device window should eventually open up. Select a device and hit OK.
  19. You should soon see Classy Games running on the device of your choice. Congratulations and thanks for following my tutorial!

Android Studio

This new IDE is probably gonna be really cool (at the very least way better than Eclipse), but I haven't tried using it at all. You can try setting it up for this project but I've never done it before. Check out Android Studio here. It's based on IntelliJ, so the above directions for that IDE may apply here.

Changelog

Versioning Explained

  • vX.0.0.0 This would be massive release that includes many big new features.
  • v0.X.0.0 This would be a pretty decent update. Maybe nothing huge in terms of new features, but definitely some nice changes.
  • v0.0.X.0 This would be a relatively small update. Maybe one or two new features or tweaks; some may be completely unnoticeable by the user.
  • v0.0.0.X This would be a bug fix release.

Classy Games v2.0

Classy Games v2.0 was released on BLAH BLAH. It features chess! You can now, with just one app, play both checkers and chess against your friends!

Classy Games v.1.7

Classy Games v1.7 was released on December 21st, 2013.

  1. New notification system for compatible devices (Android v4.1 - Jelly Bean - and up).
  2. New launcher icon!
  3. New checkers pieces!
  4. Game board no longer squeezes / enlarges itself when loading a game.
  5. Major library updates
  6. KitKat PreferenceActivity fixes

Classy Games v1.6

Classy Games v1.6 was released on June 16th, 2013.

  1. More settings! You can now disable the notification light and even enable vibration on notification. Also related: the notification light color is now magenta instead of the old and out-of-place red-green thing. Only some devices support this color change though.
  2. You can now quick search through the friends list when creating a new game.
  3. Added xxhdpi icons for the checkers pieces. This is good for newer devices that have an extremely high number of pixels per inch in their displays.
  4. Throughout the entire app, the Action Bar's typeface now fits in with the rest of the app's design.

Classy Games v1.5

Classy Games v1.5 was released on March 3rd, 2013. It features many cool things.

  1. Fragments! Classy Games is now far better on an Android powered tablet.
  2. Facebook SDK v3.0 upgrade
  3. Orientation change support (previously the app forced portrait mode)
  4. Support for down to Android v2.2 (Froyo)
  5. AdMob support
  6. More!

Classy Games v1.5.2 (and v1.5.2.x)

Classy Games v1.5.2 was released on March 29th, 2013. It features:

  1. Settings!
  2. Caching of some network requests to reduce data usage.
  3. Ability to disable notifications.
  4. Miscellaneous clean up and optimization.

The v1.5.2 release has a few bug fix releases.

  1. v1.5.2.1 was released on March 29th, 2013. Fixed a push notification crash bug.
  2. v1.5.2.2 was released on March 29th, 2013. Fixed another push notification crash issue.
  3. v1.5.2.3 was released on March 30th, 2013. Fixed an issue where the app wasn't properly retrieving the device's stored registration ID when registering for notifications.
  4. v1.5.2.4 was released on March 30th, 2013. Fixed an issue where devices running versions of Android below Honeycomb were crashing at the settings screens.

Classy Games v1.5.1 (and v1.5.1.x)

Classy Games v1.5.1 was released on March 9th, 2013. It features:

  1. The ability to forfeit games.
  2. The ability to skip your turn directly from the games list.
  3. Modularized GenericGameFragment.java code.

The v1.5.1 release featured a few small bug fix releases.

  1. v1.5.1.1 was released on March 10th, 2013.
  2. v1.5.1.2 was released on March 11th, 2013.
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